wildfire ???
But it is OK to start EARLY!
Will the Holmes' Abomination spawn end when the Wildfire quest begins? I noticed that the deco at the "Where's Yukio" quest turn-in spot was removed but you can still run the quest.keven2002 said:Thanks for the clarity! Get your pages while you can everyone...
I'd love the extra time, especially since getting a full set of pages is almost as hard as getting earrings to drop :P
Looks like it, spawn altar already removed on some shardsapogipinoy said:Will the Holmes' Abomination spawn end when the Wildfire quest begins? I noticed that the deco at the "Where's Yukio" quest turn-in spot was removed but you can still run the quest.keven2002 said:Thanks for the clarity! Get your pages while you can everyone...
I'd love the extra time, especially since getting a full set of pages is almost as hard as getting earrings to drop :P
They said the earrings quest would remain live until this cycle is over (ie at least after wild fire)apogipinoy said:Will the Holmes' Abomination spawn end when the Wildfire quest begins? I noticed that the deco at the "Where's Yukio" quest turn-in spot was removed but you can still run the quest.keven2002 said:Thanks for the clarity! Get your pages while you can everyone...
I'd love the extra time, especially since getting a full set of pages is almost as hard as getting earrings to drop :P
Pawain - what is your guesstimate on how many additional drops you got in that potion hour, please? Additionally, what character type did you use. Thank you!Pawain said:@ Kyronix can we get the potion in the store no matter what it is called please!
It's very noticeable. If I had to guess, I'd say it almost doubles the amount of drops in that hour (when comparing same time / play styles with/without potion).Hippo said:Pawain - what is your guesstimate on how many additional drops you got in that potion hour, please? Additionally, what character type did you use. Thank you!Pawain said:@ Kyronix can we get the potion in the store no matter what it is called please!
The dynamic dungeons have been used 3 times now. Nothing to test. The only thing that happens is spawn gets stuck in walls and such.psycho said:The most important here is a system with no bugs.I rather wait a week or two extra - for a bugfree content.Take the time it needs, please.
Yes @Kyronix potions please.
We could test to see if say provo was fixed @KyronixPawain said:The dynamic dungeons have been used 3 times now. Nothing to test. The only thing that happens is spawn gets stuck in walls and such.psycho said:The most important here is a system with no bugs.I rather wait a week or two extra - for a bugfree content.Take the time it needs, please.
Yes @ Kyronix potions please.
TY Keven. I base my event play on Luck statue rub - it's +1250 Luck on my oldest account and 800-1000 on the other two. Then I move onto the next best character for an hour. Maybe I'll buy a Potion and use it in the 2nd hour on one of my better Tamers.keven2002 said:It's very noticeable. If I had to guess, I'd say it almost doubles the amount of drops in that hour (when comparing same time / play styles with/without potion).Hippo said:Pawain - what is your guesstimate on how many additional drops you got in that potion hour, please? Additionally, what character type did you use. Thank you!Pawain said:@ Kyronix can we get the potion in the store no matter what it is called please!
I still say that is intended since it works on the spawns. But not a big deal, if you want to spend 10 minutes killing each thing go ahead.McDougle said:We could test to see if say provo was fixed @ Kyronix
I hope the armor is the color of the Wildfire Ostard!
Pawain said:I still say that is intended since it works on the spawns. But not a big deal, if you want to spend 10 minutes killing each thing go ahead.McDougle said:We could test to see if say provo was fixed @ Kyronix
I hope the armor is the color of the Wildfire Ostard!
If intended why does it say my music succeeds and you start a fight...
Not to mention @Kyronix replied to a thread in the bugs section saying it was being looked at...
This leads me to believe it's not intended..
that would be awesomePawain said:
I hope the armor is the color of the Wildfire Ostard!
How is that the correct action to take when the rewards are shard bound. *Shakes head*Yoshi said:“According to Mesanna (source: Europa Meet & Greet transcript) Wildfire will be active in fel on one east shard, one west shard and one Japanese shard. I believe this to be the exact correct action to take.”
Lets not give them ideas. I doubt the pet is shard bound, The Statue could be.Danpal said:Items are shard bond does that mean the statue is as well? If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix
Would be a mess if things in our stable were shard bound. Cant shard transfer with pets, not a good idea.
