I checked it again it's actually - target nearest enemy - attack current target - double strike - etc don't know why it see's the ninja duplicates as enemy or how to exclude them
The problem is not with the macro but with your targeting. Look at your target bar/filters to make sure the duplicates are not listed as enemies there.
Thanks! and yes it seems they are listed as enemies. I ended up moving my targeting out of the macro and now use target nearest, target next and attack macro.
hmm, the macro setup is weird.
When I use whirlwind, it's usually surrounded and i want to repeat the same.
Likewise when I use double strike or AI, it means focused attack on one and I will want a macro just for that.
Now what I did with above two types of attack is
Attack nearest
Whirlwind
Cast counterattack
When surrounded, counterattack triggers easily and it's possible to get double whirlwind.
Likewise with doublestrike but I cast the CA separately because it triggers less.
Anyway what I mean is separate macro for primary and secondary attack. Just sharing my method.
well just to be clear I wasn't sure if each time CA managed to trigger a 2nd whirlwind but I know it triggered. So it's beautiful.
For double strike it becomes a quadruple strike however some will miss normally so at best double becomes triple hit.
But for DS, CA triggers less often so that is a bonus for long fight, e.g. against the Generals in Invasion it can fight forever and a triple strike is a good bonus.
The other problem is when people summon lichs or colossus's, they're red and target nearest enemy counts them..... annoying when its a guildie, the thing will attack you back.
“This bug has already been reported, AND was raised again during test phase of publish 111. However received no acknowledgment. I am not sure why this is a taboo subject.
Perhaps if a trammel player reports the issue it will be read”
it has been reported. devs said no to changing summons so they are not red( when most summons are blue ) and won't remove them from the targeting because of that.
In EC i enable a reds bar well and a blues and push them out of sight