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Exit Dungeon/Logging Off looses looting rights ?

Started by popps · 2021-10-30 · 75 posts · General Discussions
#0
Well, I just found out, that if one logs off/Exits the dungeon, that erases/does not award looting rights...

Not funny....

I helped kill a Paragon Balron, unfortunately, after helping fighting it for a good while (slayers, Armor Ignore and all that with a lot of damage done), I died to it... logged off, back in, exited Hythloth, got ressed, went back into the Dungeon and found the Paragon Balron killed by the other player.

When I double clicked the corpse, I got the message that I lacked looting rights... I assume, that was because, when the Paragon Balron died, I was not in the dungeon but outside, getting ressed and ready to go back in...

Yeah, right, after helping doing most of the fight... not funny at all....

@Kyronix , would it be possible to get it fixed and make it so that logging off and exiting Dungeon won't loose one's own looting rights even if the MoB dies while one is not inside the Dungeon ?

Thanks.
#1
I think it more likely that you were not logged in when it died.  Why did you log off and not just exit the dungeon and get rezed?
#2
Yes tell us why you logged off? doesn't make sense at all before tagging a Dev that I've never seen once reply to you yet...
#3
I would assume he was on his swinger and didn't want his swampy to die 

Ps gargoyles are unable to enjoy the same damage reduction as all other races..
#4
This is the exact reason I do not ride a swampy on my sampire. Probably the only one that doesn't....because if you die, your ride dies and you end up on an ethy anyway....so just start off that way. Yeah I know you get DR...the 12% I get from my proxy dragon isn't even noticeable to me.

I agree that it was probably because you logged off. Let your ride die next time. Loot on para's isn't awesome anyway....unless you want a chest you have a .0000000002% chance of getting.
#5
Mariah said:
I think it more likely that you were not logged in when it died.  Why did you log off and not just exit the dungeon and get rezed?
Since I cannot afford a Paroxysmous Swamp Dragon (somewhat around 140 millions or so...), I need to prevent my Swamp Dragon to die because, each time that it dies, it cost me quite a significant time to have to res it.... all time, taken away from being able to get drops...

There is times that tamers cannot be seen in Hythloth and even then, it is not unusual that they may not have Veterinary.

Ressing at a Veterinary NPCs as we know, has a downtime, and quite a considerable one too.

Bottom line is, there is not much an alternative but to log off, back in, get ressed, log off, back in and get one's own Swampie back... and hopefully still alive....
#6
Larisa said:
This is the exact reason I do not ride a swampy on my sampire. Probably the only one that doesn't....because if you die, your ride dies and you end up on an ethy anyway....so just start off that way. Yeah I know you get DR...the 12% I get from my proxy dragon isn't even noticeable to me.

I agree that it was probably because you logged off. Let your ride die next time. Loot on para's isn't awesome anyway....unless you want a chest you have a .0000000002% chance of getting.
Loot on para's isn't awesome anyway....

I do not care about the loot, but I do care about the credit towards getting a "Daemonic Forces Artifact drop"....

I assume that, if I get taken my looting rights away because I was logged off/out of the Dungeon, even if I DID significant damage to it, along with my looting rights go whatever points towards a drop I should have gotten from participating to that Paragon kill....
#7
What Vic said cuz i can't even it once again boils down to you want game change because of choices you made and the dungeon was full of tamers me being one...
#8
McDougle said:
What Vic said cuz i can't even it once again boils down to you want game change because of choices you made and the dungeon was full of tamers me being one...
That is not a "change", it would be a "fix", to my viewing...

If a player did the fight, and did sufficient damage to earn looting rights, they DID the fight and EARNED their looting rights, this, regardless whether they then log off, exit the dungeon or whatever else.

Do the work, earn the rewards.

Logging off, exiting the dungeon, changing sub-server should not affect what the player earned, already.
#9
Simple fix don't log off next problem please 
#10
So by your thinking I should be able to fight the piper then log off if attacked and still get the PS..
#11
popps said:
McDougle said:
What Vic said cuz i can't even it once again boils down to you want game change because of choices you made and the dungeon was full of tamers me being one...
That is not a "change", it would be a "fix", to my viewing...

If a player did the fight, and did sufficient damage to earn looting rights, they DID the fight and EARNED their looting rights, this, regardless whether they then log off, exit the dungeon or whatever else.

Do the work, earn the rewards.

Logging off, exiting the dungeon, changing sub-server should not affect what the player earned, already.
Then do a poll on it Popps, be sure to mention that the reason to log off is to save your pet. yeah, it sucks when this happens, but there is no need to go digging around in the code for something that happens so little.  there are better things they can be doing at least that is how i see it . . . 
#12
No no popps is a man of vision soon i shall be rolling in PS
#13
popps said:
Mariah said:
I think it more likely that you were not logged in when it died.  Why did you log off and not just exit the dungeon and get rezed?
Since I cannot afford a Paroxysmous Swamp Dragon (somewhat around 140 millions or so...), I need to prevent my Swamp Dragon to die because, each time that it dies, it cost me quite a significant time to have to res it.... all time, taken away from being able to get drops...

There is times that tamers cannot be seen in Hythloth and even then, it is not unusual that they may not have Veterinary.

Ressing at a Veterinary NPCs as we know, has a downtime, and quite a considerable one too.

