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Dear Developers, can we please get the Yukio's items to STACK or have Clean Up points ?

Started by popps · 2021-04-20 · 62 posts · General Discussions
#0
These items are starting to pile up and taking lockdowns.....

And I am also slow so, I can only do so many runs in my game time...

I heard some players can do 1 run in 30 minutes.... it takes me about 3 times as much time...

I can only imagine how many of these Yukio's items these faster players may have "piling up" and taking lock downs...

Since it took us time to get them, anyways, throwing them away is like throwing a chunk of our life time away..... can you please give them some use, make them stackable, give them Clean Up Points, whatever... throwing them to the trash bin really would be a sad throwing away of our time to get them....

Thank you.
#1
So some hard core player made 57 runs so far and has 57 items and what you have made a few runs and have a couple of items and you are already complaining.  How about all the new gifts that have no value other than keep sakes, where is the whine for those.  Only you @popps
#2
imagine how many runs he would have done if he had actually listened to EVERYONE a while back and made a sampire............
#3
imagine how many runs he would have done if he had actually listened to EVERYONE a while back and made a sampire............
I do NOT want to make a Sampire because changes to the game over time have made it the uber-powerful Template a player can play in "most" scenarios.

I would like, INSTEAD, to see the Developers Design content where OTHER Templates can "shine", and not always see Warriors and Sampires as "THE" one Template to play in UO, if one wants to get things done faster and better....

Yet, Event after Event, I keep seeing Warriors and Sampires as being the one Template that owns all of the others....

And I cannot figure out WHY such a Template is so much preferred over all of the others when it comes to Designing content for players to have to fight.

I am Talking of Designing Events where, for example, taking a Tamer would be more beneficial, or perhaps a Bard, or, why not, a Rogue Template.... 

I just do not see why it has to most always be that Event Designed seem to be tailored around and about Warriors and Sampires....

Don't a WHOLE LOT of other Templates exist in Ultima Online ?

Why cannot content be Designed with the GOAL to favour OTHER Templates, rather then always Warriors and Sampires ?
#4
There are trashcans in many cities, you can place a trashcan in your house. Place any item you do not want in one. Problem solved.

You can drop items on the ground if you do not want them.

I and many many others are doing this event on non sampire characters. Archers, bards included.

Personally, I go faster on my tamer than a sampire would.

As usual @Popps, you do not understand how to play UO.  And again I invite you to LS to see all types of templates doing this content just fine.
#5
popps said:
imagine how many runs he would have done if he had actually listened to EVERYONE a while back and made a sampire............
I do NOT want to make a Sampire because changes to the game over time have made it the uber-powerful Template a player can play in "most" scenarios.

I would like, INSTEAD, to see the Developers Design content where OTHER Templates can "shine", and not always see Warriors and Sampires as "THE" one Template to play in UO, if one wants to get things done faster and better....

Yet, Event after Event, I keep seeing Warriors and Sampires as being the one Template that owns all of the others....

And I cannot figure out WHY such a Template is so much preferred over all of the others when it comes to Designing content for players to have to fight.

I am Talking of Designing Events where, for example, taking a Tamer would be more beneficial, or perhaps a Bard, or, why not, a Rogue Template.... 

I just do not see why it has to most always be that Event Designed seem to be tailored around and about Warriors and Sampires....

Don't a WHOLE LOT of other Templates exist in Ultima Online ?

Why cannot content be Designed with the GOAL to favour OTHER Templates, rather then always Warriors and Sampires ?
umm i have a spellweaver mage tamer, and i can run it just as fast if not faster then a sampire dude.
#6
Whitewolf said:
popps said:
imagine how many runs he would have done if he had actually listened to EVERYONE a while back and made a sampire............
I do NOT want to make a Sampire because changes to the game over time have made it the uber-powerful Template a player can play in "most" scenarios.

I would like, INSTEAD, to see the Developers Design content where OTHER Templates can "shine", and not always see Warriors and Sampires as "THE" one Template to play in UO, if one wants to get things done faster and better....

Yet, Event after Event, I keep seeing Warriors and Sampires as being the one Template that owns all of the others....

And I cannot figure out WHY such a Template is so much preferred over all of the others when it comes to Designing content for players to have to fight.

I am Talking of Designing Events where, for example, taking a Tamer would be more beneficial, or perhaps a Bard, or, why not, a Rogue Template.... 

I just do not see why it has to most always be that Event Designed seem to be tailored around and about Warriors and Sampires....

Don't a WHOLE LOT of other Templates exist in Ultima Online ?

Why cannot content be Designed with the GOAL to favour OTHER Templates, rather then always Warriors and Sampires ?
umm i have a spellweaver mage tamer, and i can run it just as fast if not faster then a sampire dude.
I was fighting beside a tamer and his Triton was killing the Yomotsu Elder faster than my warrior. 

#7
@popps do you only have fun if you compare times it takes to do something with others?

Guess what.  Someone will always be faster than you are.  When I was in my 30s playing tennis each weekend with a 55 yr old, when he kicked my butt and I got mad, his response was,  get better.  That's truly all I could do.

