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wildfire ???

Started by McDougle · 2021-06-15 · 120 posts · General Discussions
#0
well if not today do we get to  wait until next Monday ?? @Kyronix ;
#1
I'd guess that it will likely be later this week (maybe Thursday?) or it might launch on Origin this week and all shards next week. Today is officially the first day of "mid-month" but I think the said "around mid-month".
#2
Lets GO!!!!

@Kyronix

Flip the switch PLEASE
#3
it's the vagueness that drives us crazy...
#4
Alchemists Abomination began late.  I would guess they are waiting 30 days from that start.

But it is OK to start EARLY!
#5
We are targeting next week for Treasures of Wildfire beginning to go live.
#6
Thanks for the clarity! Get your pages while you can everyone...
#7
@Kyronix ; can we get the potion in the store no matter what it is called please!
#8
keven2002 said:
Thanks for the clarity! Get your pages while you can everyone...
Will the Holmes' Abomination spawn end when the Wildfire quest begins?  I noticed that the deco at the "Where's Yukio" quest turn-in spot was removed but you can still run the quest.

I'd love the extra time, especially since getting a full set of pages is almost as hard as getting earrings to drop :P

 
#9
keven2002 said:
Thanks for the clarity! Get your pages while you can everyone...
Will the Holmes' Abomination spawn end when the Wildfire quest begins?  I noticed that the deco at the "Where's Yukio" quest turn-in spot was removed but you can still run the quest.

I'd love the extra time, especially since getting a full set of pages is almost as hard as getting earrings to drop :P

 
Looks like it, spawn altar already removed on some shards
#10
keven2002 said:
Thanks for the clarity! Get your pages while you can everyone...
Will the Holmes' Abomination spawn end when the Wildfire quest begins?  I noticed that the deco at the "Where's Yukio" quest turn-in spot was removed but you can still run the quest.

I'd love the extra time, especially since getting a full set of pages is almost as hard as getting earrings to drop :P

 
They said the earrings quest would remain live until this cycle is over (ie at least after wild fire)
#11
Pawain said:
@ Kyronix  can we get the potion in the store no matter what it is called please!
Pawain - what is your guesstimate on how many additional drops you got in that potion hour, please? Additionally, what character type did you use. Thank you!
#12
Hippo said:
Pawain said:
@ Kyronix  can we get the potion in the store no matter what it is called please!
Pawain - what is your guesstimate on how many additional drops you got in that potion hour, please? Additionally, what character type did you use. Thank you!
It's very noticeable. If I had to guess, I'd say it almost doubles the amount of drops in that hour (when comparing same time / play styles with/without potion).
#13
The most important here is a system with no bugs.

I rather wait a week or two extra - for a bugfree content.

Take the time it needs, please.


#14
psycho said:
The most important here is a system with no bugs.

I rather wait a week or two extra - for a bugfree content.

Take the time it needs, please.


The dynamic dungeons have been used 3 times now. Nothing to test. The only thing that happens is spawn gets stuck in walls and such.

Yes @Kyronix potions please.
#15
Pawain said:
psycho said:
The most important here is a system with no bugs.

I rather wait a week or two extra - for a bugfree content.

Take the time it needs, please.


The dynamic dungeons have been used 3 times now. Nothing to test. The only thing that happens is spawn gets stuck in walls and such.

Yes @ Kyronix potions please.
We could test to see if say provo was fixed @Kyronix
#16
keven2002 said:
Hippo said:
Pawain said:
@ Kyronix  can we get the potion in the store no matter what it is called please!
Pawain - what is your guesstimate on how many additional drops you got in that potion hour, please? Additionally, what character type did you use. Thank you!
It's very noticeable. If I had to guess, I'd say it almost doubles the amount of drops in that hour (when comparing same time / play styles with/without potion).
TY Keven. I base my event play on Luck statue rub - it's +1250 Luck on my oldest account and 800-1000 on the other two. Then I move onto the next best character for an hour. Maybe I'll buy a Potion and use it in the 2nd hour on one of my better Tamers.
#17
McDougle said:
We could test to see if say provo was fixed @ Kyronix
I still say that is intended since it works on the spawns.  But not a big deal, if you want to spend 10 minutes killing each thing go ahead.

I hope the armor is the color of the Wildfire Ostard!
#18
Pawain said:
McDougle said:
We could test to see if say provo was fixed @ Kyronix
I still say that is intended since it works on the spawns.  But not a big deal, if you want to spend 10 minutes killing each thing go ahead.

I hope the armor is the color of the Wildfire Ostard!

If intended why does it say my music succeeds and you start a fight...
Not to mention @Kyronix replied to a thread in the bugs section saying it was being looked at...

This leads me to believe it's not intended..
#19
Pawain said:



I hope the armor is the color of the Wildfire Ostard!
that would be awesome
#20
“According to Mesanna (source: Europa Meet & Greet transcript) Wildfire will be active in fel on one east shard, one west shard and one Japanese shard. I believe this to be the exact correct action to take.”
#21
Items are shard bond does that mean the statue is as well?  If thats Shard bond does claiming it make the pet shard bond as well? @Kyronix ;
#22
Yoshi said:
“According to Mesanna (source: Europa Meet & Greet transcript) Wildfire will be active in fel on one east shard, one west shard and one Japanese shard. I believe this to be the exact correct action to take.”
How is that the correct action to take when the rewards are shard bound. *Shakes head* 


#23
Danpal said:
Items are shard bond does that mean the statue is as well?  If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix 
Lets not give them ideas.  I doubt the pet is shard bound,  The Statue could be.

Would be a mess if things in our stable were shard bound.  Cant shard transfer with pets,  not a good idea.
#24
I hope this will not be a 4 week long event ;) - the list ist dammed long and and so at the short first overview there are many nice things to get .... I also hope the drop of the armor parts are much more better than the drop of the pages of lore - i wish a much better drop than the two ToT-Events we had before ... and I plz plz hope, there will be no masses of paragons spawning ...
#25
It will last until  2021-09-01 00.01.00 edt. To be exact that's when they will wipe the points, after that you can get new points and pick rewards until server down on the shards you are playing on.
#26
I hope this will not be a 4 week long event ;) - the list ist dammed long and and so at the short first overview there are many nice things to get .... I also hope the drop of the armor parts are much more better than the drop of the pages of lore - i wish a much better drop than the two ToT-Events we had before ... and I plz plz hope, there will be no masses of paragons spawning ...
The system is in place the mechanics will be the same. The end date has been on the NPCs for each of these.  This follows the Dynamic Dungeon Mechanic that has been used 3 times now.  Popps will complain it is too short and difficult

What short overview?  Is the NPC on your shard?  No one answers me in Chat there.

