As to not disappoint my super fans I must comment adapt...
Mobs should drop looted items to the ground when they decay. All of them not just in these events.
An alternative to ez insurance macro or other changes here is --
make macro to recall to a spot near turn in vendor.
play in trammel
recall to turn in vendor whenever you get a drop (or gate, if you are quick and want to get back to last spot).
Sherry the mouse provided insight into an earlier thread that for EC users, you can center screen- be notified when such a drop goes into your pack.
I dont care about drops. It is the petals and pies and apples they take.
Just died at mid first floor ran to res ran back, all gone.
go support the vendors outside
Don't they loot heavy stuff first? I always carry piles of gold or fish steaks or something of the like so they tend to loot that first.
I did find that when in graveyards the skeletal knights will loot gold AND the carving kits lol.
Do you need blessed containers for your things paddy cakes?
Carry your things in stacks carry a first aid belt even if not equipped there all your problems fixed
Totally agree, that is not a good feeling for the game to constantly have items for use that you need to fight stolen from you, like orange petals,etc and I am a pure archer and they ain't no makin' of recall runes by me. Frustrating, especially in such a confined area as Hythloth where you cannot avoid the paras.
I always put my pedals and apples in smaller quantities , in diff containers so mobs dont loot em all.
Sooo I finally got an undertaker's staff. I'm not sure about decay rate of our bodies. But it seems to me they last a looong time nowadays. Night before last I got to the healer out front of Hythloth about 60 seconds after dying. Popped back in the door and used the staff. I got the message my body couldn't be found. Tried a few times. Nothing.
Someone suggested my body went poof already because it was empty. I replied, that para would have had to have done a lot of looting for my body to be empty because I had gold, 2 bags of sending, one trapped crate and I believe one event drop. Something is off.
It's not earth shattering. But it sure didn't make any sense that it happened.
Make sure you have to set to retrieve all bodies...and sometimes it won't work if you're not on the same level as your corpse.
D'oh! Larisa, thank you! I had 0 idea it had settings. I don't know that I died twice in quick succession. I don't recall that happening. But who knows? It was pretty wild down there at the time. I may have lost track of my death robes! 😂
Using it in the same “level” or “map” is crucial. You can’t get your body when you are outside of the dungeon. You have to at least go in on the steps to get it.
It's not greedy to put a vendor outside the dungeon with items people want for hunting, like petals, potions, etc. It's smart business sense.
My one complaint would be with Undertaker's Staff acting wonky and not working when you're within the required distance. That aside, mobs ganking your corpse loot contributes to the difficulty of the event, and that's a good thing.
They always loot runes first, then regs and then gold, I carry 10-15 blank runes and the looting mobs ALWAYS take them first.
“What you’re saying does not make sense, you killed something and got 3 artifscts before you could insure any of the 3?
What client are you using and what is your method of insuring? On EC you can create a macro to toggle insure”
Bag of Sending is faster.
If insurance takes too long then the bag of sending is your friend.
See the message, double-click the BoS and target the item. Takes no more than a few seconds. Unless it´s a ring or such tiny item, then it might take a few more seconds to find it in the backpack.
As for the rest of the items such as petals and other consumables. Carry multiple stacks of each. Figure out some decoy items that the mobs will loot first and carry those as well.
The devs have provided us with plenty of tools already to combat losing stuff.
On Siege we can lose half our suit to monsters. We res up, go back half naked (*gasp* You can do that?), find a way to defeat the monster and take back our items.
I understand the shorter decay timer on certain monsters makes taking back your stuff a bit harder but that´s where things like insurance and BoSs come into play.
If there´s no risk in the game then what´s the point of playing it?
MAKE A HOTKEY FOR INSURING YOUR ITEMS.
EASY.
It's both good and bad game design.
It's a legacy system from back when the game wasn't quite so item-intensive. We can only assume back when they initially included this system it was supposed to create a little bit of relationship between you and the mob that killed and looted you. "That Orc took my bandages, he's going to pay!"
But, a single dropped item in this event does equal a lot of play time invested. And since there isn't a timer or function where if you are looted by a mob once you can't get looted again for X amount of minutes (allowing you to re-gear and insure the rest of your items) you might find yourself in a downward spiral against your looter. It's killed you again and again and taken all of your things again and again. This is where an added bit of (minor) difficulty and a cute way the game tries to engage with your actions becomes bad game design. A system designed to engage becomes punishing.
As others have suggested in this thread, there are plenty of ways to circumvent this. But those ways being viable doesn't change the fact that eventually gameplay systems go bad. In our nearly quarter-century old game I think we're too quick to suggest an in-game band aid over a meaningful system update.
I’m pretty sure other drops in game will still go to your corpse when you die before getting the drop. Can anyone else confirm? Would be great if that happened with these “Treasures of” drops too.
I believe I've received 3 messages saying I couldn't receive a drop while dead. After rezing and combing through pack I find no drop.
Edited because of a poorly structured sentence. 😂
It's always said that forever
Truth is insuring something takes all of 1second maybe 2.
Your argument is that "you don't want to waste time" but when you die (and you seem like you die a lot) and losing drops that's a double waste of time. So pick your poison of what you waste time on. You are also wasting time coming here to complain about something that is clearly only something YOU have an issue with.
As someone else also mentioned - another option is to carry some recall runes on you as sacrifice to the balron gods.
Or just keep doing what you are doing and complaining about it here.... what's the definition of insanity again?
I think the solution is and correct me if I'm wrong
Would be perhaps to simply bless all drops
That way there would be zero risk of losing and seeing as how people have invested time and real life money that is only fair
To go even further to correct this grave injustice I'd suggest and this is just an idea of course which may or may not work
Just give each player 1000 blessed drops to make up for the unspeakable horror we had to endure wondering if the mean balron had in fact looted our body as we gently tried to kill it
If said monsters would just hand over loot the might in fact be no need for killing at all
So to clarify let's make love not war and 1000 blessed drops for all
At least that's how I see it..
lolol man Popps why do you play this game? You apparently want a game where you click one button on a screen and it gives you shiny goodies each time.
Do you know of any other game that has MOBS that fucking loot your drops? I think that's cool as hell that they can do that and you have to go try n get em back. It's not unfair, u know it happens and that it's a mechanic since day 1.
The drops are worth like 5m each. You can't take 5 seconds to click the context menu to insure it?
Seriously bags of sending are a thing. Insurance is a thing. Oh no you have to buy powder? Well if you bothered to insure just 1 drop instead of getting it looted that would be 5-freaking-mil you can spend on powder. So @ 100k a charge that's 50 powder for every single time u don't insure a drop and lose it.
BTW your drops aren't decaying. The guy who kills that enemy gets them. Dead enemies can't loot you and since you died, the enemy must still be alive, so apparently your drops aren't being wasted, they are being redistributed to players who avenge your death.
“Yes it should be noted that only the person who was looted will be able to access their looted goods from the mobs corpse”
I fail to understand why some respond to such posts.