The system is in place the mechanics will be the same. The end date has been on the NPCs for each of these. This follows the Dynamic Dungeon Mechanic that has been used 3 times now. Popps will complain it is too short and difficultMene_Drachenfels said:I hope this will not be a 4 week long event- the list ist dammed long and and so at the short first overview there are many nice things to get .... I also hope the drop of the armor parts are much more better than the drop of the pages of lore - i wish a much better drop than the two ToT-Events we had before ... and I plz plz hope, there will be no masses of paragons spawning ...
What short overview? Is the NPC on your shard? No one answers me in Chat there.
I just went to Fire entry on Drachenfels no NPC there. No wonder no one answers that shard is dead. I looked at every item on VS what is there is way over priced. Hopefully someone is there when the dungeon is active so I can get a ride back.
--- Thanks @McDougle ; Ill go check dead Origin now. One of my toons there is still at Sorcers Dungeon with no way back.
They already did that with Power Scrolls. Had book with some in it about 200 of them I found at a idoc had to place a house then take each scroll out until I found that ONE shard bond one,Pawain said:Lets not give them ideas. I doubt the pet is shard bound, The Statue could be.Danpal said:Items are shard bond does that mean the statue is as well? If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix
Would be a mess if things in our stable were shard bound. Cant shard transfer with pets, not a good idea.
I think the weapons being Antique is very disappointing.
I can {almost} get it maybe with the pvp bokuto…
I do not get it with the Kryss.
But - the Gargoyle Soul Glaive - that really needs to be fully repairable.
Gargoyles have a few items in that reward list - but none of them are actually usable.
2 weapons, that are Antique - an antique weapon is literally unplayable. And some Earrings - that take up a valuable slot, that is just a bonus to other races - so Gargoyles have been really shafted by this reward list.
I would really ask @kyronix - that you make the gargoyle soul glaive fully repairable, give them something nice from this reward list.

Most of the things they are trying to pass as weapons are just deco. There is a lot of real just deco. All of those are way too much. None of those should be more than 25 points.
Wildfire Ostard 300 Points!!! That should be 150.
@Kyronix need a potion in the store. No way to get that many points on a busy taming shard like LS. The dungeon will be packed and we will be finding 1 mob every minute.
---At least it says it lasts till 9/01/21 So two months.--- Still too pricey.


These 2 are winners. Extra, balanced, and not OP.
{Well, the additional HCI 10 maybe OP, making the whole DCI HCI equation easier, but not outlandish}.
You can take scrolls out of a book OUT of a book while in your backpack. Also, I didn't think shard bound scrolls could be added to power scroll books? When did that change?Danpal said:They already did that with Power Scrolls. Had book with some in it about 200 of them I found at a idoc had to place a house then take each scroll out until I found that ONE shard bond one,Pawain said:Lets not give them ideas. I doubt the pet is shard bound, The Statue could be.Danpal said:Items are shard bond does that mean the statue is as well? If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix
Would be a mess if things in our stable were shard bound. Cant shard transfer with pets, not a good idea.
Was from a IDOC the book not sure how it got in there but when I went to transfer the book stoped me from doing it. Wrose was it was a 110 something. This was before the idoc change. Since then only gotten lose PS and emptied booksKHAN said:You can take scrolls out of a book OUT of a book while in your backpack. Also, I didn't think shard bound scrolls could be added to power scroll books? When did that change?Danpal said:They already did that with Power Scrolls. Had book with some in it about 200 of them I found at a idoc had to place a house then take each scroll out until I found that ONE shard bond one,Pawain said:Lets not give them ideas. I doubt the pet is shard bound, The Statue could be.Danpal said:Items are shard bond does that mean the statue is as well? If thats Shard bond does claiming it make the pet shard bond as well? @ Kyronix
Would be a mess if things in our stable were shard bound. Cant shard transfer with pets, not a good idea.
Book needs to be locked down to add them back in.

Sorry, sounded like you were online so I checked the most logical shard for you. Pfft 11pm is our second prime time on LS. Vendor search tells you what shards are dead. Do exclude fel and high to low search. You see everything that is in tram. Compare yours with LS. The first many pages of yours are one guy with way too high prices.Mene_Drachenfels said:The newsletter does not speak of a "Switch on" to Drachenfels - but to Origin - and it shows a list of the rewards that logically will be set to all other servers - logic or not? ..... *rolleyes*Popps is not the only one who will complain about mechanism... others also will find out later that later - but this people you'll never hear here because they’re too cowardly to say anything here or don’t dare.