I just went to Fire entry on Drachenfels no NPC there. No wonder no one answers that shard is dead.  I looked at every item on VS what is there is way over priced. Hopefully someone is there when the dungeon is active so I can get a ride back.

---  Thanks @McDougle ; Ill go check dead Origin now.  One of my toons there is still at Sorcers Dungeon with no way back.
#27
It seems to be on Origin now 
#28
Because unannounced on a Tuesday...
#29
Pawain said:
Danpal said:
Items are shard bond does that mean the statue is as well?  If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix 
Lets not give them ideas.  I doubt the pet is shard bound,  The Statue could be.

Would be a mess if things in our stable were shard bound.  Cant shard transfer with pets,  not a good idea.
They already did that with Power Scrolls. Had book with some in it about 200 of them I found at a idoc had to place a house then take each scroll out until I found that ONE shard bond one, 
#30
quite a few interesting rewards on the list..

but since the items are shard-bound, why are the reward weapons "Antique"?
#31

I think the weapons being Antique is very disappointing.

I can {almost} get it maybe with the pvp bokuto…

I do not get it with the Kryss.

But - the Gargoyle Soul Glaive - that really needs to be fully repairable.

Gargoyles have a few items in that reward list - but none of them are actually usable.

2 weapons, that are Antique - an antique weapon is literally unplayable. And some Earrings - that take up a valuable slot, that is just a bonus to other races - so Gargoyles have been really shafted by this reward list.

I would really ask @kyronix - that you make the gargoyle soul glaive fully repairable, give them something nice from this reward list.

#32
@popps ; You have a real valid complaint about the prices on the items.  Get your writing materials out.

Most of the things they are trying to pass as weapons are just deco.  There is a lot of real just deco.  All of those are way too much.  None of those should be more than 25 points.

Wildfire Ostard 300 Points!!!  That should be 150.

@Kyronix need a potion in the store.  No way to get that many points on a busy taming shard like LS.  The dungeon will be packed and we will be finding 1 mob every minute.

---At least it says it lasts till 9/01/21 So two months.---  Still too pricey.
#33

@kyronix ;

I think these 2 together, seem very nice, thank you. 🙂


#34

These 2 are winners. Extra, balanced, and not OP.

{Well, the additional HCI 10 maybe OP, making the whole DCI HCI equation easier, but not outlandish}.

#35
Danpal said:
Pawain said:
Danpal said:
Items are shard bond does that mean the statue is as well?  If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix 
Lets not give them ideas.  I doubt the pet is shard bound,  The Statue could be.

Would be a mess if things in our stable were shard bound.  Cant shard transfer with pets,  not a good idea.
They already did that with Power Scrolls. Had book with some in it about 200 of them I found at a idoc had to place a house then take each scroll out until I found that ONE shard bond one, 
You can take scrolls out of a book OUT of a book while in your backpack. Also, I didn't think shard bound scrolls could be added to power scroll books? When did that change?
#36
There are only 2-3 items I am even interested in for this event. I lost interest in ALL of the weapons the moment I saw the word "Antique". 🙁 @Kyronix @Bleak Who's awesome idea was that?
#37
The real burning question is provo working...
#38
The newsletter does not speak of a "Switch on" to Drachenfels  - but to Origin - and it shows a list of the rewards that logically will be set to all other servers  -  logic or not? ..... *rolleyes*

Popps is not the only one who will complain about mechanism... others also will find out later that later  - but this people you'll never hear here because they’re too cowardly to say anything here or don’t dare  ;).

... this is Bedtime for Germans and all European folk (Danish, Swedish, Frensh, Italians, Spains and so on)  if you're not a nightowl. We have the Middle of the Night here  and - also logic - that at this time  00:27 you can shout what you want  - you'll get no answer!

But i kick your ass again if you say once more that DF is dead Pawain ;) We have another Prime Time!

So... i'm going to bed now, but I'll have a look on Origin when I wake up in the morning.



#39
KHAN said:
Danpal said:
Pawain said:
Danpal said:
Items are shard bond does that mean the statue is as well?  If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix 
Lets not give them ideas.  I doubt the pet is shard bound,  The Statue could be.

Would be a mess if things in our stable were shard bound.  Cant shard transfer with pets,  not a good idea.
They already did that with Power Scrolls. Had book with some in it about 200 of them I found at a idoc had to place a house then take each scroll out until I found that ONE shard bond one, 
You can take scrolls out of a book OUT of a book while in your backpack. Also, I didn't think shard bound scrolls could be added to power scroll books? When did that change?
Was from a IDOC the book not sure how it got in there but when I went to transfer the book stoped me from doing it.  Wrose was it was a 110 something. This was before the idoc change. Since then only gotten lose PS and emptied books

Book needs to be locked down to add them back in.
#40
just a pic of all equip-able rewards from This event.


#41
The newsletter does not speak of a "Switch on" to Drachenfels  - but to Origin - and it shows a list of the rewards that logically will be set to all other servers  -  logic or not? ..... *rolleyes*

Popps is not the only one who will complain about mechanism... others also will find out later that later  - but this people you'll never hear here because they’re too cowardly to say anything here or don’t dare  ;).

... this is Bedtime for Germans and all European folk (Danish, Swedish, Frensh, Italians, Spains and so on)  if you're not a nightowl. We have the Middle of the Night here  and - also logic - that at this time  00:27 you can shout what you want  - you'll get no answer!

But i kick your ass again if you say once more that DF is dead Pawain ;) We have another Prime Time!

So... i'm going to bed now, but I'll have a look on Origin when I wake up in the morning.



