New ones??Pawain said:Music Box Gears on Golems!!!!
I doubt it but this should fill everyone's music boxes with the basics.Seth said:Maximus_Neximus said:New ones??Pawain said:Music Box Gears on Golems!!!!
No just don't forget to grab them if you don't have them.Is this reward?
Meh, the extra lmc gets negated by covering the missing SSI with the epis over the 10lmc on a Hawkwind.Arroth_Thaiel said:4/6 Pally.
16 LMC frees up space on the suit.
15 DCI good.
25 EP good.
with the Deceit Ep's, no need for the SSI on the bracelet. Pally's are swinging fast 1 hander's anyway.
And, the absolute seller...no durability. Hell. Yeah. Brother. Face tank all day long.
Hope we get a matching ring at some point.

Do the pages drop in one's own backpack or is it necessary to check the monsters' corpses ?Pawain said:Reward is the Bracelet from Frankenrabbit Boss.
Minor spawn drops are pages to put in the Lore Book.
psycho said:My first reaction to this bracelet was the few mods on it, it looked like something you would expect to find 10-12 years ago. But now everyone is used to 7-8 mods items.Then I discovered there were no SDI on it.I run a pvp suit with some pvm additions, this bracelet means losing an SDI slot.These days PvP is around spawns, one have to be able to both PvP and PvMyea you got an extra sdi slot on the hook shield a month ago, but then you lose reactive paralyze on the shield. Its a headache adjusting this new bracelet, and I cant even imagine how to fit this with a hci weapon mage.As a sidenote Im surprised an alchemist cant come up with an item with more than 25 Enhancing Potions intensity, and we already got the 50 EP ring a decade ago and alchemist bauble at 30 EP also a decade ago. no point combining anyway as theres a cap, but why not increase the EP on bracelet so you dont need an additional item with EP to reach cap.conclusion: Bracelet is weak.McDougle master of his pack
As a sidenote Im surprised an alchemist cant come up with an item with more than 25 Enhancing Potions intensity, and we already got the 50 EP ring a decade ago and alchemist bauble at 30 EP also a decade ago. no point combining anyway as theres a cap, but why not increase the EP on bracelet so you dont need an additional item with EP to reach cap.That's a good point.

Interestingly, I notice there is no durability on it.
I love items that have this quality to be honest. I think there should be far more.
The FC2 is very interesting - this was the surprise for me. What are the implications, can it be built around, can we rejig. It is certainly a useful one to have. It can possibly help Chivalry, or Mystics out a lot who maybe trying for FC4 - it can help them make more balanced suits.
The high value LMC is also interesting.
All the mods in themselves, are actually very good, no issues, the only question I think, will be players saying could it have had 1 or 2 different Mods. Could the balance have been better?
I understand people saying SDI - SDI is just something we like to stack infinitely. Having said that - the Earrings just gave +15. And pvmers can also use Hook's shield for another +10 - so SDI has been catered for recently.
My personal preference for this Jewel - would have been to add +5 Strength. The reasoning being here, I am trying to reach maximum hit points, and to do that, you need maximum strength, and some on the jewels helps.
But technically - this has to be a 7 useful property item (2 in FC (1+1) and 2 in LMC (8+8)) - but spread across 5 properties, and it is clean, that actually makes it quite stacked.
I think this item maybe better than we realise - but it is hard to fit into current suits, it needs to be built around, which is easier for new characters coming up - of which there are plenty.
I don't know if its turned on any shards yet, but its not on Sonoma yetHippo said:So it's only active on Origin (and Izumo & Sonoma I guess) ?
I was thinking about it this way as well, but I only saw 6 mods. I missed the FC 1 + FC1 and LMC 8 + LMC 8 (I take the excuse that I was tired!). You are correct, nice breakdown.Cookie said:But technically - this has to be a 7 useful property item (2 in FC (1+1) and 2 in LMC (8+8)) - but spread across 5 properties, and it is clean, that actually makes it quite stacked.
Don't nerf it lol. 🙂
Arroth_Thaiel we agree on a lot of the baseline stuff about this Bracelet
I did not include the {No durability/Self Repair 5} as a property - because I do not consider it to be one. It is Clean, As opposed to being completely messed up. It is at Baseline zero - instead of having a ton of Negatives added to it. I don't agree with this philosophy of making the game not fun by making your gear destroy itself.
