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new earrings and gargoyles....

Started by McDougle · 2021-04-13 · 46 posts · General Discussions
#0
gargoyles kinda left in cold here.... we already have an SDI earring spot and no way we can lose any resistance by giving up the earring spot for this sweet new item
#1
Let me use this thread to discuss the new earring and recent SDI for items only.

Prior to this, human/elf item SDI max is 160, and after adding Hook's shield and earring the max item-based SDI is now 185.
Invasion Spellbook: 50
Hook's Shield: 10
Scholar's Halo (Head): 15
Pendant of Magi (Neck): 5
Jumu's Sacred Hide (Cloak): 5
Cuff of Archmage (Arm): 20
Compassion's Eye (Ring): 20
Spell Woven Britches (Legs): 10
Earring: 15
Hawkwind's Robe: 5
Protector of Battle Mage (Chest): 5
Bracelet (Loot): 18
Greymists Gloves: 2
Wizard's Curio (Talisman): 5
1) In line with what the OP has said, I think it would be nice if the gargoyle's suit can be configured with matching SDI.

2) Also note that max SDI suit has 3FC and 5 FCR, which is not maxed up yet so there are other equipment slot which may be used to add these (maybe there can be a 1FC, 1FCR sash in future). Right now, I think the only way to increase further is 1FC via town buff, but there is no way for FCR (max is 5 for max SDI).

#2
Wouldn't mind seeing a screenshot of the Garg version of Yukio's Glass Earrings.
#3
Seth said:


Minax's Sandals: 5



?
#4
Yoshi said:
Seth said:


Minax's Sandals: 5



?

Sorry that's a typo, definitely not an exploit! 😂
#5
McDougle said:
gargoyles kinda left in cold here.... we already have an SDI earring spot and no way we can lose any resistance by giving up the earring spot for this sweet new item
Which is kinda hyronical, considering how the whole thing starts in the Royal City, right behind the Gargoyle Queen's palace....

Why there is nothing for Gargoyles this one time and, especially, for an Event Quest which involves Gargoyles NPCs all along the Quest line so much ?

@Kyronix ?
#6
popps said:
McDougle said:
gargoyles kinda left in cold here.... we already have an SDI earring spot and no way we can lose any resistance by giving up the earring spot for this sweet new item
Which is kinda hyronical, considering how the whole thing starts in the Royal City, right behind the Gargoyle Queen's palace....

Why there is nothing for Gargoyles this one time and, especially, for an Event Quest which involves Gargoyles NPCs all along the Quest line so much ?

@ Kyronix ?
What is hyronical?  Are you trying to say ironic
#7
...
#8
This page may hold information useful in this discussion
#9
Mariah said:
This page may hold information useful in this discussion
"Some of the armour on this list is gargoyle only such as Mantle of the Fallen, @Mariah could you correct this list please?"
#10
That is a comprehensive list of sdi arties.

Does anyone have the max sdi suit for gargoyle listed like the above for humans or elves?

I had a tamer mage gargoyle in the past but changed to elf because of the gear. I did not have good items for gargoyles.
#11
Yoshi said:
Mariah said:
This page may hold information useful in this discussion
"Some of the armour on this list is gargoyle only such as Mantle of the Fallen, @ Mariah could you correct this list please?"

Following the links to the artifact pages gives an image for the item, which can then clearly be seen to be a gargoyle item.
Similarly items that are 'elves only' are not noted on artifact pages. Does anyone else feel these additions to all existing artifact pages are necessary?
#12
"the wiki is for new players more so than existing"
#13
Mariah said:
Yoshi said:
Mariah said:
This page may hold information useful in this discussion
"Some of the armour on this list is gargoyle only such as Mantle of the Fallen, @ Mariah could you correct this list please?"