Sorry, sounded like you were online so I checked the most logical shard for you.  Pfft 11pm is our second prime time on LS.  Vendor search tells you what shards are dead.  Do exclude fel and high to low search.  You see everything that is in tram.  Compare yours with LS.  The first many pages of yours are one guy with way too high prices.
#42
The splintering bokuto... I can get similar drops from Yomotsu which are prized or clean, some examples are below. I didn't even farm them for hours, but just spend some time searching each Elder corpse during the Yukio's earring quest run.

Its for pvp, is it not? And if so the HML 60 is quite useless. I doubt Tactics +10 is a desirable spec on weapon.

@Kyronix Antique weapons are quite useless. Its like say, hitting steel nails using a "wooden hammer"... the weapon will be worn out very quickly. All these weapons are wasting the bandwidth 😂


#43
@Mene_Drachenfels ; The first thing I said about the Dynamics spawns was  The participation reward drop is too little.

The first thing I said about the Dynamic Dungeons was there are not enough mobs to kill.

Neither of those have been addressed.  Now we on our third Dungeon not counting the test.

I have not said any of them have been difficult.  Just too difficult to get drops even when you have hours to play.
#44
I understand provo still broken @Kyronix why the silence?
#45
@McDougle - re: Provocation, that will be addressed in a publish later this season.
#46
Kyronix said:
@ McDougle - re: Provocation, that will be addressed in a publish later this season.
@Kyronix thank you for responding any answer even if not what I wanted is very appreciated 
#47
  Taken from another thread...
Jepeth: Will the upcoming treasures event in the Fire Dungeon be available in both trammel and felucca on all shards?
Mesanna: no sir
Mesanna: Fel on a very few shard
Jepeth: I assume Atlantic again for sure
Mesanna: do not assume anything
Mesanna: lol
Jepeth: Is this something your team will be watching in the first few weeks with the potential for an expansion if neccessary?
Mesanna: not going to tell you
Jepeth: Alright
Mesanna: one east, one west and one japanese
Mesanna: thats it
Jepeth: Aha, thank you
Mesanna: we will not be expanding it further

-------------

I just want to express that I am INCREDIBLY disappointed with this decision. It should be in Fel on ALL shards.
   Is this really how it's going down? 

  If all shards aren't getting equal content, what's the point in the rewards being shard-bound?
#48
CovenantX said:
  Taken from another thread...
Jepeth: Will the upcoming treasures event in the Fire Dungeon be available in both trammel and felucca on all shards?
Mesanna: no sir
Mesanna: Fel on a very few shard
Jepeth: I assume Atlantic again for sure
Mesanna: do not assume anything
Mesanna: lol
Jepeth: Is this something your team will be watching in the first few weeks with the potential for an expansion if neccessary?
Mesanna: not going to tell you
Jepeth: Alright
Mesanna: one east, one west and one japanese
Mesanna: thats it
Jepeth: Aha, thank you
Mesanna: we will not be expanding it further

-------------

I just want to express that I am INCREDIBLY disappointed with this decision. It should be in Fel on ALL shards.
   Is this really how it's going down? 

  If all shards aren't getting equal content, what's the point in the rewards being shard-bound?
I share the sentiment that it'll be rubbish if shards are treated differently but if shards aren't getting equal content then there's even more reason for everything to be shard bound due to different playing fields.
#49
I share the sentiment that it'll be rubbish if shards are treated differently but if shards aren't getting equal content then there's even more reason for everything to be shard bound due to different playing fields.
   you're right, we technically do have equal content, not equal room to experience said content.

 So "Equal Content" isn't the right phrase to describe this.

    items being shard bound is enough to ensure people get them where they want em most anyway.   all limiting the room the 'points' can be farmed in just makes it more difficult for people to get the rewards they want, because there's a smaller pool of mobs to kill in order to earn those points... from a temporary event nonetheless..
#50
It is completely unequal to have a shard that gets Power Scrolls and drops to turn in.  And they get denser spawn.
#51
Pawain said:
@ Mene_Drachenfels  The first thing I said about the Dynamics spawns was  The participation reward drop is too little.

The first thing I said about the Dynamic Dungeons was there are not enough mobs to kill.

Neither of those have been addressed.  Now we on our third Dungeon not counting the test.

I have not said any of them have been difficult.  Just too difficult to get drops even when you have hours to play.
Good that you've said this! I only hope your voice is loud enough for Mr. Kyronix to hear this and change/fix this with a better drop rate before the world wide start-up.

Antique weapons... here I can speak with Seth ...basically a no-go and absolutly useless for warriors. Should be a clean item without these special properties (Antique, curse, prized etc.) 


@ Kyronix You did hear what Pawain said did you? Make your people happy! 🙂  

Yes and the "prizes" for the rewards to my humble opinion are overheated in places. 300 drop items for this new pet is to high, and I going with Pawain here that 150 will be enough.

Please consider halving the prices for the rewards – I think that is quite sufficient under the current conditions and from the experience of the previous ToT. Or at least lower it so that you don’t have to put yourself under pressure to play this item under the current conditions. We also have a life next to UO. And it’s summer . . . .

Please list Pages of Lore by ascending number of pages – not cross beet.
Pages should be listed as follows: 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 - 9
and not cross beet like now:
1 – 5 – 9 – 3 - 4 – 8 - 6 – 2 – 7

Pages of Lore:
The question is whether to take a new empty book – since the title here is “Magics of Wildfire. ” If this is a brand new story, please fix the Book of Lore with Holmes Abomination – it still doesn’t have a title and then remember that the new book will get the title “Magics of Wildfire” when you put the pages in.

Please add a security warning in the form of a query, if you really want to have this item – you click fast or the mouse slips – something that happened to me twice at the Treasures of Deceit – which was pretty annoying.





#52
@Mene_Drachenfels All we can do is give specific feedback and explain why we think something needs changed.

I got 800 drops in Deciet.  There was actually enough mobs to do WW some times. But I patrolled 3 floors to do that.  Even the Ram room was empty for periods because we have players that love this stuff. It took me a lot of hours to get those drops.

Fire only has 2 floors and the mobs are scattered except some areas where a bunch of lesser mobs spawn. They did throw in 2 new high end Mobs but there is still not enough for a busy shard.

