2021-11-11 10:34
#0
Yes, Enchanted Apples remove Curses, yes, the Chivalry spell Remove Curses removes Curses, yes, the Curse Remove Talisman removes Curses like the Chivalry spell YET, all of these, do not last for an X time but, only remove whatever Curses are there the moment that they are used.
Which, I noticed, is useless, because, the split second that one eats an enchanted apple, or casts the Chivalry Remove Curse spell, or uses a charge on the Curse Removal Talisman, some monster from the spawn will, inevitably, cast those Curses again, and again, and again, and again some more...
To the point that, I no longer bother removing them because I find it pointless since they are then, inevitably, cast on my Template back again, inexorably........
There used to be a saying that the only certainty in life was death well, I feel it as necessary to add to that, the chance that some creature with spell casting abilities in the game Ultima Online will cast Curses on a Template isalso a certainty in life.....
Yes, having Magic Resist on a template helps not getting Cursed yet, not all templates can accomodate those Resisting Spells points.... this would be something to come to the aid of those templates who cannot "squeeze" Resisting Spells skill points on their template.....
So, as I said, since I have realized how pointless it is to remove curses, as they get cast on my template right away, the split second that I remove them, now I no longer bother and I try to get used to play while having them on my Template, as if they are a permanent thing to have to get along with...
Why not then, at least, give to UO players something, an eatable, for example, or a magic fish pie, some new cooking recipe, whatever, that was to enable players to Remove Curses from their template for some time (that is, new curses cast on them over the course of that eatable would not "stick" to the Template with a message saying "you resist to that Curse"....), so that now yes, it would actually make sense to remove them because, at least for X time, the player could play without being under the effect of these Curses ?
Just a thought.....
Which, I noticed, is useless, because, the split second that one eats an enchanted apple, or casts the Chivalry Remove Curse spell, or uses a charge on the Curse Removal Talisman, some monster from the spawn will, inevitably, cast those Curses again, and again, and again, and again some more...
To the point that, I no longer bother removing them because I find it pointless since they are then, inevitably, cast on my Template back again, inexorably........
There used to be a saying that the only certainty in life was death well, I feel it as necessary to add to that, the chance that some creature with spell casting abilities in the game Ultima Online will cast Curses on a Template isalso a certainty in life.....
Yes, having Magic Resist on a template helps not getting Cursed yet, not all templates can accomodate those Resisting Spells points.... this would be something to come to the aid of those templates who cannot "squeeze" Resisting Spells skill points on their template.....
So, as I said, since I have realized how pointless it is to remove curses, as they get cast on my template right away, the split second that I remove them, now I no longer bother and I try to get used to play while having them on my Template, as if they are a permanent thing to have to get along with...
Why not then, at least, give to UO players something, an eatable, for example, or a magic fish pie, some new cooking recipe, whatever, that was to enable players to Remove Curses from their template for some time (that is, new curses cast on them over the course of that eatable would not "stick" to the Template with a message saying "you resist to that Curse"....), so that now yes, it would actually make sense to remove them because, at least for X time, the player could play without being under the effect of these Curses ?
Just a thought.....