Following the links to the artifact pages gives an image for the item, which can then clearly be seen to be a gargoyle item.
Similarly items that are 'elves only' are not noted on artifact pages. Does anyone else feel these additions to all existing artifact pages are necessary?
Pendant of the magi can be worn by gargoyles as is. Nothing shows it on the pages you linked.  So in fact you need to get all those arties and try? Just because you have no time to add this info to the Wiki?  At least add option "Can be used by gargoyles" and "can be altered" to vendor search.   Current "Gargoyles only" does not include lots of equipment. 
#14
Wouldn't mind seeing a screenshot of the Garg version of Yukio's Glass Earrings.
No garg version. Yukio earrings is all-race ones. You just remove your Dr Spector lenses and put on those earrings. Then you check resists, MR, etc, take them off,  transferring to some human or elf toon. 
Of course Holmes in Ter Mur laughs at gargoyles. Race who has no idea how to wear glasses and earring at the same time is miserable and should have less luck in their adventures. They also have queen who gives very hard quest with awesome reward:  book. Yes, just a book. For killing 50-150 minions of Scelestus. Book!!

BTW, gargoyles can have SDI bonus. you just need to have your hp decreased by 80%. So devs nerfed even this quite useless perk. 
#15
Back to OP's point is that the earring for humans/elves is an extra slot above the usual 6 piece armor resist suit. So the specs from this earring is a bonus (so I wonder why some called this reward a trash in the other thread).

But for Gargoyle, the earring slot is one of the armor, so using this earring will reduce overall resist.

By looking at the max sdi suit for gargoyle, we can see clearer which slots are still lacking. Currently this info is not readily available (or anyone has a link?) in that they are out there but not a summarized and usable (handpicked item) list like the above 185 SDI for humans which we already know what to get. I guess we have to go TC and try out ourselves.
#16
It is time to phase out gargoyles from the game completely. They are a race that never should have been introduced in the first place especially with unique armor models. Need to just force race change every gargoyle and remove gargoyle drops from the game.
#17
I've gone through the lists and made changes. Please let me know if I've missed any. @Gwen I can add to the wiki, just takes me some time, there are rather a lot of artifact pages.
#18
Seth said:
By looking at the max sdi suit for gargoyle, we can see clearer which slots are still lacking. Currently this info is not readily available (or anyone has a link?) in that they are out there but not a summarized and usable (handpicked item) list like the above 185 SDI for humans which we already know what to get. I guess we have to go TC and try out ourselves.
I tried to 'match' the list above, it's not totally possible, but I got fairly close?

  Invasion Spellbook: 50  - Can do, all races
    Hook's Shield: 10 - Can use, all races
    Scholar's Halo (Head): 15  wizards crystal reading glasses (converted) 15
    Pendant of Magi (Neck): 5 - all races
    Jumu's Sacred Hide (Cloak): 5 has gargoyle version, or can be converted
    Cuff of Archmage (Arm): 20 - converted (npc in Royal city)
    Compassion's Eye (Ring): 20 all races
    Spell Woven Britches (Legs)/Kelp leggings: 10/8  (thanks @Pawain )
    Earring: 15 - stuck on that
    Hawkwind's Robe: 5 - can't remember if gargoyles can wear this?
    Protector of Battle Mage (Chest): 5 - mantle of the fallen 5
    Bracelet (Loot): 18 - all races
    Greymists Gloves: 2 - summoners kilt 5
    Wizard's Curio (Talisman): 5 - all races.

So, can't do anything about the earrings.
#19
@Mariah ; Enchanted Kelp woven leggings have 8% SDI.
#20
Gwen said:
Wouldn't mind seeing a screenshot of the Garg version of Yukio's Glass Earrings.
No garg version. Yukio earrings is all-race ones. You just remove your Dr Spector lenses and put on those earrings. Then you check resists, MR, etc, take them off,  transferring to some human or elf toon. 
Of course Holmes in Ter Mur laughs at gargoyles. Race who has no idea how to wear glasses and earring at the same time is miserable and should have less luck in their adventures. They also have queen who gives very hard quest with awesome reward:  book. Yes, just a book. For killing 50-150 minions of Scelestus. Book!!

BTW, gargoyles can have SDI bonus. you just need to have your hp decreased by 80%. So devs nerfed even this quite useless perk. 
You just remove your Dr Spector lenses and put on those earrings.

Well, at least to my opinion, that's not the same effect....