Bottom line is, there is not much an alternative but to log off, back in, get ressed, log off, back in and get one's own Swampie back... and hopefully still alive....
For your case, I already suggested avoiding fighting the paragons and focus on getting more kills and drops. 
#14
No don't listen i clearly see popps vision now with the new META technology i can simply think about getting drops and have them appear in my pack no need to even log on and my swampy stays alive 

Ps a swampy with damage reduction denied to an entire race..
#15
McDougle said:
So by your thinking I should be able to fight the piper then log off if attacked and still get the PS..
Absolutely, you did the fight, you earned them.

When you log back in, you log back in exactly where you were.

Would you work, in real life, and accept not to get paid for the work which you did ?

You did the work, you earned the related payment.
#16
popps said:
McDougle said:
So by your thinking I should be able to fight the piper then log off if attacked and still get the PS..
Absolutely, you did the fight, you earned them.

When you log back in, you log back in exactly where you were.

Would you work, in real life, and accept not to get paid for the work which you did ?

You did the work, you earned the related payment.
Exactly popps 
#17
popps said:
McDougle said:
What Vic said cuz i can't even it once again boils down to you want game change because of choices you made and the dungeon was full of tamers me being one...
That is not a "change", it would be a "fix", to my viewing...

If a player did the fight, and did sufficient damage to earn looting rights, they DID the fight and EARNED their looting rights, this, regardless whether they then log off, exit the dungeon or whatever else.

Do the work, earn the rewards.

Logging off, exiting the dungeon, changing sub-server should not affect what the player earned, already.
Then do a poll on it Popps, be sure to mention that the reason to log off is to save your pet. yeah, it sucks when this happens, but there is no need to go digging around in the code for something that happens so little.  there are better things they can be doing at least that is how i see it . . . 
It is a simple concept, to my viewing.

If a player does the work, they are entitled to get whatever reward is associated with that work.

And logging off, exiting a dungeon, changing a sub-server should not deprive a player of the whatever reward was to be associated with the work which they did.

Would anyone like to work in real life for no pay ??
#18
popps said:
popps said:
McDougle said:
What Vic said cuz i can't even it once again boils down to you want game change because of choices you made and the dungeon was full of tamers me being one...
That is not a "change", it would be a "fix", to my viewing...

If a player did the fight, and did sufficient damage to earn looting rights, they DID the fight and EARNED their looting rights, this, regardless whether they then log off, exit the dungeon or whatever else.

Do the work, earn the rewards.

Logging off, exiting the dungeon, changing sub-server should not affect what the player earned, already.
Then do a poll on it Popps, be sure to mention that the reason to log off is to save your pet. yeah, it sucks when this happens, but there is no need to go digging around in the code for something that happens so little.  there are better things they can be doing at least that is how i see it . . . 
It is a simple concept, to my viewing.

If a player does the work, they are entitled to get whatever reward is associated with that work.

And logging off, exiting a dungeon, changing a sub-server should not deprive a player of the whatever reward was to be associated with the work which they did.

Would anyone like to work in real life for no pay ??
Do you know that for certain, Maybe they put anti cheating code in that does exactly that. I mean you are trading your swampy's life for a drop here. you could choose to let it die and stand there as a ghost and get the credit, but you CHOSE to log off and save your swampy. Contrary to popular opinion, there are plenty of Tamers there to rez your swampy. 
#19
popps said:
popps said:
McDougle said:
What Vic said cuz i can't even it once again boils down to you want game change because of choices you made and the dungeon was full of tamers me being one...
That is not a "change", it would be a "fix", to my viewing...

If a player did the fight, and did sufficient damage to earn looting rights, they DID the fight and EARNED their looting rights, this, regardless whether they then log off, exit the dungeon or whatever else.

Do the work, earn the rewards.

Logging off, exiting the dungeon, changing sub-server should not affect what the player earned, already.
Then do a poll on it Popps, be sure to mention that the reason to log off is to save your pet. yeah, it sucks when this happens, but there is no need to go digging around in the code for something that happens so little.  there are better things they can be doing at least that is how i see it . . . 
It is a simple concept, to my viewing.

If a player does the work, they are entitled to get whatever reward is associated with that work.

And logging off, exiting a dungeon, changing a sub-server should not deprive a player of the whatever reward was to be associated with the work which they did.

Would anyone like to work in real life for no pay ??
Popps has hit the nail on the head no more rewarding the lazy reds for my hard work 
#20
What has paroxymus swamp dragon got to do with it? I don't have one either, but I've seen enough ghost ones in the dungeon to know they die too.

I never log off to save the pet, but I do have it linked to a pet ball so that I can get it out of the dungeon as soon as I'm rezed. I will admit that often I log in a tamer on another account to get it rezed, unless there's a kindly tamer at the entrance who'll do it for me. But if all else fails I also have elixir of rebirth that I can use to rez it, provided I take it home first.

The problem is not that you were outside getting rezed, but that you broke your connection to the action by logging out. As you can not get a drop if you're not in game, the easy answer is, don't leave the game.

I know that one player on Europa has 5 swampies, I see 'swampy1' or 'swampy3' ghosts often. Perhaps that would be an answer? when one dies, just get the next one out of the stable?
#21
What has paroxymus swamp dragon got to do with it? I don't have one either, but I've seen enough ghost ones in the dungeon to know they die too.

I never log off to save the pet, but I do have it linked to a pet ball so that I can get it out of the dungeon as soon as I'm rezed. I will admit that often I log in a tamer on another account to get it rezed, unless there's a kindly tamer at the entrance who'll do it for me. But if all else fails I also have elixir of rebirth that I can use to rez it, provided I take it home first.

