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Test Center 1 Update

Started by Lord_Frodo · 2021-09-10 · 154 posts · General Discussions
#0
https://uo.com/2021/09/10/test-center-1-update/

Greetings all,

TC Bug Fixes
  • Resolved issue with equipping the (newly created) Gargish Candied Staff.
  • All pack animals will continue to go wild based on their loyalty.
  • Resolved issue with VvV mounts not properly being released.
  • Pack animals and Hirelings will now only stay in the offline auto stable for 24 hours after which they will be deleted along with the items they might have in their packs.
  • Resolved issue with Imp Kin not being removed properly from players.

We hope you are enjoying this publish and thank you for all the feedback.

See you on TC!

UO Team

#1
Work around for the 24 hr is log on every day
#2
So, why are you worried about what others do?  They also can store things in ships.
#3
This can lose UO money.  EJ Accounts used for storage so they do not sub or rent a Vault.  Wasn't that the reason they were limited on the bank storage.
#4
Do you have #s on vault rentals?
#5
Do you?  Do you have # of EJ Accounts?  Do you have # of paid accounts?  Kind of stupid questions don't you think?
#6
We worry about nothing a lot...
#7
 😂 
#8
I have 1000 EJ accounts with 5000 Beetles that I will log in every day.  Will save me $1000s a month on Vault rental.
#9
Good for you!!
#10
I am sure with your auto logger it will be no problem and they can stay logged in all day and will auto log when server goes down everyday  Kind of getting a little stupid aren't you @Pawain
#11
Yup where is your house I'll move all of them there and stand outside. 

Wait people can do that now with EJ accounts. Just stay logged in.  I guess I never noticed this terrible issue with EJ accounts.

Where is the auto logger in CC?
#12
Vault cost 300 Sov and is good for 30 days so 1 EJ account with 2 Chars and 5 packies can take care of 12 other EJ Chars or 6 EJ Accounts.
#13
I get confused aren't all the EJ accounts stealing IDOCs? No wait afk farming arties no wait they are mass duping dang i forget what those meddlesome kids are doing..
#14
I think if there are actually vault users, they would continue to pay for the convenience of not logging in daily. Especially if it is on the 24 hour timer. That thing is horrible.
#15
One thing we can be sure of is they're not wearing transmoged top hats now are they....  @Kyronix @Mesanna
#16
@Kyronix Could you clarify this point?
  • Pack animals and Hirelings will now only stay in the offline auto stable for 24 hours after which they will be deleted along with the items they might have in their packs.
Does this mean that my miner will need to stable his 5 pack animals instead of just logging out at home with them if he will not be logging in within 24 hours?
#17
If they are empty then then stable the min you log out, if they have items in them they hang around for about 1 hr.  I bonded 5 packies on TC and left 1 empty, I will wait 2 days and see how many I have left, I am think it will be 1 and 4 will go byby
#18
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”
#19
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”
24 hours to login and stable it...
#20
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”

Only if you left something in its pack.

#21
Yarrrrrrr we be needin pumpkin cannons at da blackmarket
#22
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”
McDougle said:
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”
24 hours to login and stable it...
No 24 hours to refresh your loaded packie.  Just log in, refresh your pet and then let the system take over.  This will be even worse when we had all the auto logging BOD BOTS in Luna inn, now we will have auto loggers and packies in every inn in any city with Tram rule set.  Or they can just auto log in Luna Bank and they will be there all day just like all the other bank sitters.

I love the fact that UO is trying to save our scrolled out pets from going BYBY but sometimes the FIX can be worse the the problem.  I have never lost a pet and some may say that I am lucky or that my time is coming and that may be but IMHO I do not  want to see a bunch of packies all over the place.  My miners/resource gathers would love this as I would only have to unload my pets when all of them are full and not every day.
#23
I think people are seeing monsters in the dark that just aren't there... take deep breaths and quit looking for the worst in everything I'd tip my top hat now but you know  ;)
#24
So why should EJ Accounts pay for anything, maybe we should give them a work around to own a house too then we can all make our paid accounts EJ Accounts and never pay UO another dime.  Funny how point out a potential exploit is a bad thing.  How dumb.
#25
Seems you are the only hater of EJ accounts.  You can't even get Keith to join you. 

They already took too much away from them.  I'd rather have some new players at the cost of seeing a bug in an inn for  2 hours.

Even tho you accuse everyone of having EJ accounts, I have never had one. I pay for my accounts.
#26
Mariah said:
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”

Only if you left something in its pack.

@Mariah , @Kyronix

Wait a minute.

1) - 
No Pack Animal can be stabled while holding anything in its pack.

2) -
EJ "free" Accounts, that I know of, if they are riding a Blue Beetle, and I stress the word riding here, if that Blue Beetle has anything in it, it cannot log of.

Now, let's get to a paid for, SUBSCRIBED account.

3) -
If a character has a bonded pack animal with him/her, out of the stables, included a Blue Beetle if not ridden (for example a Gargolye who cannot ride a Blue Beetle), and that NOT RIDDEN pack animal has items in its pack, if the character was to log off, that NOT RIDDEN pack animal would not log off along with the character.

4) - 
If a Character is RIDING a Blue Beetle, and the Blue Beetle has stuff in its pack, BOTH the character and the Blue Beetle can log off AND the stuff that the Blue Beetle has in its pack IS saved up and WILL be found when the player will eventually log back in with that character, and this, with no limits of time.

Now, I have several characters (which I cannot play since they atre riding loaded Blue Beetles) on my subscribed account on several Shards, several of which I do not have a House since 1 account can only have a house on 1 Shard, who are riding Blue Beetles with 125 items in them that I have nowhere else to store.

Kyronix and Mariah, PLEASE, tell me that # 4 is NOT going to change in any way and that I can keep having my Blue Beetles logging off with the characters RIDING them AND keep the stuff that the Blue Beetle is holding, indefinitely (beyond the mentioned 24 hours) on all of the Shards where I need such storage capacity, especially those where I lack the ability to have a House there, since I already have a House on my Home shard.

Because, I have NOWHERE ELSE to put that stuff, especially on those Shards where I cannoy have a House, and I do NOT want to loose all those items.

And no, I do NOT want to go nuts having to have to remember refreshing lots and lots of ships across several Shards.

I play the game for fun and if you make the fun become such a tedious chore to have to store items, well, maybe the time has come for me to quit UO for good, once and for all, and close my subscriptions.

Thank you.

Not to mention, all of the players currently having their subscriptions as active, and being paid, BUT, not currently playing nor checking the Forums or the Patch Updates and, yet, having their characters logged off while RIDING Blue Beetles loaded with 125 items in the Blue Beetle's pack.

What do you think their reaction will be, whenever they will resume playing UO and go get those items from their RIDDEN Blue Beetles which they logged off with their characters, SURE that all those items, perhaps some also of a high value or meaning to them, were safe (they left their subscription active and paid for, even when not playing) and no longer finding those items in their RIDDEN Blue Beetles' packs that they logged off with their character ?

#27
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
#28
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @Kyronix or @Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....
#29
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....
I have no idea why people try to help you with things you could try yourself...

#30
vortex said:
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....
I have no idea why people try to help you with things you could try yourself...

Then he denies the answer they give him.
#31
It would be easy to fix EJ
1 limit to New haven island 
2. After you finish quest to 50 skill you move to mines where you can get to GM 
3.have arena so they can try pvp 
4. Allow small area for fishing 
Chat is new haven only strictly monitored for spam
No PS unless you subscribe 
If you can make it a nothing in nothing out area even better 
#32
vortex said:
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....
I have no idea why people try to help you with things you could try yourself...

I do appreciate and am thankful for the help that others are willing to give to test things out or provide advice to fellow players on the basis of their experience.

Yet, why shouldn't one point out issues that they may consider which could (or could not) invalidate a given testing or advice ?

I mean, @Larisa was surely exquisite to test it out and share her findings yet, imagining that she also did it for her own knowledge (perhaps she uses ridden Blue Beetles on several of her characters, particularly on Shards where she does not and cannot have a House because not her Main ?), and also imagining that other players might feel reassured by her testing, "what if", instead, lapsed the mentioned 24 hours all of the contents of the RIDDEN Blue Beetle goes "poof"?

I think it as appropriate to ask whether her Testing did check it past the 24 hours lapsed or not.

This, for any player, Larisa included, who may be using RIDDEN Blue Beetles as a way to hold items, particularly on Shards where they do not and cannot have a House because not their Main Shard.
#33
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....


Or you could have thanked her for going to the effort haha.


#34
Cookie said:
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....


Or you could have thanked her for going to the effort haha.


I think I mentioned that.... "I do appreciate and am thankful for the help that others are willing to give to test things out or provide advice to fellow players on the basis of their experience. "as well as when I mentioned "I mean, Larina was surely exquisite to test it out and share her findings... "

The issue of RIDDEN Blue Beetles having items in the Blue Beetle's pack AND logging off with the character that is riding them, I imagine it is something that a whole lot of players might be interested in especially, since players, as we well know, cannot have a House on any Shard other then their "home" shard and, therefore, using RIDDEN Blue Beetles logged off at a safe location alojg with the character that is riding them, as a way to be able to store items in their packs, indefinitely, "beyond " the 24 hours period mentioned in the Test Center 1 Update, is something which I likely, I need to imagine, I am not the only player in the entire Ultima Online interested to know about for sure....

