That is absolutely the most disgusting and unfair "ability" that I have ever seen added to an already super hard monster. Paragons were plenty hard without that and it has ended my fun in Hythloth. I'm sad and frustrated that it has ended my fun with my Archer who could kill them but with a long time of very tactful moves. Now the Samurais have it all to themselves again.
Horse archers of Atlantic have unfair advantage, stand off armor ignore damage before my warrior reaches them.
When dealing with paragons, they can get looting rights easily without going near the Balron. I think archer is good. Only advantage of warrior is whirlwind.
As if the sampires and melee warriors in general can’t be paralyzed? Happens to me all the time. Sometimes I get away just in time… other times I die. It’s chaos down there.
I've been a victim of the perfectly timed paralyze when running from an elder gazer/balron paragon only to have it delay me just enough to be hit with another spell or melee hit causing death (I have 120 resist).
That's part of the game though and I don't think it's really that "unfair" so I'm not sure what's the big deal. Sure nobody enjoys seeing a grey screen but with smart game play this can be limited. I did end up dying this morning but that broke my streak of 3 days with no deaths (and I fight all paragons). That is because I play a little different than I would at a champ spawn... you can't think going Leroy Jenkins in the middle everything is going to pay off every time... or think you can sit back on an archer and not be touched.
Do people really think a dungeon full of imps where you just kill dozens at a time would be fun for very long? If you don't like a challenge and if dying in the game is that big of a deal then either change your strategy or do something else that you won't die and just buy the rewards.
No best in slot item should ever be in a limited time,or limited edition ...
Why are so many of you so critical, this is the place we're supposed to let off steam isn't it?
Just like on any other forum/boards you can feel free to "let off steam" or give your opinion but don't be surprised of offended when someone(s) else responds with a counter post.
If you didn't want a response it would probably be better to talk to your pets... if you want sympathy then probably best to tell a friend. The UO boards are a place where you get everyone's (mostly) unfiltered feedback 🙂
When a monster teleports to you inside of Hythloth (which can occasionally happen with Paragons), it locks you in place for a second, similar to opening your paperdoll does. You can be in a full on run, then the moment something locked inside a room teleports to you, it interrupts your movement for a second. That's probably what you're seeing.
I have had good luck with the paralyze some Paras do. I rarely get hit when I am just standing there frozen.Even when 2 or 3 things are swinging at me. Seems weird, they have no problem hitting me after it wears off.
I just saw an archer kill para Balrons by just leading them and doing AI hits back and forth down the first floor hall. They would get paralyzed but they stayed far enough ahead so it never got to them.
That's exactly what I do Pawain, but you still have to turn around and there ain't much room to slide by those critters, I understand we have to die sometimes, but still is frustrating, and getting back to your body to get your needed fight items like orange petals back is a real chore. Oh and Lord help you if you have a Balron AND a Para Wisp and they both either together or one after the other paralyzes you, you be a dead person then!
Oh and then I happen to be over 8000 miles to the game location so I should count myself lucky I can do anything, let alone fight Paras and win ---- sometimes!!
Yup two paragons get me when in a crowd and I don't notice. I'm WW everything then boom dead. A para flaming gargoyle and hell hound walked up and I didn't notice. Seems they can really hit you in pairs.
Yup I have hit something over and over and wondered why it wasn't dying. It was a paragon that was grey because of aggro.
I just role play that I tripped over those mobs that teleport to you and stop movement.
I have also had them Tele to me as a ghost.
I think it's a balance between all offense sampires and well rounded warriors i have resisting spells and healing so curses and paralysis doesn't bother me I'm happy that it's creating some diversity in templates
I have 120 Resisting Spells and 120 Healing also real skills and they sure as heck bother me, what are you doing different McDougle, I need your recipe, heh
The type of "paralyze" PlayerSkillFTW describes is not related to the paralyze spell. It's not affected by resisting spells either. My guess is it's a bug, related to the way the monster teleport code works -- maybe it's locking the player in place to confirm correct target coordinates for the teleport operation. Maybe there is some concern about monsters getting moved outside the dungeon/etc - if true, seems other ways to do this. Easy for a dev to clarify.
I have 120 real Healing and 120 real Resisting Spells also, so why do I get sucked in and hit and you don't?
I use a trapped box, but they do tend to chain it. So it kind of goes 'para, hit box, para, hit box, para - oh for God sake! Gerroff!
It's mildly annoying, and I accept it as the price I pay for not having resist spells. I don't consider it to be 'game breaking'.
“I have had a creature teleport to me, and it stops me for one tile movement, does not paralyse me for any significant period of time”
It might not be paralyzing as you can start healing yourself or pet while paralyzed
I have seen very few teleporting from inaccessible places. So, that did not fix the ones we can not reach.
Most of the ones I see are just in a room next to where I am. I could have walked over and got them.
Also I just have a small delay from those. I think the OP was referring to actual Paralyze from mobs.
A few behind walls in Hythloth can be killed by an archer in a corner. If they can hit you, you usually can target them with an archer or caster.
The ones in the dark area near the entry are annoying because you cant set your pet to guard you because the mob targets you and the pet walks around the corner and tries to fight them.