2020-12-22 09:38
#0
As this Thread https://forum.uo.com/discussion/7889/anyone-gonna-stop-the-scripter-lvl-2-ice-on-atlantic quite showed it, the " nth " nerf to Taming to address scripters by making Paragons reveal, retarget and what not, has not done much to scripters but only made the gameplay of Tamers way more difficult.
A Tamer is on foot, if they are controlling a 5 slot pet which most often is the case (unless they are a Gargoyle and there is very few Gargoyle Tamers, most are humans or Elves..., besides, there is plenty reasons why a player might want to have a human or elf Tamer and not a Gargoyle...) and Paragons are damn fast and hit damn hard.
There is simply not a single chance for a Tamer on foot to outrun a Paragon and now that they can reveal all the time and retarget the Tamer, this only aggravates a Tamer's gameplay beyond being it reasonable.
I understand that you did it as an attempt to address scripting, and that is commendable... YET, as we have seen, scripters simply adapted, got several accounts as tamers (or perhaps just got 2 Warriors cross healing one another unless facing a disarmer, and scripted a go go....), and using scripts which synchronize them, got again on top being able to kill Paragons before they can hurt their characters...
And what is left ?
The hurt to the legittimate player who only plays 1 account and 1 Tamer who, instead, has hardly any way, being on foot, to counter a Paragon that can reveal them all the time, retarget them all the time, quickly outrun them and kill them easily.
Of course, Revealing and retargeting do not affect Warriors, obviously, they only or mostly hurt Tamers.
This is the same, at least to my viewing, as the randomization or resources, again another change to address scripters.... did it affect scripters ?
Nope, they just run their scripts 24/7 and still gathered their resources.... it still affected the legittimate players running only 1 account who was now in much greater trouble to gather the resources that they needed....
Please, PLEASE, look for ways to address scripters OTHER then these ways which hurt the legittimate players who, not scripting, do not have the way that scripters have to counter your changes to their advantage...
And please, revert some of the tamers' nerfs you have done over these years because they have made Taming really not enjoyable to play.
- Pets do half damage in PvM (the latest Events Paragons being an example of this);
- MoBs most always retargeting making it difficult for the Tamer to stay there and heal the pet ;
- MoBs doing AoE damage making it almost impossible to use Veterinary to heal a pet, saved a few, rare exceptions ;
- Way slow casting spells make it harder for a Tamer to keep up helping one's own pet, often, with how hard some MoBs hit pets, by the time a heal is cast (tamer with protection on), the pet has already taken heavy damage.... not to mention the poisoning of pets and the Tamers having to recast from heals to cures all the time which, when having protection on, means a very very long time before the pet actually gets healed up...
- Pets always changing target even if the Tamer has 120 Animal Lore and 120 Animal Taming making it extremely annoying to always say All Kill and target the one Mob that one wants killed, it often happens to me that I command All Kill to the nearest MoB and then, after attacking it, the pet immediately retargets onto a MoB that is farther away leaving the Tamer exposed to being attacked by that nearer MoB....
- The pet Ball of summoning having lots of places where it does not work. The Ball is important because many times, it could be used to save a pet from dyeing and thus loosing skill points which then have to be regained... yet, yelling All Follow me often simply does nothing when the pet is being aggroed by several MoBs.... if the Tamer was to be able to run away in a safer place and use the Ball of Summoning, instead, this would save the pet a needless death and thus avoid it to loose skil points upon dyeing...
- Tamers being revealed all the time and thus having a hard time being able to stay by their pet to help it (this especially with the new Paragons, has it has been already pointed out);
- Pets' pathfinding being very lacking, oddily enough, Paragons can very well go around ANYTHING and get to the player being targeted but a pet cannot use the same pathfinding that Paragons use and gets stuck anywhere and so easily ?
These are only some of the most annoying nerfs hurting much Taming, one could go on and on and on with stuff that makes playing a Tamer way less enjoyable....
I do not know others but, personally, I have had enough of dyeing as a Tamer to Paragons and having to spend tons in insurance plus wasting a royal time in having to get ressed, res the pet etc. etc. continuously .... it is getting really old.