As I said, I can only imagine how will feel all of these players who are currently paying for their Subscriptions but not actively playing at the moment nor checking the UO Forums or the Patches Updates and, yet, having lots and lots of RIDDEN Blue Beetles loaded with items in the Blue Beetles packs, perhaps even of high value, logged off with the characters riding them, who, when eventually resuming their playing of Ultima Online, were to find that any item that was stored in those RIDDEN Blue Beetles logged at a safe location along with the character that is riding them, no longer exist...

A WHOLE LOT of players, playing and not currently playing, but maintaining their Subscriptions as active, I imagine are interested in what the note in the Test Center 1 Update actually PRECISELY refers to....

I sure hope that, as Larisa tested, this change mentioned in the Test Center 1 Update, is NOT affecting RIDDEN Blue Beetles that were logged off at a Safe Location along with the Character that is riding them, with items contained in the Blue Beetle pack.

Yet, considering how important this issue can be to many players, currently playing and currently NOT playing (yet keeping their Subscriptions as active), I would imagine that an Official clarification by the Developers is quite needed.
#35
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....

As I've tried to tell you before, I am NOT a developer, only a player. I get my information from publish notes the same as everyone else.
However, to the best of my knowledge the only thing that has changed is the effect on pack animals with a loaded pack that were not previously autologged. That doesn't apply to ridden beetles, they stay the same as before.

Before this publish: Loaded pack animals stayed in game until they went wild
After this publish: Loaded pack animals will lose loyalty if left alone while you do something else in game and will eventually go wild. So you can't leave 5 packies stuck in the house or an inn full of your 'stuff' while you go fight in a dungeon.
Loaded pack animals left in game when you log off will autostable for 24 hours, after which they will be deleted.  This change will help crafters who were using their beetle while crafting and forgot to re-mount it before logging off.

#36
Mariah said:
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....

As I've tried to tell you before, I am NOT a developer, only a player. I get my information from publish notes the same as everyone else.
However, to the best of my knowledge the only thing that has changed is the effect on pack animals with a loaded pack that were not previously autologged. That doesn't apply to ridden beetles, they stay the same as before.

Before this publish: Loaded pack animals stayed in game until they went wild
After this publish: Loaded pack animals will lose loyalty if left alone while you do something else in game and will eventually go wild. So you can't leave 5 packies stuck in the house or an inn full of your 'stuff' while you go fight in a dungeon.
Loaded pack animals left in game when you log off will autostable for 24 hours, after which they will be deleted.  This change will help crafters who were using their beetle while crafting and forgot to re-mount it before logging off.

OK, thank you SO much for offering your understanding of the Test Center 1 Update.

Just to BE SURE that the change will NOT affect RIDDEN Blue Beetles with items in their Pack that get logged off at a Safe Location along with the character that is riding them, please, @Kyronix , considering how this issue is of importance to many UO players, currently actively playing and NOT currently playing but having lots and lots of Blue Beetles logged off with items in their packs at a Safe Location along with the characters riding them, can you please chime in and offer a much welcomed clarification on this ?

Thank you so much.
#37
popps said:
Mariah said:
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....

As I've tried to tell you before, I am NOT a developer, only a player. I get my information from publish notes the same as everyone else.
However, to the best of my knowledge the only thing that has changed is the effect on pack animals with a loaded pack that were not previously autologged. That doesn't apply to ridden beetles, they stay the same as before.

Before this publish: Loaded pack animals stayed in game until they went wild
After this publish: Loaded pack animals will lose loyalty if left alone while you do something else in game and will eventually go wild. So you can't leave 5 packies stuck in the house or an inn full of your 'stuff' while you go fight in a dungeon.
Loaded pack animals left in game when you log off will autostable for 24 hours, after which they will be deleted.  This change will help crafters who were using their beetle while crafting and forgot to re-mount it before logging off.

OK, thank you SO much for offering your understanding of the Test Center 1 Update.

Just to BE SURE that the change will NOT affect RIDDEN Blue Beetles with items in their Pack that get logged off at a Safe Location along with the character that is riding them, please, @ Kyronix , considering how this issue is of importance to many UO players, currently actively playing and NOT currently playing but having lots and lots of Blue Beetles logged off with items in their packs at a Safe Location along with the characters riding them, can you please chime in and offer a much welcomed clarification on this ?

Thank you so much.
0k
I have to let you know
one of my crafters is on TC with items in her beetle
It auto logs when she logs out
That has not changed at all

I have been logging in on her every day since the publish was put on TC
And I always log out while on my beetle.
#38
popps said:
Mariah said:
popps said:
Larisa said:
If you are riding it, it auto-logs with you....this is mainly for pack animals that are not ridden. If you are riding a blue beetle and you log out in a safe log out location, you will be fine.

Yes...tested it just to be sure....if you are ON it..it logs out with you.
Well, did you test it "after" the mentioned 24 hours have lapsed ?

That is, are you sure that the ridden Blue Beetle that you saw logging off with your character at a safe location will not get wiped of all of its contents at the lapsing of the 24th hour ?

I would still prefer to have an official clarification from @ Kyronix or @ Mariah , hopefully.

I think the matter is rather important and serious to many players out there who keep stuff on their RIDDEN Blue Beetles logged off with characters at a safe location on paid for, subscribed accounts, that it should deserve a clear and unmistakable clarification....

As I've tried to tell you before, I am NOT a developer, only a player. I get my information from publish notes the same as everyone else.
However, to the best of my knowledge the only thing that has changed is the effect on pack animals with a loaded pack that were not previously autologged. That doesn't apply to ridden beetles, they stay the same as before.

Before this publish: Loaded pack animals stayed in game until they went wild
After this publish: Loaded pack animals will lose loyalty if left alone while you do something else in game and will eventually go wild. So you can't leave 5 packies stuck in the house or an inn full of your 'stuff' while you go fight in a dungeon.
Loaded pack animals left in game when you log off will autostable for 24 hours, after which they will be deleted.  This change will help crafters who were using their beetle while crafting and forgot to re-mount it before logging off.

OK, thank you SO much for offering your understanding of the Test Center 1 Update.

Just to BE SURE that the change will NOT affect RIDDEN Blue Beetles with items in their Pack that get logged off at a Safe Location along with the character that is riding them, please, @ Kyronix , considering how this issue is of importance to many UO players, currently actively playing and NOT currently playing but having lots and lots of Blue Beetles logged off with items in their packs at a Safe Location along with the characters riding them, can you please chime in and offer a much welcomed clarification on this ?

Thank you so much.
0k
I have to let you know
one of my crafters is on TC with items in her beetle
It auto logs when she logs out
That has not changed at all

I have been logging in on her every day since the publish was put on TC
And I always log out while on my beetle.
I have been logging in on her every day since the publish was put on TC

Since you have been logging on her "every day", which it is, within the 24 hours, that does not "necessarily" prove that nothing has changed at all for Blue Beetles logged off with items in their packs while being ridden by a character.

The Test Center 1 Update, which, by the way, I imagine was only recently activated for the "TC Bug Fixes" listed in it (it reads "Posted on September 10, 2021 by Mesanna ", today is the 13th...), included the one mentioned : 
  • Pack animals and Hirelings will now only stay in the offline auto stable for 24 hours after which they will be deleted along with the items they might have in their packs.
Therefore, I understand, logging in every 24 hours refreshes the pets and their contents.

What would be necessary, to make sure that the Fix does not affect Blue Beetles logged off with items in their packs while being ridden by a character, would be to log on "after" a period longer then 24 hours has lapsed and see whether the Blue Beetle is still there with all of the items in its pack...
#39
@popps what is stopping you from making a character on test center and trying this and then telling us the results?

For such passionate disagreement with any answers you get, one would think you would only be satisfied by seeing what happens yourself.
#40
@popps do you have a ridden beetle full of stuff? Or is this just make believe? 
#41
@popps I forgot to mention that I didn't
log in on that character on Sunday at all.
And logged in on that character after I read your comment.
The beetle still has its contents, as it should
because I was on it, when I logged out.
#42
Okay so I logged out while riding my blue beetle yesterday morning, I don't exactly remember what time it was! But I do believe it's been over 24 hours hasn't it? I won't log in with her yet just in case.

But I do log off with stuff in my blue beetle quite often so I get your concern, but I do believe that this change was only focused on pack animals that are not ridden.

  • All pack animals will continue to go wild based on their loyalty.
When I tested this the first time, the entire 45-60 minutes my packie remained in game without me remained Wonderfully Happy so obviously would never go wild. Unfortunately I was busy yesterday and was unable to test again. I am doing so right now; first on a fully subscribed account.

9:55 AM Central time, logged out at Moonglow Inn with Pack Llama. Character Insta-logged, Packie is Wonderfully Happy. (Will Update Later)
  • Pack animals and Hirelings will now only stay in the offline auto stable for 24 hours after which they will be deleted along with the items they might have in their packs.

This does need clarification for some people...it just says Pack Animals....what I THINK it means it Pack Animals that are not being ridden but I am not 100%


AM Editing this now since I only have 8 minutes left to edit! 

