2021-10-23 18:35
#0
Using "Target Nearest Enemy" during these events is pretty horrendous
For those using life leech, it is especially bad, as it can cost you your life and waste your time going outside to get resurrected and such. Especially bad when using a potion of glorious fortune, which costs actual money to even obtain.
This post comes mainly as a response to playing as an archer in the Trammel side of the dungeon, although I'm sure it affects many other templates.
Targeting is ruined by:
Not sure if everyone would agree, but I also think that in facets that are not Felucca should not have Target Nearest Enemy targeting other people's summons or mirror images. It is completely pointless.
And just to emphasize, the bug with invalid target mobs that don't actually exist needs further examining by the developers. Above all, this might be the most pressing issue.
For those using life leech, it is especially bad, as it can cost you your life and waste your time going outside to get resurrected and such. Especially bad when using a potion of glorious fortune, which costs actual money to even obtain.
This post comes mainly as a response to playing as an archer in the Trammel side of the dungeon, although I'm sure it affects many other templates.
Targeting is ruined by:
- Summons. In an area full of EVs, RCs, etc, you have to cycle through your targets constantly. Also, if it targets a summon from a guildmember, you'll strike it then it will chase you down everywhere you go trying to kill you.
- Mobs that are spawning outside of the walls of the dungeon. Why are they even spawning there?
- Mobs that are spawning under the ground. Again, why are they even spawning there?
- Ninjitsu mirror images. Especially fun when there are, for example, 2 people using mirror images...that's 8 added targets that are pointless.
- Mobs that appear to be there, but apparently aren't (otherwise known as "ghost mobs"). These are especially frustrating as it is straight up a BUG that has existed for quite some time. Making it more aggravating is the fact that these were supposedly fixed. What happened to that? They stand there, moving, like a living mob, but they are invalid targets. Often with 0 health but sometimes with partial or even full health. These fake mobs litter the dungeon sometimes before you even step inside.
- Mobs that are within the dungeon boundaries but on the other side of a wall. You cannot attack them through the walls, so this isn't helpful.
- Mobs that are under the floor of a bridge. I could have a mob standing right beside me but I'm targeting what is below the bridge I'm standing on, which cannot be hit.
Not sure if everyone would agree, but I also think that in facets that are not Felucca should not have Target Nearest Enemy targeting other people's summons or mirror images. It is completely pointless.
And just to emphasize, the bug with invalid target mobs that don't actually exist needs further examining by the developers. Above all, this might be the most pressing issue.

