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don't leave your ship

Started by McDougle · 2021-02-25 · 49 posts · General Discussions
#0
in the water in Fel i know we shouldn't need to say this but someone left a britannia ship in the water on Pac and of course she be scuttled now so if you didn't know before players can attack your ship in fel...
#1
Also do not leave them on Public, Players can steal your cannons and ammo.
#2
McDougle said:
in the water in Fel i know we shouldn't need to say this but someone left a britannia ship in the water on Pac and of course she be scuttled now so if you didn't know before players can attack your ship in fel...
I was wondering when that britannian ship would get scuttled.  I can not imagine the amount of wood and cloth needed to repair it. My gargoyle ship takes a couple thousand.
#3
Gate your legendary crafter aboard to repair ships - takes ALOT less material.
#4
Yup and put a +60 smith hammer in your hand to repair the cannon.  A lot less ingots.
#5
So for Rising Tides what was the best ship to use? I have been prepping my Britannia Ship because it holds the most...but is it too big to maneuver? 
#6
@Marge @Pawain dam that’s good info ty
#7
@Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
#8
Orc ships most damage!!
#9
Yw dvvid 🙂

Larisa - get an Orc Ship - their cannons do 50% more damage which means you save on ammo.
#10
TimSt said:
McDougle said:
in the water in Fel i know we shouldn't need to say this but someone left a britannia ship in the water on Pac and of course she be scuttled now so if you didn't know before players can attack your ship in fel...
I was wondering when that britannian ship would get scuttled.  I can not imagine the amount of wood and cloth needed to repair it. My gargoyle ship takes a couple thousand.
Out of curiosity, is it worth more the amount of ammunitions needed to scuttle a Britannian Ship or the resources needed to repair it ?

That is, is it economically worth it to scuttle a Ship with an empty Hold ?
#11
@popps Players scuttle other players ships for the fun of it. They might get a perverse sense of joy out of making other people suffer.
#12
TimSt said:
@ popps Players scuttle other players ships for the fun of it. They might get a perverse sense of joy out of making other people suffer.
Well, maybe the scuttled player might be the laughing one then, if the player who did the scuttling had to spend more worth in ammunitions as what the scuttled Ship player will have to spend to repair it...

That is, the last laugh might be on the scuttled player, not really on the player who did the scuttling....

This is of course, assuming an empty Hold or with worthless stuff on the scuttled Ship....
#13
popps said:
TimSt said:
@ popps Players scuttle other players ships for the fun of it. They might get a perverse sense of joy out of making other people suffer.
Well, maybe the scuttled player might be the laughing one then, if the player who did the scuttling had to spend more worth in ammunitions as what the scuttled Ship player will have to spend to repair it...

That is, the last laugh might be on the scuttled player, not really on the player who did the scuttling....

This is of course, assuming an empty Hold or with worthless stuff on the scuttled Ship....
not so much, the scuttling player can then go scuttle two npc ships and they have more ammo than when they started, even after scuttling a Britannian Warship.  
#14
popps said:
TimSt said:
@ popps Players scuttle other players ships for the fun of it. They might get a perverse sense of joy out of making other people suffer.
Well, maybe the scuttled player might be the laughing one then, if the player who did the scuttling had to spend more worth in ammunitions as what the scuttled Ship player will have to spend to repair it...

That is, the last laugh might be on the scuttled player, not really on the player who did the scuttling....

This is of course, assuming an empty Hold or with worthless stuff on the scuttled Ship....
not so much, the scuttling player can then go scuttle two npc ships and they have more ammo than when they started, even after scuttling a Britannian Warship.  
Well, the scuttling of the NPCs ships will also need an ammunitions expenditure which will add up to that which they needed to spend to scuttle the player's Britannian Ship...

Not sure if in the end the ammunitions' tally will be a positive or, rather, a negative one...

Not to mention the time which they had to put into all that scuttling...

And to the scuttled Britannian ship player it would just take a few minutes if not less and a few resources to bring it back to full health...

