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Who decided to add that "grab and hold" ability to the Hythloth Paras?

Started by Parnoc · 2021-11-10 · 42 posts · General Discussions
#0
That is absolutely the most disgusting and unfair "ability" that I have ever seen added to an already super hard monster.  Paragons were plenty hard without that and it has ended my fun in Hythloth.  I'm sad and frustrated that it has ended my fun with my Archer who could kill them but with a long time of very tactful moves.  Now the Samurais have it all to themselves again.
#1
“Are you talking about paralyse? 
Have you tried using a trapped box?”
#2
Horse archers of Atlantic have unfair advantage, stand off armor ignore damage before my warrior reaches them.

When dealing with paragons, they can get looting rights easily without going near the Balron. I think archer is good. Only advantage of warrior is whirlwind.
#3
As if the sampires and melee warriors in general can’t be paralyzed? Happens to me all the time. Sometimes I get away just in time… other times I die. It’s chaos down there. 
#4
Resisting spells.....
#5
McDougle said:
Resisting spells.....
Agreed, this is the best way to avoid it, but with them mega-paragons you almost have to drop resist and add healing to survive. 
#6
McDougle said:
Resisting spells.....
Agreed, this is the best way to avoid it, but with them mega-paragons you almost have to drop resist and add healing to survive. 
Well us real warriors already have healing  ;)
#7
I've been a victim of the perfectly timed paralyze when running from an elder gazer/balron paragon only to have it delay me just enough to be hit with another spell or melee hit causing death (I have 120 resist).

That's part of the game though and I don't think it's really that "unfair" so I'm not sure what's the big deal. Sure nobody enjoys seeing a grey screen but with smart game play this can be limited. I did end up dying this morning but that broke my streak of 3 days with no deaths (and I fight all paragons). That is because I play a little different than I would at a champ spawn... you can't think going Leroy Jenkins in the middle everything is going to pay off every time... or think you can sit back on an archer and not be touched.

Do people really think a dungeon full of imps where you just kill dozens at a time would be fun for very long? If you don't like a challenge and if dying in the game is that big of a deal then either change your strategy or do something else that you won't die and just buy the rewards. 
#8
McDougle said:
McDougle said:
Resisting spells.....
Agreed, this is the best way to avoid it, but with them mega-paragons you almost have to drop resist and add healing to survive. 
Well us real warriors already have healing  ;)
Us really Real Warriors never get hit sooooo . . .   :p 
#9
Lol 
#10
keven2002 said:
I've been a victim of the perfectly timed paralyze when running from an elder gazer/balron paragon only to have it delay me just enough to be hit with another spell or melee hit causing death (I have 120 resist).

That's part of the game though and I don't think it's really that "unfair" so I'm not sure what's the big deal. Sure nobody enjoys seeing a grey screen but with smart game play this can be limited. I did end up dying this morning but that broke my streak of 3 days with no deaths (and I fight all paragons). That is because I play a little different than I would at a champ spawn... you can't think going Leroy Jenkins in the middle everything is going to pay off every time... or think you can sit back on an archer and not be touched.

Do people really think a dungeon full of imps where you just kill dozens at a time would be fun for very long? If you don't like a challenge and if dying in the game is that big of a deal then either change your strategy or do something else that you won't die and just buy the rewards. 
Yes, 100%. 

Wondering why no one complained about EM bosses, basically pets tank while archers, mages and bards are standing far away. Very few if any, uses melee warriors for them.

Let me be the first! It's so unfair  😂

#11
No best in slot item should ever be in a limited time,or  limited edition ...
#12
McDougle said:
No best in slot item should ever be a limited time,or  limited edition ... or shard bound!
^^^
agree 101%
#13
Why are so many of you so critical, this is the place we're supposed to let off steam isn't it? 
#14
Just like on any other forum/boards you can feel free to "let off steam" or give your opinion but don't be surprised of offended when someone(s) else responds with a counter post.