... this is Bedtime for Germans and all European folk (Danish, Swedish, Frensh, Italians, Spains and so on) if you're not a nightowl. We have the Middle of the Night here and - also logic - that at this time 00:27 you can shout what you want - you'll get no answer!But i kick your ass again if you say once more that DF is dead PawainWe have another Prime Time!
So... i'm going to bed now, but I'll have a look on Origin when I wake up in the morning.


The first thing I said about the Dynamic Dungeons was there are not enough mobs to kill.
Neither of those have been addressed. Now we on our third Dungeon not counting the test.
I have not said any of them have been difficult. Just too difficult to get drops even when you have hours to play.
Jepeth: Will the upcoming treasures event in the Fire Dungeon be available in both trammel and felucca on all shards?Mesanna: no sir
Mesanna: Fel on a very few shard
Jepeth: I assume Atlantic again for sure
Mesanna: do not assume anything
Mesanna: lol
Jepeth: Is this something your team will be watching in the first few weeks with the potential for an expansion if neccessary?
Mesanna: not going to tell you
Jepeth: Alright
Mesanna: one east, one west and one japanese
Mesanna: thats it
Jepeth: Aha, thank you
Mesanna: we will not be expanding it further-------------I just want to express that I am INCREDIBLY disappointed with this decision. It should be in Fel on ALL shards.
I share the sentiment that it'll be rubbish if shards are treated differently but if shards aren't getting equal content then there's even more reason for everything to be shard bound due to different playing fields.CovenantX said:Taken from another thread...Jepeth: Will the upcoming treasures event in the Fire Dungeon be available in both trammel and felucca on all shards?Mesanna: no sir
Mesanna: Fel on a very few shard
Jepeth: I assume Atlantic again for sure
Mesanna: do not assume anything
Mesanna: lol
Jepeth: Is this something your team will be watching in the first few weeks with the potential for an expansion if neccessary?
Mesanna: not going to tell you
Jepeth: Alright
Mesanna: one east, one west and one japanese
Mesanna: thats it
Jepeth: Aha, thank you
Mesanna: we will not be expanding it further-------------I just want to express that I am INCREDIBLY disappointed with this decision. It should be in Fel on ALL shards.Is this really how it's going down?If all shards aren't getting equal content, what's the point in the rewards being shard-bound?
AlreadyDead said:I share the sentiment that it'll be rubbish if shards are treated differently but if shards aren't getting equal content then there's even more reason for everything to be shard bound due to different playing fields.
Pawain said:@ Mene_Drachenfels The first thing I said about the Dynamics spawns was The participation reward drop is too little.
The first thing I said about the Dynamic Dungeons was there are not enough mobs to kill.
Neither of those have been addressed. Now we on our third Dungeon not counting the test.
I have not said any of them have been difficult. Just too difficult to get drops even when you have hours to play.
Pages should be listed as follows: 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 - 9
and not cross beet like now:
1 – 5 – 9 – 3 - 4 – 8 - 6 – 2 – 7
Pages of Lore:
Please add a security warning in the form of a query, if you really want to have this item – you click fast or the mouse slips – something that happened to me twice at the Treasures of Deceit – which was pretty annoying.
I got 800 drops in Deciet. There was actually enough mobs to do WW some times. But I patrolled 3 floors to do that. Even the Ram room was empty for periods because we have players that love this stuff. It took me a lot of hours to get those drops.
Fire only has 2 floors and the mobs are scattered except some areas where a bunch of lesser mobs spawn. They did throw in 2 new high end Mobs but there is still not enough for a busy shard.
It seems we have 2 months for this. But, as you said it is summer and we can finally get out of the house. There are a lot of goodies on the vendor and I want a lot of the deco:
Towel Robe Mask Talisman Idol x3 Keys x3 Rockx5 Skullx3 Table Ringx2 Ostard x4
That adds up to more than Yukios Abacus can handle!!!!
This is going to be straight out dog eat dog work to get these things with the prices as they are.
You can already imbue 190luck 20lrc 8lmc on a crafted item, +other mods. This Mark hardly beat this and its competing with the mapmaker glasses for Thunts. Then you already got the Leurocian's Mempo with higher luck.
I would be interested to know if some of the other items have uses, perhaps the lucky abomination skull for 150 points works like a luck statue but better?
I however agree about the antique weapons, especially with splintering, i'm not sure i would even want the weapons even if they were not antique"
Hi Psycho,
Couple of comments, I get what you are saying on most.