Or accept that you are not the fastest player in UO.
#8
Pawain said:
@ popps do you only have fun if you compare times it takes to do something with others?

Guess what.  Someone will always be faster than you are.  When I was in my 30s playing tennis each weekend with a 55 yr old, when he kicked my butt and I got mad, his response was,  get better.  That's truly all I could do.

Or accept that you are not the fastest player in UO.
The actual argument of this one Thread was to please get the Yukio's items to Stack or get Clean Up Britannia's points.... not really about who is faster at killing the Spawns....
#9
popps said:
The actual argument of this one Thread was to please get the Yukio's items to Stack or get Clean Up Britannia's points.... not really about who is faster at killing the Spawns....

Aye @popps yes it would be nice if those decors have cleaning up point or stackable. But the main objective is to get the earrings.

Remember the paragons? The high speed, no-life-leech, auto-revealing monsters... We don't have to kill hundreds (100s) of them to get just one artifact now. I just killed 60 Yamandons and I got several earrings 😂

Everyone is concerned about your speed but I think you will do fine.

#10
popps said:
Pawain said:
@ popps do you only have fun if you compare times it takes to do something with others?

Guess what.  Someone will always be faster than you are.  When I was in my 30s playing tennis each weekend with a 55 yr old, when he kicked my butt and I got mad, his response was,  get better.  That's truly all I could do.

Or accept that you are not the fastest player in UO.
The actual argument of this one Thread was to please get the Yukio's items to Stack or get Clean Up Britannia's points.... not really about who is faster at killing the Spawns....
The answer will be. You do not need a bunch of these items to hoard, so they were made not to stack.

You are the one that brought up needing a sampire to do this quest. Did you forget that you did that?
#11
Pawain said:
popps said:
Pawain said:
@ popps do you only have fun if you compare times it takes to do something with others?

Guess what.  Someone will always be faster than you are.  When I was in my 30s playing tennis each weekend with a 55 yr old, when he kicked my butt and I got mad, his response was,  get better.  That's truly all I could do.

Or accept that you are not the fastest player in UO.
The actual argument of this one Thread was to please get the Yukio's items to Stack or get Clean Up Britannia's points.... not really about who is faster at killing the Spawns....
The answer will be. You do not need a bunch of these items to hoard, so they were made not to stack.

You are the one that brought up needing a sampire to do this quest. Did you forget that you did that?
The answer will be. You do not need a bunch of these items to hoard, so they were made not to stack.
Uhu ?

Some players are lamenting 1 pair of earrings in like 15+ runs and one would not need to hoard "non-Earrings" Yukio's items if they wanted several pairs of earrings for multiples of their Templates ?

Let's imagine that a player may want like 4 or 5 of these earrings for 4 or 5 of their Templates, they will likely end up with having to do the Quest like about 70 or 80 Times over and over.... Which it means, another 70 or 80 Yukio's items to store away further stressing their already "squeezed" storage capabilities...

Sure, players could well throw the extra Yukio's items to the Trash Bin but, why would they want to, considering that each of those items took them a considerable time to get ?

The average player's time for a full Quest Run is about 1 hour so, having to do it some 70 or 80 times to get 4 or 5 pairs of earrings would mean having to spent some 70 to 80 hours of their time.... and thowing those items to the trash bin would, I imagine, mean just having wasted those 70 to 80 hours which yielded those "side" Yukio's items which they do not need those many of...

If they were at least made stackable, OR given some use with Clean Up points, to my viewing, at least players could not feel they wasted their time in getting them should they not have sufficient space to store them away....

#12
You have a 1 in 8 chance to get earrings.

That's 3 per 24. So you can be 2 of 23 and still be in the range.

Playing slow you can do this quest in an hour. The avg is more like 40 minutes.

It is easier to get the earrings than it is to get a halo from doom or a cameo from the roof.

Do you keep every item you get from bodies.  No. Do you have to keep the other rewards. No.

#13
Pawain said:
You have a 1 in 8 chance to get earrings.

That's 3 per 24. So you can be 2 of 23 and still be in the range.

Playing slow you can do this quest in an hour. The avg is more like 40 minutes.

It is easier to get the earrings than it is to get a halo from doom or a cameo from the roof.

Do you keep every item you get from bodies.  No. Do you have to keep the other rewards. No.


hey Pawain you have to comment on every threads on every forum..it is your goal ?  most of the time you are saying bad information....how do you it is 1/8 chance...why it can be 95% a deco and 5% a chance to get a pair of earring do you work for broadsword? did you code this event?
#14
@popps ;
They may listen to you and make this better next round. There is no harm to throw those extra decors away. Perhaps we can suggest better decor ideas for dev in future, e.g.

- Collectible set of specially hued clothing from Yukio, with maybe LRC 100? It's just a simple but usable suit, but extra ones can also fit up all my 20 vendors.

It's like collecting those minor arties from TO events but usable.

