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MoBs' corpses decay time has been shortened : STOP THEM looting players' characters !!

Started by popps · 2021-10-06 · 65 posts · General Discussions
#0

I have had this now happening several times, MoBs' corpses decay now MUCH faster as before and this, while on one side clears out cluttering corpses, has the counter effect that whatever MoBs have looted from a player that they killed, vanishes with the MoB's corpse...

This is NOT funny, nor good, considering that, MoBs ALSO loot Demonic Forces drops if players did not have the time to insure them....

But, regardless of this, it is also not funny to loose petals, potions or anything else which is not insurable that a player might have on them and gets looted by the MoB.

@Kyronix , if you have decided to reduce the timer for MoBs corpses to decay, making it much faster, then, it is not possible to let MoBs loot players' characters since the risk for players to not find the corpse of the MoB that looted them be still there with their items, is quite high.

OR, at the very least, there should be a CORRECTIVE in the code whereas, "IF" the MoB has looted a player's character, THEN, that particular MoB's corpse will STAY for much longer in the world, thus permitting to a player to go back to it and retrieve his/her looted items.

When the player retrieves his/her looted items, THEN the code can let that MOB's corpse to decay.

Thanks.
#1
As to not disappoint my super fans I must comment adapt...
#2
Mobs should drop looted items to the ground when they decay. All of them not just in these events.
#3
An alternative to ez insurance macro or other changes here is --

make macro to recall to a spot near turn in vendor.
play in trammel
recall to turn in vendor whenever you get a drop (or gate, if you are quick and want to get back to last spot).

Sherry the mouse provided insight into an earlier thread that for EC users, you can center screen- be notified when such a drop goes into your pack.


#4
I dont care about drops.  It is the petals and pies and apples they take.

Just died at mid first floor ran to res ran back, all gone.
#5
go support the vendors outside 
#6
Don't they loot heavy stuff first? I always carry piles of gold or fish steaks or something of the like so they tend to loot that first.

I did find that when in graveyards the skeletal knights will loot gold AND the carving kits lol.
#7
McDougle said:
go support the vendors outside 
We were not greedy enough to put vendors outside.  I want MY stuff.
#8
Do you need blessed containers for your things paddy cakes?
#9
Larisa said:
Don't they loot heavy stuff first? I always carry piles of gold or fish steaks or something of the like so they tend to loot that first.

I did find that when in graveyards the skeletal knights will loot gold AND the carving kits lol.
They quit looting heavy stuff first long ago.  Someone said they loot according to base cost.  Lowest first.  They take petals apples cursed rings before they take gold.  But they do take gold also.  They love recall runes also.

They also quit taking your whole bag like they used to.

That's why I said carry a paragon chest, but I have not got one yet.  They like the gems and stuff in those.

I think they stopped heaviest first because ppl complained about bandages going first.
#10
Pawain said:
I dont care about drops.  It is the petals and pies and apples they take.

Just died at mid first floor ran to res ran back, all gone.
Interesting, 1 drop sells for mega gold.
Those monsters are hungry, they should simply eat all the consumables.
#11
Pawain said:
I dont care about drops.  It is the petals and pies and apples they take.

Just died at mid first floor ran to res ran back, all gone.
Interesting, 1 drop sells for mega gold.
Those monsters are hungry, they should simply eat all the consumables.
I don't have to leave the dungeon when I lose a drop.  I do when I lose my petals or apples.

I don't sell drops or reward items so the petals are more valuable to me.  I do insure drops that fit sets I am collecting.
#12
Carry your things in stacks carry a first aid belt even if not equipped there all your problems fixed
#13
10000% right @popps and anybody that agrees with popps for the rest of you naysayers stuff it.  Turn off MOB looting period.
#14
Totally agree, that is not a good feeling for the game to constantly have items for use that you need to fight stolen from you, like orange petals,etc and I am a pure archer and they ain't no makin' of recall runes by me.  Frustrating, especially in such a confined area as Hythloth where you cannot avoid the paras.
 
