I've actually been interested in trying multi client. A nice write up would be nice. Interested in peoples set ups too (macros etc).
Running multiple accounts reminds me a bit of Ultima Prime. In those original Ultimas, when you were on the world map you had the little stick figure guy who represented your party, but when you got into combat you "zoomed" into Strategy Mode or whatever it was called. The game turned into a little chessboard and you had to control each character individually.
When I'm using multiple accounts it always feels like I'm in UO's Strategy mode. Acutally, when UO launched, the paper-doll had a Strategy button intended to switch gameplay states. That functionality was never implemented and eventually the button was swapped for something else. It seems that over the course of many years and publishes, the dev teams have implemented Strategy mode, in an emergent gameplay kind of way.
It took me awhile to get used to multi-clienting, but now I'm actually enjoying it. It is a slower, more methodical way of playing, at least for me (or it turns bat guano crazy and the whole party dies!!!).
I don't think there is any real write-up you could do for it. You just load one account, then load the next one and see how it goes. Remember you can resize windows, so you can fit multiple game windows on a single screen. You don't need multiple monitors to run multiple clients. As Norry said, the same macros for each client bound to the same hotkeys is a huge help.
Yeah, if one of my characters die, i focus so much on rezzing them that most of the rest end up dieing. But i like having taming/spellweavers for tanking stuff.
I hear ya Merus. GM's visually trying to discern what you are doing is quite a bit behind the curve at this point.
I can execute commands in two windows in probably a second or less, just by flicking the mouse and pushing a key. (And that's me - I'm not even a good player!) It would be difficult if you were just watching as a GM to tell the difference between rapid window switching and a macro group that was executing both the commands from a single keypress.
UO is old. The dev team's have always struggled to keep up with the advancements in systems. Multiple Monitor setup's, programmable keyboards, all the macro software and key binding software out there, that is a lot of automation to account for. (Not to mention all the AI stuff that is starting to percolate.)
Our team may not even be aware of all the ways their customers are interacting with the software. The o'l "no multi-boxing" may have been fine in the past (and it should definitely be kept), but it is hardly a complex enough or subtle enough position to account for everything that is happening in the world of tech.
Maybe the team needs to have a hard think about how they would like us to interact with the game world vs. how modern technology actually allows us to interact with the game world. Then pass some of those realities along to the GM's. Save everyone some time.