Iv seen on these boards discussed in various threads relating to rewards the idea of "Power creep".
How weapons can't possibly be better, because everything gets to easy. etc etc.
I just don't see how this jives with current state of the game. I say this because everyone knows and acknowledges that tamers are bar none- unmatched, in just about everyway. Need a tank? pet. Need damage pet. There are few instances where anything else is ACTAULLY better.
So what I am getting at is, being that taming will never be nerfed, it seems like everyone else NEEDS SOME DAMN POWER CREEP.
What I am asking all of you is to explain to me what I am missing.
@meltedmantis You are being sarcastic, right ?
Pets can in NO WAY kill anything as fast as Warriors/Sampires.
Tank, perhaps yes, but kill fast ? NO WAY.
And if the Warriors are 2 cross healing one another, well, they can take down pretty much anything there is in the game quite easily.
Taming IS nerfed, when you compare to what Warriors/Sampires can kill and how fast they can do it.
- Pets do half damage in PvM (the latest Events Paragons being an example of this);
- MoBs most always retargeting making it difficult for the Tamer to stay there and heal the pet ;
- MoBs
doing AoE damage making it almost impossible to use Veterinary to heal a
pet, saved a few, rare exceptions ;
- Way slow casting spells
make it
harder for a Tamer to keep up helping one's own pet, often, with how
hard some MoBs hit pets, by the time a heal is cast (tamer with
protection on), the pet has already taken heavy damage.... not to
mention the poisoning of pets and the Tamers having to recast from heals
to cures all the time which, when having protection on, means a very
very long time before the pet actually gets healed up...
- Pets
always
changing target even if the Tamer has 120 Animal Lore and 120 Animal
Taming making it extremely annoying to always say All Kill and target
the one Mob that one wants killed, it often happens to me that I command
All Kill to the nearest MoB and then, after attacking it, the pet
immediately retargets onto a MoB that is farther away leaving the Tamer
exposed to being attacked by that nearer MoB....
- The pet Ball
of summoning having lots
of places where it does not work. The Ball is important because many
times, it could be used to save a pet from dyeing and thus loosing skill
points which then have to be regained... yet, yelling All Follow me
often simply does nothing when the pet is being aggroed by several
MoBs.... if the Tamer was to be able to run away in a safer place and
use the Ball of Summoning, instead, this would save the pet a needless
death and thus avoid it to loose skil points upon dyeing...
-
Tamers being revealed all the time
and thus having a hard time being able to stay by their pet to help it
(this especially with the new Paragons, as it has been already pointed
out);
- Pets' pathfinding being very lacking, oddily enough, Paragons can very
well go around ANYTHING and get to the player being targeted but a pet
cannot use the same pathfinding that Paragons use and gets stuck
anywhere and so easily ?
These are only some of the most annoying nerfs hurting much Taming, one could go on and on and on with stuff that
makes playing a Tamer way less enjoyable....
And then one wonders why a whole lot of players prefer using a Warrior/Sampire or variations instead ?