It seems we have 2 months for this. But, as you said it is summer and we can finally get out of the house.  There are a lot of goodies on the vendor and I want a lot of the deco:

Towel    Robe   Mask  Talisman   Idol x3  Keys x3  Rockx5   Skullx3  Table  Ringx2  Ostard x4

That adds up to more than Yukios Abacus can handle!!!!

This is going to be straight out dog eat dog work to get these things with the prices as they are.
#53
I do not count my drops - I'm always happy if they were enough to fulfill my wishes. I need to stop  Treasures of Ice because because of muscle and joint pains, and my eyes starting to get so worse of a grey star. You cannot play with that pains, and the time is running because of the fixed end date. Of course I would have liked to have had full sets of armor – that was a nice color and also the talisman and the great spellbook – but the rotation was just too short for me. You can’t play with that kind of pain – at least not for hours.

We do not know if they will start this again - at the moment this items logically are no longer playable nor buyable ;). And that the reason why I say you should leave items ingame.

Oki let us concentrate to this "new" ToT now.
#54
Il sumarize first here on the top before going into details below.

First of all - Origin first? I thought it was Europe/Drach first, but whatever, not important. Items will be here for a decade so doesnt matter if you got it week 1,2 or 3. Also they are shardbound so you cant xfer them.
The price of the rewards is high. I dont know for how long this event will last but with the most expensive reward at 300 I think this will be my only reward from this event. I wont dedicate days to grinding this due to my consideration of weak rewards. Nothing really stands out, like the 10ssi robe from deceit did.
Overall I struggle with the combination of mods on the items, is it for pvp? pvm? its definately not dedicated items to either of those as the mods are in a strange combination often covering both aspects. (thus too weak for pvp, too weak for pvm) And for suit overall there are (mostly) better items covering those slots out there already. I have to say though, some of the items would be a very good alternative a decade ago.

Theres a sticky thread ontop of the boards "What is your top 10 favorite artifacts?"  Did you guys read it? Maybe just maybe it has some ideas to what people wants.


Comments about specific items below:

Theres a couple of things I dont understand with the rewards

First of all the Antique on weapons - I dont use weapons much so whatever, but I still dont get it.
Then you have a kryss with FC1, none in pvp will rely on the FC1 on weapon due to disarm, and due to the other mods I consider this a pvm weapon
Splinter weapon - not desired mods for pvp, and kinda weak. and antique lol?

The mark of wildfire with 200 luck, I consider this as weak "artifact"
You can already imbue 190luck 20lrc 8lmc on a crafted item, +other mods.  This Mark hardly beat this and its competing with the mapmaker glasses for Thunts. Then you already got the Leurocian's Mempo with higher luck.

The artisan esteem as the "combo with alchemis abomination" has 5 mods. - its weak combo
You can roll two 1/3 15dci 7sdi 25ep jewels and still have another 6mods available for other things, so why use this combo? because its clean only? youll lose out alot of firepower for this.

The robe of the dark monk - its nice with another item with increased karma loss, however this is something you put on, use, and put back in a bag again. The other mods of 6 fireeater, 6 sdi is just not going to make it competing against the hawkwinds, although it is another alternative for in this item slot.

The bone relic talisman with "vorpal bunny summoning"  - lol? is it easter already? why make a usefull talisman for fighting then add a non-fighting mod like that? I dont get it, kinda ruins the item.

10 HCI earings, these are good. Equivalent to the mage earings with luck/sdi from yukio. Good addition although id rather want luck/hci than ninjitsu/hci.

As for the deco items its good with both usefull items and deco items. Something to collect, put at house for deco etc.  The pages of lore its good people can finalize their books, however I think all the pages clutters the reward list. Pages should have been added in another way, perhaps also with a price tag so we have a litle money drain.

One question: In the menu list of artifacts some of them does not say "shard bound", but they still are shard bound right?  You might want to fix that before going global.
#55
"i disagree that the items are weak, the 200 luck hat, i know anyone with a lucksuit will strive to get even though it is only 10 luck more, the 10HCI earrings are in extremely high demand. 

I would be interested to know if some of the other items have uses, perhaps the lucky abomination skull for 150 points works like a luck statue but better?

I however agree about the antique weapons, especially with splintering, i'm not sure i would even want the weapons even if they were not antique"
#56

Hi Psycho,

Couple of comments, I get what you are saying on most.

The Weapons being antique, yes, I completely don't understand. Maybe for a pvp bokuto with splintering, but even that, is very weak compared to your average pvp bokuto. The flame slayer kryss, that can only be for pvm, it does have some weird stats, and there is no reason why that cannot be fully repairable, to be a nice little slayer to add to the kryss range. The Soul Glaive, just has to be fully repairable.

The Earrings, yes they are seriously good. But not for Gargoyles.

The Mask - not everyone can afford a Leurocians Mempo (starting at 100m, with less other properties) - I am using standard Imbued in this slot, and the Mask beats anything that can be crafted. I consider the Mask great for most players.

The Ring, yes it adds to the Bracelet, and again - a top Antique ring for pvp will set you back 250m for approximately 6-7 correct mods, and be destroyed in 6 months, requiring another 250m to be spent - again, not everyone can afford this level of wear and tear on their armour. This ring along with the bracelet, maxes you out on 4! PvP mods, and adds a nice contribution towards 2 more - ie 6 mods. Agreed top end would want more, but these 2 in combo, add a very nice Clean option, for those who cannot stand the stress of the Antique merry-go-round. They are like a PvP version of the Novo Bleu Set.

The Talisman, I did not understand, and Deco is Deco, nice if you like it, I quite like the look of a couple, and the Book of Lore is nice.

The Ostard - yes that is expensive. There are 2 months for this quest. You have to choose. Ideally, I'd like 6 rings, 2 Masks, 2 Earrings, an Ostard, and the Book, maybe even some of the Deco - that is looking like 2,500 points almost - not even possible. Cutting right back, to 1 Ring, 1 Earring, 1 Mask will equal 500 points for me, which will take some work, but be doable (I also got around 800 from Deceit - where I worked hard for me - my work is so busy, I may not be able to repeat that), then spares into Book maybe. Yes, I'd like to be able to get more than that, they do seem to underestimate how many characters we have, and may be trying to equip. They do seem to make these grinds too hard. But at least this grind, I understand and can do, and I don't have to rely on RNG for...