The Weapons being antique, yes, I completely don't understand. Maybe for a pvp bokuto with splintering, but even that, is very weak compared to your average pvp bokuto. The flame slayer kryss, that can only be for pvm, it does have some weird stats, and there is no reason why that cannot be fully repairable, to be a nice little slayer to add to the kryss range. The Soul Glaive, just has to be fully repairable.
The Earrings, yes they are seriously good. But not for Gargoyles.
The Mask - not everyone can afford a Leurocians Mempo (starting at 100m, with less other properties) - I am using standard Imbued in this slot, and the Mask beats anything that can be crafted. I consider the Mask great for most players.
The Ring, yes it adds to the Bracelet, and again - a top Antique ring for pvp will set you back 250m for approximately 6-7 correct mods, and be destroyed in 6 months, requiring another 250m to be spent - again, not everyone can afford this level of wear and tear on their armour. This ring along with the bracelet, maxes you out on 4! PvP mods, and adds a nice contribution towards 2 more - ie 6 mods. Agreed top end would want more, but these 2 in combo, add a very nice Clean option, for those who cannot stand the stress of the Antique merry-go-round. They are like a PvP version of the Novo Bleu Set.
The Talisman, I did not understand, and Deco is Deco, nice if you like it, I quite like the look of a couple, and the Book of Lore is nice.
The Ostard - yes that is expensive. There are 2 months for this quest. You have to choose. Ideally, I'd like 6 rings, 2 Masks, 2 Earrings, an Ostard, and the Book, maybe even some of the Deco - that is looking like 2,500 points almost - not even possible. Cutting right back, to 1 Ring, 1 Earring, 1 Mask will equal 500 points for me, which will take some work, but be doable (I also got around 800 from Deceit - where I worked hard for me - my work is so busy, I may not be able to repeat that), then spares into Book maybe. Yes, I'd like to be able to get more than that, they do seem to underestimate how many characters we have, and may be trying to equip. They do seem to make these grinds too hard. But at least this grind, I understand and can do, and I don't have to rely on RNG for...
Ostard you cannot ride , soulglaive that will tear out in hours, earrings that are way less than Mace and Shield. With Ninjitsu where you cannot even throw shuriken.
At least put gargish Morphius epps there!
I painfully made +/- 200 point during deceit... and much less during ice one.
IRL time vs playing time is not and infinite expandable variable.
I am a bit disappointed with the Antique items as many have pointed out that for PvM purposes these things will wear down extremely fast.
It might be a little early to judge but just based on the initial look.... Treasures of Deceit rewards still hold the trophy for "best" rewards (factoring in price and mods).
Yoshi said:"i disagree that the items are weak, the 200 luck hat, i know anyone with a lucksuit will strive to get even though it is only 10 luck more, the 10HCI earrings are in extremely high demand.
I would be interested to know if some of the other items have uses, perhaps the lucky abomination skull for 150 points works like a luck statue but better?
I however agree about the antique weapons, especially with splintering, i'm not sure i would even want the weapons even if they were not antique"
Yoshi said:"does anyone know if they successfully fixed the hand in artifacts to be cursed? or they remain insurable?"
We do not even know the Felucca shards yet - only 3 will be.... I'm praying for Europa 🙂
Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.CovenantX said:The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Indeed, the prices are too expensive !!Pawain said:@ popps You have a real valid complaint about the prices on the items. Get your writing materials out.
Most of the things they are trying to pass as weapons are just deco. There is a lot of real just deco. All of those are way too much. None of those should be more than 25 points.
Wildfire Ostard 300 Points!!! That should be 150.
@ Kyronix need a potion in the store. No way to get that many points on a busy taming shard like LS. The dungeon will be packed and we will be finding 1 mob every minute.
---At least it says it lasts till 9/01/21 So two months.--- Still too pricey.
And I agree that the Ostard should be 150, not more.
And there is DECO pieces costing 150 points !!
Not to mention Weapons being ANTIQUE.... imagine having to repair them a go-go, what a nightmare....
While they have the same number of slots with two of them necklace/earrings/glasses being tinker items it's a huge gap...Pawain said:Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.CovenantX said:The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Pawain said:Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.CovenantX said:The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Sorry to disagree, but they don't:Pawain said:Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.CovenantX said:The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Human helm - gargoyle earrings
human gorget - gargoyle necklace
Human chest - gargoyle chest
human arms - gargoyle arms
human legs - gargoyle legs
human gloves - gargoyle kilt
human cloak - gargoyle wing armor
human earrings - gargoyle ???
not cursed even in felYoshi said:"but the artifacts are dropping in trammel on origin no? perhaps someone can check to see if they are cursed?"