For Humans and Elves, the earring slot is pretty much an unused slot, so, using the Yukio's earrings on a Human or Elf would effectively be a "bonus"...

That is, they can have their Dr. Spector's Lenses AND the Yukio's earrings.....

But on a Gargoyle ?

It is Either Or........

As @Seth well pointed out.... "But for Gargoyle, the earring slot is one of the armor, so using this earring will reduce overall resist."

That is, Gargoyles seem to be at a loss here.....

#21
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
#22
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.
#23
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.
So now Elves and gargoyles have the advantage on Pants... Whine whine whine.
#24
Oy! don't shout at me!  I was only answering questions. 😂
#25
just give me 15sdi 125 luck horn accents please ;)
#26
here is my gargoyle now only at 124 using a scrappers and no hawkwinds so could get 160ish easy . also due to lower resistance on the gargoyle pieces stuck using non SDI legs and neck pieces or not have all 70s resistance and will never get the benny of the SDI earrings everyone else will enjoy 
#27
Seth said:
By looking at the max sdi suit for gargoyle, we can see clearer which slots are still lacking. Currently this info is not readily available (or anyone has a link?) in that they are out there but not a summarized and usable (handpicked item) list like the above 185 SDI for humans which we already know what to get. I guess we have to go TC and try out ourselves.
I tried to 'match' the list above, it's not totally possible, but I got fairly close?

  Invasion Spellbook: 50  - Can do, all races
    Hook's Shield: 10 - Can use, all races
    Scholar's Halo (Head): 15  wizards crystal reading glasses (converted) 15
    Pendant of Magi (Neck): 5 - all races
    Jumu's Sacred Hide (Cloak): 5 has gargoyle version, or can be converted
    Cuff of Archmage (Arm): 20 - converted (npc in Royal city)
    Compassion's Eye (Ring): 20 all races
    Spell Woven Britches (Legs)/Kelp leggings: 10/8  (thanks @ Pawain )
    Earring: 15 - stuck on that
    Hawkwind's Robe: 5 - can't remember if gargoyles can wear this?
    Protector of Battle Mage (Chest): 5 - mantle of the fallen 5
    Bracelet (Loot): 18 - all races
    Greymists Gloves: 2 - summoners kilt 5
    Wizard's Curio (Talisman): 5 - all races.

So, can't do anything about the earrings.

Thanks @Petra_Fyde
So the above I calculated 168 max SDI minus earrings and Hawkwind's Robe.

I think they need a gargoyle earring artifact, like the Cuff of Archmage with SDI and resist, and a Hawkwind equivalent. Assuming these two works, then the total SDI will be 188 max for gargoyle.

Hey... its 188, higher than humans, how can this happen. Its not fair @McDougle ;
😂
#28
Gargoyles have a missing spot on the paperdoll.  So, they would have to redo that.  I would be ok with a horn ornament or nose ring slot.  Could have the SDI item there and some things like humans have that don't do much.
#29
Seth said:
By looking at the max sdi suit for gargoyle, we can see clearer which slots are still lacking. Currently this info is not readily available (or anyone has a link?) in that they are out there but not a summarized and usable (handpicked item) list like the above 185 SDI for humans which we already know what to get. I guess we have to go TC and try out ourselves.
I tried to 'match' the list above, it's not totally possible, but I got fairly close?

  Invasion Spellbook: 50  - Can do, all races
    Hook's Shield: 10 - Can use, all races
    Scholar's Halo (Head): 15  wizards crystal reading glasses (converted) 15
    Pendant of Magi (Neck): 5 - all races
    Jumu's Sacred Hide (Cloak): 5 has gargoyle version, or can be converted
    Cuff of Archmage (Arm): 20 - converted (npc in Royal city)
    Compassion's Eye (Ring): 20 all races
    Spell Woven Britches (Legs)/Kelp leggings: 10/8  (thanks @ Pawain )
    Earring: 15 - stuck on that
    Hawkwind's Robe: 5 - can't remember if gargoyles can wear this?
    Protector of Battle Mage (Chest): 5 - mantle of the fallen 5
    Bracelet (Loot): 18 - all races
    Greymists Gloves: 2 - summoners kilt 5
    Wizard's Curio (Talisman): 5 - all races.

