@ sibble - Do you even pvp?
If you did, you would know what I'm talking about.
I'm not being sucked into a debate with another @ popps kind of pvm guy, who knows nothing about the topic, then just wants to get into a semantics debate for the sheer hell of it.
I'm not going to discuss the semantics of how it happens, to the exact nth degree - and whether I have used the correct wording or not, the point is, it adds up to being faster when it counts. Yes it's exactly to do with what you said in your final paragraph. It also casts spells way faster.
Well, one would imagine that, if the interest was that to help PvP "gain" consensus (and players), then, the point of view of PvMers who do not find enjoyment in PvP as it is now, could be interesting and helpful....
Othewise, PvP would remain a "niche" gameplay, only interesting to "hard core" players....
Sure, it is a possibility, but not one that would be "financially rewarding"..... or, at least, not as much as it could be, if "more" players were to be gained from PvMers to try out PvP....
Unfortunately, though, it looks like that to PvPers, it is either "hard core", anything goes, or no PvP...
If they like it that way, with only a few players then wanting to get into it.... well, that's OK, I guess, what I do not understand though, is how it could then be interesting to Game Developers and Game Publishers.... I mean, it is a business after all and, if there is not enough players to pay the bills in PvP, I am not sure how it could interest much the Game Industry....
Infact, what usually ends up, at least to my understanding, is seeing for the same game, PvM Servers to get a lot of players who bring in the revenues, and then a PvP server that does not bring as many revenues, perhaps might even be at a loss, financially speaking, but is covered by the revenues brought by PvMers...
The problem is, though, that this way. to my opinion, the "divide" between PvMers and PvPers then remains, each one playing on their own server, and things never change.... and PvP never gains a wider audience of players...
Perhaps, if PvP changed in the way it handled players, being less "hardcore" and more "fair" fighting, more players might get to it, who knows.....
That is at least the way I see it.