Packy is still in game as of 10:51 AM so it's been almost an hour. It is still wonderfully happy.  I will check back on it later but per my previous tests, it should have logged out by now so I think that fix is working.

#43
McDougle said:
It would be easy to fix EJ
1 limit to New haven island 
2. After you finish quest to 50 skill you move to mines where you can get to GM 
3.have arena so they can try pvp 
4. Allow small area for fishing 
Chat is new haven only strictly monitored for spam
No PS unless you subscribe 
If you can make it a nothing in nothing out area even better 
This would be wonderful!  I am trying to think of the downside to this.....maybe lack of people to interact with but overall this idea is really good.
#44
Packy logged out at 11:18, logged back in with packy still loaded, still wonderfully happy.

I'm off to do IRL stuff lol but as far as paid subs go, full packies not mounted will still auto log with you after a certain time.

Also logged back in on my character riding the blue beetle, it's been over 24 hours, packy is still there.
#45
@ popps I forgot to mention that I didn't
log in on that character on Sunday at all.
And logged in on that character after I read your comment.
The beetle still has its contents, as it should
because I was on it, when I logged out.
Thank you for the clarification !

Since the TC Bug Fixes was posted by Mesanna on the 10th, I assume that it was at least active from then on, that is, from the 10th.

Sunday was the 12th, so the "TC Bug fixes" should have been already active by then.

This should also mean, that if you logged back in on Monday, the 13th, from the last time logged in which was on Saturday the 11th, I assume, therefore well past the 24 hours indicated in the listing of TC Bug Fixes where it is said :

  • Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.

and you found the Blue Beetle to still have all of the items inside its pack, this should mean, that RIDDEN Blue Beetles logged off at a Safe Location with the character that is riding them, are NOT included in any way in the fix listed on the TC Bug Fixes at https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-111/

And that is a very reassuring thing !!

It would still be nice to have @Kyronix stop by, and confirm that yours and @Larisa findings that ridden Blue Beetles are NOT included in this TC Bug fixes and the items in them are perfectly safe, as the 24 hours mentioned in the TC Bug Fixes, does NOT apply to them......
#46
popps said:
@ popps I forgot to mention that I didn't
log in on that character on Sunday at all.
And logged in on that character after I read your comment.
The beetle still has its contents, as it should
because I was on it, when I logged out.
Thank you for the clarification !

Since the TC Bug Fixes was posted by Mesanna on the 10th, I assume that it was at least active from then on, that is, from the 10th.

Sunday was the 12th, so the "TC Bug fixes" should have been already active by then.

This should also mean, that if you logged back in on Monday, the 13th, from the last time logged in which was on Saturday the 11th, I assume, therefore well past the 24 hours indicated in the listing of TC Bug Fixes where it is said :

  • Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.

and you found the Blue Beetle to still have all of the items inside its pack, this should mean, that RIDDEN Blue Beetles logged off at a Safe Location with the character that is riding them, are NOT included in any way in the fix listed on the TC Bug Fixes at https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-111/

And that is a very reassuring thing !!

It would still be nice to have @ Kyronix stop by, and confirm that yours and @ Larisa findings that ridden Blue Beetles are NOT included in this TC Bug fixes and the items in them are perfectly safe, as the 24 hours mentioned in the TC Bug Fixes, does NOT apply to them......
or you could just go do it yourself to find the reassurance that you seek??

after all would not this be the most effective way ?

seeing it yourself would without a doubt make it 100%sure that what you were looking for was indeed the case ?

and this would make it so no others had to retest your hypothesis freeing them to do more important to them at least things 

to summarize should you not do things for yourself  as you seem to have a huge distrust of others 

at least that's how i see it
#47
McDougle said:
or you could just go do it yourself to find the reassurance that you seek??

after all would not this be the most effective way ?

seeing it yourself would without a doubt make it 100%sure that what you were looking for was indeed the case ?

and this would make it so no others had to retest your hypothesis freeing them to do more important to them at least things 

to summarize should you not do things for yourself  as you seem to have a huge distrust of others 

at least that's how i see it
Actually no.

Because, the testing that players do, might for example be done mistakengly in something, or, simply, the code on Test Server might be bugged and one might feel erroneously reassured from testing it but that reasurance if not for real, but because of some bug...

The only one thing that I think can be reasuring, is to hear it from the words of a Developer that the fix intended does not include ridden Blue Beetles at all and they are perfectly safe to be kept using as many players have been using them so far, to store items, for example on Shards where they cannot have another Home because they already have one on their Main Shard....
#48
So even if you see it with your own eyes having done it yourself you will not accept it until the dev say it is so?
#49
Mounted pets do not 'auto stable', they log off with the character, attached. The change to pets is totally seperate to that action and there would be no need to touch that coding at all. I am therefore 99.9% positive that there will be no change to mounted beetles, with or without items in their packs. Logic dictates that there wouldn't be.
#50
If they are empty then then stable the min you log out, if they have items in them they hang around for about 1 hr.  I bonded 5 packies on TC and left 1 empty, I will wait 2 days and see how many I have left, I am think it will be 1 and 4 will go byby
Just logged into TC and I have 1 empty packie and all the others (4) are gone.  As others have already tested the 24 hour log in to save your loaded packie and tested the blue bug loaded has been tested also.  EJ Accounts may not mount pack animals with items in their pack, so blue bugs are also out for them.

So really the only thing that we have is that any account can log out with loaded unmounted packies and keep them safe as long as you log in every 24 hours to refresh them.  Empty packies still auto stable and mounted bugs are still safe.
#51
McDougle said:
So even if you see it with your own eyes having done it yourself you will not accept it until the dev say it is so?
Well, if reassurance is meant to mean 100% "sure", then yes, personally, only hearing it from a Developer's words would be 100% reassuring.

Even if, I was to test and see it with my own eyes...

Even Mariah, while very very very well certain, goes up to 99.9%.

Only the words of a Developer can make that reassurance a full, rounded 100%.

That is at least how I see it.
#52
So as far as the update goes...now that I have re-logged out with my packie at 11:20 AM on September 13th, when I log back in after 11:20 AM on September 14th, my packie should no longer be there.

We will see tomorrow!

ALSO Kyronix.....I don't look in UO FIddler or the art files or anything like that...I try to test things through normal game play....therefore I am trying to get the new pumpkins mentioned in the publish notes. I have killed....I don't even know how many butchers...NO CARVING KITS!

I was able to transfer the 8 I have on Origin 3 times now...



Can you possibly increase the chance to get the new carvings just a WEE bit so I can get them?? I hate wasting so much time killing Grimms and Butchers to keep getting the old ones 🙁 And I like to have screenshots of as many of the new goodies as possible and record time/effort taken to get them through normal gameplay.....but this is getting crazy! And are you sure the kits are spawning on Butchers? I seriously have killed at least 20 and not one kit.
#53
So just a simple yes or no.  Am I at risk of losing Blue Beetles that I invested a lot of 120 power scrolls into and hours of training, if it has stuff in its pack and I am Mounted on it?

  Not uncommon for me to log out on a beetle full of gold or loot and not log in for 2-3 days up to 2-3 years on the character.  Could care less about the junk in the beetles pack, its the hundreds of millions worth of scrolls on the beetles that concerns me.
#54
Tyrath said:
So just a simple yes or no.  Am I at risk of losing Blue Beetles that I invested a lot of 120 power scrolls into and hours of training, if it has stuff in its pack and I am Mounted on it?

  Not uncommon for me to log out on a beetle full of gold or loot and not log in for 2-3 days up to 2-3 years on the character.  Could care less about the junk in the beetles pack, its the hundreds of millions worth of scrolls on the beetles that concerns me.
Test center is up and NOW is the time for testing with no real life loss..
#55
McDougle said:
Tyrath said:
So just a simple yes or no.  Am I at risk of losing Blue Beetles that I invested a lot of 120 power scrolls into and hours of training, if it has stuff in its pack and I am Mounted on it?

  Not uncommon for me to log out on a beetle full of gold or loot and not log in for 2-3 days up to 2-3 years on the character.  Could care less about the junk in the beetles pack, its the hundreds of millions worth of scrolls on the beetles that concerns me.
Test center is up and NOW is the time for testing with no real life loss..

 And why would I waste my time messing with TC when others have already done it. I am not into reinventing the wheel. Simple question if you don't have the answer why put your 2 cents worth in?
#56
It's been answered multiple times some people just struggle to accept it so why not test for yourself? It's kinda like voting if you don't you have no right to complain..
#57
Mariah said:
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”

Only if you left something in its pack.

Patch note:
  • All pack animals will continue to go wild based on their loyalty.

“I will test tomorrow, but if true this still seems harsh, 

scenario: a tamer has a giant beetle and like many stick stuff in the pack - gets comfortable playing with low taming as under the impression a pet can’t go wild, loses control of their 5 slot fully 120 beetle (let’s say they get discorded by juo’nar on shadowguard roof) 
pet goes wild! As it contained gold! and dies

i will test but surely this sounds like a recipe for heartbreak”

#58
Yoshi said:
Mariah said:
Yoshi said:
“So if you have trained a giant beetle to 5 slots and all 120 powerscrolls, can still go wild because it has a pack? Ouch ”

Only if you left something in its pack.