The problem is not that you were outside getting rezed, but that you broke your connection to the action by logging out. As you can not get a drop if you're not in game, the easy answer is, don't leave the game.

I know that one player on Europa has 5 swampies, I see 'swampy1' or 'swampy3' ghosts often. Perhaps that would be an answer? when one dies, just get the next one out of the stable?
Shame on you for using LOGIC, stop that it is an unfair practice 
#22
Some less helpful posts have been removed.
#23
“This exploit of logging out while dead to prevent a pet death has been reported, should hopefully be resolved soon”
#24
@Mariah @Petra_Fyde answered @popps question so the OP has an answer and this thread can now be locked.
Question asked Question answers Thread locked
#25
A good sampire dies not need a swampy Just use an ethy and you don’t need to log   Sampires die a lot. It’s just part of it 
#26
I would also like to know how many times, if any that the devs have answered these endless questions.?  Popps online thinks they are a personal hotline. Really makes me laugh the “thanks” included at the end as if expecting a reply. Lol 
#27
I do this all the time and go back and get the items the balron stole from me.

@popps must not have done enough damage. Or he tried to loot a different corpse.
#28
If I went to work and died I wouldn’t expect a paycheck to be sent to me. If I was resurrected and returned to work, I think it would freak everyone out. 

Anyway, my thoughts are:
Don’t log out if you want looting rights. 

If resurrecting your swamp dragon is a hassle for the dungeon, don’t use one. I don’t and I get plenty of drops. 

If you have a second account then make a character with veterinary skill and park them outside for resurrecting.

The “points” or loot from a a single dead mob, regardless of difficulty, shouldn’t even matter this much if it doesn’t happen often. Ultimately, I think this “issue” is pretty insignificant. Just stay logged in. 
#29
There is nothing wrong with using sampires and we always carry an ethereal as standby. There are a lot about sampires and I even have a 75 magery suit and 120 necro suit that I carry around 24/7. But the problem is not the sampire or the mount or the game rules. 

You have to accept that when your character dies there will be penalties and if you managed to get rewards for what you did before dying so good for you.

My experience is whenever I die I tend to lose it. Including EM events, the only time I won 3 rares from EM event are when I did not die during the fight. That is me and I am not sure about others. 

One thing for sure, out of the 1000s of players no one come to the forum to complain about this and this is not even a problem that needs to be answered. Accept the fact and move on.
#30
Btw, its just a Paragon Balron, not even a named boss or something that will drop a Insane tinker or cameo, many of us don't even bother to look at the corpses. 

In Shadowguard, we clear 5 rooms and fight 4 bosses. If it happens the whole team die in the final boss, we get nothing, zero, nada - for all the hard work. 
#31
What has paroxymus swamp dragon got to do with it? I don't have one either, but I've seen enough ghost ones in the dungeon to know they die too.

I never log off to save the pet, but I do have it linked to a pet ball so that I can get it out of the dungeon as soon as I'm rezed. I will admit that often I log in a tamer on another account to get it rezed, unless there's a kindly tamer at the entrance who'll do it for me. But if all else fails I also have elixir of rebirth that I can use to rez it, provided I take it home first.

The problem is not that you were outside getting rezed, but that you broke your connection to the action by logging out. As you can not get a drop if you're not in game, the easy answer is, don't leave the game.

I know that one player on Europa has 5 swampies, I see 'swampy1' or 'swampy3' ghosts often. Perhaps that would be an answer? when one dies, just get the next one out of the stable?
The problem is not that you were outside getting rezed, but that you broke your connection to the action by logging out. As you can not get a drop if you're not in game, the easy answer is, don't leave the game.

Well, the beauty of software, is that, since the client "knows" that Player X has done sufficient damage to be awarded a drop, or whatever credit towards a drop, this could be "saved" and be rightfully given to the player when the player comes back.... be it into the Dungeon, or into the game by logging back in...

Think about Doom for a second...

To my understanding, the way that it works is that by killing MoBs, one "builds up" one's own chances at a drop.

Do the character loose that "build up" when they leave Doom or log off the game ?

Not to my understanding.

That "build up" stays with their character and next time they go down Doom to kill some more, they increase that "building up of chances" thus increasing further more the probability at a drop.

If this is valid with Doom and its drops, why cannot it be likewise valid with the Treasures of Events "build up" of probabilities to get an artifact drop ?
#32
Pawain said:
I do this all the time and go back and get the items the balron stole from me.

@ popps must not have done enough damage. Or he tried to loot a different corpse.
.....must not have done enough damage. Or he tried to loot a different corpse.

Me and another player only hitting the Paragon Balron with me doing 150-170 damage per hit (Armor ignore with slayers) and hitting it at least 15-20 times before dyeing.

Only one corpse there. Not only one Paragon Balron corpse, only one corpse period. No chance to mistake a corpse....
#33
dvvid said:
If I went to work and died I wouldn’t expect a paycheck to be sent to me. If I was resurrected and returned to work, I think it would freak everyone out. 

Anyway, my thoughts are:
Don’t log out if you want looting rights. 

If resurrecting your swamp dragon is a hassle for the dungeon, don’t use one. I don’t and I get plenty of drops. 

If you have a second account then make a character with veterinary skill and park them outside for resurrecting.

The “points” or loot from a a single dead mob, regardless of difficulty, shouldn’t even matter this much if it doesn’t happen often. Ultimately, I think this “issue” is pretty insignificant. Just stay logged in. 
If resurrecting your swamp dragon is a hassle for the dungeon, don’t use one. I don’t and I get plenty of drops. 

