There is incentive to kill Para's as mentioned by Kyronix like 3 events ago when people were complaining about the same thing; the paragons give "more points" ie provide increased chance at popping a drop.
Start working better as a team to work the dungeon or stop killing the balrons.
I'm wondering if any of the people complaining about how difficult paragons are would be the same people complaining about every shard should get the event in fel for "the added difficulty of doing it in fel". Which is it? Does the event need to be easier or harder? lol
having it in fel, actually made it easier
because then the ones who kill quicker
are there instead of killing everything here
you don't know how disappointing it is
to open a door to go attack something
and someone else comes charging in
with a swing they take down everything
before my pet can blink
.....you don't know how disappointing it is
to open a door to go attack something
and someone else comes charging in
with a swing they take down everything
before my pet can blink.....
Tell it to Ultima Online's Developers (
@Kyronix ? ) when, Treasures of Event after Treasures of Event, still Tamers (as well as other Templates), are not given "something" to be able to be "on par" with these "Swingers' Templates" and compete with their speed at killing everything....
The other issue there, which, to my opinion, is overlooked, is that the "cost" of these Rewards is usually prohibitive or at least very penalizing for those Templates, other then these "Swingers", who are unable to kill "as fast" and, thus, have a much lower drop rate....
Because of this imbalance in how different is the drop rate for different Templates to get Treasures of Artifact drops, the Developers have the problem that, if they set the Rewards' cost too low to help out those Templates who cannot get drops as fast as these "Swingers", then these "Swingers" who get drops a go-go (I heard of someone on Atlantic who is able, with the Store bought potion, to have 60 drops in 1 hour....), would be able to get tons of these Rewards.
On the other end, if the Rewards' cost is set as high, to take into account the "speed" for these "Swingers" to get drops, then, other Templates who cannot get even close to these "Swingers" drop rate, would have it an impossible task to get any of the better Rewards.
So, what would the solution need to be, to address this gross imbalance ?
To my opinion, it would be one that would bring Templates "other" then these "Swingers", to be able to kill "as fast" and, therefore, be able to reach a similar drop rate as "Swingers" do, to get these Treasures of Artifact drops.
Or, code in "special" bonuses for skill sets to have a higher likeliness to get Treasures of Artifact drops...
For example, a Template that was to use 360 points in Taming skills (120Taming, Vet and Lore) and use Animal Taming Mastery, would be given a "bonus" in their likeliness to get a Treasures of Artifact drop when their pet would get looting rights regardless of the Luck worn...
This way, even if Tamers were to kill much less as these "Swingers", those much fewer kills would still yield them the same amount of drops per hour of gameplay as the "Swingers" get...