So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
Kyronix said:So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
They just added human earrings with some stats. They do not have high resists tho. They could, like some suggested make Horn rings for gargs to even that up.Petra_Fyde said:Sorry to disagree, but they don't:Pawain said:Gargs have the same amount of slots. They have kilts with stats. Human kilts/skirts do not have stats. Human earrings do not have high resists.CovenantX said:The small increase in gargoyle armor's "Base resistances" is very far from enough to justify fewer equipment slots for them.
Human helm - gargoyle earrings
human gorget - gargoyle necklace
Human chest - gargoyle chest
human arms - gargoyle arms
human legs - gargoyle legs
human gloves - gargoyle kilt
human cloak - gargoyle wing armor
human earrings - gargoyle ???
My dexxers only wear night sight earrings if they they are human so they do not see a difference.
WKyronix said:
Wouldn't brittle accomplish the same thing? There is not lasting forever, and then there is not lasting a month like an antigue weapon would.So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
Following the idea that antique items get higher intensity, shouldn't they at least be a little more powerful (imbue weight wise) than something I can get from a low level mob? From my experience, brittle splinter weps don't last very long. Antique makes them useless. While the bokuto has + 10 tac, im not sure it will see much use. The casting weps may, but the SDi loss may not be able to convince casters to use them. The bokuto seems to be an Imbue weight of about 450.
Did we REALLY need another SDi ring? How about a bracelet for a change?
As a paying customer, I wonder why the team would think that I would benefit from these items enough that I would spend play time trying to get them. Referencing the Ice dungeon event, there is no need to flesh out the rewards with useless items. I totally agree with the need for not so powerful items to increase the value of the good ones in the loot drop system. But I can't see that reasoning being effective in a pay-for-it type of scenario.
Pawain said:They just added human earrings with some stats. They do not have high resists tho. They could, like some suggested make Horn rings for gargs to even that up.
My dexxers only wear night sight earrings if they they are human so they do not see a difference.
Ah the man steps up seeking to oppress the hornless gargsPawain said:Like I said, someone came up with the idea of Horn rings. Make an appeal to someone who can make that happen. I can't. And I would not be against it.
We got them to listen. There are soo many rewards but the prices dropped!
Two, the apparently did not LEARN from that thread what it is that makes for good items. He even admits that most artifacts suck. Then goes ahead and creates more? That's a head scratcher
@zima - the wildfire ostard is almost a 1:1 re-release of the Bane Dragon, which came from a player request (with a much more BA hue if I do say so myself). Some of the other artifacts came from the ToT reward thread that's been out for a bit, and items that fit thematically with the event series. There's a lot of review items go through before release, and I share all feedback for future releases with the rest of the team.
As always, appreciate the feedback.
Just one question-all the things from the event shard bound?Kyronix said:@ RonFellows - likely rolling out tomorrow, keep an eye on UO.com
@ zima - the wildfire ostard is almost a 1:1 re-release of the Bane Dragon, which came from a player request (with a much more BA hue if I do say so myself). Some of the other artifacts came from the ToT reward thread that's been out for a bit, and items that fit thematically with the event series. There's a lot of review items go through before release, and I share all feedback for future releases with the rest of the team.
As always, appreciate the feedback.
Pawain said:@ Mene_Drachenfels :High Five:
We got them to listen. There are soo many rewards but the prices dropped!
Blupp.....
I've read this and noticed this! Well, good arguments convince just, and against female charm comes no man anyway . . . . not even a Kyronix
* skilful innocent blink of the eye*
It’s a great success, isn’t it? On top of that, intercontinental teamwork;)
Now I just want to convince the devs to keep this Dynamic ToT's permant – that would give each of the dungeons an extra kick again and again – even after the event – and I always find it kind to see a nice Mini Arti as a "gift" for your help in monsterbashing.
We still have it in Ilsh with the first Mini Arties, we have it in Doom, there are the Virtue Items, which can drop on Fel and Trammel side in the Virtue Dungeons – it happens to me again and again at the Champs – and we had it now 3 times in Tokuno with the Treasures of Tokuno. . . . was each time a huge success, which was also fun for everyone. – I still don’t understand why you can’t just leave it here;). Tokuno is the only facet without such kind of permanant drops.
It would hurt no one, and so completely understand why the producer side is so reluctant I honestly can’t.
