Travesty and doom have been made harder.
Champs should take more than one person to work like they were originally designed for.
If they made champ spawns harder there would hardly ever be any champs to raid. The player count is so low now that the one to two players doing a champ on some shards is all we have got to raid. You make it to hard for a single player or a small group and they wont get done and it will kill pvp or you will end up with a massive zerg doing the champ spawn and no chance to raid because you wont have enough on.
Mervyn said:When champion spawns first came out, you could maybe solo a barracoon. But you wouldn’t try to solo the rest. Equipment now has made it so easy for a lone sampire to solo any champ.
Delete Sampires.
I make you look like the moderate around here.
Seriously, this isn't just a champ spawn issue, I know you are looking at it from that perspective only. You would be treating one of the symptoms, and not the cause if you made champ spawns harder. Sampires dominate all of pvm, not just champ spawns.
You either nerf them (imo delete), or buff everything else - which is (a) not really possible, and (b) would lead to having to increase the difficulty of all content as all classes would find it too easy.
So the only real solution, is to nerf Sampires.
Tetsuo said:If they made champ spawns harder there would hardly ever be any champs to raid. The player count is so low now that the one to two players doing a champ on some shards is all we have got to raid. You make it to hard for a single player or a small group and they wont get done and it will kill pvp or you will end up with a massive zerg doing the champ spawn and no chance to raid because you wont have enough on.
Dismount is what is killing PvP.
Remove that, and I can guarantee you PvP numbers would double, as more players would find it fun.