And yes, I REFUSE to make a Warrior/Sampire simply because you made Taming almost impossible to play because of all the nerfs.
Please, make Taming again an enjoyable playing Template.
Thanks.
A Tamer is on foot, if they are controlling a 5 slot pet which most often is the case (unless they are a Gargoyle and there is very few Gargoyle Tamers, most are humans or Elves..., besides, there is plenty reasons why a player might want to have a human or elf Tamer and not a Gargoyle...) and Paragons are damn fast and hit damn hard.
There is simply not a single chance for a Tamer on foot to outrun a Paragon and now that they can reveal all the time and retarget the Tamer, this only aggravates a Tamer's gameplay beyond being it reasonable.
I understand that you did it as an attempt to address scripting, and that is commendable... YET, as we have seen, scripters simply adapted, got several accounts as tamers (or perhaps just got 2 Warriors cross healing one another unless facing a disarmer, and scripted a go go....), and using scripts which synchronize them, got again on top being able to kill Paragons before they can hurt their characters...
And what is left ?
The hurt to the legittimate player who only plays 1 account and 1 Tamer who, instead, has hardly any way, being on foot, to counter a Paragon that can reveal them all the time, retarget them all the time, quickly outrun them and kill them easily.
Of course, Revealing and retargeting do not affect Warriors, obviously, they only or mostly hurt Tamers.
This is the same, at least to my viewing, as the randomization or resources, again another change to address scripters.... did it affect scripters ?
Nope, they just run their scripts 24/7 and still gathered their resources.... it still affected the legittimate players running only 1 account who was now in much greater trouble to gather the resources that they needed....
Please, PLEASE, look for ways to address scripters OTHER then these ways which hurt the legittimate players who, not scripting, do not have the way that scripters have to counter your changes to their advantage...
And please, revert some of the tamers' nerfs you have done over these years because they have made Taming really not enjoyable to play.
- Pets do half damage in PvM (the latest Events Paragons being an example of this);
- MoBs most always retargeting making it difficult for the Tamer to stay there and heal the pet ;
- MoBs doing AoE damage making it almost impossible to use Veterinary to heal a pet, saved a few, rare exceptions ;
- Way slow casting spells make it harder for a Tamer to keep up helping one's own pet, often, with how hard some MoBs hit pets, by the time a heal is cast (tamer with protection on), the pet has already taken heavy damage.... not to mention the poisoning of pets and the Tamers having to recast from heals to cures all the time which, when having protection on, means a very very long time before the pet actually gets healed up...
- Pets always changing target even if the Tamer has 120 Animal Lore and 120 Animal Taming making it extremely annoying to always say All Kill and target the one Mob that one wants killed, it often happens to me that I command All Kill to the nearest MoB and then, after attacking it, the pet immediately retargets onto a MoB that is farther away leaving the Tamer exposed to being attacked by that nearer MoB....
- The pet Ball of summoning having lots of places where it does not work. The Ball is important because many times, it could be used to save a pet from dyeing and thus loosing skill points which then have to be regained... yet, yelling All Follow me often simply does nothing when the pet is being aggroed by several MoBs.... if the Tamer was to be able to run away in a safer place and use the Ball of Summoning, instead, this would save the pet a needless death and thus avoid it to loose skil points upon dyeing...
- Tamers being revealed all the time and thus having a hard time being able to stay by their pet to help it (this especially with the new Paragons, has it has been already pointed out);
- Pets' pathfinding being very lacking, oddily enough, Paragons can very well go around ANYTHING and get to the player being targeted but a pet cannot use the same pathfinding that Paragons use and gets stuck anywhere and so easily ?
These are only some of the most annoying nerfs hurting much Taming, one could go on and on and on with stuff that makes playing a Tamer way less enjoyable....
I do not know others but, personally, I have had enough of dyeing as a Tamer to Paragons and having to spend tons in insurance plus wasting a royal time in having to get ressed, res the pet etc. etc. continuously .... it is getting really old.
And yes, I REFUSE to make a Warrior/Sampire simply because you made Taming almost impossible to play because of all the nerfs.
Please, make Taming again an enjoyable playing Template.
Thanks.