Can we have our next Dungeon event at Destard? I really liked the event at Deceit/Ice and I would love to do the same at Destard for it has a champion spawn @ Fel side to make it far more interesting like it did for Deceit. Also, make one of the rewards as the Bane Dragon Statuette at 200 drop points and requires 100 taming to make it bonded to the user just like Triton.
You really want to fight paragon (enhanced versions) greater dragons or ancient wurms? I say no =p.
Or an ancient wyrm statue like triton!!!!
Whats the fun of a dungeon crawl with nothing in it you have to run from?
How about instead, for a change, not in a Dungeon at all but on the open land and, a WHOLE LOT of open land thus to have the Spawn be wide spread out all over rather then be secluded in a limited spece place ?
Popps, they did that for the invasions and ToT event just a few months ago, how about we try something new???????
You should be training a sampire, and a Cu right now ready for the next event. You know, like people have been trying to tell you in other threads.......
The biggest problem I see with 'open world' concept I see is player housing. Imagine recalling home to see someone dragged paragons right to your door. I have no idea what or who a Relvinian is but I really don't a paragon of it at my door!
Not sure how feasible it would be, but I remember a popular spot for player events used to be Wrong valley. No housing and a narrow entrance. I'm sure long time pvpers will remember fighting there. I know I died there an awful lot, being totally hopeless at pvp.
What about Eodon? This expansion isn’t used beside Shadowguard. Make players discover new areas.
BUT BUT BUT As I see it, waits for popps to finish because we all know it is coming.
Paragons aren’t getting toned down and as I mentioned overland (especially housing areas) are a non-starter for random spawn popping all over the place. We have plenty of areas to choose from and I’m pretty sure the next Treasures event will be much fun with some phat lootz to be had. Thanks for the feedback everyone!
Can anyone confirm how the spawning of the Treasure Of mob works (not sure if actual notes were released on it)?
It seems like a group of mob spawns only once all (or most of) the spawned mob is killed after some sort of system check (ie the respawn is delayed a little bit) and is kind of restricted to a defined area. The issue I had with Ice was that the spawn seemed a bit slow when I'd clear an area (like the area past the ice fiends or rat fort) so typically what happened was that I'd be killing spawn 1 at a time and need to run around a bit to find new mobs. This just added to the grindy feeling because a quarter of the time I felt like I was just running around trying to find stuff. This was compounded when there was more than just a few people in the dungeon.
If that's how it was designed to work then I'd ask that next event we have the spawn bumped up based on people in the dungeon or the rate or the mobs being killed (maybe by way of decreasing the respawn check). This would help with prime time playing (or playing ATL majority of the time).
Yes, it is called dynamic spawn. The spawn should increase as more players are killing things.