#15
An alternative to ez insurance macro or other changes here is --

make macro to recall to a spot near turn in vendor.
play in trammel
recall to turn in vendor whenever you get a drop (or gate, if you are quick and want to get back to last spot).

Sherry the mouse provided insight into an earlier thread that for EC users, you can center screen- be notified when such a drop goes into your pack.


The problem is not just drops and their decaying with the Monster's corpse that looted them, the problem is also with petals, potions and anything else which the player might have that cannot be insured and, yet, the player might want to recover from the monster's corpse...
#16
I always put my pedals and apples in smaller quantities , in diff containers so mobs dont loot em all.
#17
Sooo I finally got an undertaker's staff. I'm not sure about decay rate of our bodies. But it seems to me they last a looong time nowadays. Night before last I got to the healer out front of Hythloth about 60 seconds after dying. Popped back in the door and used the staff. I got the message my body couldn't be found. Tried a few times. Nothing. 

Someone suggested my body went poof already because it was empty. I replied, that para would have had to have done a lot of looting for my body to be empty because I had gold, 2 bags of sending, one trapped crate and I believe one event drop. Something is off.

It's not earth shattering. But it sure didn't make any sense that it happened.
#18
Make sure you have to set to retrieve all bodies...and sometimes it won't work if you're not on the same level as your corpse.
#19
D'oh! Larisa, thank you! I had 0 idea it had settings.  I don't know that I died twice in quick succession. I don't recall that happening. But who knows? It was pretty wild down there at the time. I may have lost track of my death robes!  😂
#20
Larisa said:
Make sure you have to set to retrieve all bodies...and sometimes it won't work if you're not on the same level as your corpse.
When you set it as "retrieve all bodies", does it use 1 "cumulative" charge for all of them or does it use as many charges for as many corpses there are to retrieve ?
#21
One charge.
#22
Using it in the same “level” or “map” is crucial. You can’t get your body when you are outside of the dungeon. You have to at least go in on the steps to get it. 
#23
It's not greedy to put a vendor outside the dungeon with items people want for hunting, like petals, potions, etc.  It's smart business sense.  

My one complaint would be with Undertaker's Staff acting wonky and not working when you're within the required distance.  That aside, mobs ganking your corpse loot contributes to the difficulty of the event, and that's a good thing. 
#24
 They always loot runes first, then regs and then gold, I carry 10-15 blank runes and the looting mobs ALWAYS take them first.
#25
Merlin said:
It's not greedy to put a vendor outside the dungeon with items people want for hunting, like petals, potions, etc.  It's smart business sense.  

My one complaint would be with Undertaker's Staff acting wonky and not working when you're within the required distance.  That aside, mobs ganking your corpse loot contributes to the difficulty of the event, and that's a good thing. 
That would depend on how much they are trying to price gouge.
#26
Tyrath said:
 They always loot runes first, then regs and then gold, I carry 10-15 blank runes and the looting mobs ALWAYS take them first.
I have yelled out, lookout if you don't kill that lich it can go to Luna cause it took my rune!
#27
@Kyronix ;

Seriously, I have just been killed by a regular, non-paragon Balron, and it looted me not 1, not 2, but 3 Demonic Forces Artifact drops.

Luckily, there was another player nearby who ressed me, after I had to requip, heal up, and all that, I went back to the Balron who had been killed.

Well, I was able to retrieve my drops BUT, a second after, the Balron's corpse decayed...

I got SO close to lose 3 Demonic Forces drops which cost me time to gather....

It is neither fair, nor right to lower so much the decay of non-paragon MoBs and, yet, leave them the ability to loot players' characters corpses.

Players spend their TIME to work to gather Demonic Forces Artifact drops and it should not be permitted for their drops to vanish that easily thus wasting all of the time that they spent to gather them all for nothing.

Please, STOP MoBs to loot players' characters' corpses, at least, when the Decay time of the Monsters' corpses has been lowered so much.

Thank you.
#28
“What you’re saying does not make sense, you killed something and got 3 artifscts before you could insure any of the 3?
What client are you using and what is your method of insuring? On EC you can create a macro to toggle insure”
#29
popps said:
@ Kyronix 

Seriously, I have just been killed by a regular, non-paragon Balron, and it looted me not 1, not 2, but 3 Demonic Forces Artifact drops.

