@ popps
as a Tamer on foot, I cannot outrun a Paragon,
Go gargish or use 4 slot pet.
without any longer being able to cast heals on my pet
Get pet with healing, use Gift of renewal or humility points you accumulated for this spawn. Or you did not ? 🙂 I choose to help my pet with a soul glaive. Have no vet on me.
I think, that this is wrong.
Yes, YOU are doing it wrong.
In 2 days of spending a good many hours at this spawn, all I got is 12 drops.....and I value my real life time certainly more then time spent at a keyboard to get a few pixels in a game...
No, you dont value it. Otherwise you will think about better build for this spawn. Instead of asking to do something that fits your underpowered character. Go kill rats, mages and snakes. They give drops too. Dont go to areas where grown up people are killing paragons.
Many tamers do not want to g Gargysh because they enjoy riding their pets.
And, using a 4 slot pets would be like for a Warrior using a Weapon with half the properties they can imbue on it, who would use one ?
Pets that can heal are not necessarily good for all spawns, yes, for this one a CU-Sidhe could be of some help but : # 1, not all players have all pets, developed and scrolled up... some may have their Stables overflowing with pets, all of a high intensity and all trained up and scrolled to 120, many other players don't.
Gift of Renewal, as any Spellweaver knows, has a pretty long downtimer so, it is only usefull for a veru short time, and not even, with Paragons which hit hard, I have to couple Gift of Renewal with Heals because on its own is not enough.
Humility points ? They are way fast to go away and way too much time consuming to get back.
I find Virtues to be a royal waste of time for the little that they give, with the exception of Sacrifice, if one remains within the 3 resses per week at Knight, Valor, which can be gotten back working the spawn. But all of the others which drain away points which then take for every to gain back ?
Forget about it.
When you help the pet attacking the Paragon, you increase enormousily the chance of the Paragon retargeting you, I found out. I do not think it a good idea to directly attack a Paragon to help a pet, the Paragon, does retarget more likely on the Tamer, and the mess starts anew..
No, I am not doing it wrong with the mechanics as Designed and what I have at hand (i.e., available pets and available powerscrolls to scroll them up).
It is the Design which, instead, wrongly "tailors" the Spawn mostly to high End players and I think this as a wrong Design because, obviously, it greatly penalized players with not advanced pets or Templates or both.
Furthermore, LUCK worn does not work. And as everyone knows, when trying to maximize Luck worn, one has to accept compromises in the goodness of the suit.
My Luck suit, for example, has low Resists, Physical is only in the 40s, also other resistances are below 70 and it is not easy to stay alive with a weak suit...
Yet, IF Luck worked, and actually provided a bonus to the drop rate (which it does NOT, currently), I would not complain.
The problem is, instead, that I get an underpar Luck suit with low resists, low LMC, little MR, and other revelant Properties below an acceptable value, and do NOT even get the bonus in the drop rate from my LUCK worn because, who knows for what bug, the code does not work and LUCK does nothing to help increase the drops rate.
At least, if the Developers had a look at the code and fixed LUCK and finally made it work to increase the drops' rate as it should.....
You mean that I should make a Warrior or perhaps a Sampire because the Developers decided to Design these Events only or mostly for Warriors ?
No thanks, I find this as deadly wrong.
I play a Tamer, enjoy playing a Tamer, and would like to see the Design of the game NOT penalize Tamers all the time and advantage other Templates all the time.
Honestly, I have not a clue why the Developers hate Tamers so much. Yet, these Paragons' changes, pretty much affect Tamers only, not Warriors....
I mean, the auto-reveal, no matter what, does not affect Warriors but it does to Tamers.
The retargeting, is not important to Warriors who fight anyways toe to toe but it does affect Tamers who need to stay close to their pet to heal it.
Paragons' speed as not effect on Warriors who can be mounted, Tamers, instead, with a 5 slot pet, have to be on foot.
And while "some" Monsters have been given tainted life which can affect Sampires (only some, not all of the spawn), Dexers can adjust and put in Healing and other skills in place to get around that limitation.
Tamers, instead, to the nerfs affecting their Template do not have a way to compensate. A Tamer who wants to ride one's own pet and needs to use a 5 slot, cannot go Gargoyle and thus cannot outspeed a Paragon, A Tamer can do nothing to the Godly auto-revealing of Paragons which affects taming so much, they have no way to offset the re-targeting of Paragons.
So, it looks to me, most of the changes are directed against Tamers, rather then Warriors and I wonder why, when, as everyone can see, players are using MOSTLY Warriors ath these Events, not Tamers...
Yet, the developers hit Tamers with the nerf bat, and I do not understand why.
Possible changes that I would like to see to Paragons, is having their "auto-reveal" range be reduced from the current 12+ tiles to like 5 or 6 so that Tamers could still be within casting Range and, yet, be able to hide, if necessary, to break aggro from other spawn in the vicinity.
Another change that I would like to see, is to see a "downtimer" implemented to the Paragons' ability to reveal a character. If a character has already been revealed, the Paragon will NOT be able to reveal it again for, say, 5 minutes or so thus, making it possible for the revealed character to at least go back into hiding for a short time to re-organize.
As in regards to the "re-targeting" onto the tamer, this should not exist. The Paragon has a pet fighting it, and the fight with the pet should, therefore, be the Paragon's
#1 Priority, not the Tamer.
This is PvM, not PvP where the PvPer kills the Tamer first, the pet after. This is PvM and the Paragon should be scripted to stick onto fighting the Pet, and not retarget to the Tamer.
And, of course, I would like to see worn LUCK to be actually be made meaningful and, the more Luck worn, the more meaningful it should be towards increasing the drops rate.
@Kyronix , please, really have a look at the worn LUCk code and see why it is not working. If one compromises the Resists and the Properties on one's own Suit, thus making fighting obviously more difficult with lower Resists and Lower properties in order to take advantage of higher worn LUCK, AT THE VERY LEAST they would want to see this sacrifice be compensated by a significantly higher drop rate because of the higher LUCK worn.
Well, as it was said, not just by me, but by various players, LUCK worn, even in the 2,000-2,500 range, does nothing to significantly increase the Artifacts' drop rate. At least, no visible advantage.
And this shouldn't be, worn LUCK should definitely increase the drop rate, especially, in the 2,000-2,500 range... therefore, if players are not seeing a sigificant increase in their drops' rate, the only one thing that I can possibly think about, is that the related Code might be broken somewhere.
Could you please, kindly, have a look at it and fix it ?
Thank you SO much.