This may be controversial, but I think certain shards should just be closed/archived. Offer free transfers away from these shards. Creation of new chars should be blocked on these shards. For accounts that don't even have a char on them, they shouldn't show in the list anymore.
An example is Drachenfels. It's just deader than dead and it's a shame if even 10 players get on there instead of say, Europa. They'll waste resources and time on a shard that has a population so low you really miss out on a ton of UO experience. I even think they can't get a proper feel of the game on such a shard. Vendors are missing 90% of stuff you will find on an active shard. There are no people to normally group with. (So few, you can hardly call it a proper mmorpg experience), etc.
I've been traveling shards during this first period of EJ and some have plenty of new players and returnees coming in, some are just dead. Some of these people also don't realize that not all shards are like this. I spoke to already two people who almost left because they thought the game was dead. Turns out they just went to a shard that is dead.
It's not good for UO or new players/returnees to keep these shards in list. I vote for archiving roughly in the manner I described in my first paragraph. Free transfers out. No more new char creation. Time to clean house.
It's not as simple as that though.
What about players houses there? All their stuff that they can't fit in their bank to transfer? What if they already have characters on other shards, which ones do they get to keep?
That's just for starters. It's easy to say, let's close these shards when it isn't one that you play. And no, I don't play Drach.
I voted Maybe, because the real problem, IMO, as always is the case with this topic, are Houses. Chars can be "moved" to other Shards, sure, but if the spot in which a player has its house in DRK is already taken in EUR or on some other Shard? Who decide who get it?
I've previously came up with this idea that you get a vendor-search-like recall to your house on your old shard. So you can keep your house there for as long as you like, but the shard is archived. The char transfer in terms of having chars on other shards already - well, find shards you don't have chars on, delete them, or offer extra slots for these people.. whatever is feasible and reasonable.
There is already a means to transfer to another shard. In my opinion, it would be stupid to force players to transfer now. I would quit if they forced me to transfer from Pacific.
I explained myself badly: I meant that, IMO, Chars transfer is NOT a big problem (as a last resort it could be raised the number of slots of the "migrating" players in the "recieving" Shard as a form of compensation), but that the Houses are. The Vendor search-alike engine for houses is surely feasible, but I am non so sure that it will be really cheaper to mantain that to simply keep the Shard servers going. Anyway, I agree with the abstract general idea of "Shard pruning"...
i think what InLor is getting at is to leave the shard online and fully functional with everything intact for all current residents, but to block creation of new characters there. This would prevent returning or new players from accidentally trying to get started on a near-empty shard, while still allowing those who enjoy the shard in its current state to stay there. For those who would like to move, allow free one-time transfers off-shard. Something would have to be done regarding housing and transferring contents though.
Let's try something new for a suggestion and reverse the outcome: Why not just ask existing players to branch out and make characters and build homes on some of these dead shards? Why not give them some kind of an incentive to do so?
Well, there are several ways to go about it. Disallow new chars. Give the remainder of people super-charged shard shields of choice or something like that. This would not be a lot of work. My intuition is that UO can have a second renaissance and grow, but it shouldn't cripple that by allowing people to spread to thinly.
This again. What do you consider a small amount of players? How many lost subs do you consider ok. Why do you insists that in order for UO to work we have to play it your way. UO has survived for 20 years the way it is and it will survive just fine as is. I just ran around Drach Luna and I counted 41 paid accounts, how many Castles are there on Drach? I think someone said that there was +50 castles per shard (tram and fel) so that is 100 accounts. How many dead shards do you think there are and which shard are you going to force people to play, what Atl, I am sure all the WEST Coast players will love that.
Here is another problem with your idea. I have 7 chars per shard, what do you suggest I do with them, delete them?
I liked what someone suggested in another thread to make "islands" where they could transfer their homes to. It would prob end up looking like ice isle with castles and keeps everywhere...
We want to revitalize the ~dead~ shards....why close off character creation to them? We want MORE people there...how is disallowing people to create characters on these so-called dead shards helping in any way? I have seen more people come to Origin in the last few weeks.....people from Europa, Siege....THIS is what we need! Don't cripple them.
I am on the west coast, no problem playing Atlantic in exchange for a higher populated shard base
I agree with Larisa on this. Merges or closures are not a good idea without having instanced housing. We saw during the artisan festival that some of the so-called 'dead' shards actually did really well, because they have a great, tight-knit community.
A method would be to have people with chars on such shards still login to that shard, but they appear at their new house which is a floating Malas island on a new shard of their choosing. that would instantly solve housing/chars problem.
Nothing to do with arrogance. People's nostalgia is blinding them to certain moves that are normal moves in an mmorpg's evolution. When a shard is a total ghost town during peak hours and has been for a long time, it's time to think about it.
I think for the most part players have taken it upon themselves to consolidate the shards. That's why Atlantic has fairly healthy population. If you want to play uo as it was intended with many other players Atlantic is your best option. I moved there a couple years ago along a few friends from gl and run into quite a few people from gl as well. Atlantic certainly has its problems but is by far the best option to play with other players. I was to sentimental for the longest time about gl but after moving I never regretted it.
waste of time even talking about this again. nay
It isn't just the house , it is the history. If I'm losing location, if I am losing my town banners, if I am losing the old roleplaying haunts, I'm not playing. You lose all my accounts. It's the money in hand versus the maybe someone new pays as much money as me (unlikely).
An archived shard could still stay open to be visited for its history. 🙂
It would be nice if the dev team would let us know if this is even under consideration.
This whole subject is depressing. I really think some people keep bringing it up time and time again because of its trolling value.
Some things are some things aren't. Things change. Two years ago so many players flamed me saying the CC resolutions would neeeever be updated. Here we are.
Just like UO would neeeever go f2p, right?
I love UO and its history, but seriously part of the playerbase is blinded by selfish nostalgia and some are very negative. Any suggestion (not neccessarily talking about this one) is said to be useless, deemed to never happen, etc.
I think you bring up valid points InLor..you're reasonings are sound, you don't come off as condescending or argumentative, you bring good things to the table and I wish more people would do the same.
As a counter offer, I would like to see, on the shard selection screen, something about....hell I don't know I'm thinking as I'm typing which is never good lol but something that will MAKE people want to go to the lower populated shards...I mean...there ARE people around, just some tend to not talk in General Chat...take Siege..which people ALWAYS say is a ~dead~ shard...and it's nowhere even close to that...same with Origin...we are around! I just want to see a way to get more players onto these shards, not close them off and leave them to die.
If the only -valid- point in this idea is to prevent new player from logging in a 'dead' shard, then it's very easy to implement an advice about the shards and for example say (recommended) for some shards, after that the player does what he wants. And let live all the shards like before, because anyway it's not that that will 'save' UO
Why not just show how many players are logged into a shard when you are the shard selection screen?
How do I get from lets just say Atl because you got your way and now I want to get back to my castle on Baja, how does this xfer work? Will it be like the shard Xfer and will you be giving us back our Vet rewards that will no longer be needed because the shards are not there any longer. Come on now answer the hard stuff. Pretend you are Bonnie and you have to convince the CEO of BS to go to EA with your plan. What % of players are you willing to lose to save UO because without advertisement you will not gain any subs.
This is not a topic open to discussion. It has been said repeatedly over the years and still holds true, there are no plans to close or merge shards.