This also fit the storyline, e.g. missing person left behind his item all over the place...

BTW Yukio sounds like @Yoshi 's brother... not sure if they are related but would be nice if there is a 1FC 1FCR sash or Sandals from Yukio too... Can Yoshi check his wardrobe..

#15
Fortis said:
Pawain said:
You have a 1 in 8 chance to get earrings.

That's 3 per 24. So you can be 2 of 23 and still be in the range.

Playing slow you can do this quest in an hour. The avg is more like 40 minutes.

It is easier to get the earrings than it is to get a halo from doom or a cameo from the roof.

Do you keep every item you get from bodies.  No. Do you have to keep the other rewards. No.


hey Pawain you have to comment on every threads on every forum..it is your goal ?  most of the time you are saying bad information....how do you it is 1/8 chance...why it can be 95% a deco and 5% a chance to get a pair of earring do you work for broadsword? did you code this event?
Prove it is not 1 in 8. You cant so. I'm right as usual.

Sorry you do not understand non weighted RNG.

Maybe one day you will bring helpful information to the forum.
#16
Fortis said:
Pawain said:
You have a 1 in 8 chance to get earrings.

That's 3 per 24. So you can be 2 of 23 and still be in the range.

Playing slow you can do this quest in an hour. The avg is more like 40 minutes.

It is easier to get the earrings than it is to get a halo from doom or a cameo from the roof.

Do you keep every item you get from bodies.  No. Do you have to keep the other rewards. No.


hey Pawain you have to comment on every threads on every forum..it is your goal ?  most of the time you are saying bad information....how do you it is 1/8 chance...why it can be 95% a deco and 5% a chance to get a pair of earring do you work for broadsword? did you code this event?
How many rewards are there, 8. So that means that you have a 1 in 8 chance to roll what you want, its just that simple or are you privy to some info that UO weighted the rewards differently, if so please show us your proof.  As far as the comment on every thread, well guess what you have that same right.  And again please show us the FACTs that Pawain is putting out bad info or is that just your opinion.
#17
Seth said:
@ popps 
They may listen to you and make this better next round. There is no harm to throw those extra decors away. Perhaps we can suggest better decor ideas for dev in future, e.g.

- Collectible set of specially hued clothing from Yukio, with maybe LRC 100? It's just a simple but usable suit, but extra ones can also fit up all my 20 vendors.

It's like collecting those minor arties from TO events but usable.

This also fit the storyline, e.g. missing person left behind his item all over the place...

BTW Yukio sounds like @ Yoshi 's brother... not sure if they are related but would be nice if there is a 1FC 1FCR sash or Sandals from Yukio too... Can Yoshi check his wardrobe..

There is no harm to throw those extra decors away.
Meh.... considering that each and every of those Deco Yukio's Items took, on average, about 1 hour of a player's life time to be gotten, I would hope that such an hour of a person's life could be worth a bit more then nothing, as it would be, if one was to just throw them into the Trash Bin....



#18
popps said:
Meh.... considering that each and every of those Deco Yukio's Items took, on average, about 1 hour of a player's life time to be gotten, I would hope that such an hour of a person's life could be worth a bit more then nothing, as it would be, if one was to just throw them into the Trash Bin....

Actually, I have a use for them... I use them to keep track of the number of times I have done vs rewards. So far its more rewarding than past TO events... shhhh :p
#19
an hour of a player's life that he was playing the game?  Isn't that the general idea?
I'm only doing the quest once per day, the rest of my playing time I do something else. Like trying to get the darn gargoyle chest piece off the acid elemental renowned. I've done that 40 times now and all I have to show for it is a terathan warrior costume.  At least you're getting *something* from the current quest. Could be just 5 minor magic items, as I am getting.
#20
an hour of a player's life that he was playing the game?  Isn't that the general idea?
I'm only doing the quest once per day, the rest of my playing time I do something else. Like trying to get the darn gargoyle chest piece off the acid elemental renowned. I've done that 40 times now and all I have to show for it is a terathan warrior costume.  At least you're getting *something* from the current quest. Could be just 5 minor magic items, as I am getting.
an hour of a player's life that he was playing the game?  Isn't that the general idea?

I am not sure that I understand what you are trying to say....

My argument is, that I hardly see "grinding" as being having fun while playing a game, and this, especially, when having to do the exact same repetitive actions over and over and over again....

To my opinion, at least, it is NOT fun.... yet, if one wants to get the aimed at Reward, it is necessary..... but, at least to my viewing, it sure is not fun when it has to be done over and over and over and over again.... as I see it, it stresses out one's own gameplay time and, it does is a waste of time when the reward obtained is not the one that one was aiming to but something that has no use... sure, Deco can be nice but "how many" of these Deco items one really needs to have taking up lockdowns in their Homes ?

At least, make those "other" Yukio's Deco items be usefull at something other then having XYZ of them used as lockdowns in one's own UO house.....

Like trying to get the darn gargoyle chest piece off the acid elemental renowned.

At first I hated the RNG and thought that everything in UO should have been "points based"....