Not all players can afford high end armor.... and neither they can afford a 140 millions paroxysmus Swamp Dragon...

So, an ordinary, regular Swamp Dragon is an important thing for a player with less means and, thus, a weaker suit.

Of course that a player with a suit costing hundreds of millions and with a whole lot of properties at CAP can have the luxury of running around with an ethereal mount... they have their suit to support them, they do not "need" a swampie....

Players who cannot afford those kind of suits, instead, "need" the swampies to help them out a bit and somewhat tone down the shortcomings of their cheaper and much less protective suits, at least.
#34
You act like it is a big deal to kill one.  I've killed hundreds by now.  Why are you concerned about one. And what are you expecting on the corpse?  If it stole an item you would get it back even if you did no damage.

You getting 60 drops an hour now like Sampires get?  😂
#35
Seth said:

You have to accept that when your character dies there will be penalties and if you managed to get rewards for what you did before dying so good for you.


So, why does Doom not work like that and whatever players "build up" down in Doom killing stuff "stays" with their character even if they die, exit Doom, log off from the game ?

Why shouldn't looting rights and "build up" for Treasures of Artifact drops "stay" with a character even if they exit the Dungeon, die or log off ?

They DID the work, they EARNED their "build up", I do not see why that "credit" should then be taken away from them in the first place.
#36
Seth said:
Btw, its just a Paragon Balron, not even a named boss or something that will drop a Insane tinker or cameo, many of us don't even bother to look at the corpses. 

In Shadowguard, we clear 5 rooms and fight 4 bosses. If it happens the whole team die in the final boss, we get nothing, zero, nada - for all the hard work. 
In Shadowguard, we clear 5 rooms and fight 4 bosses. If it happens the whole team die in the final boss, we get nothing, zero, nada - for all the hard work. 

Well, in my opinion, that is very wrong.

Work done should ALWAYS be rewarded, always.

I would like to know how many would see it as proper or just, that work was done without being properly rewarded.

Would anyone work in real life without a proper pay/reward for it ?
#37
And the worse is those red raiders after i worked the spawn they get my reward how unfair 
#38
Pawain said:
You act like it is a big deal to kill one.  I've killed hundreds by now.  Why are you concerned about one. And what are you expecting on the corpse?  If it stole an item you would get it back even if you did no damage.

You getting 60 drops an hour now like Sampires get?  😂
As I said, it is not about the loot on the corpse but, rather, about the "credit earned" from killing a Paragon Balron towards then getting a Treasures of Artifact drop.

I imagine that, if a character cannot open a corpse because lacking looting rights (even if they DID do extensive damage to it, but ended up dyeing/logged off/exited dungeon when it was killed by someone else ), that such a character is also NOT awarded any credit for killing that Paragon Balron towards "building up" higher chances at a Treasure of Artifact drop.

This, is the issue, not the items on the corpse.

A player did the work and spent the time to help kill a Paragon (sometimes Paragon Balrons can take quite some time to get killed if there is only a couple of players trying to....), and yet, he/she gets nothing out of it only because he/she exited the Dungeon/died/logged off when the Paragon happened to get killed?

Seriously ?
#39
McDougle said:
And the worse is those red raiders after i worked the spawn they get my reward how unfair 
How can it be fair when one does the actual work but then another takes away the payout ?

Work is sacred, and should always be recognized and valued IMHO.
#40
@popps how do you know you lost credit for the drop reward?  Can you see your points?  I can't see mine.  

As usual you are worried about speculations in your mind that are not real or even in the game.
#41
@popps,

To simplify, the issue is as such:

Looting rights are calculated at the time the monster dies.  If a player/pet did damage to the monster, they will not receive looting rights at the time of death, if player/pet are not on the same subserver as the monster when it dies.

(The discussion of re-logging, etc is not relevant).  It's a matter of whether you were "present" at the time and place of death.

You can easily test this against say an ogre lord in the new haven mines.  Do 50% damage, recall out, have somebody else finish it, then return - you won't have looting rights.

#42
Do i need to post Greta to get this train wreck closed??  Should have happened 10 reply ago...
#43
Pawain said:
@ popps how do you know you lost credit for the drop reward?  Can you see your points?  I can't see mine.  

As usual you are worried about speculations in your mind that are not real or even in the game.
I said, that I "assume" that I lost credit for the drop reward....

And, this, because I could not open the corpse at all, thus meaning, that I had no looting rights.

If I had not looting rights, or, better said, I was "taken them away from me" because I logged off/died/Exited dungeon, whatever, how could I then "keep" credit from that Paragon Balron kill towards getting a drop reward ?

I did the work, and was taken away from me what I should have been rightfully received (credit from that Paragon Balron kill towards my artifact drop) ?
#44
@ popps,

To simplify, the issue is as such:

Looting rights are calculated at the time the monster dies.  If a player/pet did damage to the monster, they will not receive looting rights at the time of death, if player/pet are not on the same subserver as the monster when it dies.

(The discussion of re-logging, etc is not relevant).  It's a matter of whether you were "present" at the time and place of death.

You can easily test this against say an ogre lord in the new haven mines.  Do 50% damage, recall out, have somebody else finish it, then return - you won't have looting rights.

Looting rights are calculated at the time the monster dies.  If a player/pet did damage to the monster, they will not receive looting rights at the time of death, if player/pet are not on the same subserver as the monster when it dies.

I get that.

But I think, that if it is coded that way, it is wrong and deprives players of the work that they do towards the kill.