Patch note:
  • All pack animals will continue to go wild based on their loyalty.

“I will test tomorrow, but if true this still seems harsh, 

scenario: a tamer has a giant beetle and like many stick stuff in the pack - gets comfortable playing with low taming as under the impression a pet can’t go wild, loses control of their 5 slot fully 120 beetle (let’s say they get discorded by juo’nar on shadowguard roof) 
pet goes wild! As it contained gold! and dies

i will test but surely this sounds like a recipe for heartbreak”

Again made up maybe is it a beetle with 2000 120s used on it or a 3 slot owned by low taming guy?? I'm gonna blame the dog archers they obviously were not nerfed enough..
#59
Dictionary
scenario: a description of possible events,


you don’t actually even need low taming to lose control of you pet under discordance effect or stat loss from being killed (if in VvV)

You’re basically saying no tamer has ever lost control of a 5 slot pet and never will? Okay…

I guess there’s no problem here then


I haven’t trained one yet, do they lose their pack ability after being trained or something? (I’m not currently logged in)”
#60
I assume that anything is possible i also assume that despite others who have tested stating these are not issues that you have been logged in for days testing these whimsical hypotheses?
#61
LOL
#62
“okay perhaps was a misprint on the patch notes, would make more sense”
#63
"My 5 slot giant beetle went wild even when it was empty!

(when i lost control of it due to animal lore skill level drop, which in the field would happen under stat loss or discordance)
But i guess this would never happen according to mcdoogle"

#64
*That has always been able to happen, pets go wild due to skill drop since the beginning of time. Please tell us something new*

Sorry Merv....I had to! But it's true....ALTHOUGH...if you're skills are so low that Disco or Stat Loss effects your ability to control pets THIS much? It's time to raise your skill a bit.
#65
"publish 111 is supposed to prevent any pets from going wild, i'm not sure why they're allowing this to happen with fully scrolled 5 slot giant beetles just because they have a backpack? (even when empty)

Also, please tell me how you're able to maintain animal taming/lore at 108 skill while under VvV stat loss or discordance

asking for a friend



Please note, i do not own a 5 slot beetle, i am only trying to protect new players from getting upset"
#66
Feeding it might have helped too...
#67
Yoshi said:
"publish 111 is supposed to prevent any pets from going wild, i'm not sure why they're allowing this to happen with fully scrolled 5 slot giant beetles just because they have a backpack? (even when empty)

Also, please tell me how you're able to maintain animal taming/lore at 108 skill while under VvV stat loss or discordance

asking for a friend



Please note, i do not own a 5 slot beetle, i am only trying to protect new players from getting upset"
So much of this is nonsense 
First you have no 5 slot billons of gp beetle 
Ok these new players you're trying to protect
How would they have a billion dollar beetle?
And to suggest a  new player would be pvping with said imaginary beetle is absurd 
Let it go merv/yoshi like i said you do good stuff sometimes but really barking at the wind here..
#68
"so what if it's someone who has an all 115 skill beetle and is doing the roof encounter and is discorded by Juo'nar?
a loss of a pet is not a nice thing, 

I say new, what i mean is, any tamer that does not do indepth testing,
Afterall, you read the patch notes and denied this was even possible...

perhaps if you had played a tamer you would understand people's attachments to their pets and wouldn't wish loss of any item/thing on anyone"
#69
Yoshi said:
"My 5 slot giant beetle went wild even when it was empty!

(when i lost control of it due to animal lore skill level drop, which in the field would happen under stat loss or discordance)
But i guess this would never happen according to mcdoogle"

That's bad news, that is really bad news.....

Please, @Kyronix , can you lighten the mood of many concerned players up, and let us know that the Test Center Update in regards to bug fixes, namely in the part where it says : 

  • Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.
Is NOT intended to affect Blue Beetles, especially when logged off at a Safe location, with or without items in their pack, along with the character that is RIDING them ?

This is so much important to a lot of UO players, currently playing or currently not playing Ultima Online (and knowing nothing about what changes in the game...), especially on Shards where they cannot have a House because not their main Shard on which they already have a House, and thus NEED the logged off RIDDEN Blue Beetles to hold items in their pack, indefinitely, as a way to be able to store away a few more items besides their Bank Box space...

Thank you SO much.
#70
lol no way does a beetle go wild in that situation cuz you would feed it and not give it commands again reaching for straws ..

But as long you brought up Juo'nar how about getting that debuff added to our bars......
#72
#73
so lets admit it's time to let this ghost float away  :p
#74
Yoshi said:
"My 5 slot giant beetle went wild even when it was empty!

(when i lost control of it due to animal lore skill level drop, which in the field would happen under stat loss or discordance)
But i guess this would never happen according to mcdoogle"

Any tamer with an ounce of credibility would have stopped giving it commands, fed it, and if you can't control it because of skill lack, mount it until you can. 
#75
"okay so no pets have ever gone wild from tamers being discorded on the roof or from being in stat loss from VvV and if they did tough on them okay....

Why not let us just scrap this new rule for stopping pets going wild for all mountable pets then?"
#76
In either of those fictional scenes it would be human error with repeated commands after the pet had become that unhappy... easy to feed nit command or mount. Man you're a bulldog with this one let it go..
#77
You're example is null Merv...per the patch notes:

  • All pack animals will continue to go wild based on their loyalty.

Since you received the message that your pet was rather unhappy, you knew...as a tamer...that it was low on loyalty and thus should have fed it. The fact that it went wild is absolutely supposed to happen.
#78
Yoshi said:
"My 5 slot giant beetle went wild even when it was empty!

(when i lost control of it due to animal lore skill level drop, which in the field would happen under stat loss or discordance)
But i guess this would never happen according to mcdoogle"

STOP commanding it
Heal it
Feed it
Get on it

You know nothing about Taming @popps even knows more about Taming than you do.
#79
Ok we've proven our point let's not beat it into the ground..
#80
LOL
And you people tried to throw me under the bus for starting this thread, IMHO this is one of the Best in Entertainment threads going.

#81
The change that most pets won't go wild is great.

The problem with the latest changes is that some pets will still go wild and on top of that if you log out with most pets and not riding them there isn't any problem but  if your pet is a blue beetle it will go poof after 24 hours.

For example if you log out with a triton or a cu or a dragon there isn't any problem but if you log out with a blue beetle and not riding it then it will dissapear after 24 hours.
#82
Chrille said:
The change that most pets won't go wild is great.

The problem with the latest changes is that some pets will still go wild and on top of that if you log out with most pets and not riding them there isn't any problem but  if your pet is a blue beetle it will go poof after 24 hours.

For example if you log out with a triton or a cu or a dragon there isn't any problem but if you log out with a blue beetle and not riding it then it will dissapear after 24 hours.
How often do you log out off your beetle?
#83
Larisa said:
You're example is null Merv...per the patch notes:

  • All pack animals will continue to go wild based on their loyalty.

Since you received the message that your pet was rather unhappy, you knew...as a tamer...that it was low on loyalty and thus should have fed it. The fact that it went wild is absolutely supposed to happen.
That unhappy message appears about 1 second before the pet goes wild. You have no time to feed it.

Plenty of players  have lost pets. Now y'all are saying it is their own fault.
#84
When did a pet you own get below rather happy last ? And yes in all seriousness if you are not paying attention and taking care of your pet it's your own fault...
#85
Then why did the devs make pets no longer go wild?

I had a Triton go wild in the forest event because of the uneven ground.
#86
Pawain said:
Larisa said:
You're example is null Merv...per the patch notes:

  • All pack animals will continue to go wild based on their loyalty.

Since you received the message that your pet was rather unhappy, you knew...as a tamer...that it was low on loyalty and thus should have fed it. The fact that it went wild is absolutely supposed to happen.
That unhappy message appears about 1 second before the pet goes wild. You have no time to feed it.

Plenty of players  have lost pets. Now y'all are saying it is their own fault.
Yes there are bugs that have made pets go wild or just go poof.
But when a pet goes wild because of being over commanded to death, goes wild and dies or a player loses skills for one reason or another and still commands a pet and it goes wild and dies that is all on the player.
Hopefully this pub fixes the POOF part but not the stupidity of some players.
#87
This thread went backwards day. Usually Mervyn is the one that claims it's the owners fault if the pet goes wild.

#88
"if there are hard rules such as, keep your pet well fed, and have high taming then i would agree the majority of the time pets have gone wild would be down to the owner.
But in 3 years time when it has all been forgotten about that pets ever went wild, and newer people are playing the game, you're going to have some upset giant beetle owners..

In the future, tamers will not be worried if their pet is unhappy. And will not think twice about spamming commands. So these giant beetles will be at greater risk

Why have these crazy obscure rule exceptions just because the creature has a pack?"
#89
1. An empty blue beetle will log off with its owner even if not ridden, as normal ( I just confirmed that)
2. A loaded, mounted blue beetle will log off with its owner as normal (also confirmed)
3.A loaded, unmounted blue beetle will log off after about an hour and will be recoverable within 24 hours
I would be interested to know to what lengths 'Yoshi' went to ensure his beetle went wild, how long it took and how many failed commands were given.

#90
So following up on my test from yesterday regarding the 24-hour time limit on logged out non-mountable pack animals being deleted.