Items are selling for 500million for an antique ring. I buy 1, my other characters need some - item A is worn out by the time I have not even finished my other characters - this is the most negative playstyle going ever - I cannot agree with it. Just let us play the game.
You do not need Item Churn - and the reason being - is there is enough Character Churn - players starting, leaving, being deleted, new players, new characters being created. The players are mobile enough already on their characters, and never get anywhere near close equipping any of them - for Item Churn to be completely un-necessary.
It just demotivates players, who want to have fun and play.
You say you are set forever once you have this ring - No - 1 slot is set. You have roughly 17 slots per character, and 7 characters per account? That is 119 items required. Call it an average of 2 accounts - you now need roughly 240 items. You are deleting characters, creating characters, changing items up, creating different suits for different roles, helping others, actually trying to play the game - do you see, you will never be finished and set. Great - you are set on 1 item out of say 240 needed. Let's call this +1 for the Players. 🙂
{I did not even mention Pets, or Weapon, or Spellbook sets - the thing is, there is so much content to this game - it really does not need negative time-sinks - the only 1 I agree with, is being a Ghost when you die - you died/you played badly - this is your punishment - that is fair enough, beyond that, nothing else is needed}.
Arroth_Thaiel said:@ Cookie
I did mean that you're set for that 1 slot, not for everything else.
And yes, I am soooo well aware of the requirements to keep multiple characters geared.
Have any evil plans in store tonight?EM Rainstormer said:
psycho said:Totally disagree on the counting of mods. Its a 5mod bracelet, end of story.I lose more advantage by using this bracelet than is gained.It doesnt have +skill,
it doesnt have +SDI
It doesnt have +str
It doesnt have +dex
It doesnt have +HCI
It doesnt have SSI
Now how does this bracelet compare to what is possible with a 8mod bracelet,
1FC
4 FCR
20 DCI
20 HCI
18 SDI
35 EP
10 SSI
And you still got one property left for say +20 skill, or 10str or 10dex or whatever
Ofcourse youll never find a bracelet as perfect as this, but the different 8mod variants out there creates hellofalot more advantages. Even if its antique just remember the repair once its 0/255 durability and it will last forever anyway.
As for the price on the alchemist bracelet it depends on 1pr char or infenite drops etc, but say 100m in one month, you guys talk about new players how many new players will afford 100m in one slot items anyway, theres 17 slots as pointed out in this thread.Im mad because its weak and should have been added a decade ago, not now.You already got the ornament, and if you want the vvv version of orna, kinda same stuff not new with 2 FC in bracelet slot.
Hey Psycho,
Let's take this to the forums lol 🙂
I get your points - I agree on a lot, we would have designed it differently.
VvV Ornament = antique = 5 days usage = me very mad. This = thank god I can play the game.
Let's take @arroth_thael breakdown - because ultimately I agree with it, this is what an Imbued version with no over-capped properties would look like.
EP 25% - Perfect.
DCI 15% - Perfect.
FCR 3 - Perfect.
FC 1 - Perfect.
FC 1 - Interesting - adds new Possibilities.
LMC 8 - Nice, ok, could have been something else.
LMC 8 - Interesting this one was chosen to Over-Cap - makes me think they really had something in mind with this Bracelet.
Self Repair 5 - I personally absolutely love this - thank god.
Let's take the things you say it doesn't have - and actually - I did agree myself, I would have done it slightly differently - I was surprised at the FC2, and the LMC16. The FC2 makes it interesting - that does open up some options for players building FC4 suits. The LMC backs it up a little. If the LMC were something different, this bracelet could have been amazing - but LMC is still useful - but in general often easy to get in the required amount on the rest of the suit. I do feel 1 of the LMC properties could have been something else.
It doesnt have +skill, - I agree, this could be a nice to have.
it doesnt have +SDI - I don't agree so much - The Earrings add great counter balance, for PvP you hit Max anyway and you can use books for PvM
It doesnt have +str - I completely agree - I'd have found this Stat useful - it is hard to build this in.
It doesnt have +dex - Similer to above - but you don't need both.
It doesnt have +HCI - Yes and No, some characters need this, some don't.
It doesnt have SSI - Again - the Shoulders have given possibilities here, and faster weapons.
