2021-04-12 22:07
#0
how bout it? on average, most people have atleast 6 dye tubs covering all variances.
That would be nice. I think rune libraries would want the same thing for rune books.Drago said:im not talking bout a chest. a shelf where you can stack alteast 3 tubs and are still useable without opening a container. maybe 3 tub stack , 3 rows. where it looks better aesthetically than stacking benches or using interior decorator.


loop said:If they're going to add anything, they should just add it to the game as normal and make it craftable.
Yeah I guess that's true, but it's a pretty scummy business model all things considered: Charge a subscription (software as a service) and monetize ephemeral bits and pieces that can be lost at any time if your house decays.Drago said:loop said:If they're going to add anything, they should just add it to the game as normal and make it craftable.
i wish but nope. uo store is keeping game afloat. Since client isnt getting re-vamped, game is not attracting new players. If it happens its a store item or if they do another booster/expansion pack (doubtful)
loop said:Yeah I guess that's true, but it's a pretty scummy business model all things considered: Charge a subscription (software as a service) and monetize ephemeral bits and pieces that can be lost at any time if your house decays.Drago said:loop said:If they're going to add anything, they should just add it to the game as normal and make it craftable.
i wish but nope. uo store is keeping game afloat. Since client isnt getting re-vamped, game is not attracting new players. If it happens its a store item or if they do another booster/expansion pack (doubtful)
I get it, but should we really signal to the Broadsword that it's acceptable when they could just do what used to be the norm, i.e. make as many items as possible available via in-game mechanics?
UO is already profitable. It runs on AWS, operates with a skeleton crew, and its housing model, limited character slots, and limited storage encourage having multiple accounts. Adding more decorative stuff to the store when it could just as easily be made into craftable furniture is lame.
Exactly. 1997. The standard was one time buy or subscription. Things have changed. We did not spend money on non tangible items then. Buying a computer game was ok.Seth said:Hmm, I thought we are already paying (the sub) to play since 1997.
As a certain poster always tells us, UO does not get the store money. I could agree with that method.Seth said:Ok got it, but is there any specific criteria whether an item should be in the store or via obtained in the game. I feel that we should always ask for them to be available in the game either through crafting, or rewards via game play if not vet or annual rewards.