Luckily, there was another player nearby who ressed me, after I had to requip, heal up, and all that, I went back to the Balron who had been killed.

Well, I was able to retrieve my drops BUT, a second after, the Balron's corpse decayed...

I got SO close to lose 3 Demonic Forces drops which cost me time to gather....

It is neither fair, nor right to lower so much the decay of non-paragon MoBs and, yet, leave them the ability to loot players' characters corpses.

Players spend their TIME to work to gather Demonic Forces Artifact drops and it should not be permitted for their drops to vanish that easily thus wasting all of the time that they spent to gather them all for nothing.

Please, STOP MoBs to loot players' characters' corpses, at least, when the Decay time of the Monsters' corpses has been lowered so much.

Thank you.

 Hmmm I probably would have killed the Balron, looted yer drops and then gave you a Rez before putting the drops in my drops box.  Insurance is yer Friend 🙂
#30
Yoshi said:
“What you’re saying does not make sense, you killed something and got 3 artifscts before you could insure any of the 3?
What client are you using and what is your method of insuring? On EC you can create a macro to toggle insure”
Time constraints ?

For example, when using the Store bought potion, which has a limited 1 hour life, every second matters.... with the Classic Client, one needs to STOP, click on self, select from the Menu the insure item, its 's tedious and annoying, not to mention, that one also then needs to go look in the backpack where the drop went.... the coloring of these Demonic Forces artifacts is not exactly classic client friendly... often, I have a hard time to see them and need to spend time shuffling stuff around, until I can find the drop.

Not to mention, that often there is too much spawn around to be able to afford stopping and giving time to insure drops while MoBs around try to kill....

Furthermore, I do not see the entire point of permitting to MoBs to loot Treasures of Artifact drops.

Players spend their time to gather them, NOT to loose them.

Why on earth would the Developers want to get players to loose them ?

This does not make players' gameplay more challenging by a tiny bit, it only frustrates it, but adds nothing to the challenge of the gameplay.

So, frankly, I do not see the point to permit to MoBs to loot Treasures of Artifact drops from players' characters in the first place.

And definitely, I do not see the point to have those drops go "poof" and vanish voiding the time that the player spent in getting them, when the MoB's corpse that looted them vanishes so quickly.
#31
"So what you're saying is, you're not bothering to insure them,
and complaining they're getting looted....


you don't have time to insure them, but you have time to farm them and die and lose them? okay"
#32
I'm surprised that Insure Item is not even in the macro list for the Classic Client.. It wouldn't help with trying to find the drop in your backpack, but it can help with insuring an item a bit quicker...

Is it available in UOA or Pinco or something... ?
#33
Bag of Sending is faster.
#34
If insurance takes too long then the bag of sending is your friend.
See the message, double-click the BoS and target the item. Takes no more than a few seconds. Unless it´s a ring or such tiny item, then it might take a few more seconds to find it in the backpack.

As for the rest of the items such as petals and other consumables. Carry multiple stacks of each. Figure out some decoy items that the mobs will loot first and carry those as well.
The devs have provided us with plenty of tools already to combat losing stuff.

On Siege we can lose half our suit to monsters. We res up, go back half naked (*gasp* You can do that?), find a way to defeat the monster and take back our items.
I understand the shorter decay timer on certain monsters makes taking back your stuff a bit harder but that´s where things like insurance and BoSs come into play.

If there´s no risk in the game then what´s the point of playing it?
#35
Yoshi said:
"So what you're saying is, you're not bothering to insure them,
and complaining they're getting looted....


you don't have time to insure them, but you have time to farm them and die and lose them? okay"
Again, explain to me WHY ON EARTH the code should get MoBs to loot them in the first place.

What for ?

Players are there for these drops.
Players spend their time to get these drops.
Players want/need to get these drops.

What is the point, purpose, reason for, therefore, having MoBs loot these drops from players' corpses ?