Like, go to a Spawn, spend time killing stuff and then use the points achieved to claim whatever one wants from that Spawn.

But then, I came to realize that such a points based system would favour only those who could kill faster or use multi-boxed characters to kill stuff and, thus, accumulate points faster...

At least, the RNG "equalizes" the situation among players, a player killing Spawn faster can still get a bad RNG as compared to another player killing Spawn slower but getting lucky with the RNG..... sure, their faster rate of killing spawns permits them to "roll" the RNG more often but still, if they get a bad RNG streak, their higher rate at killing Spawn would still not favour them compared to a player killing spawn slower but having a lucky roll at the RNG...

That is, as bad as it might look, the "evil" RNG still, to my viewing, at least gives a chance that permits to casual players to "hit the jackpot", so to speak, before hard core players.....  

At least, that is how I see it.

#21
we need to learn that our opinions don't always matter... at least that's how I see it...
#22
Most if not all good and useful arties is obtained via grinding over and over. As I said if you compare to other quests with equally good item drops like shadowguard, Myrmidex, Doom, you kill more monsters + tougher + more time + RNG.

I don't see why anyone should be unhappy with this Yukio. Any simpler would become a Clicky or might as well make it a vet reward.

But why is everyone asking to make this super earring easier to get. Why not cameo, tinker legs, small soul forge, moonstone crystal, etc. Are all these super easy to get than Yukio quest?

You are right about the rng on the latter part. But again as I said if you focus on the one reward that is uniquely sweet in this game, the useless decors do not matter anymore.

The reason why I grind so much for the past week was to prove that the RNG is not weighted and its likely 1/8.

Because I spent 10 TEN times the time and I only get one Leurocian Mempo during TOT.

No one should be complaining if you compare this to all other quests to get such rare and useful item.

#23
As some said, it's already good it's not one per shard per account. Then you do not need to grind, and less items too. And price of earrings will be... priceless, on auction box, not inside vendor bag.
#24
Seth said:
 @ popps
Most if not all good and useful arties is obtained via grinding over and over. As I said if you compare to other quests with equally good item drops like shadowguard, Myrmidex, Doom, you kill more monsters + tougher + more time + RNG.

I don't see why anyone should be unhappy with this Yukio. Any simpler would become a Clicky or might as well make it a vet reward.

But why is everyone asking to make this super earring easier to get. Why not cameo, tinker legs, small soul forge, moonstone crystal, etc. Are all these super easy to get than Yukio quest?

You are right about the rng on the latter part. But again as I said if you focus on the one reward that is uniquely sweet in this game, the useless decors do not matter anymore.

The reason why I grind so much for the past week was to prove that the RNG is not weighted and its likely 1/8.

Because I spent 10 TEN times the time and I only get one Leurocian Mempo during TOT.

No one should be complaining if you compare this to all other quests to get such rare and useful item.

Most if not all good and useful arties is obtained via grinding over and over. As I said if you compare to other quests with equally good item drops like shadowguard, Myrmidex, Doom, you kill more monsters + tougher + more time + RNG.
I do not have a problem with them being given by the RNG, as I said, as compared to a points' based system, the RNG somewhat "Equalizes" rewards between power and casual gamers....

A Power gamer hitting a bad RNG streak, might have a much harder time to get that Reward as compared to a casual gamer who had a Lucky RNG roll with their 1 or 2 run at that spawn...

I am only asking, considering that it does take time to get these Yukio's "Deco" items, and they "pile up", doing the Quest over and over, that I would like them to be given some purpose, be them Clean Up points or else, to make it less a feeling of having wasted one's own time when one gets them...

Imagine someone doing the Quest over and over like 14+ times and only getting Yukio's Deco items, not a pair of earrings.... how are they going to feel ? What are they now going to do with those 14 Yukio's Deco items ? Doubles, Triples, Quadruples and more ?

If at all, the Devs could make them stackable for the time being until some practical use is given to them aside being mere "Deco".... at least, players would not also have to suffer the additional pain of seeing these items with no use, "also" taking up their storage space....

As I said, just "throwing them away" into a Trash Bin can be hurtfull, after all, they STILL took a player's chunk of their life time to get, and throwing them to the trash bin, could make one feel that they just wasted that chunk of their lifetime if whatever that time invested produced, is then trashed....

That is at least how I see it.
#25
I agree with you, but just focus on the earrings.

When you get an earring it's worth much more than 300,000 cleanup points to exchange those mediocre Talisman. One pair of earrings could easily beat 10x 300,000 cleanup points.

The decors are like the minor arties in previous TO event and not stackable. This is not a major issue.

Don't waste time writing how to save those useless decor. The more you kill the more chances you get the earrings.
#26
I don't want to pile on but I think it's ironic that popps is complaining yet again about an event. His gripe with the "Treasures Of" (where you get to pick your reward) was that it takes a tamer too long to collect point... now we have an event where realistically with a tamer you can get a reward in under an hour and he's complaining about RNG and it should be something you pick. 

