2018-04-09 22:01
#0
If someone new to crafting were using the UO Wiki to help them choose a template, they would not necessarily realize that Armslore is an auxiliary skill useful for them in making the best possible weapons and armor. The Blacksmithing and Tailoring pages do call out this relationship. But Bowcraft and Fletching, Carpentry, and Tinkering do not. I noticed this while reading the Carpentry page, where there is a well-written section discussing what skills are necessary to cover the full crafting menu. I realize that Armslore is not "necessary", but it does help make exceptionally crafted weapons and armor even better. Of the skills where it is not mentioned, Tinkering would likely benefit the least from Armslore, with less than 10 (5?) crafted items improved by it. OTOH, Bowcraft and Fletching would benefit the most, with every type of bow gaining from the crafter's Armslore skill.
I'm not mentioning Imbuing because it is a whole different category, improving items after they are originally crafted, not during. Plus anyone can imbue the items; it is not bound to their originators.
I know not all craftsman choose to take Armslore. My point is that someone researching the related skills should know they are actually related.
If the pages are revisited, consider specifically mentioning whether a skill has an accelerated gain quest in New Haven. It was a shock to me recently when I created a Blacksmith/Tailor/Tinker/Imbuer recently. Tailoring could only be bought to about 33 and Imbuing to 40. With no newbie quests, that character would have had to spend a lot of unnecessary time just to get those skills to 50. After wasting several hours, I ended up deleting the original, and remaking him with both Imbuing and Tailoring starting at 50.
Imbuing in particular is badly designed at low levels. Until the skill reaches 45.1, enabling someone to unravel most magical monster loot, they can barely acquire base raw materials (Magical Residue and Enchanted Essence) necessary to gain skill while imbuing. It is a chicken & egg situation which can be avoided by starting your imbuer with at least 46 skill up front. BTW, being a gargoyle does not help with unraveling. Even gargoyles need to hit 45.1 skill to effectively unravel. (From 45.1 up, skill can be gained by both unraveling and imbuing, but skill gain is quite frustrating below that point.) I know there are very low-level magical items which someone with 40 skill can unravel. But probably only 1 in 50 pieces of magical loot fit in that category. At a guess, whoever designed Imbuing was assuming there would be a much higher quantity of weak magical loot, unravelable at skill level 40. As it turns out, there is not.
I'm not mentioning Imbuing because it is a whole different category, improving items after they are originally crafted, not during. Plus anyone can imbue the items; it is not bound to their originators.
I know not all craftsman choose to take Armslore. My point is that someone researching the related skills should know they are actually related.
If the pages are revisited, consider specifically mentioning whether a skill has an accelerated gain quest in New Haven. It was a shock to me recently when I created a Blacksmith/Tailor/Tinker/Imbuer recently. Tailoring could only be bought to about 33 and Imbuing to 40. With no newbie quests, that character would have had to spend a lot of unnecessary time just to get those skills to 50. After wasting several hours, I ended up deleting the original, and remaking him with both Imbuing and Tailoring starting at 50.
Imbuing in particular is badly designed at low levels. Until the skill reaches 45.1, enabling someone to unravel most magical monster loot, they can barely acquire base raw materials (Magical Residue and Enchanted Essence) necessary to gain skill while imbuing. It is a chicken & egg situation which can be avoided by starting your imbuer with at least 46 skill up front. BTW, being a gargoyle does not help with unraveling. Even gargoyles need to hit 45.1 skill to effectively unravel. (From 45.1 up, skill can be gained by both unraveling and imbuing, but skill gain is quite frustrating below that point.) I know there are very low-level magical items which someone with 40 skill can unravel. But probably only 1 in 50 pieces of magical loot fit in that category. At a guess, whoever designed Imbuing was assuming there would be a much higher quantity of weak magical loot, unravelable at skill level 40. As it turns out, there is not.