2021-10-19 21:14
#0
I think Ultima Online should embrace 'Account Bound' as a whole, but ...
Yep, after seeing Hythloth as the botting disaster that it is this needs to be done:
1.) Get rid of 'Shard Bound' in favor of 'Account Bound', meaning that only the account that earned the turn in items and claimed the reward can equip them.
2.) Drastically lower the point count for the rewards. For example, 200 for the Relvinian Spellbook -> now 40 points. 100 for epaulets -> now 25 points.
Benefits!
1.) Prices won't need to be inflated because of endless illegal gameplay and could potentially be reduced across the board because they hold no 'value'. You could get all the items you want and faster! Gear up all your characters in a timely manner. Who hates more gear?
2.) Most bots/scripts/multibox/illegal gameplay vanishes immediately.
3.) The system can be used for other aspects of the game. Most other MMOs, especially with raid-style content, have it for end-game gear for a reason! (As an aside: Ultima Online desperately needs a "Account Bound" system to encourage actual gameplay and participation in the content.)
4.) This system essentially already exists as the original 'owned by' so implementation could be as easy as copy/paste.
5.) Release ALL PREVIOUS ToT style system rewards as claimable going forward. Or activate all old dungeons and leave their specific rewards claimable.
6.) Could even well keep the content active year around.
Downsides?
1.) Hardcore grinders can't bank off of this.
2.) Doesn't completely get rid of bots/scripts/multibox/illegal gameplay but I'd guess after the first few days most of these people will be done after they've gotten what they 'want'.
3.) Decoration and non-equippable items can't be 'Account Bound' as it currently stands (With the original 'owned by' system).
"... but @username, I hate when Devs implement things that 'hurt' botters but end up affecting legit players also"
I believe the benefits I can come up with HEAVILY outweigh the downsides without affecting legitimate players. In fact, this could benefit legitimate players a ton.
Any other benefits/downsides that I can't think of?
Yep, after seeing Hythloth as the botting disaster that it is this needs to be done:
1.) Get rid of 'Shard Bound' in favor of 'Account Bound', meaning that only the account that earned the turn in items and claimed the reward can equip them.
2.) Drastically lower the point count for the rewards. For example, 200 for the Relvinian Spellbook -> now 40 points. 100 for epaulets -> now 25 points.
Benefits!
1.) Prices won't need to be inflated because of endless illegal gameplay and could potentially be reduced across the board because they hold no 'value'. You could get all the items you want and faster! Gear up all your characters in a timely manner. Who hates more gear?
2.) Most bots/scripts/multibox/illegal gameplay vanishes immediately.
3.) The system can be used for other aspects of the game. Most other MMOs, especially with raid-style content, have it for end-game gear for a reason! (As an aside: Ultima Online desperately needs a "Account Bound" system to encourage actual gameplay and participation in the content.)
4.) This system essentially already exists as the original 'owned by' so implementation could be as easy as copy/paste.
5.) Release ALL PREVIOUS ToT style system rewards as claimable going forward. Or activate all old dungeons and leave their specific rewards claimable.
6.) Could even well keep the content active year around.
Downsides?
1.) Hardcore grinders can't bank off of this.
2.) Doesn't completely get rid of bots/scripts/multibox/illegal gameplay but I'd guess after the first few days most of these people will be done after they've gotten what they 'want'.
3.) Decoration and non-equippable items can't be 'Account Bound' as it currently stands (With the original 'owned by' system).
"... but @username, I hate when Devs implement things that 'hurt' botters but end up affecting legit players also"
I believe the benefits I can come up with HEAVILY outweigh the downsides without affecting legitimate players. In fact, this could benefit legitimate players a ton.
Any other benefits/downsides that I can't think of?