I'm guessing that the desired outcome is that you complete the quest and get the best earrings in the game to date every single time after just 45min-hour worth of play.... you know what better yet how about we just put a clicky in tram to just claim earrings... ahh you know what that's still too much work let's just make them an Earth Day gift and drop them in every players backpack upon log in?

What a joke. IBTL
#27
The really funny thing is that @popps has gotten them. He is non stop spamming them for sale! 
#28
My understanding is. We log in to UO to play the game. If we are running around Tokuno killing stuff, we are playing the game. Yes?
If some people choose to do one activity in game to the exclusion of any other, thereby turning that activity into a 'grind'. Then that is their choice, they way they choose to play? 
If, however, a player chooses to vary the activities in the game, thereby increasing their enjoyment of each activity by not turning it into a 'grind' that is also their choice? 
I have undertaken the quest once per day. I have no intention of gathering earrings to sell, and when I have sufficient for each of my characters I want to wear them I will stop. This is the way I choose to play. 
I have found a way to use, decoratively, the other items from the quest (pictures in homes & castles). Surplus items will be stored for a short time in case anyone would like to have them at a later date, at which point they will be given away or discarded. 
I adjust my activities to the world/game. I don't expect the game, or world, to adjust to me.
#29
keven2002 said:
I don't want to pile on but I think it's ironic that popps is complaining yet again about an event. His gripe with the "Treasures Of" (where you get to pick your reward) was that it takes a tamer too long to collect point... now we have an event where realistically with a tamer you can get a reward in under an hour and he's complaining about RNG and it should be something you pick. 

I'm guessing that the desired outcome is that you complete the quest and get the best earrings in the game to date every single time after just 45min-hour worth of play.... you know what better yet how about we just put a clicky in tram to just claim earrings... ahh you know what that's still too much work let's just make them an Earth Day gift and drop them in every players backpack upon log in?

What a joke. IBTL
Excuse me ?

I said quite clearly that not only I do NOT have a problem with the RNG but, actually, I see it as an "equalizer" in between power gamers and casual gamers....

That is, a casual gamer with a Lucky RNG roll can still do better then a power gamer with a bad RNG streak....

My only argument is that I would like the Yuki's "Deco" items get some use as they keep piling up and taking stosage space all for nothing, as of now.

How many Abacus, Broken Power Crystals, Bonsais etc. etc. do we really need for display in our UO Homes ?

And what are we going to do with those in excess other then that 1 or 2 that we might want to put up for Display?

THIS, is my argument, not about the unpredictability of the RNG.

I hope that I ws able to better explain my point of view.
#30
@popps ; Answer, drop them on the ground if you find them so offensive.

Problem solved.  We do not keep every item in a corpse.
#31
Pawain said:
@ popps  Answer, drop them on the ground if you find them so offensive.

Problem solved.  We do not keep every item in a corpse.
I am sorry, but, as I tried to explain, it takes anywhere from 40 minutes to 1 and a half hours to kill all that stuff and, at least to my opinion, dropping on the ground or, in the trash bin, the product of that chunk of a lifetime of a human being, I  would find it unacceptable.

It would be a whole lot better if, instead, these items where to be given some tangible, practical use that would justify the time spent to obtain them.

Their Deco function can be acceptable for 1, perhaps 2 of them but more?

What on earth would a player want to do with 5 or perhaps 10 equal ones of each of those 7 Yukio's "Deco" items?

Personally, I think that, whenever the Developers Design content like this, they should keep in mind these issues and always give a "secondary" usefullness to whatever Deco item that they introduce in the game so as to avoid players to have to face the dilemma of either having to stock them up all for nothing, just to take up their storage space, already quite stressed out, for good number of players, OR, have to throw them away thus, basically, throwing the time invested in getting them, all for nothing.

Time is what matters most as once gone, it never comes back.

That is at least how I see it.
#32
popps said:
Pawain said:
@ popps  Answer, drop them on the ground if you find them so offensive.

Problem solved.  We do not keep every item in a corpse.
I am sorry, but, as I tried to explain, it takes anywhere from 40 minutes to 1 and a half hours to kill all that stuff and, at least to my opinion, dropping on the ground or, in the trash bin, the product of that chunk of a lifetime of a human being, I  would find it unacceptable.

It would be a whole lot better if, instead, these items where to be given some tangible, practical use that would justify the time spent to obtain them.

Their Deco function can be acceptable for 1, perhaps 2 of them but more?

What on earth would a player want to do with 5 or perhaps 10 equal ones of each of those 7 Yukio's "Deco" items?

Personally, I think that, whenever the Developers Design content like this, they should keep in mind these issues and always give a "secondary" usefullness to whatever Deco item that they introduce in the game so as to avoid players to have to face the dilemma of either having to stock them up all for nothing, just to take up their storage space, already quite stressed out, for good number of players, OR, have to throw them away thus, basically, throwing the time invested in getting them, all for nothing.

Time is what matters most as once gone, it never comes back.