Kyronix said:So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
You sound exactly like my good friend Teclo.
I could shoot him as well. 🙂
Kyronix said:So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
Ok - what is the problem with them lasting forever ?
@Kyronix - I'd agree they should be brittle then instead of antique. If you really want to limit the life of the weapons, then make them brittle with 150 durb. The antique tag has them wear down way too fast and don't even make them worth buying. To @CovenantX point as well, if it isn't permanent content (ability to obtain) then it makes the weapon even less appealing.zima said:WKyronix said:Wouldn't brittle accomplish the same thing? There is not lasting forever, and then there is not lasting a month like an antigue weapon would.So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
Following the idea that antique items get higher intensity, shouldn't they at least be a little more powerful (imbue weight wise) than something I can get from a low level mob? From my experience, brittle splinter weps don't last very long. Antique makes them useless.
Comments like this have no place here, whether in jest or otherwise. Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.Cookie said:Kyronix said:So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
You sound exactly like my good friend Teclo.
I could shoot him as well. 🙂
That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world. By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play. This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing. This is how we end up with power creep, and encounters that become increasingly difficult.
If the equipment isn't worth collecting from your perspective that's understandable. Hopefully you'll find one of the other items appealing.
Kyronix said:Comments like this have no place here, whether in jest or otherwise. Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.
That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world. By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play. This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing. This is how we end up with power creep, and encounters that become increasingly difficult.
If the equipment isn't worth collecting from your perspective that's understandable. Hopefully you'll find one of the other items appealing.
Ouch, call that one lost in translation!
I forget your culture, you have an issue with that comment, for us in the UK, that is a throwaway line. 🙁 Apologies there, did not realise.
I sort of disagree with the rest of your premise though.
In this game, we collect sets of stuff, we have multiple characters, we have multiple accounts, we play multiple shards, we need different items for different tasks. There are also multiple ways for items to drop out of the game, we collect so much, we bin it, unravel in use it for clean-up points, players leave the game and houses go IDOC.
It is not a case of we find 1 weapon, and that is it.
To use Stygian Abyss artefacts as an example, they are all fully repairable etc, are they causing issues? Or for example - Blackthorn Kryss from clean-up points?
I do get your point, it can happen, but actually, the chances are pretty slim in UO these days.
Thank you for answering anyway. 🙂
Edit - in the case of those weapons - it really is a case of why put them out in that format - it is expressly the Antique property that will put absolutely everyone off. Whereas without Antique, they could be usable.
Interesting insight into the issue although i think that the problem still exists regardless of the need to replace it. Aspiration of grinding towards an item is lowered knowing it won't last forever and also the desire to replace it over a lower powered longer lasting item declines.Kyronix said:Comments like this have no place here, whether in jest or otherwise. Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.Cookie said:Kyronix said:So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
You sound exactly like my good friend Teclo.
I could shoot him as well. 🙂
That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world. By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play. This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing. This is how we end up with power creep, and encounters that become increasingly difficult.
If the equipment isn't worth collecting from your perspective that's understandable. Hopefully you'll find one of the other items appealing.
Personally antique items are my most hated aspect of the game, the constant need to be repaired and the essentially added cost per use variable, makes me value 5 mod imbued or clean legendary jewels a lot more and resigning all my antique uber legendary jewels to chests in my house. In saying that, PvP is almost non-existent on my home shard similar to the use of anything antique.
AlreadyDead said:Interesting insight into the issue although i think that the problem still exists regardless of the need to replace it. Aspiration of grinding towards an item is lowered knowing it won't last forever and also the desire to replace it over a lower powered longer lasting item declines.
Personally antique items are my most hated aspect of the game, the constant need to be repaired and the essentially added cost per use variable, makes me value 5 mod imbued or clean legendary jewels a lot more and resigning all my antique uber legendary jewels to chests in my house. In saying that, PvP is almost non-existent on my home shard similar to the use of anything antique.
100% agree.
With/Without these Negative properties - the wish for power creep will still exist, and does.
And, also amongst my most hated aspects of the game.
Sometimes, you have to look at it from a players perspective.
Adding negatives into a game, is just not fun. It wastes my time, and stops me actually playing the game.
RonFellows said:Guys, not every item is gonna be amazing. Some people will want to collect every item available, others only want deco. Don't like that? Then there is plenty of OP stuff to grind. Earrings with 10 HCI, Bane Ostards, 200 luck mask. I'll take it.
It isn't that it isn't amazing.