I logged out at 11:20 AM on September 13th. Right now it's 12:47 PM on September 14th. Logged in and my non-mountable pack llama logged back in with me with all of the items in it's pack.

Something still isn't working.

Logging back out at 12:48 PM on September 14th at the Moonglow Inn.


#91
"Mariah, everthing you have stated is true. I do not beleive anything you have just stated was in question (at least by myself)

The beetle went wild when i dropped my animal lore to below 108 to simulate VvV statloss or discordance, and commanded the beetle multiple times until it went unhappy then wild"
#92
Pawain said:
Larisa said:
You're example is null Merv...per the patch notes:

  • All pack animals will continue to go wild based on their loyalty.

Since you received the message that your pet was rather unhappy, you knew...as a tamer...that it was low on loyalty and thus should have fed it. The fact that it went wild is absolutely supposed to happen.
That unhappy message appears about 1 second before the pet goes wild. You have no time to feed it.

Plenty of players  have lost pets. Now y'all are saying it is their own fault.
Not to mention, that these messages can pop up while in the middle of a large spawn, with tons of creatures trying to kill you and a WHOLE LOT of text popping up all over the place.

I mean, it is not difficult to actually miss seeing that warning message AND, since as you mention the time frame is extremely short, in messy and chaotic situations (which is where this incidents are most likely to occur...) one just either does not notice the wanring message, or has not the time to react.

And the pet is lost.
#93
I still don't understand how this happens. I have been playing a tamer for a very long time and I have never lost a pet nor have I had a pet drop below Extremely Happy. I give a command and if I hear the snarl or whatever the sound happens to be to let me know it's not very happy, I feed it right off. I always have sounds on so I can hear that sound. I have never gotten the message that it's unhappy or that it looks around desperately...why does this happen to some and not all?

I have been to many many events, spawns, insane areas with my pets. 
#94
k, my thoughts. I don't do VvV as a rule, but I have used my thief to steal sigils - to overcome the problem of stat loss I had a pair of  insured shadow dancer leggings in my pack, despite having 120 real skill.  Would an experienced VvV tamer have a similar precaution? ie a pair of +15 tame/lore jewels to swap for his regular jewels until the stat loss wore off? 

I can't really say much about the pet going wild. I have always fed my pet at the first refusal bark, and never given a command till I've done so, so they've never gone below 'extremely happy' and in the years I've played a tamer I've never had a pet go wild.
I also can't say much about pets going wild in Shadowguard, because although I've been there many times, with groups including several tamers, I've never seen it happen.  Perhaps we've just been lucky.
#95
"Larisa,

I am in complete agreement with you, i have never had a pet go wild (have lost a triton that went poof but did not go wild), but apparently people do, and they are changing the rules to guarantee pets do not go wild,

but i am questioning why they are allowing it to happen to scrolled 5 slot giant beetles,,,
sometime down the road, a giant beetle owner will get very upset.

With the new changes, tamers will feel comfortable moving skill away from taming/lore so they have borderline control over their pets and invest skill in something else. Making the this pet riskier to own, I know a giant beetle is a danger, now you know (because i pointed it out to everyone here) but some poor saps will never see/remember this thread"
#96
I will point out that someone who has a 5 slot scrolled beetle is well aware and probably skilled at taming can you keep a unbonded beetle alive at the crazed? I don't know why you're so hot for this nonsense but i promise all your fears are unfounded 
#97
McDougle said:
I will point out that someone who has a 5 slot scrolled beetle is well aware and probably skilled at taming can you keep a unbonded beetle alive at the crazed? I don't know why you're so hot for this nonsense but i promise all your fears are unfounded 
So a player doing Pirates has his beetle full and his wife is screaming at him to get the F off the computer NOW. So he logs off like he always has done. He goes out of town the next day and when he returns 2 days later, he should be happy his fully scrolled and trained Beetle is gone?  But if was any other pet type it would appear next to him.

Maybe he should lose all the scrolls on his toon also since we should be punished for not following the mandated steps for that action.  He logged off on his ship not a safe log out spot.
#98
If your relationship with your SO is this poor you have far worse things to worry about and should take time away from UO ...
#99
Yoshi said:
"if there are hard rules such as, keep your pet well fed, and have high taming then i would agree the majority of the time pets have gone wild would be down to the owner.
But in 3 years time when it has all been forgotten about that pets ever went wild, and newer people are playing the game, you're going to have some upset giant beetle owners..

In the future, tamers will not be worried if their pet is unhappy. And will not think twice about spamming commands. So these giant beetles will be at greater risk

Why have these crazy obscure rule exceptions just because the creature has a pack?"
OMG Are you serious, you have ZERO idea what you are talking about.  Just because you are senile please do not include every body else in your little world.  Tamers listen to their pets.  Tamers heal their pets.  Tamers rez their pets.  Any player other than you knows all about Pack Animals, even the lonely miner working tirelessly in the depths of a forgotten cave.  PLEASE stop trying to give advice or fix something you know nothing about.  You screamed until the cows came home about the auto stable and the DEVs listened to you so much that they did NOTHING about it and here is hoping that the DEVs in their wisdom will do the same with your useless ranting and raving about pets again which you have proven numerous times that you have absolutely no clue what you are talking about.
#100
Larisa said:
So following up on my test from yesterday regarding the 24-hour time limit on logged out non-mountable pack animals being deleted.

I logged out at 11:20 AM on September 13th. Right now it's 12:47 PM on September 14th. Logged in and my non-mountable pack llama logged back in with me with all of the items in it's pack.

Something still isn't working.

Logging back out at 12:48 PM on September 14th at the Moonglow Inn.


I waited 2 days and lost mine.  24 hours in UO is not always the same as 24 hours in real time that is why I did 48 hours.
#101
McDougle said:
Yoshi said:
"publish 111 is supposed to prevent any pets from going wild, i'm not sure why they're allowing this to happen with fully scrolled 5 slot giant beetles just because they have a backpack? (even when empty)

Also, please tell me how you're able to maintain animal taming/lore at 108 skill while under VvV stat loss or discordance

asking for a friend



Please note, i do not own a 5 slot beetle, i am only trying to protect new players from getting upset"
So much of this is nonsense 
First you have no 5 slot billons of gp beetle 
Ok these new players you're trying to protect
How would they have a billion dollar beetle?
And to suggest a  new player would be pvping with said imaginary beetle is absurd 
Let it go merv/yoshi like i said you do good stuff sometimes but really barking at the wind here..

T-Hunter/Tamers oftentimes have 5 slot Giant Beetles to kill the spawn and haul the loot. Lvl 4/5 Ilshenar T-Maps can spawn Enslaved Satyrs, which will Discord you and drop your Taming/Lore below 108 (even from 120 real skill).
Lady Mel is surrounded by Enslaved Satyrs that'll discord you.
The Fey Spawn of the Blackthorn Captain pods also has Satyrs that'll discord you.
Lvl 3 of the Twisted Glade Champ (in Twisted Weald) has loads of Satyrs that spawn.
I've heard that the new Pub 111 Dynamic Champ Spawn in Mistas also has Satyrs that spawn in it.
Changelings (including Travesty) can use Discord on you if they transform into a player that has Discord skill.
As mentioned before, Juo'nar has a "Necrotic Touch" ability that functions similarly to Discord when he hits you with it.

There are numerous ways a Tamer could lose a trained/leveled/PSed 5 slot Giant Beetle.
#102
McDougle said:
Yoshi said:
"publish 111 is supposed to prevent any pets from going wild, i'm not sure why they're allowing this to happen with fully scrolled 5 slot giant beetles just because they have a backpack? (even when empty)

Also, please tell me how you're able to maintain animal taming/lore at 108 skill while under VvV stat loss or discordance

asking for a friend



Please note, i do not own a 5 slot beetle, i am only trying to protect new players from getting upset"
So much of this is nonsense 
First you have no 5 slot billons of gp beetle 
Ok these new players you're trying to protect
How would they have a billion dollar beetle?
And to suggest a  new player would be pvping with said imaginary beetle is absurd 
Let it go merv/yoshi like i said you do good stuff sometimes but really barking at the wind here..

T-Hunter/Tamers oftentimes have 5 slot Giant Beetles to kill the spawn and haul the loot. Lvl 4/5 Ilshenar T-Maps can spawn Enslaved Satyrs, which will Discord you and drop your Taming/Lore below 108 (even from 120 real skill).
Lady Mel is surrounded by Enslaved Satyrs that'll discord you.
Lvl 3 of the Twisted Glade Champ (in Twisted Weald) has loads of Satyrs that spawn.
I've heard that the new Pub 111 Dynamic Champ Spawn in Mistas also has Satyrs that spawn in it.
Changelings (including Travesty) can use Discord on you if they transform into a player that has Discord skill.
As mentioned before, Juo'nar has a "Necrotic Touch" ability that functions similarly to Discord when he hits you with it.

There are numerous ways a Tamer could lose a trained/leveled/PSed 5 slot Giant Beetle.
There are many ways a player can be debuffed none of them automatically lead to a pet going wild as has been explained. @Kyronix having these effects show on our debuff bars so important!! 