It really is debatable whether scuttling an empty hold Ship is really worth it, even if for the "fun of it"....
#15
Scuttling a player ship is 100% worth it for the fun of it. It's a right of passage for those that think they can leave they boat wherever they please in Fel...ie don't act like a Trammie in Fel because there are different rules  >:)

I left my ship out in Fel overnight before getting near land to dry dock... I thought "I haven't seen a player on these waters in years; I'm good"...came back next morning and she be scuttled. Learned my lesson! I will take the extra 5min to dry dock it next time so I don't need to log my crafter in to fix my ship before sailing again!
#16
popps said:
popps said:
TimSt said:
@ popps Players scuttle other players ships for the fun of it. They might get a perverse sense of joy out of making other people suffer.
Well, maybe the scuttled player might be the laughing one then, if the player who did the scuttling had to spend more worth in ammunitions as what the scuttled Ship player will have to spend to repair it...

That is, the last laugh might be on the scuttled player, not really on the player who did the scuttling....

This is of course, assuming an empty Hold or with worthless stuff on the scuttled Ship....
not so much, the scuttling player can then go scuttle two npc ships and they have more ammo than when they started, even after scuttling a Britannian Warship.  
Well, the scuttling of the NPCs ships will also need an ammunitions expenditure which will add up to that which they needed to spend to scuttle the player's Britannian Ship...

Not sure if in the end the ammunitions' tally will be a positive or, rather, a negative one...

Not to mention the time which they had to put into all that scuttling...

And to the scuttled Britannian ship player it would just take a few minutes if not less and a few resources to bring it back to full health...

It really is debatable whether scuttling an empty hold Ship is really worth it, even if for the "fun of it"....
no debate to it Popps, i can scuttle a Britannian ship, then take out two NPC ships, and you could never tell i used any ammo. as far as the time, are you serious?? we play this game to have fun and the time put in is always worth it. if someone finds scuttling stray player ships in fel fun, it is hardly a waste of their time and you would be surprised at how many ships get left in fel with full holds . . .
#17
TimSt said:
@ Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
Why stop at 2? Charge them all and fire a broadside!  (start charging on each cannon, it will keep going if you move out of range as long as you don't actually leave the ship)
Then issue the command 'fire port (or starboard) broadside'.  Fun Fun.
#18
keven2002 said:
Scuttling a player ship is 100% worth it for the fun of it. It's a right of passage for those that think they can leave they boat wherever they please in Fel...ie don't act like a Trammie in Fel because there are different rules  >:)

I left my ship out in Fel overnight before getting near land to dry dock... I thought "I haven't seen a player on these waters in years; I'm good"...came back next morning and she be scuttled. Learned my lesson! I will take the extra 5min to dry dock it next time so I don't need to log my crafter in to fix my ship before sailing again!
Well, sometimes, it ain-t possible to dry dock a Ship....

For example, a Fisherman doing Fishmonger quests with pending crates in the Hold is barred from being able to dry dock a Ship....

By the way, I think that this should be changed and just like a Dry Docked ship can retain its cannons and ammunitions in it just fine, it should be permitted to get dry docked also if pending Fishmongers' Quests crates are sitting in the Hold....

@Kyronix , do you think that this is a change that we could see to Fishing and Fishmonger Quests? 
#19
popps said:
keven2002 said:
Scuttling a player ship is 100% worth it for the fun of it. It's a right of passage for those that think they can leave they boat wherever they please in Fel...ie don't act like a Trammie in Fel because there are different rules  >:)

I left my ship out in Fel overnight before getting near land to dry dock... I thought "I haven't seen a player on these waters in years; I'm good"...came back next morning and she be scuttled. Learned my lesson! I will take the extra 5min to dry dock it next time so I don't need to log my crafter in to fix my ship before sailing again!
Well, sometimes, it ain-t possible to dry dock a Ship....

For example, a Fisherman doing Fishmonger quests with pending crates in the Hold is barred from being able to dry dock a Ship....

By the way, I think that this should be changed and just like a Dry Docked ship can retain its cannons and ammunitions in it just fine, it should be permitted to get dry docked also if pending Fishmongers' Quests crates are sitting in the Hold....

@ Kyronix , do you think that this is a change that we could see to Fishing and Fishmonger Quests? 
No no no do the quest in tram or risk attack we are pirates after all...
#20
@popps Any fisherman with any sense, if fishing in Fel, will only take and fill as many orders as s/he has time for and then refuse the next one and dock the ship. Reputation is only lost from cancelling orders, not from refusing them.
At least that's how I fish in Fel.
#21
@ popps Any fisherman with any sense, if fishing in Fel, will only take and fill as many orders as s/he has time for and then refuse the next one and dock the ship. Reputation is only lost from cancelling orders, not from refusing them.
At least that's how I fish in Fel.
Indeed but, sometimes, real life gets in between and one needs to log off without time to finish off pending Fishmongers' Quests, especially, if one might have several pending as it usually is done to avoid going back and forth too much/often....