That is at least how I see it.
while i dont agree with most of what this dude says i do agree these items should have some trash points assigned to them,
#33
popps said:
Pawain said:
@ popps  Answer, drop them on the ground if you find them so offensive.

Problem solved.  We do not keep every item in a corpse.
I am sorry, but, as I tried to explain, it takes anywhere from 40 minutes to 1 and a half hours to kill all that stuff and, at least to my opinion, dropping on the ground or, in the trash bin, the product of that chunk of a lifetime of a human being, I  would find it unacceptable.

It would be a whole lot better if, instead, these items where to be given some tangible, practical use that would justify the time spent to obtain them.

Their Deco function can be acceptable for 1, perhaps 2 of them but more?

What on earth would a player want to do with 5 or perhaps 10 equal ones of each of those 7 Yukio's "Deco" items?

Personally, I think that, whenever the Developers Design content like this, they should keep in mind these issues and always give a "secondary" usefullness to whatever Deco item that they introduce in the game so as to avoid players to have to face the dilemma of either having to stock them up all for nothing, just to take up their storage space, already quite stressed out, for good number of players, OR, have to throw them away thus, basically, throwing the time invested in getting them, all for nothing.

Time is what matters most as once gone, it never comes back.

That is at least how I see it.
So every time you do darkfather you get a reward you keep?
How bout Mel and Medusa and Dreadhorn?
Ya those trees are awesome.
#34
Whitewolf said:
while i dont agree with most of what this dude says i do agree these items should have some trash points assigned to them,
Most new items don't have trash points right away. I'm still waiting for trash points from the cupids and leprechauns. I've always thought the reason is that the Devs feel like it's kind of a slap in the face that people are already throwing away brand new items that they worked to give people.

I'd much rather get trash point for antique items or Eodon armors which don't give any points still.
#35
No stacking.... they're going to be future quest items, just like mysterious fragment...
#36
Drago said:
No stacking.... they're going to be future quest items, just like mysterious fragment...
And how do you know about that ?

I saw nothing said officially about it.
#37
Pawain said:
You have a 1 in 8 chance to get earrings.

That's 3 per 24. So you can be 2 of 23 and still be in the range.

You have a 1 in 8 chance for each attempt, full stop.  It doesn't matter how many attempts you have made, your chance is 1 in 8 for any attempt.  Thus, this does NOT mean you are guaranteed 3 earrings after 24 attempts.  I would actually be all for that:  you start with reward 1, cycle through the other 7 then lather, rinse, repeat,  A lot better than RNG and that would guarantee 1 set of earrings per 8 attempts.

Let's say you hit the unlucky jackpot and complete 24 runs without a single earring, guess what your chance of getting an earring is on your next run?  1 in 8.  What are the odds of going 25 attempts without a set of earrings?  Pretty low, but fact of the matter is it can still happen and that 0/25 has zero affect on the outcome of your next attempt.  People love to think that 1 in x means that you are guaranteed to get it after 8-ish tries.  That's why so many people lose their shirt in Vegas.  Each attempt is, by itself, the same odds as previous attempts:  1 in 8.  Just because you went 24 times without getting a set of earrings doesn't mean this time that 1 in 8 is somehow adjusted to account for the previous attempts.  
#38
My understanding is. We log in to UO to play the game. If we are running around Tokuno killing stuff, we are playing the game. Yes?
If some people choose to do one activity in game to the exclusion of any other, thereby turning that activity into a 'grind'. Then that is their choice, they way they choose to play? 
Petra, you are correct, but I think were the issue lies is the earrings are pretty big gamer changer for any mage as well as anyone who wants a luck suit.

I haven't followed it, but we don't know if this quest is limited time, so if you want x amount of earrings for various characters, you have to grind it or you risk the chance that the quest will end.  And for casual gamers this is even more of a game changer, because if you have a 60% SDI suit or 1500 Luck suit, the bonuses from the free and 'easily' obtainable earrings represent a greater portion of your existing stats and that boost will make a significant difference.

I can understand why some people are frustrated that the reward isn't round robin or there's no turn-in for like Tokuno for the earrings.  In all reality I would love to have about 17 sets of earrings across multiple shards.  I settled on three for my 'main' characters and may go for a fourth if I regen.

If this was all deco, is it cool, yes, is it required, no.  But the earrings are a very nice item and while not strictly 'required' I don't think anyone would argue that they are not highly desirable and can affect a large difference, especially to a casual player, which as evidenced the event rewards are not necessarily geared towards.
#39
@Hera_Siege the devs made 3 types of dynamic events so they could quickly change the mobs and have a new one.  Quest, spawn, dungeon. This is the second quest type we have had. The other one has 8 items also but they are the eight virtue tiles that you get one of 8 also.

That quest is once per toon.
We are lucky this one is not.

I would get used to this because I think it is how event quests will continue to be done.
#40
I do wonder... has anyone gotten earrings more than any other item? I feel like it it is truly an unweighted 1 in 8, this would be possible. Right?
#41
dvvid said:
I do wonder... has anyone gotten earrings more than any other item? I feel like it it is truly an unweighted 1 in 8, this would be possible. Right?