There is no reason whatsoever that MoBs are coded to loot them, and, to my opinion, they should not loot them, period.
#36
Bag of Sending is faster.
Is it really considering that then one needs to spend more time to get the charges to recharge the bag ?

It is all about time.....

That is, to save up time, not to increase the expenditure of time....
#37
popps said:
Yoshi said:
"So what you're saying is, you're not bothering to insure them,
and complaining they're getting looted....


you don't have time to insure them, but you have time to farm them and die and lose them? okay"
Again, explain to me WHY ON EARTH the code should get MoBs to loot them in the first place.

What for ?

Players are there for these drops.
Players spend their time to get these drops.
Players want/need to get these drops.

What is the point, purpose, reason for, therefore, having MoBs loot these drops from players' corpses ?

There is no reason whatsoever that MoBs are coded to loot them, and, to my opinion, they should not loot them, period.
You speak of the reward but don't want the risk...
#38
popps said:
Bag of Sending is faster.
Is it really considering that then one needs to spend more time to get the charges to recharge the bag ?

It is all about time.....

That is, to save up time, not to increase the expenditure of time....

That’s 30 charges. If you carried 2 surely that would cover your 1 hour potion. If I got 30 drops in a hour I would be stoked...y’all are beasts at this. 

It sounds like most believe it’s set up that way in order to increase the challenge of the event. Which I’m an easy mode kinda cat so I can’t say I love that but I do get it. 

There are some good solutions that people have posted...while maybe not perfect or what you would prefer but good ideas nonetheless. I personally lost 1 drop this way and have stopped to click myself and insure every drop since. I’ve even died because I was taking the time to insure. Yea that blows, but generally I was just happy to have gotten it insured first. I’ve pretty much just accepted that I’m going to die a TON in Hyloth anyway. 
#39
MAKE A HOTKEY FOR INSURING YOUR ITEMS.

EASY. 
#40
It's both good and bad game design.

It's a legacy system from back when the game wasn't quite so item-intensive. We can only assume back when they initially included this system it was supposed to create a little bit of relationship between you and the mob that killed and looted you. "That Orc took my bandages, he's going to pay!" 

But, a single dropped item in this event does equal a lot of play time invested. And since there isn't a timer or function where if you are looted by a mob once you can't get looted again for X amount of minutes (allowing you to re-gear and insure the rest of your items) you might find yourself in a downward spiral against your looter. It's killed you again and again and taken all of your things again and again. This is where an added bit of (minor) difficulty and a cute way the game tries to engage with your actions becomes bad game design. A system designed to engage becomes punishing.

As others have suggested in this thread, there are plenty of ways to circumvent this. But those ways being viable doesn't change the fact that eventually gameplay systems go bad. In our nearly quarter-century old game I think we're too quick to suggest an in-game band aid over a meaningful system update. 

#41
dvvid said:
MAKE A HOTKEY FOR INSURING YOUR ITEMS.

EASY. 
I send drops with a bag immediately.

What's not working for me, as in, what bums me out A LOT, is when you get the message you can't receive a gift if you're dead (I'm paraphrasing). When rez'd nothing drops into pack. When I get back to kill what killed me I don't find it as loot. And the clock seems to reset on getting another drop.

So, I was due for a drop but didn't receive it because I died? Well, that sucks.

But yeah, drops are too few and far between to lose them. I don't mind insuring them or using a bag of sending or recalling and stashing it then flying back to the dungeon. But I'm not liking the not getting the intended drop because I'm being handed a death robe instead.
#42
I’m pretty sure other drops in game will still go to your corpse when you die before getting the drop. Can anyone else confirm? Would be great if that happened with these “Treasures of” drops too. 
#43
I believe I've received 3 messages saying I couldn't receive a drop while dead. After rezing and combing through pack I find no drop.

Edited because of a poorly structured sentence.  😂
#44
It's always said that forever 
#45
popps said:
Bag of Sending is faster.
Is it really considering that then one needs to spend more time to get the charges to recharge the bag ?

It is all about time.....