If you didn't want a response it would probably be better to talk to your pets... if you want sympathy then probably best to tell a friend. The UO boards are a place where you get everyone's (mostly) unfiltered feedback 🙂
#15
What Kevin said but with love  ;) keep in mind we're an old and jaded player base 
#16
All love from me! The only things I hate are Gargoyle  :p
#17
keven2002 said:
All love from me! The only things I hate are Gargoyle  :p
keven2002 said:
All love from me! The only things I hate are Gargoyle  :p
No damage reduction for you 2 years 
#18
When a monster teleports to you inside of Hythloth (which can occasionally happen with Paragons), it locks you in place for a second, similar to opening your paperdoll does. You can be in a full on run, then the moment something locked inside a room teleports to you, it interrupts your movement for a second. That's probably what you're seeing.
#19
When a monster teleports to you inside of Hythloth (which can occasionally happen with Paragons), it locks you in place for a second, similar to opening your paperdoll does. You can be in a full on run, then the moment something locked inside a room teleports to you, it interrupts your movement for a second. That's probably what you're seeing.
Probably a bug?  Perhaps the server is taking some sort of synchronization lock during the teleport operation, which impacts more than just the entity being teleported.
#20
I have had good luck with the paralyze some Paras do.  I rarely get hit when I am just standing there frozen.Even when 2 or 3 things are swinging at me. Seems weird, they have no problem hitting me after it wears off.

I just saw an archer kill para Balrons by just leading them and doing AI hits back and forth down the first floor hall.  They would get paralyzed but they stayed far enough ahead so it never got to them.
#21
That's exactly what I do Pawain, but you still have to turn around and there ain't much room to slide by those critters, I understand we have to die sometimes, but still is frustrating, and getting back to your body to get your needed fight items like orange petals back is a real chore.  Oh and Lord help you if you have a Balron AND a Para Wisp and they both either together or one after the other paralyzes you, you be a dead person then!
Oh and then I happen to be over 8000 miles to the game location so I should count myself lucky I can do anything, let alone fight Paras and win ---- sometimes!!

#22
Yup two paragons get me when in a crowd and I don't notice. I'm WW everything then boom dead. A para flaming gargoyle and hell hound walked up and I didn't notice.  Seems they can really hit you in pairs.
#23
When a monster teleports to you inside of Hythloth (which can occasionally happen with Paragons), it locks you in place for a second, similar to opening your paperdoll does. You can be in a full on run, then the moment something locked inside a room teleports to you, it interrupts your movement for a second. That's probably what you're seeing.
I have had this happen to me also from regular MoBs, not only Paragons... and, which is most weird, also when I was a Ghost, going outside to ger ressed...

Why would the MoBs teleport on a Ghost, beats me....
#24
Pawain said:
Yup two paragons get me when in a crowd and I don't notice. I'm WW everything then boom dead. A para flaming gargoyle and hell hound walked up and I didn't notice.  Seems they can really hit you in pairs.
One of the very annoying things for me, about the Design of these Events, is that when they are aggroed, the color of the Paragons and regular MObs is the same... and I often die, because I do not realize immediately that I am dealing with some Paragons rather then regular MoBs...

I wished, that when aggroed, Paragons had a different coloring as compared to aggroed regular MoBs....

I am using the Classic Client.
#25
Yup I have hit something over and over and wondered why it wasn't dying. It was a paragon that was grey because of aggro.
#26
I just role play that I tripped over those mobs that teleport to you and stop movement.
I have also had them Tele to me as a ghost.
#27
I think it's a balance between all offense sampires and well rounded warriors i have resisting spells and healing so curses and paralysis doesn't bother me I'm happy that it's creating some diversity in templates 
#28
I have 120 Resisting Spells and 120 Healing also real skills and they sure as heck bother me, what are you doing different McDougle, I need your recipe, heh