If the client can "see" whatever character has looting rights, this means that, throughout the entire fight, it memorizes what character does what damage.

Then, at the moment of the kill, it compares the various hitters and determines who has looting rights in order to award whatever is associated with having looting rights for that kill.

Now, that said, WHO CARES if the character is dead, logged off, exited the dungeon, whatever ?

To my viewing, what matters is that the player did the work throughout the fight and, therefore, should rightfully be awarded whatever is associated with having looting rights for that kill.

My equation is, player did the work = player should get the associated reward regardless their condition at the time of the kill (logged off, dead, on another sub-server, whatever).

Work should never ever go without a rightfull compensation for that work, to my opinion.
#45
I could only imagine all the goodies that you missed out on....
#46
The game dynamic is you don’t get credit for the kill if you are dead and I suppose based on this post also if you are not in the dungeon.  Don’t think that can be changed.  Happens to me a lot.  Just have to live with it.
#47
About the not wanting to deal with a dead swampy part of this thread.  Would be great to give pure warriors a bonus by letting them resurrect their own pet, but not allow it to heal or cure a live pet.

Anatomy/Healing would work just like Animal Lore/Vet for resurrecting your own pet only.

Thoughts?
#48
Grace said:
About the not wanting to deal with a dead swampy part of this thread.  Would be great to give pure warriors a bonus by letting them resurrect their own pet, but not allow it to heal or cure a live pet.

Anatomy/Healing would work just like Animal Lore/Vet for resurrecting your own pet only.

Thoughts?
Considering how Tamers are less and less played (I would have wanted to play a Tamer, yet, because of how these Events have been Designed favouring Warriors, I had to go against my playing wishes, which is sad, and, reluctantly, had to have to make and play a Warrior if I wanted to have a decent chance at getting drops to get some of the nicer rewards), and how those few Tamers still resisting playing a Tamer, even though at a loss (because with a significant lower chance to get Artifact drops), may not have veterinary, the chances to consistently find a tamer to res one's own pet, particularly if not at prime playing time, can be quite slim...

Furthermore, it is very annoying to have to bug someone else to have to stop what they are doing and come res our pet, and this, not just once, but over and over each and every time that one dies...

Because, if the Warrior dies, and does not log off, it is 100% guaranteed that the Swampie dies too....

And, as many have mentioned already, in these Treasures of Dungeons, dyeing is quite a frequent event....

Therefore, one would need to always be bugging tamers to please come at dungeon Entrance to res pet rather then working their kills to get their drops ?

Sounds unrealistic and, honestly, too much to ask to fellow players.... they rightfully want to get going with their gameplay and not continuously have to res someone else's pet...

The Elixir of rebirth ? Unrealistic at 150,000 gp per potion.... at the rate that one dies in these Dungeons, it would be millions upon millions gone every day... if even those many potions where to be available.

And NPCs Veterinary, as we well know, have a high downtime which would basically make the Warrior have to sit and wait for a res way too long, way too often.... unrealistic just as well.

And I do not find it as proper that players should make an EJ Veterinary fnd make it sit outside the Dungeon's Entrance, for the sole purpose of ressing one's Warrior's Swampie.

So, I need to agree that it should be given to Warriors, somehow, the ability to res their Swampie.

Perhaps, it could be made as a 3rd additional Mastery that goes along with the Weapons' ones.
#49
You choose to use a Pet that can die.  You can ride an Ethereal pet.  My Archer bard puts his Crab in the stable and uses a Charger for these events. 

Quite a few others in this thread do not use Swampys so this does not affect them.

You make choices you deal with the consequence.  

Unfortunately UO was not designed to reward all work.  It had thieves from the beginning and players can steal your spawn in Fel.

popps said:

Work should never ever go without a right full compensation for that work, to my opinion.

 Try Reforging if you want to see hard work wasted.

But the system is 24 years old and counting. Apparently it works.
#50
You know who can never get the damage reduction of a swampy a gargoyle not ever because they are excluded due to race maybe stone boots of swampy riding i mean it worked to let whiny humans ride Cu's...
#51
Pawain said:

You choose to use a Pet that can die.  You can ride an Ethereal pet.  My Archer bard puts his Crab in the stable and uses a Charger for these events. 

Quite a few others in this thread do not use Swampys so this does not affect them.

You make choices you deal with the consequence.  

Unfortunately UO was not designed to reward all work.  It had thieves from the beginning and players can steal your spawn in Fel.


I said it already, that those who can sport a uber suit with lots of properties maxed out, can afford riding an ethy.

Players who, instead, cannot afford these "uber suits", and neither can afford a 140M Paroxysmus Swampie, need the generic, regular Swamp Dragon to, at least, "make it up" a little for their much weaker suits....

For these players, with more affordable much also much weaker suits, running an ethereal would mean dyeing a whole lot more and being able to kill a lot less and much more slowly.

In a numbers' game, properties are 90%, perhaps even more, of the work.

Not to mention that, Dragon's Barding lasts very, very little and, at 750 ingots per deed, it already makes the use of regular Swamp Dragons quite expensive that penalizing it even further, would look to me quite excessive.....
#52
@popps so you feel it's fair that gargoyles have no way of getting damage reduction? Don't they have to work twice as hard every 60 point attack hits you for only 48 while they receive full damage how can they be rewarded for this 
#53
McDougle said:
@ popps so you feel it's fair that gargoyles have no way of getting damage reduction? Don't they have to work twice as hard every 60 point attack hits you for only 48 while they receive full damage how can they be rewarded for this 
Not at all.