That is, to save up time, not to increase the expenditure of time....
No matter what people say to you you ALWAYS have a WHINE about it.
Powder is like 5K a charge on VS. I have tons of powder esp when I do sea chests for sending all the gold to bank.
Make a Char that can survive more than 1 sec.
I use area peace than invis both are on a macro and I play the CC also have a pet that destroyes them a Chiv/AI Cu works wonders, oh wait you don't even want to take the time to get a good trained pet alls you want to do is WHINE WHINE WHINE
#46
Truth is insuring something takes all of 1second maybe 2. 

Your argument is that "you don't want to waste time" but when you die (and you seem like you die a lot) and losing drops that's a double waste of time. So pick your poison of what you waste time on. You are also wasting time coming here to complain about something that is clearly only something YOU have an issue with. 

As someone else also mentioned - another option is to carry some recall runes on you as sacrifice to the balron gods. 

Or just keep doing what you are doing and complaining about it here.... what's the definition of insanity again?
#47
McDougle said:
It's always said that forever 
Getting that message isn’t the point. As I remember it, you end up with the drop in your pack after you rez. That doesn’t seem to be happening. And it doesn’t appear monsters are looting the drop. Because when I’ve gone back and finished them off it’s not found in the loot. Perhaps I’m misremembering. It’s been a minute. 
#48
McDougle said:
popps said:
Yoshi said:
"So what you're saying is, you're not bothering to insure them,
and complaining they're getting looted....


you don't have time to insure them, but you have time to farm them and die and lose them? okay"
Again, explain to me WHY ON EARTH the code should get MoBs to loot them in the first place.

What for ?

Players are there for these drops.
Players spend their time to get these drops.
Players want/need to get these drops.

What is the point, purpose, reason for, therefore, having MoBs loot these drops from players' corpses ?

There is no reason whatsoever that MoBs are coded to loot them, and, to my opinion, they should not loot them, period.
You speak of the reward but don't want the risk...
The risk is to get one's own character killed, to have to get ressed and all that.

Losing one's own earned Demonic Forces Artifact drops has nothing to do with "risk", it only makes the entire endeavour annoying and frustrating.

A player spends like 15 minutes to get a drop only to see it go "poof" because the Developers decided to turn the decay timer of MoBs way too low to permit to players to recover it after they get ressed, resupplied and all that ?

And this, mind you, in a Dungeon where, when crowded, MoBs drop left and right a go-go....

The chances that a player can get back to whatever MoB looted them in time before the corpse decay, with the decay timer having been set so short, are close to non-existant...

I say it again, with this timer set as so short, the ability for MoBs to loot Treasures of Artifact drops from killed players' characters should be turned off althogether.
#49
dvvid said:
MAKE A HOTKEY FOR INSURING YOUR ITEMS.

EASY. 
Any suggestion about how to do it with the Classic Client, without using any of the unauthorized Third Party applications out there ?

Oh, and it should be a Macro which would not need the player to actually need to target the actual Artifact drop.... it should be a Macro that does it all, automatically, only needing from the player the pressing of a key, nothing else....
#50
LilyGrace said:

What's not working for me, as in, what bums me out A LOT, is when you get the message you can't receive a gift if you're dead (I'm paraphrasing). When rez'd nothing drops into pack. When I get back to kill what killed me I don't find it as loot. And the clock seems to reset on getting another drop.

So, I was due for a drop but didn't receive it because I died? Well, that sucks.
I totally agree.

So much, that I posted about it here https://forum.uo.com/discussion/9549/kyronix-this-is-not-funny-re-you-cant-receive-a-gift-when-you-are-dead-message
#51
popps said:
Bag of Sending is faster.
Is it really considering that then one needs to spend more time to get the charges to recharge the bag ?

It is all about time.....

That is, to save up time, not to increase the expenditure of time....
No matter what people say to you you ALWAYS have a WHINE about it.
Powder is like 5K a charge on VS. I have tons of powder esp when I do sea chests for sending all the gold to bank.
Make a Char that can survive more than 1 sec.
I use area peace than invis both are on a macro and I play the CC also have a pet that destroyes them a Chiv/AI Cu works wonders, oh wait you don't even want to take the time to get a good trained pet alls you want to do is WHINE WHINE WHINE
That is not the point.