#29
The type of "paralyze" PlayerSkillFTW describes is not related to the paralyze spell.  It's not affected by resisting spells either.  My guess is it's a bug, related to the way the monster teleport code works -- maybe it's locking the player in place to confirm correct target coordinates for the teleport operation.   Maybe there is some concern about monsters getting moved outside the dungeon/etc - if true, seems other ways to do this.  Easy for a dev to clarify.
#30
I don't think it's the teleporting that @Parnoc is speaking of i wonder if it's lag ? If he's 8000 miles away what is ping to server?
#31
I have 120 real Healing and 120 real Resisting Spells also, so why do I get sucked in and hit and you don't?
#32
The type of "paralyze" PlayerSkillFTW describes is not related to the paralyze spell.  It's not affected by resisting spells either.  
“I think you are incorrect, I think it is the paralise spell however it’s not resisted by resisting spells due to the high magery/eval of the paragon balron. 
My initial suggestion of the trapped box has for some reason gone ignored”
#33
I use a trapped box, but they do tend to chain it. So it kind of goes 'para, hit box, para, hit box, para - oh for God sake!  Gerroff!
#34
I use a trapped box, but they do tend to chain it. So it kind of goes 'para, hit box, para, hit box, para - oh for God sake!  Gerroff!
That is my gripe with Curses and having to remove them over and over, it gets old....
#35
It's mildly annoying, and I accept it as the price I pay for not having resist spells. I don't consider it to be 'game breaking'.
#36
Yoshi said:
The type of "paralyze" PlayerSkillFTW describes is not related to the paralyze spell.  It's not affected by resisting spells either.  
“I think you are incorrect, I think it is the paralise spell however it’s not resisted by resisting spells due to the high magery/eval of the paragon balron. 
My initial suggestion of the trapped box has for some reason gone ignored”

Not incorrect.  In fact, @popps and somebody else noted it can even happen while you are dead.  A monster teleports to you while you are moving -- usually not a paragon -- and you stop moving briefly.  It's not lag, and it happens even when there is nobody else around, and no "residual" spells are pending against you.  Easy to reproduce by walking around dead in hythloth -- I just observed this too, while dead.

Trapped boxes cannot be used by the dead, and usually only resurrect spell can be used on the dead.

Again, it's not a spell at work here.

I bring this up because it's interesting to consider what other cases there may be in the game where entities freeze when not necessary.  Imagine if this happens at scale in an EM event. 
#37
“I have had a creature teleport to me, and it stops me for one tile movement, does not paralyse me for any significant period of time”
#38
It might not be paralyzing as you can start healing yourself or pet while paralyzed 
#39
The "anti-stuck" teleporting mechanic has been a lag generator since its original inception with city invasions. 

Feedback on the feature was requested by Kyronix, but not many bothered to test it: https://forum.uo.com/discussion/8338/testing-mobs-getting-stuck-in-treasures-dungeons

The lag/rubberbanding/freezing when mobs teleport to you was reported and is still an issue.

Honestly I couldn't care less about a few random 'stuck' mobs in the dungeon, especially with the lag the fix can create. During the Treasures of Ice event ,there was someone that was constantly complaining about a random white wyrm being in an unreachable location, which probably contributed to this 'fix' being implemented across all treasures events.
#40
Khyro said:
The "anti-stuck" teleporting mechanic has been a lag generator since its original inception with city invasions. 

Feedback on the feature was requested by Kyronix, but not many bothered to test it: https://forum.uo.com/discussion/8338/testing-mobs-getting-stuck-in-treasures-dungeons

The lag/rubberbanding/freezing when mobs teleport to you was reported and is still an issue.

Honestly I couldn't care less about a few random 'stuck' mobs in the dungeon, especially with the lag the fix can create. During the Treasures of Ice event ,there was someone that was constantly complaining about a random white wyrm being in an unreachable location, which probably contributed to this 'fix' being implemented across all treasures events.
The old post you link to also has an alternate fix for the "stuck mobs" issue - bound where they can spawn.  Most of the dungeons seems to already have spawn bounding boxes, e.g. where the crazed mage spawns, etc.  Agreed that getting rid of the current "stuck mob" logic is preferred to leaving it as-is.  The stuck mob teleport logic rarely even works as-is anyway...

The underlying primitive / routine that is causing the freezing/lag/rubberbanding should be re-worked or eliminated outright, as should any other instances of code that causes un-necessary such freezing/lag/etc.  I imagine lag at EM events and other busy areas could be dramatically reduced with some focus here.

#41
I have seen very few teleporting from inaccessible places.  So, that did not fix the ones we can not reach.

Most of the ones I see are just in a room next to where I am.  I could have walked over and got them.

Also I just have a small delay from those.  I think the OP was referring to actual Paralyze from mobs. 

A few behind walls in Hythloth can be killed by an archer in a corner.  If they can hit you, you usually can target them with an archer or caster.

The ones in the dark area near the entry are annoying because you cant set your pet to guard you because the mob targets you and the pet walks around the corner and tries to fight them.
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