In 2019/2020 they invested a lot of time to rework the event code so they could set up the events much easier. So doing 3 to 4 events a year is now doable. New events keep the players entertained. Doing the same stuff over and over again leads to burn out and possible loss of paying accounts. So new events is a good thing.
Without power creep you get stagnation because you have reached a plateau and that just gets boring after awhile.
@TimSt.
Yes and no
News Events keep the players entertained.
I agree with that. New events are important to make the game interesting again - also for the veterans here. To keep a game alive, it needs this new content, and it also needs an incentive for players to accept this new content. They are and have always been important for the progress of a game and will remain so. But it is important with such new events that not only one side of the player community is considered, but also the other.
Permanent content must still be there, however, because it is the structural framework for a game and because it contains the basic rules for one's own way of playing and playing direction (player versus player/player versus monster/roleplaying).
Doing the same stuff over and over
*caution - I'm turning on my irony mod * *from a cabaret show*
... yes gosh... what have we basically been doing for 24 years? Monster banging? Yep, monster banging ! And again and again ... Monster Klopping...and that with again and again and with growing enthusiasm... big, small, all the time and as long as there will be UO we will ...Monster Klopping.... And next year in the jubilee we'll continue with Monster Kloppen, I'm really looking forward to it ....*rolleyes*
Heavens, we should have been sick of killing monsters for a long time! The game is really stagnating here!!! The only ones who don't kill monsters here are the workers and thieves, but even they run into a monster now and then, so they have to kill monsters too... *yawn*..... nevertheless, we don't seem to get bored - because.... there could be the mega item in the loot...- so we'll continue to fight monsters! According to this, we are all crazy and must be mega-bournouted. Fortunately, there's an exciting storyline that keeps us from going completely nuts and gives us a reason to go na?... na klar.... Monster bashing! But that's not why I'm closing my accounts... I'm still having fun! Luckily I can also grow flowers here! Finally something without monsters!
*Sketch TV-and irony-mod off*
Now let's get serious again:
The reason why others close their accounts again is certainly not because they are fighting monsters here, but because they came here with expectations that are not fulfilled, and wishes that one quickly has here in the game can nowadays only be achieved with a lot of effort and toil - keyword grind, which offers no quick prospect of success and on the contrary for many here means a commitment that goes beyond the tolerable level that I can reconcile with myself and that I somehow have to deal with in addition to family and job. Due to the unfortunately ever-present grind character, at some point I have to make the decision for myself what is more important to me personally, and there job and family and yes - sometimes also one's own health will probably be more important than monster bashing.
Define burnout: Surprisingly, experts do not agree on what burnout actually is. In general, however, it can be said that burnout is the excessive willingness to sacrifice oneself for something. This can be for people (professionally or privately), here in the game it will certainly be because we want to earn a certain item. Since it is not clear what exactly constitutes burnout and how it can be detected, it is also not possible to say exactly how often it occurs.
I don't know what effect it has on others here - others would have to come out of the closet on the subject. But very few people here will do that.
But if too drastic changes are made too quickly in new game content, and then the balance is no longer right, this leads to extreme stress for me at some point, to the point where I personally say: I can't do it any more, I can't manage it and I don't want to do it any more! And then I have my burnout, in addition to the power creep that I didn't even cause myself.
This is exactly where we meet this colleague again. I would even say that power creep hinders the game considerably. It drives the game and the player forward at first, but then it slows you down again very quickly because you realise that you have to face conditions that you can't cope with. As long as players keep experiencing this, game-enhancing and really great ideas will be doomed to die in the end, because no one really enjoys these events any more - some because they perhaps can't make it due to personal circumstances such as family, job or illness - and others because they've become too bored again. In addition, there is always the existing grind - be it through excessive killer numbers in quests or through exaggerated prices for rewards. And the additional time factor, which drives the stress level even higher when I consciously subject myself to this compulsion. And perhaps takes quite useful items from these events out of the game again. The corresponding discussions here in this forum are well known.
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In UO we have always had divided camps due to the above-mentioned different player types and directions (PvP/PvM/RP). An RPer would basically be completely overwhelmed by this type of event, while a PvPer is more likely to develop the opposite of "burnout" - namely "bore-out" syndrome - boredom. PvMers are usually quite satisfied with what the game has given so far, and will therefore rarely complain... unless it comes to the above-mentioned "PowerCreep".
In my experience, new impulses have mostly come from PvP - the introduction of magic properties on items, better and faster weapons and skills, harder and harder to defeat monsters, etc., etc. Some of the changes weren't bad, and some of them still keep my brain sharp when I think about putting together good equipment for my characters. But there were also times when the PvPers pissed themselves with their ideas, and then you had to "nerf" items or spells again because they were too "overpowered". Then the big whining started, and here the RPers are just as stupid as the PvPers in my eyes. I've experienced both sides during my playing career here. The whining was really unbearable at times! It still is today, because it has also led to a language that is, to put it mildly, "beneath contempt", and which has only led to personal attacks, but never really to constructive solutions to problems. The fact was and remains that the middle range of PvMers is constantly affected by this, because here too one has to drastically adapt one's way of playing.
But with blinkers in front of your eyes in the respective camp, you won't see that if you only see your own ego and only want to push through your interests.
As always, there are exceptions, but these are the famous pearls in the haystack.
In my opinion, the trend should be to leave such ways of thinking and lay the foundations for something that all "camps" (PvP, PvM/ RPers) can benefit from.