Why do players need to use WORK AROUNDS like bags of sending or insuring drops when the right way to go would be simply TURNING OFF in the code the ability for MoBs to loot Treasure of Artifact drops ?

I mean, why use "patched up" solutions when there would be a "main" way to fix and solve the issue once and for all ??

Just turn off for good already, the damn ability of MoBs to loot Treasures of Artifact drops !!!
#52
keven2002 said:
Truth is insuring something takes all of 1second maybe 2. 

Your argument is that "you don't want to waste time" but when you die (and you seem like you die a lot) and losing drops that's a double waste of time. So pick your poison of what you waste time on. You are also wasting time coming here to complain about something that is clearly only something YOU have an issue with. 

As someone else also mentioned - another option is to carry some recall runes on you as sacrifice to the balron gods. 

Or just keep doing what you are doing and complaining about it here.... what's the definition of insanity again?
Why do players need to take upon themselves the burden to have to insure these drops or use a bag of sending when a simple change in the code disabling MoBs' ability to loot Treasures of Artifact drops would be a better and more permanent solution ??


#53
popps said:
popps said:
Bag of Sending is faster.
Is it really considering that then one needs to spend more time to get the charges to recharge the bag ?

It is all about time.....

That is, to save up time, not to increase the expenditure of time....
No matter what people say to you you ALWAYS have a WHINE about it.
Powder is like 5K a charge on VS. I have tons of powder esp when I do sea chests for sending all the gold to bank.
Make a Char that can survive more than 1 sec.
I use area peace than invis both are on a macro and I play the CC also have a pet that destroyes them a Chiv/AI Cu works wonders, oh wait you don't even want to take the time to get a good trained pet alls you want to do is WHINE WHINE WHINE
That is not the point.

Why do players need to use WORK AROUNDS like bags of sending or insuring drops when the right way to go would be simply TURNING OFF in the code the ability for MoBs to loot Treasure of Artifact drops ?

I mean, why use "patched up" solutions when there would be a "main" way to fix and solve the issue once and for all ??

Just turn off for good already, the damn ability of MoBs to loot Treasures of Artifact drops !!!
OMG  LMAO Workarounds are you friggin joking.  How long has Bags of Sending been in the game? How long have we had Insurance?  Take 2 friggin seconds to either insure the item or send it to your bank.  Didn't you say you tried to use an Undertaker Staff well sir that is just another workaround.  In all the time you spent here WHINING you could have used VS and got a ton of bags and powder but what do you do you ask UO for an EASY BUTTON because you REFUSE to use thing that they but in the game as a FEATURE to help players keep their items.  If you REFUSE to use the FEATURES that are there then you have ZERO room to WHINE but knowing you you will always WHINE WHINE WHINE.  Serious question is you hate the way UO is designed then why do you even play it?  Wouldn't Candy Land be more to your liking.
#54
I would hate to "pile on" @Kyronix, but your faithful peeps have it under control it seems.
#55
popps said:
dvvid said:
MAKE A HOTKEY FOR INSURING YOUR ITEMS.

EASY. 
Any suggestion about how to do it with the Classic Client, without using any of the unauthorized Third Party applications out there ?

Oh, and it should be a Macro which would not need the player to actually need to target the actual Artifact drop.... it should be a Macro that does it all, automatically, only needing from the player the pressing of a key, nothing else....
Carry a Bag of Sending, wont use but 1 charge every 15 mins according to you.

They rarely loot items from me.  I told you carry the paragon chest you find, they love to loot those.
I opened one yesterday that had 3 items in it.  I lost no petals.  Also they like runes and gems.
#56
I think the solution is and correct me if I'm wrong 
Would be perhaps to simply bless all drops 

That way there would be zero risk of losing and seeing as how people have invested time and real life money that is only fair 

To go even further to correct this grave injustice I'd suggest and this is just an idea of course which may or may not work

Just give each player 1000 blessed drops to make up for the unspeakable horror we had to endure wondering if the mean balron had in fact looted our body as we gently tried to kill it 

If said monsters would just hand over loot the might in fact be no need for killing at all

So to clarify let's make love not war and 1000 blessed drops for all

At least that's how I see it..
#57
 😂 
#58
lolol man Popps why do you play this game? You apparently want a game where you click one button on a screen and it gives you shiny goodies each time. 