So, can't do anything about the earrings.

I am trying to test out some of the above at TC, how do we get the robe transmog potion to try converting the Hawkwind to Gargoyle robe?

btw, is there any way to get other UO store items to try out, e.g. I want to try out the Anvil of Artifacts for reforging instead of using the actual one I bought from uo store.
#30
Nope.  Would be nice if we had 9999 sovereigns on TC.  

A garg can wear a Tabard converted to hawkwinds. A garg could wear a Parrot.  Many of the race requirements went away when you used the Robe potion. The 2 luck robes that are human or elf, they can be worn by either when converted to a robe. Also a human can wear a transmogrified elf robe.

I did not test anything on Gargs for the robe slot.
#31
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.

I cannot alter the spell woven britches and enchanted kelp on my shard, using my 120 tailoring, standing near to the soulforge with exceptional sewing kit. It says may not be altered. Maybe I am missing something.
#32
Hawkwind robe converted to gargoyle fancy robe using the transmog potion.

If your robe is dyed black, you will not be able to see it in the transmog screen.

#33

Head: Wizards crystal reading glasses 15 (800k point, Brit library mage reward, altered via tinkering)
Neck: Pendant of Magi 5 - all races
Arm: Cuff of Archmage 20 (converted by Vrulkax in Royal city near soul forge)
Gloves: Summoners kilt 5 (Abyss, Ancient Lich Renowned/Stygian/Slasher)
Chest: Mantle of the Fallen 5 (Abyss, Fire Daemon Renowned)
Leggings: Spell Woven Britches 10 (altered via tailoring, using newly crafted. Old one has bug)
Robe: Hawkwind's Robe 5 (convert using Robe Transmog)
Cloak: Jumu's Sacred Hide 5 (altered, via Tailoring)
Right Hand: Invasion Spellbook 50 - all races.
Left Hand: Hook's Shield 10 - all races.
Ring: Compassion's Eye 20 - all races.
Bracelet: Looted item 18 - all races.
Talisman: Wizard's Curio 5 - all races.

Today's Max Item SDI for Gargoyle is 173. My char's gear has 163, short of 2 items.
IF there is Yukio's earring for gargoyle, the gargoyles would have more sdi than the humans/elf. Anyway, I don't think 10 sdi makes alot of difference (5%).

Ref. for humans (elf) is 185
Invasion Spellbook: 50
Hook's Shield: 10
Scholar's Halo (Head): 15
Pendant of Magi (Neck): 5
Jumu's Sacred Hide (Cloak): 5
Cuff of Archmage (Arm): 20
Compassion's Eye (Ring): 20
Spell Woven Britches (Legs): 10
Earring: 15
Hawkwind's Robe: 5
Protector of Battle Mage (Chest): 5
Bracelet (Loot): 18
Greymists Gloves: 2
Wizard's Curio (Talisman): 5
#34
Pawain said:
Nope.  Would be nice if we had 9999 sovereigns on TC.  

A garg can wear a Tabard converted to hawkwinds. A garg could wear a Parrot.  Many of the race requirements went away when you used the Robe potion. The 2 luck robes that are human or elf, they can be worn by either when converted to a robe. Also a human can wear a transmogrified elf robe.

I did not test anything on Gargs for the robe slot.

I think its easier to add this to the TC menu to generate a pouch with all uo store items. Right now I am looking at trying the Anvil of Artifacts... It saved alot of time making the armor for my warriors. Now I am looking at trying out reforging.
#35
Seth  Gargoyles can wear Yukio earrings. Just in the same slot where you put wizard glasses. 
Before gargs had 3 more SDI 

Gloves: Summoners kilt 5 (Abyss, Ancient Lich Renowned/Stygian/Slasher)
Greymists Gloves: 2

Now human/Elf can have 12% more SDI than garg. (15-12)

About luck:
Before human/elf can have way more luck: mempo of fortune and armor of fortune nota avaliable for gargs. Also you cannot enhance neck and earrings (max 150 luck for every slot). Or 200 if using Lucky necklace (no resists, quite bad).   You can have 210 luck throwing weapon  (reforge and enhance) but not every garg is a thrower. 
Now human/elf will have even more luck with this earrings. 
@Kyronix , last time I asked for less hatred to gargs from developers and got opposite. Event starting in TerMur gives nothing usefull to gargoyles.    