All these examples are far flung freak extremes that might affect. 001 of the population and as we all know the needs of the many outweigh the needs of the few..
#103
“Please delete all my posts in this thread, I retract any interest in assisting with info on giant beetles, apologies to anyone who was offended by my comments”
#104
McDougle said:
If your relationship with your SO is this poor you have far worse things to worry about and should take time away from UO ...
Was just a hypothetical.  Could replace with I was playing late at night and using a beetle to carry things.  And the power went out and stayed out till I went to bed and I got up early and went out of town.  But since you have no intelligent response you try to belittle someone.  Similar to Frodos only alternative.
#105
Pawain said:
McDougle said:
If your relationship with your SO is this poor you have far worse things to worry about and should take time away from UO ...
Was just a hypothetical.  Could replace with I was playing late at night and using a beetle to carry things.  And the power went out and stayed out till I went to bed and I got up early and went out of town.  But since you have no intelligent response you try to belittle someone.  Similar to Frodos only alternative.
Paddy cakes don't get salty you offer a hypothetical situation i offer a hypothetical solution....
#106
Several cases of "no good deed goes unpunished" here, starting with the new work from the devs to prevent pets from going wild.

Some things to consider:
  • It isn't always possible to do controlled logouts/exits from the game.  I've had internet outages that last days, with no warning.
  • Skills dropping can be offset with skill jewels/items in many cases.  The indicators that skills have dropped, or pets are unhappy should be more visible in the UI (buff bar as mentioned, pet labels on screen should change color, etc).  Relying on text notifications in chat window is bad, as popps notes.
  • Further limiting EJ accounts seems like a good idea.
  • Outright deleting items should always be approached carefully.  Err on the side of NOT deleting.  Differentiate to EJ if needed.
  • There is a finite number of items / objects that can exist on any shard.  Only the devs know for sure how close any given shard is to this limit.  There may be very good reasons for limiting the cases where hundreds of items can be stored "for free".  On the other hand, if these limits are a problem, maybe the limits need to be fundamentally increased (likely not a trivial change).

#107
Pawain said:
McDougle said:
I will point out that someone who has a 5 slot scrolled beetle is well aware and probably skilled at taming can you keep a unbonded beetle alive at the crazed? I don't know why you're so hot for this nonsense but i promise all your fears are unfounded 
So a player doing Pirates has his beetle full and his wife is screaming at him to get the F off the computer NOW. So he logs off like he always has done. He goes out of town the next day and when he returns 2 days later, he should be happy his fully scrolled and trained Beetle is gone?  But if was any other pet type it would appear next to him.

Maybe he should lose all the scrolls on his toon also since we should be punished for not following the mandated steps for that action.  He logged off on his ship not a safe log out spot.

  That is not really hypothetical.  I live 40 miles North of the middle of Nowhere and it is not uncommon for the power to randomly go out and be out for a few hours to 2-3 days.  The internet is from a Verizon tower that occasionally something breaks in and when it does its 3-5 days on average before the crew gets here, figures out what needs replaced and gets back with parts and gets it working again. Wife figured out a decade or so back that yelling at me is pointless because I just tune her out and ignore her 🙂 

  I think you know that as a general rule I don't do cheap pet builds and that the beetles are the least expensive of my builds but still not cheap with 120 Wrestle/Anat/Tact/Resist/Parry/Focus / Med  And depending on shard have a value of 450 MIL - 500 Mil of scrolls on the beetles. 

 I also have after these last 3 tamer builds on the new shard I believe 63 Real Skill legendary tamers most with 42 stable slots, so when the power goes out  or the tower goes down for several days, it is a bit of a challenge to remember which tamer on which shard was off of the beetle on a boat when the involuntary log out occurred.  LOL but I do have two big Cat Diesel Generators and Hughes Sat internet for backup (Which is like almost not having internet at all) and can have Gen Power up and running within a hour and almost internet when I remember where I put the Hughes PW. I am gonna bet most folks however do not have their own 300KW power plant and most don't have secondary internet. And then there was that one time that the big ice storm hit and we had no power other than a little 12W Generac because someone forgot to have the fuel truck deliver the 4000 gallons of diesel in October and fill the gen/equipment tanks up.  3 weeks before all the trees across the road leading to here were cleaned up and the powerlines back up and running.  And yep I was on a boat with 6 tamers 3 of which had blue beetle not mounted and stuff in their packs.  Guess I should take a 1.5 Plat loss when that happens again....... at least I should following some of these really smart peoples logic.
#108
You can point out fluke extremes all day it changes none of the facts and in fact points out that some people care more for the greater good than others..  @Mariah doesn't seem to be much more of value will be discussed here ...
#109
McDougle said:
You can point out fluke extremes all day it changes none of the facts and in fact points out that some people care more for the greater good than others..  @ Mariah doesn't seem to be much more of value will be discussed here ...

 Not extreme flukes at all, actually common things for many. Just because they are outside of your limited experience does not mean it is extreme or a fluke.

#110
I don't understand how you all get so worked up about tamers. 🙂
#111
Cookie said:
I don't understand how you all get so worked up about tamers. 🙂

  Probably has something to do with the huge investments made into top tier pets and the time sink in training them up. I would imagine if you had hundreds of plats invested into your stables that you would get worked up as well.
#112
Tyrath said:
Pawain said:
McDougle said:
I will point out that someone who has a 5 slot scrolled beetle is well aware and probably skilled at taming can you keep a unbonded beetle alive at the crazed? I don't know why you're so hot for this nonsense but i promise all your fears are unfounded 
So a player doing Pirates has his beetle full and his wife is screaming at him to get the F off the computer NOW. So he logs off like he always has done. He goes out of town the next day and when he returns 2 days later, he should be happy his fully scrolled and trained Beetle is gone?  But if was any other pet type it would appear next to him.

Maybe he should lose all the scrolls on his toon also since we should be punished for not following the mandated steps for that action.  He logged off on his ship not a safe log out spot.

  That is not really hypothetical.  I live 40 miles North of the middle of Nowhere and it is not uncommon for the power to randomly go out and be out for a few hours to 2-3 days.  The internet is from a Verizon tower that occasionally something breaks in and when it does its 3-5 days on average before the crew gets here, figures out what needs replaced and gets back with parts and gets it working again. Wife figured out a decade or so back that yelling at me is pointless because I just tune her out and ignore her 🙂 

  I think you know that as a general rule I don't do cheap pet builds and that the beetles are the least expensive of my builds but still not cheap with 120 Wrestle/Anat/Tact/Resist/Parry/Focus / Med  And depending on shard have a value of 450 MIL - 500 Mil of scrolls on the beetles. 

 I also have after these last 3 tamer builds on the new shard I believe 63 Real Skill legendary tamers most with 42 stable slots, so when the power goes out  or the tower goes down for several days, it is a bit of a challenge to remember which tamer on which shard was off of the beetle on a boat when the involuntary log out occurred.  LOL but I do have two big Cat Diesel Generators and Hughes Sat internet for backup (Which is like almost not having internet at all) and can have Gen Power up and running within a hour and almost internet when I remember where I put the Hughes PW. I am gonna bet most folks however do not have their own 300KW power plant and most don't have secondary internet. And then there was that one time that the big ice storm hit and we had no power other than a little 12W Generac because someone forgot to have the fuel truck deliver the 4000 gallons of diesel in October and fill the gen/equipment tanks up.  3 weeks before all the trees across the road leading to here were cleaned up and the powerlines back up and running.  And yep I was on a boat with 6 tamers 3 of which had blue beetle not mounted and stuff in their packs.  Guess I should take a 1.5 Plat loss when that happens again....... at least I should following some of these really smart peoples logic.
“I also suffer power outage a lot, sick of logging back in dead because the pet went immediately to stables and whatever it was attacking kills me, would much prefer for pet to goto stables when my char disappears from the game, not when my connection disappears.”
#113
On live servers, packies with items in their packs have been going to the offline temp stable after about an hour or so of log out time, including ej packies This was actually not anything new and has been in the game for awhile. the packie would not disappear after 24 or even 48 hours.  I haven't seen a fuss about it til this patch when someone  thought it was a new mechanic.

Bleak has been messing with the offline temp stables for least the past year and a half, a lot of it since people complained they couldn't find their pets when they crossed the blackthorn bridge. 
#114
Yoshi said:
Tyrath said:
Pawain said:
McDougle said:
I will point out that someone who has a 5 slot scrolled beetle is well aware and probably skilled at taming can you keep a unbonded beetle alive at the crazed? I don't know why you're so hot for this nonsense but i promise all your fears are unfounded 
So a player doing Pirates has his beetle full and his wife is screaming at him to get the F off the computer NOW. So he logs off like he always has done. He goes out of town the next day and when he returns 2 days later, he should be happy his fully scrolled and trained Beetle is gone?  But if was any other pet type it would appear next to him.

Maybe he should lose all the scrolls on his toon also since we should be punished for not following the mandated steps for that action.  He logged off on his ship not a safe log out spot.

  That is not really hypothetical.  I live 40 miles North of the middle of Nowhere and it is not uncommon for the power to randomly go out and be out for a few hours to 2-3 days.  The internet is from a Verizon tower that occasionally something breaks in and when it does its 3-5 days on average before the crew gets here, figures out what needs replaced and gets back with parts and gets it working again. Wife figured out a decade or so back that yelling at me is pointless because I just tune her out and ignore her 🙂 

  I think you know that as a general rule I don't do cheap pet builds and that the beetles are the least expensive of my builds but still not cheap with 120 Wrestle/Anat/Tact/Resist/Parry/Focus / Med  And depending on shard have a value of 450 MIL - 500 Mil of scrolls on the beetles. 