Do you know of any other game that has MOBS that fucking loot your drops? I think that's cool as hell that they can do that and you have to go try n get em back. It's not unfair, u know it happens and that it's a mechanic since day 1.

The drops are worth like 5m each. You can't take 5 seconds to click the context menu to insure it? 

Seriously bags of sending are a thing. Insurance is a thing. Oh no you have to buy powder? Well if you bothered to insure just 1 drop instead of getting it looted that would be 5-freaking-mil you can spend on powder. So @ 100k a charge that's 50 powder for every single time u don't insure a drop and lose it.

BTW your drops aren't decaying. The guy who kills that enemy gets them.  Dead enemies can't loot you and since you died, the enemy must still be alive, so apparently your drops aren't being wasted, they are being redistributed to players who avenge your death. 
#59
“Yes it should be noted that only the person who was looted will be able to access their looted goods from the mobs corpse”
#60
#61
lolol man Popps why do you play this game? You apparently want a game where you click one button on a screen and it gives you shiny goodies each time. 

Do you know of any other game that has MOBS that fucking loot your drops? I think that's cool as hell that they can do that and you have to go try n get em back. It's not unfair, u know it happens and that it's a mechanic since day 1.

The drops are worth like 5m each. You can't take 5 seconds to click the context menu to insure it? 

Seriously bags of sending are a thing. Insurance is a thing. Oh no you have to buy powder? Well if you bothered to insure just 1 drop instead of getting it looted that would be 5-freaking-mil you can spend on powder. So @ 100k a charge that's 50 powder for every single time u don't insure a drop and lose it.

BTW your drops aren't decaying. The guy who kills that enemy gets them.  Dead enemies can't loot you and since you died, the enemy must still be alive, so apparently your drops aren't being wasted, they are being redistributed to players who avenge your death. 
Do you know of any other game that has MOBS that fucking loot your drops? I think that's cool as hell that they can do that and you have to go try n get em back. It's not unfair, u know it happens and that it's a mechanic since day 1.

There is a "small" detail here, though, and that is : 

That MoBs decay time has been GREATLY shortened in order not to have the Dungeon be littered with MoBs' corpses !!!


This reduction of decay time, effectively works as an impediment, too often, to a player whose character got killed and looted, to be able to go back to get ressed, resupplied and all that, and then go back to find whatever MoB killed them to get the items looted, before the MoB's corpse was to decay.

Your argument could be valid "if" the Decay time for MoBs' corpses was a long one, with plenty time for the player to be able to go get ressed, resupplied and all that, and then go back to find whatever MoB, alive or as corpse, that killed and looted them.

But, unfortunately, this is NOT the case here, with the very much shortened decay time for MoBs' corpses which often causes the loss of the looted items from players' killed characters.

THIS, is my argument here.
#62
Yoshi said:
“Yes it should be noted that only the person who was looted will be able to access their looted goods from the mobs corpse”
"IF" the MoB's corpse is still there to access it..... which, with such a very shortened decay time for MoBs' corpses, too often is NOT the case...

MoBs' corpses, now, too often decay BEFORE the player may have sufficient time to go back to it, find what MoB looted them, and retrieve the looted items from its corpse.

The real crux of the matter is THIS.

If there is a Design need to shorten so much MoBs' corpses decay, which I can perfectly understand and agree with, THEN, by all means, the ability for MoBs to loot items from players' characters should be turned OFF, at the very least, for the Treasures of Artifact drops.

And this, not because of easy play, but because the Decay time for MoBs' corpses was, I imagine for good reasons, WAAAAAY too much shortened.
#63
#64
I fail to understand why some respond to such posts.
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