It's actually pretty much unusable for most gamers.
These are equipment weapon items, they are meant to have a purpose.
The fact they are not amazing, is not even an issue, at that point you can say "take it or leave it" for sure.
But you cannot put something that is meant to be usable, out as unusable, and say "take it or leave it".
Deco has a separate purpose 🙂
And quite often, if people don't like the art - the purpose it is there for, people do mention it.
And I am not rioting, I am giving feedback - that probably 95% of the players are thinking, to try and help the Devs put an item out that would be more appreciated.
I would love if you will give me possibility to farm stuff from long-gone events, but Antique one. So non-top players before being able to afford SSI epps or fortune mempo can go , kill something with chance to get that thing, but not lasting forever. To try it on your suit and to understand how much you need it.Kyronix said:Comments like this have no place here, whether in jest or otherwise. Happy to have an exchange but essentially advocating violence against me, I'm sure we can find a better way to communicate feedback.Cookie said:Kyronix said:So they do not last forever.keven2002 said:@ Kyronix - Is there any reason behind the weapons being antique? Especially when it comes to the soul glaive; it's a 100% fire / fire area weap that won't have huge impacts in fire dungeon (maybe if it were cold instead) but could have some use... that said it being antique pretty much makes it a waste of a pick.
You sound exactly like my good friend Teclo.
I could shoot him as well. 🙂
That being said - the problem with equipment lasting forever is that it breaks one of the fundamental gameplay loops within the game world. By equipment functionally lasting forever, there is no need to replace it, hence there is no aspiration to acquire more and engage in further game play. This results in a scenario where we have to release increasingly more powerful (desirable) equipment to replace existing equipment in order to keep the loop progressing. This is how we end up with power creep, and encounters that become increasingly difficult.
If the equipment isn't worth collecting from your perspective that's understandable. Hopefully you'll find one of the other items appealing.
Give that item random slayer (like Tundra bow / Soul Glaive or Cameo) and people will farm them constantly. Make it imbuable with some room for a lesser slayer (at least) and it will not last forever. Or already with useless lesser slayer but reimbuable. Troll or water elemental slayer will work perfectly.
Also those items from events can have lower properties. First Aid Belt was event item. One per account. Give me same blessed bandages container - it will make every my tamer happy. No bonuses, just like elven quiver. Or receipe for it. Need healing bonus- go buy it or use belt you got one per account.
Antique soul glaive is total no-go. Good as deco only.
McDougle said:Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
Yes, I have seen them on some players. For antique, I normally switched them out for Prized or Brittle when I can find a better one. They drop so fast that we find necessary to look for better replacement that are not antique. The only exception is maybe vvv items... well they are almost free. If these WildFire antique rewards are transferred to vvv rewards, I might not even waste my points to get them lol.
Suit of armor will last longer than a weapon that's being swung every at 1.25s for PVM.McDougle said:Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
While I agree things shouldn't last forever, I think that antique is having the pendulum swing too far the other direction (especially on a weapon) for 75 points. I think that the soul glaive is the one piece showing love to Gargs and it's antique and costly. I think there needs to be a bit more compromise on this item.... either it should be the same price as other weaps (25 points) or it should be made brittle (Durb 150/150).
I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent.Cookie said:RonFellows said:Guys, not every item is gonna be amazing. Some people will want to collect every item available, others only want deco. Don't like that? Then there is plenty of OP stuff to grind. Earrings with 10 HCI, Bane Ostards, 200 luck mask. I'll take it.
It isn't that it isn't amazing.It's actually pretty much unusable for most gamers.
These are equipment weapon items, they are meant to have a purpose.
The fact they are not amazing, is not even an issue, at that point you can say "take it or leave it" for sure.
But you cannot put something that is meant to be usable, out as unusable, and say "take it or leave it".
If you just stay in Luna talking- it will last forever. If it is in the chest at home it will last till you house go IDOC. If you put it on - it goes to 0 and starting durability loss with message in screen right when you need to stay in that dungeon.McDougle said:Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
So you will not build your suit around that powerfull thing if it is antique.
Have to agree with Gwen. I have to repair my weapons and armor very often in these dungeons.McDougle said:Has anyone actually had a piece of equipment completely destroyed on them?? My suits antique or not have lasted years...
What is your SDI earrings at? Mine are on my main toon. Mage tamer that tries not to get hit and I have not been playing him as much as usual. His earrings are at 165.
https://forum.uo.com/discussion/comment/55909
It would be different if they worked as intended.