#36

Seth написал:
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.

I cannot alter the spell woven britches and enchanted kelp on my shard, using my 120 tailoring, standing near to the soulforge with exceptional sewing kit. It says may not be altered. Maybe I am missing something.

Spell woven are alterable. You drop them on a Vruklax (guy in Ter Mur). My Mystic is using them. 
Kelp woven are not  alterable. Same as Valkyrie armor (both are fishing treasures). 
Britches of Warding are also alterable via Vrulkax. Done this today.  @Maria ; , can you , please, add this info to Wiki? 
#37
The britches information is actually already there:
Note: Some special items, made by crafters that have read the appropriate recipes from Doom but not alterable by a crafter, can be altered by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City. (Note: When altered to Gargoyle version the bone armor artifact item ‘cuffs of the arch mage’ becomes stone, repaired via Masonry)
Britches of warding are made by crafters that have read the appropriate recipe from doom?

I will expand, (or possibly contract?) the description to include the crafted artifact 'spell woven britches', but first I will test 'song woven mantle'. Removing 'from Doom' would also correct the paragraph?

#38
Seth said:
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.

I cannot alter the spell woven britches and enchanted kelp on my shard, using my 120 tailoring, standing near to the soulforge with exceptional sewing kit. It says may not be altered. Maybe I am missing something.

I have just crafted, and altered, both spell woven britches and song woven mantle with a tailor on test center. I did not need to drop them on Vrukax.

#39
Re. Spell Woven Britches.
I think there was a bug last time and was corrected. Those crafted before the correction could not be altered. I happen to have an old one which could not work, even on Vrulkax. So I crafted a new one and alter it directly using my sewing kit.

Re. Yukio's earring.
Yes, you are right. In the case of garg, the Wizard's glasses will be better since it has resist.
So gargoyle's item max sdi is still 173.

I will try to update my half-done garg suit luck suit soon, and will appreciate if anyone can share a complete list of garg luck suit items.
#41
Seth said:
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.

I cannot alter the spell woven britches and enchanted kelp on my shard, using my 120 tailoring, standing near to the soulforge with exceptional sewing kit. It says may not be altered. Maybe I am missing something.
@Seth are you using a small soul forge to try and alter? There was an old bug report raised where altering wouldn’t work on these, I would be very surprised if this was still active, there was also a bug report raised where items facing the reverse direction would not alter, again I would be surprised if any of these were still not fixed though”
#42
Yoshi said:
Seth said:
Merus said:
Spell woven britches can be altered (from memory).

Hawkwinds would require a transmogrification potion or a converted tabard.
Confirmed, spell woven britches can be altered. just tried it on test center.

I cannot alter the spell woven britches and enchanted kelp on my shard, using my 120 tailoring, standing near to the soulforge with exceptional sewing kit. It says may not be altered. Maybe I am missing something.
“ @ Seth are you using a small soul forge to try and alter? There was an old bug report raised where altering wouldn’t work on these, I would be very surprised if this was still active, there was also a bug report raised where items facing the reverse direction would not alter, again I would be surprised if any of these were still not fixed though”
No, it's a large soulforge. I confirm it's due to an older spell Woven Britches. I made a new one and it works fine using tailoring and alter directly.
#43
“Little off-topic but not sure where else to place, I received a message that my equipment was damaged, when I looked I found my earrings on 0/253, normally now I receive a durability warning at around 7/x dura, I have a suspicion these are bugged with the warning to be given at the old value of 0 instead of 7. Can anyone else confirm? “
#44
Normally for most items, I get a warning for every point lost starting from 4/x. I have been getting them more recently while grinding with my sampire.

I stopped using my earring on my grinding template... the most used on my sampire was 124/255.
#45
“I just remember the VvV morph earrings are antique, I can test with those”
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