Gargoyles have already plenty disadvantages in their suits, the fact that they have to have a higher SSI that Human/Elves can go with, a very limited choice of weapons, and, at least to my opinion, their racial Berserk bonus is useless, pretty much....

So, I think that Gargoyles should get their damage reduction bonus.
#54
popps said:
McDougle said:
@ popps so you feel it's fair that gargoyles have no way of getting damage reduction? Don't they have to work twice as hard every 60 point attack hits you for only 48 while they receive full damage how can they be rewarded for this 
Not at all.

Gargoyles have already plenty disadvantages in their suits, the fact that they have to have a higher SSI that Human/Elves can go with, a very limited choice of weapons, and, at least to my opinion, their racial Berserk bonus is useless, pretty much....

So, I think that Gargoyles should get their damage reduction bonus.
If not to level the playing field make armored swampys move at walking speed...
#55
McDougle said:
popps said:
McDougle said:
@ popps so you feel it's fair that gargoyles have no way of getting damage reduction? Don't they have to work twice as hard every 60 point attack hits you for only 48 while they receive full damage how can they be rewarded for this 
Not at all.

Gargoyles have already plenty disadvantages in their suits, the fact that they have to have a higher SSI that Human/Elves can go with, a very limited choice of weapons, and, at least to my opinion, their racial Berserk bonus is useless, pretty much....

So, I think that Gargoyles should get their damage reduction bonus.
If not to level the playing field make armored swampys move at walking speed...
Personally, when it comes to working on balancing, rather then "lowering" other Templates capabilities, I would preger "enhancing" the capabilities of those Templates which are the underdogs....

So, instead of seeing swampies move at walking speed, I would prefer to see Gargoyles to be given "something" that would give them their likewise damage reduction....
#56
popps said:
McDougle said:
popps said:
McDougle said:
@ popps so you feel it's fair that gargoyles have no way of getting damage reduction? Don't they have to work twice as hard every 60 point attack hits you for only 48 while they receive full damage how can they be rewarded for this 
Not at all.

Gargoyles have already plenty disadvantages in their suits, the fact that they have to have a higher SSI that Human/Elves can go with, a very limited choice of weapons, and, at least to my opinion, their racial Berserk bonus is useless, pretty much....

So, I think that Gargoyles should get their damage reduction bonus.
If not to level the playing field make armored swampys move at walking speed...
Personally, when it comes to working on balancing, rather then "lowering" other Templates capabilities, I would preger "enhancing" the capabilities of those Templates which are the underdogs....

So, instead of seeing swampies move at walking speed, I would prefer to see Gargoyles to be given "something" that would give them their likewise damage reduction....
I agree wholeheartedly allow crafters to make wing barding deeds seems like a fair solution 
#57
There should also be a healer stationed in safe area on each floor a a no wait Veterinary at entrance..
#58
Logging out to save a pet is an exploit, you are cheating, plain and simple, this should never have been a thing and it's not just used to save pets.

Pets don't go wild now, pet 'temporary' auto-stable should be removed.  That said, the ridiculously long NPC vet rez timer needs to be removed or at the very least greatly reduced and vets placed nearby event locations much like healers are, not everyone plays on a busy shard or at prime time.
#59
Logging out to save a pet is NOT an exploit contrary to what you say...

Here is part of the transcript from a Meet and Greet that discusses it. The entire team says that is a FEATURE working as intended.

( I BOLDED the parts that are pertinent) 

[17/08/14][13:59:05] [Crystal] Maximus Minimus says: are you aware of 4 cheats that come from auto pet log out/stable?
[17/08/14][13:59:29] [Mesanna]: the auto pet rescuse?

[17/08/14][13:59:39] [Maximus Minimus]: yes when you log out, your pet is auto stabled

[17/08/14][13:59:42] [Maximus Minimus]: instantly

[17/08/14][13:59:45] [Mesanna]: right

[17/08/14][13:59:54] [Maximus Minimus]: are you aware there are 4 cheats that abuse this?

[17/08/14][14:00:05] [Mesanna]: thats not really a cheat

[17/08/14][14:00:17] [Maximus Minimus]: okay well what if i say to you

[17/08/14][14:00:26] [Maximus Minimus]: when you log out in a fight

[17/08/14][14:00:33] [Maximus Minimus]: your char remains for 5 mins in game?

[17/08/14][14:00:47] [Maximus Minimus]: or else people would log out when they are going to die no?

[17/08/14][14:01:06] [Kyronix ]: That is correct for player characters

[17/08/14][14:01:11] [Maximus Minimus]: but you can do this with a pet and it's okay? that is cheat number one

[17/08/14][14:01:21] [<26642941>NEBIROS]: wasnt the pet auto-stable put in to prevent people from losing pets during server crash/maintenance? id rather have pets safe that whatever "cheat" he is claiming...

[17/08/14][14:01:24] [Maximus Minimus]: so pets are invincible cos you just log out

[17/08/14][14:01:29] [<34226807>Mesanna]:  yes it was

[17/08/14][14:01:32] [Maximus Minimus]: cheat number 2

[17/08/14][14:01:36] [Kyronix ]: You can still target the owner can't you?

[17/08/14][14:01:42] [Kyronix ]: Because they are still in the world

[17/08/14][14:01:46] [Maximus Minimus]: yeah if they're not stealthed!