#57
Gargoyles got nothing again. Great! 
Ostard you cannot ride , soulglaive that will tear  out in hours, earrings that are way less than Mace and Shield. With Ninjitsu where you cannot even throw shuriken. 
At least put gargish Morphius epps there! 
#58
I hope the drop rate inscreased... there is an inflation on the items cost...
I painfully made +/- 200 point during deceit... and much less during ice one.

IRL time vs playing time is not and infinite expandable variable.
#59
I think the ship has sailed on item cost now that it's live but I'd agree the single biggest gripe of most people is the cost for things is just way too much. It's great that we get it for 2+ months but all the deco items should be no more than 25-30 points (150 points for a table in wildfire green?? wow). 

I am a bit disappointed with the Antique items as many have pointed out that for PvM purposes these things will wear down extremely fast. 

It might be a little early to judge but just based on the initial look.... Treasures of Deceit rewards still hold the trophy for "best" rewards (factoring in price and mods).
#60
"does anyone know if they successfully fixed the hand in artifacts to be cursed? or they remain insurable?"
#61
Yoshi said:
"i disagree that the items are weak, the 200 luck hat, i know anyone with a lucksuit will strive to get even though it is only 10 luck more, the 10HCI earrings are in extremely high demand. 

I would be interested to know if some of the other items have uses, perhaps the lucky abomination skull for 150 points works like a luck statue but better?

I however agree about the antique weapons, especially with splintering, i'm not sure i would even want the weapons even if they were not antique"
    The Soul-glaive wouldn't be bad for pvm, anyway... antique ruins it completely though.
  the rest of the weapons not so much, even if they weren't antique.

 the mask is pretty good, but the reason it's good is because luck pieces in loot are super hard to find.  sure it has 200 luck, but 10 luck isn't going to make a noticeable difference anywhere.
it's the luck + other stats, works well as a piece to build around.  -I'll be trying for a few of em, even though I'm going to lose a precious +3 inherent LMC bonus from my orc/bone helms that are part of my suits now.... 

Earrings are good (human/elf only ones)  -I feel like it would serve gargoyles well if their earring slot & helmet slot were 2 different slots..  massive advantage for humans/elves over gargoyles for all items in the earring/head slots.

The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
.



#62
Yoshi said:
"does anyone know if they successfully fixed the hand in artifacts to be cursed? or they remain insurable?"


We do not even know the Felucca shards yet - only 3 will be.... I'm praying for Europa 🙂


#63
"but the artifacts are dropping in trammel on origin no? perhaps someone can check to see if they are cursed?"
#64
CovenantX said:

The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.
#65
Pawain said:
@ popps  You have a real valid complaint about the prices on the items.  Get your writing materials out.

Most of the things they are trying to pass as weapons are just deco.  There is a lot of real just deco.  All of those are way too much.  None of those should be more than 25 points.

Wildfire Ostard 300 Points!!!  That should be 150.

@ Kyronix need a potion in the store.  No way to get that many points on a busy taming shard like LS.  The dungeon will be packed and we will be finding 1 mob every minute.

---At least it says it lasts till 9/01/21 So two months.---  Still too pricey.
Indeed, the prices are too expensive !!

And I agree that the Ostard should be 150, not more.

And there is DECO pieces costing 150 points !!

Not to mention Weapons being ANTIQUE.... imagine having to repair them a go-go, what a nightmare....
#66
Pawain said:
CovenantX said:

The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.
While they have the same number of slots with two of them necklace/earrings/glasses being tinker items it's a huge gap...
#67
@Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
#68
Pawain said:
CovenantX said:

The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.
  gargoyles do not have the same amount of slots.    *the Kilt is the equivalent of the glove slot for gargoyles btw.

   Earrings & a helmet can be worn as a human, those items are the same slot for gargoyles

 This means, a Human could use, say.. Mace & Shields & the new Hci  + ninjitsu earrings... gargoyles have to choose between one or the other.

#69
Explaining won't help, he's been riding that train of though since stygian.
#70
Pawain said:
CovenantX said:

The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.
Sorry to disagree, but they don't:
Human helm - gargoyle earrings
human gorget - gargoyle necklace
Human chest - gargoyle chest
human arms - gargoyle arms
human legs - gargoyle legs
human gloves - gargoyle kilt
human cloak - gargoyle wing armor
human earrings - gargoyle ???

#71
Yoshi said:
"but the artifacts are dropping in trammel on origin no? perhaps someone can check to see if they are cursed?"
not cursed even in fel 
#72
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  
#73
Kyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  
 I feel like Temporary Content should have Permanent rewards for those who've subbed & participated in said content enough to earn them.
 
 Don't get me wrong, if everything on the list is "antique"... the Wildfire Ostard & some deco items (since they don't break) would literally be the only things people would even consider spending points on.
#74
Pawain said:
CovenantX said:

The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.
Sorry to disagree, but they don't:
Human helm - gargoyle earrings
human gorget - gargoyle necklace
Human chest - gargoyle chest
human arms - gargoyle arms
human legs - gargoyle legs
human gloves - gargoyle kilt
human cloak - gargoyle wing armor
human earrings - gargoyle ???

They just added human earrings with some stats.  They do not have high resists tho.  They could, like some suggested make Horn rings for gargs to even that up.

My dexxers only wear night sight earrings if they they are human so they do not see a difference.
#75

WKyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  
Wouldn't brittle accomplish the same thing? There is not lasting forever, and then there is not lasting a month like an antigue weapon would.
Following the idea that antique items get higher intensity, shouldn't they at least be a little more powerful (imbue weight wise) than something I can get from a low level mob? From my experience, brittle splinter weps don't last very long. Antique makes them useless. While the bokuto has + 10 tac, im not sure it will see much use. The casting weps may, but the SDi loss may not be able to convince casters to use them. The bokuto seems to be an Imbue weight of about 450. 
Did we REALLY need another SDi ring? How about a bracelet for a change? 
As a paying customer, I wonder why the team would think that I would benefit from these items enough that I would spend play time trying to get them. Referencing the Ice dungeon event, there is no need to flesh out the rewards with useless items. I totally agree with the need for not so powerful items to increase the value of the good ones in the loot drop system. But I can't see that reasoning being effective in a pay-for-it type of scenario. 
#76
Pawain said:
They just added human earrings with some stats.  They do not have high resists tho.  They could, like some suggested make Horn rings for gargs to even that up.