   I have 5 pairs of earrings, but only 3 bonsai & 1 dissected small animal corpse & 2 glass blowing tools.  so more earrings than 3 of the other items (so far).so, yes..

However there are probably also people that have more earrings than all other items, because it's bound to happen to for someone.

#42
I've gotten 5 pairs of earrings compared to 3 bonsai / 3 abacus / 3 glass blowing / 2 dissection kits / 2 power cores. I think earrings are probably up there with the dissected animal and pot looking one (forget the name) which I think I've gotten like 5-7 each of those. Overall I think I'm right around the "average". The others just stack up because 7 of them don't do me any good right now.
#43
Okay cool good to know. 
#44
Here is how some feel:

#45
lol I’ll keep that in mind
#46
So after all this discussion has it been disclosed as to if Yukio’s rewards, other than the earrings, will be of any further use in the game?
#47
Arnold7 said:
So after all this discussion has it been disclosed as to if Yukio’s rewards, other than the earrings, will be of any further use in the game?
I doubt it. They are deco or for the lore.

Just like many items like mysterious cubes.
#48
Pawain said:
@ Hera_Siege the devs made 3 types of dynamic events so they could quickly change the mobs and have a new one.  Quest, spawn, dungeon. This is the second quest type we have had. The other one has 8 items also but they are the eight virtue tiles that you get one of 8 also.

That quest is once per toon.
We are lucky this one is not.

I would get used to this because I think it is how event quests will continue to be done.


The tiles are fine because no one tile (short of prefence) is any more valuable that any other tile and more than likely you can trade duplicate/unwanted tiles for the one you want.

The amount of backlash they would have received if Where's Yukio was one per toon would have been off the charts as there is a single item that exceedingly more valuable than the rest.  I suspect as well no-one is offering to trade their earrings for any other reward.

I think it's poor CS to make quests that rely solely on RNG to get a desirable result.  If Where's Yukio had 8 highly desirable items, that would be a different story, it's frustrating as it stands and punishes casual players.


#49

I think it's poor CS to make quests that rely solely on RNG to get a desirable result.  If Where's Yukio had 8 highly desirable items, that would be a different story, it's frustrating as it stands and punishes casual players.


The whole of UO has "quests" to get items. Sometimes you do not get the exact one you want when you complete the quest.  Thats why UO has lasted 23+ years.  We don't get what we want by playing for a few hours.  If we did we would play a few hours and finish the game and move on.

Casual players have till Oct/Nov to get earrings if they want to.  They have a chance to get them on the first try. 
#50
popps said:
Drago said:
No stacking.... they're going to be future quest items, just like mysterious fragment...
And how do you know about that ?

I saw nothing said officially about it.

that was a joke... i.e.- never...
#51
Pawain said:
The whole of UO has "quests" to get items. Sometimes you do not get the exact one you want when you complete the quest.  Thats why UO has lasted 23+ years.  We don't get what we want by playing for a few hours.  If we did we would play a few hours and finish the game and move on.

Casual players have till Oct/Nov to get earrings if they want to.  They have a chance to get them on the first try. 
You may believe that 'quests' are the reason UO has lasted this long, but there were not quests initially, so that pretty much invalidates your point right there.  Every other MMOG has quests, WoW has tons of quests, but I quit that because I hate the grind in WoW, now there's the grind in UO.  Yay.  UO has lasted as long as it has because it has a unique class-less skill system that allows people to make truly unique templates, couple that with player housing, which no other game implements to the degree UO does and in my opinion that's the reason UO has lasted 23+ years, I know that's what I have been here for that long.

Now back to the topic, It's still piss-poor design to make a single item completely random drop if all the other drops are essentially worthless.  Granted, you may have to grind for a cameo, but the other nearly every other item has value and is useful.  Additionally, if you don't want to grind or can't afford a cameo there are other ways to get nearly the same result, a slayer weapon and a HCI/DI talisman.  You're not handicapped by not having the item there are other ways to achieve what those rewards grant for the most part (Jumu being a notable exception with the 5% SDI).  Once again, a 15% SDI on an item that fits in a slot that isn't equipment (Sorry Gargs  🙁 ) is pretty nice.  Having to grind quest after quest to get it just once is poor design especially when all other rewards are basically worthless.  Just because you hit the RNG and 'broke even' doesn't mean everyone else will and therein lies the problem.
#52
Lol, since there is so much complain about worthless consolation prizes, then next time award that earring, or nothing.

There are so many other quests and boss fight that gives useless or nothing good, if it doesn't give u that one item that u actually wanted.

This Yukio quest has other useful stuff if you can to check the loot bags.

From Yomotsu elders, I found a legendary armor. And both elders and priests drop clean splintering bokuto. I am just waiting to see it can drop the perfect combination of specs.

Everyone just rushed through them. Even picking up the gold, or salvage the jewelry for imbuing ingredients are ok.

