I don’t know how it works these days, hoping somebody can clarify. Any distance restrictions to looting rights? Here’s the situation:
Guy in Hythloth casts one earthquake, does some damage but not killing much, then zip away going room to room doing the same thing until they hit the whole floor, rinse and repeat. It seems like they are probably doing enough damage to get looting rights on all but the paragons and maybe balrons, as long as distance doesn’t wipe rights. In that case, it’s probably a pretty effective strategy.
As long as they stay on the same subserver when the mob dies, they are good
Suspect you get some credit if what you damage is eventually killed but you don’t get always get looting rights. I do this some times when there is a lot of action going on. To get looting rights you need to do a minimum amount of damage that varies from one creature to the next. Also, extent of looting rights are limited by the amount of damage you do. You only get partial looting rights to what the character was carrying.
I'm sorry, I've never done a specific page for looting rights. I will trawl through those publishes and see if I can find something definitive and more upto date. I know when fighting boss mobs in a group or party healing others is also counted.
Suspect distance has nothing to do with looting rights. As has been mentioned in various posts it appears to be about how much damage you do. I play a mage and I always hit things from a distance. When fighting various spawns that appear all at once I can get well over 200 points from everything I damage when I cast a single earthquake spell. Pretty sure that goes towards my credit for a drop for anything I damaged that is eventually killed regardless of who kills it as long as I am alive and in the general area.
Larisa really is it that easy to get a drop? After spending all time killing demonic creatures and getting killed several times a night all I really had to do was leave all my insured gear at home and just get killed over and over again? Amazing. Suspected all along getting killed increased my chances of getting a drop but never guessed that was all that is required. Really UO, you should have fixed that years ago. Always thought naked players where just thieves with no defensive capabilities. Have to admit UO did a good job of keeping that from new players.
In deceit a mage casting earthquake or thunderstorm could kill things before a sampire got to them. Even outside rooms.
Earthquake does not do enough damage to get looting rights on anything you would want to loot. It gets you credit I believe towards getting drops. I have tried using it to damage paras and it simply does not do enough damage to get you looting rights on the big stuff. Being an eighth circle spell you will runout of mana before you can even make a tiny dent. And, while you are regenerating mana, your target heals itself. On most moderately difficult paras even if you had it trapped you would never do enough damage to kill it using earthquake. I will use it initially when a spawn first appears but after that I use direct damage spells. The only exception might be if you have necro, are in wraieght (spelled wrong) form and hitting something you can leach mana from.
I use thunderstorm and have lots of sdi.
Mc dougle brought up earthquake first Which is probably not that great for any dungeon.
You are not after paragons . It's the 30 little mobs you can blast for drops.
Peace mastery does not count, but provo mastery does, because it heals (i think) 4 to 16 at 4x120 every 3 seconds. But if you are partied, then credit goes to both group, and individual.
Yup Invigorate counts as healing and Despair does damage. But, my bard followed my macer around in Wildfire running invigorate. He got very few drops unless he shot things with his bow.
The peace masteries don't do anything that counts towards loot rights.
The bard is in party. The Dark Father always drops blood which all goes to the sampire, unless someone else is there that does damage then it is split. Also the sampire has gotten over 10 Doom drops and the bard despite being on all the runs from start to finish, and actively healing and discording, has gotten nothing.
Try popping a vollum on the bard, and have it attack the DF, it should help if you want more drops. Can even train it up 1 round if your careful and still be controlable by anyone
Since he is a mage he could cast a few spells while holding a slayer book.
Thanks for the great advice but my real point is that healing should be giving credit and it's not in this case.
It might be that you need to heal for a certain amount of damage to get looting rights. As for discord, it's never been something that gave looting rights. If you discord a champ (only thing you do) and let your sampire do all the work; the bard never gets a scroll.
Yet disco mastery, both spells, will get looting rights.