But, even if they worked as intended, I would not use an antique weapon or armor on a Melee toon. Wear out too fast.
Also if you want to make disposable items they should cost a disposable price.
Roxo said:I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent.
Even for a new player.
It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.
For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.
It is not rather easy to obtain in perspective.
It is your game, but I am not sure even a new player would value this weapon.
Thats why Antique works for you. I have played very little with my toon and have lower than you.McDougle said:My earrings 210 on tamer
I have been using 2 other tamers because they had pets that matched the spawn better. And I have been getting Dexxers ready for Wildfire.
I play about 6 characters across 3 accounts so my wear seems lessPawain said:Thats why Antique works for you. I have played very little with my toon and have lower than you.McDougle said:My earrings 210 on tamer
I have been using 2 other tamers because they had pets that matched the spawn better. And I have been getting Dexxers ready for Wildfire.
Its on Lets go!McDougle said:I play about 6 characters across 3 accounts so my wear seems lessPawain said:Thats why Antique works for you. I have played very little with my toon and have lower than you.McDougle said:My earrings 210 on tamer
I have been using 2 other tamers because they had pets that matched the spawn better. And I have been getting Dexxers ready for Wildfire.
Good Luck all!
The cost was bumped down to 25 points, which I felt made it more accessible to new players. It is a flame slayer fencing weapon with spell casting properties splashed in. While it’s obviously not an endgame piece of equipment, it may prove useful to players that have recently started the game attempting to get a foothold in the new event.Cookie said:Roxo said:I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent.
Even for a new player.
It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.
For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.
It is not rather easy to obtain in perspective.
It is your game, but I am not sure even a new player would value this weapon.
Roxo said:The cost was bumped down to 25 points, which I felt made it more accessible to new players. It is a flame slayer fencing weapon with spell casting properties splashed in. While it’s obviously not an endgame piece of equipment, it may prove useful to players that have recently started the game attempting to get a foothold in the new event.Cookie said:Roxo said:I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent.
Even for a new player.
It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.
For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.
It is not rather easy to obtain in perspective.
It is your game, but I am not sure even a new player would value this weapon.
Didn't see the new price sorry, I tried to verify it before I made that comment, but took someone's else word for it 🙂
Understood.
And anyway, we are all up and running, good luck all 🙂
And thanks the Devs, for the content, and the bits where you did listen 🙂
Roxo said:The cost was bumped down to 25 points, which I felt made it more accessible to new players. It is a flame slayer fencing weapon with spell casting properties splashed in. While it’s obviously not an endgame piece of equipment, it may prove useful to players that have recently started the game attempting to get a foothold in the new event.Cookie said:Roxo said:I see it as usable from the perspective of a new player. It is rather easy to obtain because it doesn’t require many turn in points. I can then use this cheap weapon with decent stats to obtain a similar, or better, weapon that will be more permanent.
Even for a new player.
It is worth 75 drops. Assume you get 5 drops an hour, like many players - that is 15 solid hours of gameplay - for an item that will have zero value ingame, and will wear down very quickly, probably quicker than it takes you to find a replacement item.
For 75 points, it is up against one of the truly remarkable, new, unique items in the game, that will be worth millions - the 10HCI earrings - why? Because this property has never been done before for this slot.
It is not rather easy to obtain in perspective.
It is your game, but I am not sure even a new player would value this weapon.
“I was about to post, are we all going to ignore the elephant in the room that these antique rewards are pre-bugged, but Pawain beat me to it. Bug reported May 2018, still active..Pawain said:@ Kyronix There is a bug with Antique items they do not allow PoF to the 3 levels they should.
https://forum.uo.com/discussion/comment/55909
It would be different if they worked as intended.
But, even if they worked as intended, I would not use an antique weapon or armor on a Melee toon. Wear out too fast.
Also if you want to make disposable items they should cost a disposable price.
(The event is now live in fel on Atlantic, fairly dense spawn all over, artifacts are not yet cursed)
I also think some player’s may be disappointed to learn that drusilla’s athame reward.. the flame slayer properly will not work for spells as per current UO game mechanics”
Yoshi said:"We are still waiting for the event to start properly on ATL, (waiting for artifacts to be cursed in fel), currently just afk farming with a legal auto insure script in EC"
more you say shit the less they will listen to you...you have plently of fight on atl if you want why are you yap yap again...i didn t see any afk farming in fel at all the spawn become hard enought to kill any bots with paragon