[17/08/14][14:01:51] [Maximus Minimus]: so cheat number 2

[17/08/14][14:01:54] [Kyronix ]: There are mechancis to reveal them

[17/08/14][14:02:14] [Maximus Minimus]: so part of the game is to log out?

[17/08/14][14:02:17] [Kyronix ]: And that functionality has been there since inception, to prevent the loss of pets

[17/08/14][14:02:21] [Maximus Minimus]: that is a good part of the game nce

[17/08/14][14:02:32] [Maximus Minimus]: yes but if yo added a 5 min delay

[17/08/14][14:02:37] [Maximus Minimus]: that would make it fairer

[17/08/14][14:02:42] [Maximus Minimus]: same as with players

[17/08/14][14:02:54] [Maximus Minimus]: the second cheat relating to auto stable

[17/08/14][14:03:06] [Maximus Minimus]: there are some areas such as champ spawns

[17/08/14][14:03:15] [Maximus Minimus]: that you cannot use a pet ball of summoning to summon a pet

[17/08/14][14:03:24] [Maximus Minimus]: as summoning is not allowed in these areas

[17/08/14][14:03:40] [Maximus Minimus]: but it's okay to just take your pet from the stable

[17/08/14][14:03:45] [Maximus Minimus]: goto the champ spawn

[17/08/14][14:03:52] [Maximus Minimus]: and relog to summon your pet?

[17/08/14][14:04:01] [Maximus Minimus]: in an area tha summoning is not allowed

[17/08/14][14:04:20] [Maximus Minimus]: the third cheat with auto pet log out is

[17/08/14][14:04:36] [Maximus Minimus]: if you are stealthed

[17/08/14][14:04:39] [Mesanna]: A Glorious Servant of the Crown

[17/08/14][14:04:43] [Maximus Minimus]: and use a crystal ball of summoning

[17/08/14][14:04:51] [Maximus Minimus]: it will reveal the player

[17/08/14][14:05:02] [Maximus Minimus]: but you can summon a pet when stealthed by logging in and out?
?
[17/08/14][14:05:10] [Maximus Minimus]: they make part of the game to log out?

[17/08/14][14:05:14] [Bleak]: The system is working as intended due to the fact it prevents pets from being lost.


#60
And again at another M&G:

[17/08/28][16:36:25] [Crystal] Pervyn says: i would like to disCuss again the auto pet stable log in/out


[17/08/28][16:36:46] [Mesanna]: same answer as last time it was asked =)

[17/08/28][16:36:53] [Pervyn]: i was not quite orret

[17/08/28][16:36:59] [Pervyn]: CorreCt with the 4th exploit

[17/08/28][16:37:06] [Mesanna]: ahh

[17/08/28][16:37:08] [Pervyn]: i misdesCribed it

[17/08/28][16:37:33] [Pervyn]: so the Question is, if you're going to tame a Najasaurus

[17/08/28][16:37:41] [Pervyn]: how would you tame it and get it to the stables?


[17/08/28][16:38:59] [Pervyn]: or let me rephrase maybe, how are you supposed to get a fresh tamed

[17/08/28][16:39:05] [Pervyn]: najasaurus to the stables?

[17/08/28][16:39:17] [Mesanna]: I would tame it and either take it to the stables or log out

[17/08/28][16:39:35] [Pervyn]: oh okay, so part of the game is to log out?

[17/08/28][16:39:43] [Pervyn]: i thought that was used to

[17/08/28][16:39:50] [Pervyn]: stop peoples pets from

[17/08/28][16:39:57] [Pervyn]: being lost at Con loss

[17/08/28][16:40:05] [Pervyn]: but even You would abuse it?

[17/08/28][16:40:16] [Mesanna]: it is to keep pets from being lost and how is that abuse

[17/08/28][16:40:25] [Mesanna]: ok not going to argue that

[17/08/28][16:40:36] [Mesanna]: anything else?

[17/08/28][16:40:49] [Mesanna]: oh and btw

[17/08/28][16:41:53] [Mesanna]: this is the only thing  we are going to say on this matter

[17/08/28][16:41:54] [Mesanna]: first off

[17/08/28][16:42:01] [Mesanna]: using kindling after you have tamed a pet

[17/08/28][16:42:15] [Mesanna]: when not trying to run away from something or exploit something toget a pet in the stables

[17/08/28][16:42:18] [Mesanna]: is not an exploit

[17/08/28][16:42:21] [Mesanna]: and last time I looked

[17/08/28][16:42:35] [Mesanna]: I think we *points to the team* deem what is an exploit and what is not

[17/08/28][16:42:43] [Mesanna]: have a good evening sir
#61
popps said:
McDougle said:
popps said:
McDougle said:
@ popps so you feel it's fair that gargoyles have no way of getting damage reduction? Don't they have to work twice as hard every 60 point attack hits you for only 48 while they receive full damage how can they be rewarded for this 
Not at all.

Gargoyles have already plenty disadvantages in their suits, the fact that they have to have a higher SSI that Human/Elves can go with, a very limited choice of weapons, and, at least to my opinion, their racial Berserk bonus is useless, pretty much....

So, I think that Gargoyles should get their damage reduction bonus.
If not to level the playing field make armored swampys move at walking speed...
Personally, when it comes to working on balancing, rather then "lowering" other Templates capabilities, I would preger "enhancing" the capabilities of those Templates which are the underdogs....

So, instead of seeing swampies move at walking speed, I would prefer to see Gargoyles to be given "something" that would give them their likewise damage reduction....

@popps
It seems u get it and will have my 100% support for anything.

Some guys just get worse and never learn.