Honestly, I do not see what the big deal would be to permit the Dry Docking of a Fisherman's Ship with pending Fishmongers' Quests crates in the Hold as like it is possible already to do with cannons and ammunitions in them...

I mean, whomever scuttled the Ship still cannot take those crates from the Hold, they are stuck in it... so, I need to imagine, it would not be an issue at all to allow the dry docking of a Ship with pending Fishmongers' Quests crates in the Hold.... and no other item, of course, but those crates....
#22
popps said:
keven2002 said:
Scuttling a player ship is 100% worth it for the fun of it. It's a right of passage for those that think they can leave they boat wherever they please in Fel...ie don't act like a Trammie in Fel because there are different rules  >:)

I left my ship out in Fel overnight before getting near land to dry dock... I thought "I haven't seen a player on these waters in years; I'm good"...came back next morning and she be scuttled. Learned my lesson! I will take the extra 5min to dry dock it next time so I don't need to log my crafter in to fix my ship before sailing again!
Well, sometimes, it ain-t possible to dry dock a Ship....

For example, a Fisherman doing Fishmonger quests with pending crates in the Hold is barred from being able to dry dock a Ship....

By the way, I think that this should be changed and just like a Dry Docked ship can retain its cannons and ammunitions in it just fine, it should be permitted to get dry docked also if pending Fishmongers' Quests crates are sitting in the Hold....

@ Kyronix , do you think that this is a change that we could see to Fishing and Fishmonger Quests? 
Yet another example of the "me me me" mindset of certain players. 

You don't want to risk being scuttled; don't fish in Fel. There is literally no reason you can't do the same quest in Tram if that's the hang up. Please stop trying to make more work for the Devs simply because YOU (ie a single player or 2) don't like the way it is...especially when it has no impact on you.

@popps - Let's be honest; are you really looking to complete fishing quests only in Fel?? I think we all know the answer is no. This is a moot topic.
#23
keven2002 said:
Scuttling a player ship is 100% worth it for the fun of it. It's a right of passage for those that think they can leave they boat wherever they please in Fel...ie don't act like a Trammie in Fel because there are different rules  >:)

I left my ship out in Fel overnight before getting near land to dry dock... I thought "I haven't seen a player on these waters in years; I'm good"...came back next morning and she be scuttled. Learned my lesson! I will take the extra 5min to dry dock it next time so I don't need to log my crafter in to fix my ship before sailing again!
I do not play in Fel but I know that you do not leave stuff unattended in Fel.  This has been a common practice from day one of boating 101 in Fel.  And @popps if you didn't know this then again you prove how little you know about UO.
#24
TimSt said:
@ Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
Why stop at 2? Charge them all and fire a broadside!  (start charging on each cannon, it will keep going if you move out of range as long as you don't actually leave the ship)
Then issue the command 'fire port (or starboard) broadside'.  Fun Fun.
Why has no one ever told me about this?

I think I'm going to start sailing more often ;)


#25
Larisa said:
TimSt said:
@ Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
Why stop at 2? Charge them all and fire a broadside!  (start charging on each cannon, it will keep going if you move out of range as long as you don't actually leave the ship)
Then issue the command 'fire port (or starboard) broadside'.  Fun Fun.
Why has no one ever told me about this?

I think I'm going to start sailing more often ;)


Don't worry @Larisa Garr Grimbeard is headed back to Origin 
#26
OH YES! Thank you Garr, I will be very happy to have you back! 🙂
#27
TimSt said:
@ Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
Why stop at 2? Charge them all and fire a broadside!  (start charging on each cannon, it will keep going if you move out of range as long as you don't actually leave the ship)
Then issue the command 'fire port (or starboard) broadside'.  Fun Fun.
Thank you Petra! I added the two commands to my macro list, it certainly speeds up scuttling enemy vessels!
#28
TimSt said:
@ Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
Why stop at 2? Charge them all and fire a broadside!  (start charging on each cannon, it will keep going if you move out of range as long as you don't actually leave the ship)
Then issue the command 'fire port (or starboard) broadside'.  Fun Fun.
Seems I wasn't clear enough in this description.
The correct commands are: "Fire port broadside"    OR "Fire starboard broadside".