Now how does this bracelet compare to what is possible with a 8mod bracelet,
1FC
4 FCR
20 DCI
20 HCI
18 SDI
35 EP
10 SSI
And you still got one property left for say +20 skill, or 10str or 10dex or whatever
You have created an item here, with almost 8 Over-capped properties - I am not sure this exists 🙂
I don't think an artefact needs to come anywhere near as close as this - in fact - I think this Bracelet has the correct amount of Points in it - it is just about how you allocate it for the balance - I do understand everyone who says they would have done it slightly differently to help it fit into their suit.
This item will be much easier for new characters/players, building up, to build this in, than to reverse engineer this item in to top players completed suits. I agree, it will take too much switching around - especially the FC2 - this is the main design WEAKNESS of the current armour system that I hate. Replace 1 item you have to replace the entire suit to regain balance.
The Earrings were an easier win - because nothing existed in this slot before. The shoulders were an easy win - because SSI is so hard to get, and again, it was up against very little competition, they were giving us much needed properties in slots that did not have much. This is harder to make work because it is a key slot area of a character - and as you say, up against 8 slot legendaries that over-cap - but - most are antique... and you can almost never get any sort of balance.
I still find this Bracelet a nice to have - and will be collecting for it.
I've gotten page 2 & 10. I'm assuming there is 13 pages or soCovenantX said:on a side note, does anyone know how many "Lore Pages" there are ?a guildy of mine said he'd gotten 'lore page 13'. I'd only gotten page 3 & 6 myself so far.
CovenantX said:on a side note, does anyone know how many "Lore Pages" there are ?a guildy of mine said he'd gotten 'lore page 13'. I'd only gotten page 3 & 6 myself so far.
Yoshi said:“I successfully added the pages to the book of lore I obtained from the “of the three” event, is there another way to obtain this book? I’m hoping to sell this book to someone who wants to collect all the pages”
Yoshi said:“I successfully added the pages to the book of lore I obtained from the “of the three” event, is there another way to obtain this book? I’m hoping to sell this book to someone who wants to collect all the pages”
Yoshi said:“I successfully added the pages to the book of lore I obtained from the “of the three” event, is there another way to obtain this book? I’m hoping to sell this book to someone who wants to collect all the pages”
I may have misunderstood your question, but I think the pages is where the market will be.
Collecting and trading them.
I'm confused. What book is that? I understood from publish 110 notes that the lore book from this event is the first, so what book have you added the page to from before? I don't seem to have a previous 'book of lore'?Yoshi said:“I successfully added the pages to the book of lore I obtained from the “of the three” event, is there another way to obtain this book? I’m hoping to sell this book to someone who wants to collect all the pages”
That's neat. Thanks.Yoshi said:“I successfully added the pages to the book of lore I obtained from the “of the three” event, is there another way to obtain this book? I’m hoping to sell this book to someone who wants to collect all the pages”
I haven't really been consistent with doing the spawn from start to finish (typically miss the start of it) back to back to back but I haven't gotten more than one page per char a day. I checked in and worked the spawn (typically from level 2 or 3 to finish) 6 or 7 times yesterday but once I got my page on the third spawn (second level golem) I didn't get anything else all day and each time I stayed until the champ spawned.AmberWitch said:Has anyone gotten more than 1 page per day per char?
I believe I had two characters who did, but only when they killed the boss between spawns.keven2002 said:Has anyone gotten more than one page on the same char in the same day? This might save a lot of people a lot of time/frustration if we know this.

ActionElly said:I'm not getting a drop a day. I've only got 1 page so far on my main character and then I got 1 drop on another character. I tried different characters because I started thinking that it might be 1 drop per character but after reading here I'm trying again on my main.I did a full run start to finish and killed the boss but still didn't get a drop so I'm confused.![]()
I'm getting a really low drop rate also - 1 every few days. I try lots of characters, lot of spawns, different shards. I also don't see how this is working, when it happens it often appears to be in the first minute or two of a spawn against the easiest monsters, then that's it. Also, a couple of times for me, it's when I took on about 100 mobs right at the start, and died to them... it appeared in my backpack when I ressed.
Pawain said:Do the spawn when it begins. Luckily Players on LS have been finishing it. Set a timer for 30 min. Get there at the start of the spawn. When you get a Page, change toons. I got 3 from the first level today on 3 toons.
I think this is only the 4th day I have been able to play since it began:
By trading I got all 13 pages.