Almost every quest in the game is going to be a "grind" because we keep repeating until we get what we want. If it's not a grind then it'd a clicky, vet reward or store item.

If anyone has a better idea then why not go ahead and propose a better system that is not a grind, and perhaps the dev can take a look and even implement if it's good. Some examples will be nice.
#53
It seems some people have forgotten last year with the virtue tiles where it was 1 per char and shard bound. So before complaining about having to do Yukio's quest 5-10 times to get a pair of earrings think about how they could have made it 1 drop per char and you could have never gotten a pair. 

@Hera_Siege - if you think Yukio's quest is such a grind then feel free to go do all those other things that won't be a grind and still get you money; take that money and buy earrings. I'm sure there is some newbie who doesn't mind the grind that will gladly take your money to ease your burden of getting the earrings.
#54
I followed the tips from stratics and found several new maps, but I don't think the next event is activated yet. Another fun event to grind is coming.



Add: I wonder if all the caves in the above map were there before or new ones.
#55
Seth just opened the gates for the pre event whining. It's too this, it's too that, not enough of this, too much of that... before they even know what the event will be.
#56
My bad, sorry was too excited... :# it’s going to come... no matter what... 
#57
keven2002 said:
It seems some people have forgotten last year with the virtue tiles where it was 1 per char and shard bound. So before complaining about having to do Yukio's quest 5-10 times to get a pair of earrings think about how they could have made it 1 drop per char and you could have never gotten a pair. 

@ Hera_Siege - if you think Yukio's quest is such a grind then feel free to go do all those other things that won't be a grind and still get you money; take that money and buy earrings. I'm sure there is some newbie who doesn't mind the grind that will gladly take your money to ease your burden of getting the earrings.
Where the issues lies is it's not 5-10 times to get a pair of earrings, I've completed the quest 73 times across 2 shards and have received 3 sets of earrings.  1 in 8 does NOT guarantee you a set of earrings after 8 attempts or even 100, please see my previous post for a general stats lesson.

Someone already mentioned the virtue tiles 1 per.  Here's the difference - all the tiles could be traded and personal preference decided the value of each tile [IE:  I like honor more than humility].  People actively traded duplicate tiles for ones they hadn't received yet.  You want to trade me one of your earrings for any other reward?  Didn't think so.  My issue isn't with the RNG per say, but rather that the other rewards are pointless and have no value outside of deco.  No-one is going to trade any other reward for a set of earrings.

@Seth The proposal is to make it like a Tokuno trade-in.  At least then you know how many times you need to run the quest to get your desired amount of earrings.  I don't mind running the quest, but when RNG determines when I get the only useful item that's pretty poor considering there is no guarantee I'll ever receive one (Yes, yes, the chances of that are astronomical, but point is there is that chance).. Additionally, other encounters yield other useful rewards, Didn't get a Cameo?  Maybe you got a Hawkwind, or Shanty's, nearly everything from the roof encounter while not the highly desirable Cameo, actually has value and can be sold or used.
#58
so go do roof and sell what you get go do spawn and sell PS etc etc all good ways to get what you want coming here and whining 0% chance of success....
#59
McDougle said:
so go do roof and sell what you get go do spawn and sell PS etc etc all good ways to get what you want coming here and whining 0% chance of success....
I traded for two of them using two items I got from IDOCs. 
#60
@Hera_Siege - I don't need to read your interpretation of stats that apply to this event because you aren't a developer that coded the event so you are just theorizing. Maybe instead of coming off so hostile just because I'm not agreeing with your rant, you should take a step back and re-read what I wrote. 

McDougle said:
so go do roof and sell what you get go do spawn and sell PS etc etc all good ways to get what you want coming here and whining 0% chance of success....
Exactly. Congrats McDougle! You got it first try. 
#61
@ Seth The proposal is to make it like a Tokuno trade-in.  At least then you know how many times you need to run the quest to get your desired amount of earrings.  I don't mind running the quest, but when RNG determines when I get the only useful item that's pretty poor considering there is no guarantee I'll ever receive one (Yes, yes, the chances of that are astronomical, but point is there is that chance).. Additionally, other encounters yield other useful rewards, Didn't get a Cameo?  Maybe you got a Hawkwind, or Shanty's, nearly everything from the roof encounter while not the highly desirable Cameo, actually has value and can be sold or used.
Yeah, it seems some players prefer the trade-in method rather than RNG.

If you look at this game closely... most RNG system is used where
1) Chances are low
2) Difficulty of monsters are high

And Yukio's quest is the exact opposite...
1) Chances are high (please see my post about my earrings in first one week)
2) Difficulty of monsters are low (just becareful of ZzzZZ monster, don't fall asleep!)

For point systems (trade-in)
- Chances of minor arties drop depend on whether you prefer to kill, say... 1000 mongbats or 50 Paragon Poison Ele or White Wrym.
- You may need rez often if you are not careful.

I think the Dev intended this event to be an easier one for players of all levels. The tougher ones (player's ghost festival) should be coming soon.

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