My dexxers only wear night sight earrings if they they are human so they do not see a difference.
   the difference is.

  Human/Elf with Earrings & A Helmet   vs Gargoyle with Earrings OR a Helmet.

  Let's go with Captain John's Hat + Human Earrings from this event as an example of what's wrong here.

  Total stats for Human/Elf  using both earrings & Hat (two slots)

+30 skill increase (20 swords & 10 ninjitsu)
+25 Hit chance Increase (+15 hat +10 earrings)
  Night Sight
  phys- 2
  Fire - 6
  cold - 9
   psn - 7
 enrgy- 23
 
 Total Stats for Gargoyles using Earrings/Hat (same slot)
 
 +10 skill (Ninjitsu)
 +10 Hit Chance Increase
  phys- 15
  Fire - 18
  cold - 15
   psn - 18
 enrgy- 15

 Gargoyles get more resistances,but less of the stuff that makes the items good in the first place..

 Both humans & Gargoyles still have 5 Armor Slots left to make up the resistance difference...but the hit chance & + skill cannot be reached for a gargoyle.
#77
Like I said,  someone came up with the idea of Horn rings.  Make an appeal to someone who can make that happen.  I can't.  And I would not be against it.
#78
Pawain said:
Like I said,  someone came up with the idea of Horn rings.  Make an appeal to someone who can make that happen.  I can't.  And I would not be against it.
Ah the man steps up seeking to oppress the hornless gargs  :p
#79
Hornless Gargs r yucky.  They should at least have nubs.
#80
@Mene_Drachenfels ; :High Five:

We got them to listen.  There are soo many rewards but the prices dropped!
#81
@Kyronix have an eta for other shards yet? Looks like you guys have this pretty much dialed. 
#82
And even the Wildfire Ostard isn't all that good. I'm reminded of a thread that @kyronix started that asked the players which artifacts we thought were good, and how we used them. One, they should do the same with pets, which pets we think are good, and why. Cause they havent learned yet. The ostard would be much better without magery. Give it healing instead, lose the poison and give us a rideable sandbox pet. I'd work my tail off for that! 
Two, the apparently did not LEARN from that thread what it is that makes for good items. He even admits that most artifacts suck. Then goes ahead and creates more? That's a head scratcher

#83
@RonFellows - likely rolling out tomorrow, keep an eye on UO.com
@zima - the wildfire ostard is almost a 1:1 re-release of the Bane Dragon, which came from a player request (with a much more BA hue if I do say so myself).  Some of the other artifacts came from the ToT reward thread that's been out for a bit, and items that fit thematically with the event series.  There's a lot of review items go through before release, and I share all feedback for future releases with the rest of the team.

As always, appreciate the feedback.
#84
not a bad day played about 2 hours off and on got 11 turn ins found this ring on a mob 
#85
Kyronix said:
@ RonFellows - likely rolling out tomorrow, keep an eye on UO.com
@ zima - the wildfire ostard is almost a 1:1 re-release of the Bane Dragon, which came from a player request (with a much more BA hue if I do say so myself).  Some of the other artifacts came from the ToT reward thread that's been out for a bit, and items that fit thematically with the event series.  There's a lot of review items go through before release, and I share all feedback for future releases with the rest of the team.

As always, appreciate the feedback.
Just one question-all the things from the event shard bound?
#86
Pawain said:
@ Mene_Drachenfels  :High Five:

We got them to listen.  There are soo many rewards but the prices dropped!

Blupp.....
* looks surprised* what’s high five? A note?

I've read this and noticed this! Well, good arguments convince just, and against female charm comes no man anyway . . . . not even a Kyronix

* skilful innocent blink of the eye*
It’s a great success, isn’t it? On top of that, intercontinental teamwork;)

Now I just want to convince the devs to keep this Dynamic ToT's permant – that would give each of the dungeons an extra kick again and again – even after the event – and I always find it kind to see a nice Mini Arti as a "gift" for your help in monsterbashing.

We still have it in Ilsh with the first Mini Arties, we have it in Doom, there are the Virtue Items, which can drop on Fel and Trammel side in the Virtue Dungeons – it happens to me again and again at the Champs – and we had it now 3 times in Tokuno with the Treasures of Tokuno. . . . was each time a huge success, which was also fun for everyone. – I still don’t understand why you can’t just leave it here;). Tokuno is the only facet without such kind of permanant drops.

It would hurt no one, and so completely understand why the producer side is so reluctant I honestly can’t.
#87
Kyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  


You sound exactly like my good friend Teclo.

I could shoot him as well. 🙂


#88
Kyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  

Ok - what is the problem with them lasting forever ?
#89
zima said:

WKyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  
Wouldn't brittle accomplish the same thing? There is not lasting forever, and then there is not lasting a month like an antigue weapon would.
Following the idea that antique items get higher intensity, shouldn't they at least be a little more powerful (imbue weight wise) than something I can get from a low level mob? From my experience, brittle splinter weps don't last very long. Antique makes them useless. 
@Kyronix - I'd agree they should be brittle then instead of antique. If you really want to limit the life of the weapons, then make them brittle with 150 durb. The antique tag has them wear down way too fast and don't even make them worth buying. To @CovenantX point as well, if it isn't permanent content (ability to obtain) then it makes the weapon even less appealing.
#90
Cookie said:
Kyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  


You sound exactly like my good friend Teclo.

I could shoot him as well. 🙂


Comments like this have no place here, whether in jest or otherwise.  Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.  

That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world.  By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play.  This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing.  This is how we end up with power creep, and encounters that become increasingly difficult.  

If the equipment isn't worth collecting from your perspective that's understandable.  Hopefully you'll find one of the other items appealing.


#91
Kyronix said:
Comments like this have no place here, whether in jest or otherwise.  Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.  

That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world.  By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play.  This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing.  This is how we end up with power creep, and encounters that become increasingly difficult.  

If the equipment isn't worth collecting from your perspective that's understandable.  Hopefully you'll find one of the other items appealing.


Ouch, call that one lost in translation!