(I had a pm with a query)
#29
Some cats should have stayed in bags :P
#30
McDougle said:
Larisa said:
TimSt said:
@ Larisa, I used a gargoyle ship because you can operate two cannons at the same time if you are soloing.
Why stop at 2? Charge them all and fire a broadside!  (start charging on each cannon, it will keep going if you move out of range as long as you don't actually leave the ship)
Then issue the command 'fire port (or starboard) broadside'.  Fun Fun.
Why has no one ever told me about this?

I think I'm going to start sailing more often ;)


Don't worry @ Larisa Garr Grimbeard is headed back to Origin 
@McDougle ; If you need an extra hand at xferring stuff to Origin from Pacific let me know. I have a shard shield that is collecting dust.
#31
And only placed trusted people in Officer positions.  During the last pirate event I left my ship at the docks, only to return the next day to it being scuttled.
#32
@Petra_Fyde, The correct commands are: "Fire port broadside"    OR "Fire starboard broadside".  These work on ship?  I never know as I was clicking, clicking etc..
#33
Just for you 🙂

#34
That's cool.  I hope the reload works in CC.  Thanks
#35
How do you fire Bow cannon in words?  Fire bow cannon not working for me.

#36
as far as I know, to fire individual cannons you still use the gump, only the broadside is spoken.
#37
"Forward Right"  another new command for me. I was using 2 different commands - Forward then Right.  Thank you again Petra!

#38
Hippo said:
"Forward Right"  another new command for me. I was using 2 different commands - Forward then Right.  Thank you again Petra!


Oops, I hadn't realised those 4 commands were missing from the ships guide. I will remedy that asap. In addition to Forward Right, there is also Forward Left, Backward Right and Backward Left.
#39
Mariah said:
Hippo said:
"Forward Right"  another new command for me. I was using 2 different commands - Forward then Right.  Thank you again Petra!


Oops, I hadn't realised those 4 commands were missing from the ships guide. I will remedy that asap. In addition to Forward Right, there is also Forward Left, Backward Right and Backward Left.
Velocity options for the Ordinal directions as well:

Slow Forward Right, Slow Forward Left, Slow Back Right, Slow Back Left
and
Forward Right One, Forward Left One, Back Right One, Back Left One
#40
Also I was with another player and he said a lot of commands.  One included furl sails. So there must be more.  @Mariah
#41
UnFurl Sail and Furl Sail are the same as Forward and Stop. You can also say Port and Starboard in place of Left and Right for some of the commands and Come About instead of Turn Around.

I don't remember exactly, but I think simplified sailing commands were introduced with the need for localization (late 90's maybe?). I could be very wrong here and both types of sailing commands may have existed since launch. 

Does the tillerman still give a vocal response to "Drop Anchor" and "Raise Anchor" in the CC? I know the commands themselves no longer do anything and that the tillerman doesn't respond to them in any way in the EC, but I think you still get the bark response in the CC.

UOGuide has a longer list:
Boats - UOGuide, the Ultima Online Encyclopedia
#42
Some of you land lubbers were slow to figure things out :P
#43
Me fingers be too slow matey.
#44
UnFurl Sail and Furl Sail are the same as Forward and Stop. You can also say Port and Starboard in place of Left and Right for some of the commands and Come About instead of Turn Around.

I don't remember exactly, but I think simplified sailing commands were introduced with the need for localization (late 90's maybe?). I could be very wrong here and both types of sailing commands may have existed since launch. 

Does the tillerman still give a vocal response to "Drop Anchor" and "Raise Anchor" in the CC? I know the commands themselves no longer do anything and that the tillerman doesn't respond to them in any way in the EC, but I think you still get the bark response in the CC.

UOGuide has a longer list:
Boats - UOGuide, the Ultima Online Encyclopedia

Interestingly, UOGuide is missing the same diagonal commands as the ships guide, it appears longer because it has listed individually some that I have put together.
for example, the ships guide has:
Forward One (or Back One, Right One, Left One) – Moves the boat one tile in the direction commanded
I can add in the nautical terms for those who want them.
#45
Pawain said:
Me fingers be too slow matey.

Need to wear SSI gloves 😂
#46
@Mariah

Nicely done with the command list.

You might still want to add Forward Right One (or Left) and Backward Right One (or Left).
#47
Doh!  thanks
#48
I've learned a lot from this thread, thanks! lol
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