Each day when you log on, go to the spawn and if reverted to the first level you have a good chance of getting a drop. When you get a drop, change accounts or toons and go till you are bored. I stop at level 2. I rarely get a drop past level 2.
That is the method I have used on all 3 of these Dynamic Spawns.
Somedays you get nothing tho.
It was during the first and second level of a spawn I started myself. As soon as a toon got a drop I took him out and brought another in. 3 other players joined the spawn and 2 said they got a page. So that spawn had at least 5 drop.keven2002 said:Pawain said:Do the spawn when it begins. Luckily Players on LS have been finishing it. Set a timer for 30 min. Get there at the start of the spawn. When you get a Page, change toons. I got 3 from the first level today on 3 toons.
I think this is only the 4th day I have been able to play since it began:
By trading I got all 13 pages.
Each day when you log on, go to the spawn and if reverted to the first level you have a good chance of getting a drop. When you get a drop, change accounts or toons and go till you are bored. I stop at level 2. I rarely get a drop past level 2.
That is the method I have used on all 3 of these Dynamic Spawns.
Somedays you get nothing tho.
Congrats on getting all 13 pages. How long did you play when you got 3 in one day? I'm assuming it wasn't all within the same time frame (perhaps it was over the course of many hours)?
That is actually a very possible theory. @Kyronix - Any truth to this?ForeverFun said:For standard champ spawns, seems there is a limit of about 5-6 pink drops per spawn?
So, it wouldn't be surprising if a given abomination spawn (from start of spawn to death of boss) only yields at most 5-6 lore book page drops. The lore page drops might replace the pink drops in the champ logic.
One problem is that many people abandon a spawn without completing it, and you can be left with a spawn that advances and reverts all day long (without killing the boss) as not enough forward progress is made. Not many page drops in a given day that way.
They just tell us about Wildfire. We can not enter it on LS.Gwen said:Anybody figured out what to do in Yukio cave (where also are orcs and monks)? How to save her?
Entrance is via sparkles SW from new champoin spawn.
I tested this theory twice and not sure if it's true. I went to a dead shard to work the champ spawn uninterrupted on my necro and worked it for 45min (level 1 & 2) without a drop. It's possible someone else worked it earlier so I thought that was why.ForeverFun said:For standard champ spawns, seems there is a limit of about 5-6 pink drops per spawn?
So, it wouldn't be surprising if a given abomination spawn (from start of spawn to death of boss) only yields at most 5-6 lore book page drops. The lore page drops might replace the pink drops in the champ logic.
One problem is that many people abandon a spawn without completing it, and you can be left with a spawn that advances and reverts all day long (without killing the boss) as not enough forward progress is made. Not many page drops in a given day that way.
keven2002 said:I tested this theory twice and not sure if it's true. I went to a dead shard to work the champ spawn uninterrupted on my necro and worked it for 45min (level 1 & 2) without a drop. It's possible someone else worked it earlier so I thought that was why.ForeverFun said:For standard champ spawns, seems there is a limit of about 5-6 pink drops per spawn?
So, it wouldn't be surprising if a given abomination spawn (from start of spawn to death of boss) only yields at most 5-6 lore book page drops. The lore page drops might replace the pink drops in the champ logic.
One problem is that many people abandon a spawn without completing it, and you can be left with a spawn that advances and reverts all day long (without killing the boss) as not enough forward progress is made. Not many page drops in a given day that way.
This morning I logged on to ATL at server up (spawn restarts) and worked it for 30min on my sampire killing everything in sight. There were 3 other people that came along maybe 10min into it but my understanding is that nobody gets multiple pages per spawn. They eventually left mid level 2 and I stayed to work it up to level 3 but never got a page.
Re: reverted spawn... A missing piece of info would be how many drops happened before you got a drop? If it's a slow shard, could only be a small number before you (so some drops remained). Did you get the three drops on the same character?Pawain said:I got 3 drops today from a reverted spawn. I got 3 on Tuesday. Traded them for 2 earrings.
I'm trying the every other day method. Since we have a boss that insta kills everything, we hardly ever kill the boss. You know when we are trying because someone yells for a bard to help. We area peace it over and over so it does not kill everyone. Since it restores HP 3 times it takes a long time for the Rabbit to die.
I doubt we're going to see a developer reply on this. Why? Because it's likely tied in with farming reduction game mechanics.keven2002 said:Might be as simple as @ Kyronix letting us know how the drops work for the dynamic spawn...