I forget your culture, you have an issue with that comment, for us in the UK, that is a throwaway line. 🙁   Apologies there, did not realise.

I sort of disagree with the rest of your premise though.

In this game, we collect sets of stuff, we have multiple characters, we have multiple accounts, we play multiple shards, we need different items for different tasks. There are also multiple ways for items to drop out of the game, we collect so much, we bin it, unravel in use it for clean-up points, players leave the game and houses go IDOC.

It is not a case of we find 1 weapon, and that is it.

To use Stygian Abyss artefacts as an example, they are all fully repairable etc, are they causing issues? Or for example - Blackthorn Kryss from clean-up points?

I do get your point, it can happen, but actually, the chances are pretty slim in UO these days.

Thank you for answering anyway. 🙂



Edit - in the case of those weapons - it really is a case of why put them out in that format - it is expressly the Antique property that will put absolutely everyone off. Whereas without Antique, they could be usable.

#92
Kyronix said:
Cookie said:
Kyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  


You sound exactly like my good friend Teclo.

I could shoot him as well. 🙂


Comments like this have no place here, whether in jest or otherwise.  Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.  

That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world.  By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play.  This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing.  This is how we end up with power creep, and encounters that become increasingly difficult.  

If the equipment isn't worth collecting from your perspective that's understandable.  Hopefully you'll find one of the other items appealing.


Interesting insight into the issue although i think that the problem still exists regardless of the need to replace it. Aspiration of grinding towards an item is lowered knowing it won't last forever and also the desire to replace it over a lower powered longer lasting item declines.

Personally antique items are my most hated aspect of the game, the constant need to be repaired and the essentially added cost per use variable, makes me value 5 mod imbued or clean legendary jewels a lot more and resigning all my antique uber legendary jewels to chests in my house. In saying that, PvP is almost non-existent on my home shard similar to the use of anything antique.
#93
Interesting insight into the issue although i think that the problem still exists regardless of the need to replace it. Aspiration of grinding towards an item is lowered knowing it won't last forever and also the desire to replace it over a lower powered longer lasting item declines.

Personally antique items are my most hated aspect of the game, the constant need to be repaired and the essentially added cost per use variable, makes me value 5 mod imbued or clean legendary jewels a lot more and resigning all my antique uber legendary jewels to chests in my house. In saying that, PvP is almost non-existent on my home shard similar to the use of anything antique.


100% agree.

With/Without these Negative properties - the wish for power creep will still exist, and does.

And, also amongst my most hated aspects of the game.

Sometimes, you have to look at it from a players perspective.

Adding negatives into a game, is just not fun. It wastes my time, and stops me actually playing the game.


#94
Guys, not every item is gonna be amazing. Some people will want to collect every item available, others only want deco. Don't like that? Then there is plenty of OP stuff to grind. Earrings with 10 HCI, Bane Ostards, 200 luck mask. I'll take it.
#95
Guys, not every item is gonna be amazing. Some people will want to collect every item available, others only want deco. Don't like that? Then there is plenty of OP stuff to grind. Earrings with 10 HCI, Bane Ostards, 200 luck mask. I'll take it.


It isn't that it isn't amazing.

It's actually pretty much unusable for most gamers.

These are equipment weapon items, they are meant to have a purpose.

The fact they are not amazing, is not even an issue, at that point you can say "take it or leave it" for sure.

But you cannot put something that is meant to be usable, out as unusable, and say "take it or leave it".

#96
I consider deco unusable but I don't riot every time they add more deco to the game. 
#97

Deco has a separate purpose 🙂

And quite often, if people don't like the art - the purpose it is there for, people do mention it.

And I am not rioting, I am giving feedback - that probably 95% of the players are thinking, to try and help the Devs put an item out that would be more appreciated.

#98
In everyday hunting, we normally leave antique weapons on the corpse (will not even take a look at the specs). Weapons need to be at least brittle to be worth a second look. It is easy to see why by thinking as a player...

The special case is Splintering weapon, where even brittle is considered not quite useful because as you know, splintering drops the durability fast. It is not hard to find a better splintering bokuto than the reward bukuto, but they are at least brittle. Even so, brittle bokuto are not as great... unless you can give this:

Splintering 30%
HLD 70%
Hit Lightning 70%
Spell Channeling (edit)
FC 0 (i.e. no FC -1)

Then perhaps... its "Ok" to be brittle, for the few months or weeks of glory before its completely worn out...  😂

#99
Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
#100
Kyronix said:
Cookie said:
Kyronix said:
keven2002 said:
@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
So they do not last forever.  


You sound exactly like my good friend Teclo.

I could shoot him as well. 🙂


Comments like this have no place here, whether in jest or otherwise.  Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.  

That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world.  By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play.  This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing.  This is how we end up with power creep, and encounters that become increasingly difficult.  

If the equipment isn't worth collecting from your perspective that's understandable.  Hopefully you'll find one of the other items appealing.


I would love if you will give me possibility to farm stuff from long-gone events, but Antique one. So non-top players before being able to afford SSI epps or fortune mempo  can go , kill something with chance to get that thing, but not lasting forever. To try it on your suit and to understand how much you need it. 
Give that item random slayer (like Tundra bow / Soul Glaive or Cameo) and people will farm them constantly. Make it imbuable with some room for a lesser slayer (at least) and it will not last forever. Or already with useless lesser slayer but reimbuable. Troll or water elemental slayer will work perfectly.  
Also those items from events can have lower properties. First Aid Belt was event item. One per account. Give me same blessed bandages container -  it will make every my tamer happy. No bonuses, just like elven quiver. Or receipe for it.  Need healing bonus- go buy it or use  belt  you got one per account. 
Antique soul glaive is total no-go. Good as deco only. 
#101
McDougle said:
Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...

Yes, I have seen them on some players. For antique, I normally switched them out for Prized or Brittle when I can find a better one. They drop so fast that we find necessary to look for better replacement that are not antique. The only exception is maybe vvv items... well they are almost free. If these WildFire antique rewards are transferred to vvv rewards, I might not even waste my points to get them lol.
#102
McDougle said:
Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
Suit of armor will last longer than a weapon that's being swung every at 1.25s for PVM. 