@Larisa
Great post to kill the pet issue, not sure what the fuss is about. lf someone prefer to let the pet die then they should not logout. Lol
#62
 Popps you should really see the garbage armor I wear and still manage to rake in hundreds of millions and have gotten at least 11 Paroxy Swampies wearing said junk armor.  And in regards to DOOM is you have done 99.99% of the damage to the DF and log out....... you loose all looting rights and progress on that DF  only sympathy for logging out and losing I have are for dropped connections to the game or the internet crashing during a fight. Logging out to save a pet nope just can't conjure any sympathy because you made a choice and choices have consequences. What I find amusing is that you are not a idiot in game but act like one on the forums 🙂
#63
LOL  So much for that thread clean up
#64
[17/08/28][16:42:18] [Mesanna]: is not an exploit

That pretty much ends any further discussion about logging out and having the pet auto-stabled being considered an "exploit" by anyone.

Thank you @Larisa for reminding to us those Meet & Greet transcripts and Mesanna's and Kyronix's words on the issue.
#65
Tyrath said:
 Popps you should really see the garbage armor I wear and still manage to rake in hundreds of millions and have gotten at least 11 Paroxy Swampies wearing said junk armor.  And in regards to DOOM is you have done 99.99% of the damage to the DF and log out....... you loose all looting rights and progress on that DF  only sympathy for logging out and losing I have are for dropped connections to the game or the internet crashing during a fight. Logging out to save a pet nope just can't conjure any sympathy because you made a choice and choices have consequences. What I find amusing is that you are not a idiot in game but act like one on the forums 🙂
@Tyrath ;

could you please describe in detail this "garbage armor" that your character wears, and which permits to your Warrior to gather the keys (included the one from Putrifier) as well as to fight Paroxysmus (solo ?) and earn you 11 Paroxysmus Swampies wearing that "junk" armor ?

Perhaps, you see as garbage what other players might instead see as a hell of a good (and expensive) suit ?

Everyone's pocket is different, perhaps, to some an armor piece that cost 150 millions gps (Feudal Grips come to mind...) is little in-game money, to other players with lesser means, instead, it could be an out of reach armor piece...
#66
“Those meet and greets predate publish 111 when it was possible to lose a pet, it is now not possible for pets to go wild so game mechanics have changed. 
Therefore logging out to save a pet is now an exploit.
and @popps think you took that quote of mesanna saying using kindling to log out was not exploit out of context. I agree, If you secure your camp to insta log out that Is fine and not an exploit but you did not secure your camp “
#67
Whether logging out to save a pet is an exploit or not is a red herring. What I have been wondering is just how far out did @popps go?  To log in screen? or all the way out, quit program?

All the way out would clear cache - as those of us who use EC fully realise, as it's the only current way to get rid of the 'ghost images'.   If the cache is cleared, then the game no longer knows that popps was fighting a paragon balron and does not know that he may or may not have looting rights.  I think I am correct in saying that? Computer savvy folk?  I'm not sure how much, if any, is cleared from a simple return to log in screen. Anyone?

That's not a bug in the game, it's normal practice in computer applications of all types. It has to happen. Making this quite definitely a case of 'user error'.
#68
Looting rights should be controlled at server side, not by local client. If it depends on the client then it could be exploited.
#69
You have to log out inside the dungeon to get rid of the ghost mobs..
#70
“It is checked server side, check is done on players on server, if player has left server this includes logged out, rights goto whoever is logged in on server”
#71
popps said:
Tyrath said:
 Popps you should really see the garbage armor I wear and still manage to rake in hundreds of millions and have gotten at least 11 Paroxy Swampies wearing said junk armor.  And in regards to DOOM is you have done 99.99% of the damage to the DF and log out....... you loose all looting rights and progress on that DF  only sympathy for logging out and losing I have are for dropped connections to the game or the internet crashing during a fight. Logging out to save a pet nope just can't conjure any sympathy because you made a choice and choices have consequences. What I find amusing is that you are not a idiot in game but act like one on the forums 🙂
@ Tyrath 

could you please describe in detail this "garbage armor" that your character wears, and which permits to your Warrior to gather the keys (included the one from Putrifier) as well as to fight Paroxysmus (solo ?) and earn you 11 Paroxysmus Swampies wearing that "junk" armor ?

Perhaps, you see as garbage what other players might instead see as a hell of a good (and expensive) suit ?

Everyone's pocket is different, perhaps, to some an armor piece that cost 150 millions gps (Feudal Grips come to mind...) is little in-game money, to other players with lesser means, instead, it could be an out of reach armor piece...
No, it's straight up garbage. I have seen stuff in his houses that I wouldn't bother to unravel and he had it worn down to nothing.  I have also played with him for years and though he may die a couple times extra here and there he gets it done.  as i've said before just because you cannot do a thing, doesn't mean it cannot be done. I'll let @Tyrath post his armor if he wants to, but it's bottom of the landfill garbage.
#72
Yoshi said:
“Those meet and greets predate publish 111 when it was possible to lose a pet, it is now not possible for pets to go wild so game mechanics have changed. 
Therefore logging out to save a pet is now an exploit.

Proof? I save every meet and greet and they have said no such thing...those are YOUR words..not theirs. Quit trying to change the game to your liking.  Until THEY say otherwise, it is NOT CHEATING.
#73
But merv/yoshi is the blacksmith the not runner although he knows a guy of illegal programs is there anyone more qualified to talk about cheating...
#74
This topic has been addressed fully and is now subject to hijack.
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