 I also have after these last 3 tamer builds on the new shard I believe 63 Real Skill legendary tamers most with 42 stable slots, so when the power goes out  or the tower goes down for several days, it is a bit of a challenge to remember which tamer on which shard was off of the beetle on a boat when the involuntary log out occurred.  LOL but I do have two big Cat Diesel Generators and Hughes Sat internet for backup (Which is like almost not having internet at all) and can have Gen Power up and running within a hour and almost internet when I remember where I put the Hughes PW. I am gonna bet most folks however do not have their own 300KW power plant and most don't have secondary internet. And then there was that one time that the big ice storm hit and we had no power other than a little 12W Generac because someone forgot to have the fuel truck deliver the 4000 gallons of diesel in October and fill the gen/equipment tanks up.  3 weeks before all the trees across the road leading to here were cleaned up and the powerlines back up and running.  And yep I was on a boat with 6 tamers 3 of which had blue beetle not mounted and stuff in their packs.  Guess I should take a 1.5 Plat loss when that happens again....... at least I should following some of these really smart peoples logic.
“I also suffer power outage a lot, sick of logging back in dead 4 mins later because the pet went immediately to stables and whatever it was attacking kills me, would much prefer for pet to goto stables when my char disappears from the game, not when my connection disappears.”

 Yep that is annoying! And the connection lost pop up always seems to happen when you are neck deep in Mobs or fighting a boss LOL.
#115
When my wifi goes out i turn on my mobile hotspot to get my character safe... again these are fringe events.. 
#116
McDougle said:
When my wifi goes out i turn on my mobile hotspot to get my character safe... again these are fringe events.. 

Don't you have somewhere or someone else to troll?
#117
Turning to personal insults the strategy now cuz I'm really good at that. But none of your arguments change the facts that this is both needed and well implemented...
#118
McDougle said:
Turning to personal insults the strategy now cuz I'm really good at that. But none of your arguments change the facts that this is both needed and well implemented...

Still Trolling I see and what personal insults? I am making those about you on my FB Group, Not here ;)

 I don't even know what facts you are babbling about, I am simply expressing a concern that very expensive pets will be lost when VERY Common things like power outages and internet goes down.  And you mumble something about turning on your mobile hotspot.  Guess what when the Wireless tower is broke THERE IS NOT WIRELESS HOT SPOT.  Just because you don't grasp it does not mean it is not a real concern for many of us. So keep arguing whatever these facts are and trolling with yer snide little comments. Now I need to figure out if there is a block feature on this forum because as far as I can tell you rarely offer anything constructive and even more rarely know what you are talking about out side of maybe housing and deco topics.  Not a personal attack just calling it how I see it. Now please leave me alone before I tell you what I really think.

#119
Violet said:
On live servers, packies with items in their packs have been going to the offline temp stable after about an hour or so of log out time, including ej packies This was actually not anything new and has been in the game for awhile. the packie would not disappear after 24 or even 48 hours.  I haven't seen a fuss about it til this patch when someone  thought it was a new mechanic.

Bleak has been messing with the offline temp stables for least the past year and a half, a lot of it since people complained they couldn't find their pets when they crossed the blackthorn bridge. 
So @McDougle and @Lord_Frodo are making an issue about something that is already in the game and it was causing no problems or exploits. We did not have Luna full of packies. 

So because of their ignorance of game mechanics we now have a system where pets won't go wild... except for pack animals including giant beetles.

But the ignorant must stick to their guns and not accept the reality that no Change needed to be made.
#120
Pawain said:
Violet said:
On live servers, packies with items in their packs have been going to the offline temp stable after about an hour or so of log out time, including ej packies This was actually not anything new and has been in the game for awhile. the packie would not disappear after 24 or even 48 hours.  I haven't seen a fuss about it til this patch when someone  thought it was a new mechanic.

Bleak has been messing with the offline temp stables for least the past year and a half, a lot of it since people complained they couldn't find their pets when they crossed the blackthorn bridge. 
So @ McDougle and @ Lord_Frodo are making an issue about something that is already in the game and it was causing no problems or exploits. We did not have Luna full of packies. 

So because of their ignorance of game mechanics we now have a system where pets won't go wild... except for pack animals including giant beetles.

But the ignorant must stick to their guns and not accept the reality that no Change needed to be made.

Yep if it ain't broke....... Why fix it.
#121
Pawain said:
Violet said:
On live servers, packies with items in their packs have been going to the offline temp stable after about an hour or so of log out time, including ej packies This was actually not anything new and has been in the game for awhile. the packie would not disappear after 24 or even 48 hours.  I haven't seen a fuss about it til this patch when someone  thought it was a new mechanic.

Bleak has been messing with the offline temp stables for least the past year and a half, a lot of it since people complained they couldn't find their pets when they crossed the blackthorn bridge. 
So @ McDougle and @ Lord_Frodo are making an issue about something that is already in the game and it was causing no problems or exploits. We did not have Luna full of packies. 

So because of their ignorance of game mechanics we now have a system where pets won't go wild... except for pack animals including giant beetles.

But the ignorant must stick to their guns and not accept the reality that no Change needed to be made.
What is even funnier is the TROLL trying to call us ignorant and he didn't even know or he would have said it.  Why would anybody test this when we knew that leaving loaded pets caused them to go wild and lose our stuff.  The DEVs put in a feature and told nobody about it and you call us ignorant, LMAO.  Even Merv didn't know about and you both are suppose to be the all knowing,  Yea I just put you and Merv in the same class.
#122
Tyrath said:
Pawain said:
Violet said:
On live servers, packies with items in their packs have been going to the offline temp stable after about an hour or so of log out time, including ej packies This was actually not anything new and has been in the game for awhile. the packie would not disappear after 24 or even 48 hours.  I haven't seen a fuss about it til this patch when someone  thought it was a new mechanic.

Bleak has been messing with the offline temp stables for least the past year and a half, a lot of it since people complained they couldn't find their pets when they crossed the blackthorn bridge. 
So @ McDougle and @ Lord_Frodo are making an issue about something that is already in the game and it was causing no problems or exploits. We did not have Luna full of packies. 

So because of their ignorance of game mechanics we now have a system where pets won't go wild... except for pack animals including giant beetles.

But the ignorant must stick to their guns and not accept the reality that no Change needed to be made.

Yep if it ain't broke....... Why fix it.
So I suppose you knew all about this, NOT.
#123
"(my blue beetle that went wild was not loaded)"
#124
Tyrath said:
Pawain said:
Violet said:
On live servers, packies with items in their packs have been going to the offline temp stable after about an hour or so of log out time, including ej packies This was actually not anything new and has been in the game for awhile. the packie would not disappear after 24 or even 48 hours.  I haven't seen a fuss about it til this patch when someone  thought it was a new mechanic.

Bleak has been messing with the offline temp stables for least the past year and a half, a lot of it since people complained they couldn't find their pets when they crossed the blackthorn bridge. 
So @ McDougle and @ Lord_Frodo are making an issue about something that is already in the game and it was causing no problems or exploits. We did not have Luna full of packies. 

So because of their ignorance of game mechanics we now have a system where pets won't go wild... except for pack animals including giant beetles.

But the ignorant must stick to their guns and not accept the reality that no Change needed to be made.

Yep if it ain't broke....... Why fix it.
So I suppose you knew all about this, NOT.

 If it wasn't broke why would I bother to know about it?  Unlike some I am not into creating problems where none exist. And I have NEVER lost a beetle loaded or unloaded because of a involuntary log out.
#125
If this goes thru what  happens to players that did put things in beetles and did not mount them since they never had to before? They just lose them 24 hours after the patch?

Or if a tamer using a beetle logged off 3 months ago like he always has done and he will return at some point after this patch with no pet next to him.

If these players return next week or next year. Their beetle will be gone, full or not full since they never had to mount them before.

@Kyronix this is not a good change. 
#126
I guess @Mariah is just as ignorant as the rest of us
https://uo.com/wiki/ultima-online-wiki/gameplay/a-guide-to-pack-animals/
Note: Pack animals which have items in their packs are not subject to auto-stable and will remain in game if their owner is logged out. Pets left in this way will lose loyalty rapidly and may become wild, at this point their ‘pack’ and all items in it will fall to the ground and decay unless recovered by the owner

#127
@Kyronix ; When someone buys a Transfer token they are told they can take 5 pack animals with them.

Are you sure this is a good idea to make a change that could cause someone to spend 20 bucks and they transfer, and happen to not be able to log in again in 24 hours and they lose everything.

Is there any other game mechanic where a paying customer you can lose all their stuff?
Other than dropping their house.
#128
And this one time a Bard camp my 47 slot beetle was full of packies and aliens came and you know 
#129
McDougle said:
And this one time a Bard camp my 47 slot beetle was full of packies and aliens came and you know 
So no one has ever used a transfer token?  Really
#130
I transfer multi time a month all store bought tokens of course what you say can happen might happen probably not but maybe the good outweighs the bad here whether you're in agreement or not don't make me tip my top hat..
#131
Pawain said:
@ Kyronix  When someone buys a Transfer token they are told they can take 5 pack animals with them.