While I agree things shouldn't last forever, I think that antique is having the pendulum swing too far the other direction (especially on a weapon) for 75 points. I think that the soul glaive is the one piece showing love to Gargs and it's antique and costly. I think there needs to be a bit more compromise on this item.... either it should be the same price as other weaps (25 points) or it should be made brittle (Durb 150/150). 
#103
Cookie said:
Guys, not every item is gonna be amazing. Some people will want to collect every item available, others only want deco. Don't like that? Then there is plenty of OP stuff to grind. Earrings with 10 HCI, Bane Ostards, 200 luck mask. I'll take it.


It isn't that it isn't amazing.

It's actually pretty much unusable for most gamers.

These are equipment weapon items, they are meant to have a purpose.

The fact they are not amazing, is not even an issue, at that point you can say "take it or leave it" for sure.

But you cannot put something that is meant to be usable, out as unusable, and say "take it or leave it".

I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent. 
#104
McDougle said:
Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
If you just stay in Luna talking- it will last forever. If it is in the chest at home it will last till you house go IDOC. If you put it on - it goes to 0 and starting durability loss with message in screen right when you need to stay in that dungeon. 
So you will not build your suit around that powerfull thing if it is antique.
#105
McDougle said:
Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
Have to agree with Gwen.  I have to repair my weapons and armor very often in these dungeons.

What is your SDI earrings at?  Mine are on my main toon.  Mage tamer that tries not to get hit and I have not been playing him as much as usual. His earrings are at 165.
#106
@Kyronix ; There is a bug with Antique items they do not allow PoF to the 3 levels they should.

https://forum.uo.com/discussion/comment/55909

It would be different if they worked as intended.

But, even if they worked as intended, I would not use an antique weapon or armor on a Melee toon.  Wear out too fast.

Also if you want to make disposable items they should cost a disposable price.
#107
Roxo said:
I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent. 


Even for a new player.

It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.

For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.

It is not rather easy to obtain in perspective.

It is your game, but I am not sure even a new player would value this weapon.

#108
My earrings 210 on tamer
#109
McDougle said:
My earrings 210 on tamer
Thats why Antique works for you.  I have played very little with my toon and have lower than you.

I have been using 2 other tamers because they had pets that matched the spawn better. And I have been getting Dexxers ready for Wildfire.
#110
Pawain said:
McDougle said:
My earrings 210 on tamer
Thats why Antique works for you.  I have played very little with my toon and have lower than you.

I have been using 2 other tamers because they had pets that matched the spawn better. And I have been getting Dexxers ready for Wildfire.
I play about 6 characters across 3 accounts so my wear seems less 
#111
McDougle said:
Pawain said:
McDougle said:
My earrings 210 on tamer
Thats why Antique works for you.  I have played very little with my toon and have lower than you.

I have been using 2 other tamers because they had pets that matched the spawn better. And I have been getting Dexxers ready for Wildfire.
I play about 6 characters across 3 accounts so my wear seems less 
Its on Lets go!

Good Luck all!
#112
Cookie said:
Roxo said:
I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent. 


Even for a new player.

It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.

For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.

It is not rather easy to obtain in perspective.

It is your game, but I am not sure even a new player would value this weapon.

The cost was bumped down to 25 points, which I felt made it more accessible to new players. It is a flame slayer fencing weapon with spell casting properties splashed in. While it’s obviously not an endgame piece of equipment, it may prove useful to players that have recently started the game attempting to get a foothold in the new event.
#113
Roxo said:
Cookie said:
Roxo said:
I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent. 


Even for a new player.

It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.

For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.

It is not rather easy to obtain in perspective.

It is your game, but I am not sure even a new player would value this weapon.

The cost was bumped down to 25 points, which I felt made it more accessible to new players. It is a flame slayer fencing weapon with spell casting properties splashed in. While it’s obviously not an endgame piece of equipment, it may prove useful to players that have recently started the game attempting to get a foothold in the new event.


Didn't see the new price sorry, I tried to verify it before I made that comment, but took someone's else word for it 🙂

Understood.


#114

And anyway, we are all up and running, good luck all 🙂


And thanks the Devs, for the content, and the bits where you did listen 🙂


#115
Roxo said:
Cookie said:
Roxo said:
I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent. 


Even for a new player.

It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.

For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.

It is not rather easy to obtain in perspective.

It is your game, but I am not sure even a new player would value this weapon.

The cost was bumped down to 25 points, which I felt made it more accessible to new players. It is a flame slayer fencing weapon with spell casting properties splashed in. While it’s obviously not an endgame piece of equipment, it may prove useful to players that have recently started the game attempting to get a foothold in the new event.

Antique weapons? Its not even worth 25 points lol... they are "trash bin" quality. To make antique weapon temporarily useful, it should have some really powerful specs like the one I mentioned for splintering above. In the case of splintering it needs to be clean to be of any use. If not clean, at least brittle for practicality.
#116
Pawain said:
@ Kyronix  There is a bug with Antique items they do not allow PoF to the 3 levels they should.

https://forum.uo.com/discussion/comment/55909

It would be different if they worked as intended.

But, even if they worked as intended, I would not use an antique weapon or armor on a Melee toon.  Wear out too fast.

Also if you want to make disposable items they should cost a disposable price.
“I was about to post, are we all going to ignore the elephant in the room that these antique rewards are pre-bugged, but Pawain beat me to it. Bug reported May 2018, still active..

(The event is now live in fel on Atlantic, fairly dense spawn all over, artifacts are not yet cursed)

I also think some player’s may be disappointed to learn that drusilla’s athame reward.. the flame slayer properly will not work for spells as per current UO game mechanics”
#117
"We are still waiting for the event to start properly on ATL, (waiting for artifacts to be cursed in fel), currently just semi afk farming with a legal auto insure script in EC"
#118
Yoshi said:
"We are still waiting for the event to start properly on ATL, (waiting for artifacts to be cursed in fel), currently just afk farming with a legal auto insure script in EC"

more you say shit the less they will listen to you...you have plently of fight on atl if you want why are you yap yap again...i didn t see any afk farming in fel at all the spawn become hard enought to kill any bots with paragon
#119
“I’m sure there is, but I looted only 1 arti from killing scores of blues, I’m currently just farming semi-afk to get artis. For entertainment i might go pvp but it’s not currently profitable”
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