Are you sure this is a good idea to make a change that could cause someone to spend 20 bucks and they transfer, and happen to not be able to log in again in 24 hours and they lose everything.

Is there any other game mechanic where a paying customer you can lose all their stuff?
Other than dropping their house.
This is a VERY good point, @Kyronix .....

Perhaps this change to pack creatures might want to be reconsidered ?
#132
Pawain said:
@ Kyronix  When someone buys a Transfer token they are told they can take 5 pack animals with them.

Are you sure this is a good idea to make a change that could cause someone to spend 20 bucks and they transfer, and happen to not be able to log in again in 24 hours and they lose everything.

Is there any other game mechanic where a paying customer you can lose all their stuff?
Other than dropping their house.

"there is normally a 30min - 1hour wait before you can log in on that char, so this is often the last action a player will perform before they retire until the next time they log on, so i would say this is an extremely likely event to happen"
#133
Warning you have 24 hours to unload your packy plan accordingly...
#134
Seems clear enough..
#135
McDougle said:
Warning you have 24 hours to unload your packy plan accordingly...
And 90%+ of UO has no idea this is happening.  Some sent transfers already and may not be ready to take all the items out.  Since this is a new change.  We all know the store items are so correctly descriptive.  We dont have the luck potion because it was mis named...

Vet rewards are all account bound when you read their descriptions...
Yoshi said:

"there is normally a 30min - 1hour wait before you can log in on that char, so this is often the last action a player will perform before they retire until the next time they log on, so i would say this is an extremely likely event to happen"
Exactly.  They may need to also arrange housing for the items.  
#136
This warning would appear on the transfer gump and remember this is a fluke might happen scenario you are insisting we need protection from...i have found there's two types of transfer people us regulars who do it with our eyes closed and nervous Nelly's who research and worry and ask questions and play out worse case scenarios they plan weeks and days ahead both for the transfer and the after....again grasping at straws in an attempt to kill a perfectly safe needed fix
#137
Guess Skippy has never done a store bought transfer
https://uo.com/wiki/ultima-online-wiki/player/character-transfer-token/

Unpacking

Logging into your new shard, your packing crate will open for you to unpack. Two boxes are already unpacked for you, your bank and stable. Use the context menus (right click) on the remaining containers and pets and select ‘unpack container’ or ‘unpack pet’.
Your transfer crate must be emptied within 7 Days or anything you had in the crate will be lost.


And who does a Xfer with out logging in ASAP to get their Char and have a plan where all the stuff is going, looks like a little planning is required but that may be beyond some peoples ability.

#138
Pawain said:
McDougle said:
Warning you have 24 hours to unload your packy plan accordingly...
And 90%+ of UO has no idea this is happening.  Some sent transfers already and may not be ready to take all the items out.  Since this is a new change.  We all know the store items are so correctly descriptive.  We dont have the luck potion because it was mis named...

Vet rewards are all account bound when you read their descriptions...
Yoshi said:

"there is normally a 30min - 1hour wait before you can log in on that char, so this is often the last action a player will perform before they retire until the next time they log on, so i would say this is an extremely likely event to happen"
Exactly.  They may need to also arrange housing for the items.  
Just maybe people that do Store Xfer Tokens read on how to do it unlike you who appears to have no clue.
#139
Not everyone has a house on all the shards like you.  They may need to transfer then Retrieve gold on another toon and buy the house.  They think they have 7 days to do it.  They have 24 hours or all their items go poof.

Again you want to blame players for not knowing a rule that is new and 95% of the population know nothing about.
#140
Pawain said:
Not everyone has a house on all the shards like you.  They may need to transfer then Retrieve gold on another toon and buy the house.  They think they have 7 days to do it.  They have 24 hours or all their items go poof.

Again you want to blame players for not knowing a rule that is new and 95% of the population know nothing about.
So you're saying this 95% that doesn't know about something that hasn't happened yet is incapable of reading a warning that could be added to the very thing they use to be put in your make believe danger 
#141
Pawain said:
Not everyone has a house on all the shards like you.  They may need to transfer then Retrieve gold on another toon and buy the house.  They think they have 7 days to do it.  They have 24 hours or all their items go poof.

Again you want to blame players for not knowing a rule that is new and 95% of the population know nothing about.
Guess Skippy has never done a store bought transfer
https://uo.com/wiki/ultima-online-wiki/player/character-transfer-token/

Unpacking

Logging into your new shard, your packing crate will open for you to unpack. Two boxes are already unpacked for you, your bank and stable. Use the context menus (right click) on the remaining containers and pets and select ‘unpack container’ or ‘unpack pet’.
Your transfer crate must be emptied within 7 Days or anything you had in the crate will be lost.

It says that your packies are in a container and is good for 7 days.  READ it helps.  Just do not unpack them until you have a spot to unload them or enough extra chars to hold all your items but with your 1000 EJ accounts 2000 Chars per shard you should have ZERO problem.

#142
McDougle said:
Pawain said:
Not everyone has a house on all the shards like you.  They may need to transfer then Retrieve gold on another toon and buy the house.  They think they have 7 days to do it.  They have 24 hours or all their items go poof.

Again you want to blame players for not knowing a rule that is new and 95% of the population know nothing about.
So you're saying this 95% that doesn't know about something that hasn't happened yet is incapable of reading a warning that could be added to the very thing they use to be put in your make believe danger 
And he called us ignorant, LMAO.
#143
Let's try to keep it on task i understand and accept paddy cake has different opinions as long as we can discuss on some kinda adult level 
#144

This is what you get when you do a Xfer
#145
"i'm sure they'll remain safe until you unpack them
(post publish 111)”
#146
Yoshi said:
"i'm sure they'll remain safe until you unpack them"
They have for all these years Mr @Yoshi, @Mervyn the all Knowing
#147
Yoshi said:
"i'm sure they'll remain safe until you unpack them"
They have for all these years Mr @ Yoshi, @ Mervyn the all Knowing
He prefers to be referred to as,  The Most Knowledgeable Person.
#148
Pawain said:
Yoshi said:
"i'm sure they'll remain safe until you unpack them"
They have for all these years Mr @ Yoshi, @ Mervyn the all Knowing
He prefers to be referred to as,  The Most Knowledgeable Person.
LMAO
#149


Trying to get my mind around their statements of it being a major problem on one hand but no one knows about it on the other hand............

 
#150
Lord_Frodo said:

Guess Skippy has never done a store bought transfer
https://uo.com/wiki/ultima-online-wiki/player/character-transfer-token/
Unpacking

Logging into your new shard, your packing crate will open for you to unpack. Two boxes are already unpacked for you, your bank and stable. Use the context menus (right click) on the remaining containers and pets and select ‘unpack container’ or ‘unpack pet’.
Your transfer crate must be emptied within 7 Days or anything you had in the crate will be lost.

And who does a Xfer with out logging in ASAP to get their Char and have a plan where all the stuff is going, looks like a little planning is required but that may be beyond some peoples ability.


It looks to me, that the player still needs to "manually" unpack the pack animals....

"Use the context menus (right click) on the remaining containers and pets and select ‘unpack container’ or ‘unpack pet’. "

What if, whatever the reasons, the players cannot do it within the 24 Hours ?

The Packies and all of their contents stored in their packs would be gone because of this new change and this, regardless that the Transfer Crate stays up for 7 Days ?

#151
popps said:
Lord_Frodo said:

Guess Skippy has never done a store bought transfer
https://uo.com/wiki/ultima-online-wiki/player/character-transfer-token/
Unpacking

Logging into your new shard, your packing crate will open for you to unpack. Two boxes are already unpacked for you, your bank and stable. Use the context menus (right click) on the remaining containers and pets and select ‘unpack container’ or ‘unpack pet’.
Your transfer crate must be emptied within 7 Days or anything you had in the crate will be lost.

And who does a Xfer with out logging in ASAP to get their Char and have a plan where all the stuff is going, looks like a little planning is required but that may be beyond some peoples ability.


It looks to me, that the player still needs to "manually" unpack the pack animals....

"Use the context menus (right click) on the remaining containers and pets and select ‘unpack container’ or ‘unpack pet’. "

What if, whatever the reasons, the players cannot do it within the 24 Hours ?

The Packies and all of their contents stored in their packs would be gone because of this new change and this, regardless that the Transfer Crate stays up for 7 Days ?


  I would like to think that the packys would be safe in the transfer crate, They are now.  Been a few times RL got in the way of a transfer and it was 3-4 days before I could log in and unpack the transfer crate.  I much prefer shard shield transfers no pets allowed in them 🙂  But sometimes a pack and bank box just won't do and you need 5 packys to relocated junk to another shard.

#152
I think I'm going to lock this until we have some clarification on exactly what is happening with pack animals. @kyronix & @Bleak. Please advise.
#153
Some clarifications.
1. autostable is an offline facility where pets can be stored till their owner logs back in - it is not your stable
2. Transfer crates can hold pack animals and are stored on the player. They're not in autostable and they're not classed as in-game. They're safe till you unpack them.
3. Pack animals that are mounted are stored on your character and can not be lost.


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