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Tears of the Ice Dragon

Started by Pawain · 2020-12-07 · 93 posts · General Discussions
#0
Mark your runes in Ice Dungeon for another dynamic Dungeon Spawn!

https://uo.com/2020/12/07/tears-of-the-ice-dragon/

It is narrow halls so yes! Melee toons will be able to kill more per time.  But, those paragon Arctic Ogre Lords, Ice Fiends, and White Wyrms are sure to cause some deaths. The paragon ratmen mages and archers will let you know they are also there!

Not a large dungeon so get your runes marked while it is safe!

https://www.uoguide.com/Ice_Dungeon

https://uo.com/wiki/ultima-online-wiki/world/dungeons/ice/

Have fun!

Demon, elemental,reptile/dragon, Repond/Ogre slayers!
#1
Considering how tiny this dungeon is, I really hope they open it up in Fel on all shards.
#2
Considering how tiny this dungeon is, I really hope they open it up in Fel on all shards.
I have to agree with this. This is one of the smaller dungeons and even on smaller shards could get very crowded.
#3
Larisa said:
Considering how tiny this dungeon is, I really hope they open it up in Fel on all shards.
I have to agree with this. This is one of the smaller dungeons and even on smaller shards could get very crowded.

I went and looked and the Trader is in Fel on the couple shards I checked!
#4
Imagine if they make the dungeon bigger just for this event !
#5
Have the rewards been listed yet ?
#6
McDougle said:
Have the rewards been listed yet ?

Not that I've seen. The trader outside the dungeon says it goes live at 1am EST. So maybe the rewards can be seen then.
#7

The artefact trader is outside Fel Dungeon Ice - Europa. 🙂

This is really great news, lot of relief, and quite happy and excited about this one. We are aware, discord has been told. They were asking me to petition again {because Deceit did almost kill the pvp felside}, but I was like thank god, they've listened, we've got it.

Hope the rewards make me want to be there, because it will be nice taking the guild there, and basically having a lot of fun 🙂

#8
Pawain said:
Mark your runes in Ice Dungeon for another dynamic Dungeon Spawn!

https://uo.com/2020/12/07/tears-of-the-ice-dragon/

It is narrow halls so yes! Melee toons will be able to kill more per time.  But, those paragon Arctic Ogre Lords, Ice Fiends, and White Wyrms are sure to cause some deaths. The paragon ratmen mages and archers will let you know they are also there!

Not a large dungeon so get your runes marked while it is safe!

https://www.uoguide.com/Ice_Dungeon

https://uo.com/wiki/ultima-online-wiki/world/dungeons/ice/

Have fun!

Demon, elemental,reptile/dragon, Repond/Ogre slayers!
Will Ice Slayer tali work for the warriors?

#9
Hippo said:
Pawain said:
Mark your runes in Ice Dungeon for another dynamic Dungeon Spawn!

https://uo.com/2020/12/07/tears-of-the-ice-dragon/

It is narrow halls so yes! Melee toons will be able to kill more per time.  But, those paragon Arctic Ogre Lords, Ice Fiends, and White Wyrms are sure to cause some deaths. The paragon ratmen mages and archers will let you know they are also there!

Not a large dungeon so get your runes marked while it is safe!

https://www.uoguide.com/Ice_Dungeon

https://uo.com/wiki/ultima-online-wiki/world/dungeons/ice/

Have fun!

Demon, elemental,reptile/dragon, Repond/Ogre slayers!
Will Ice Slayer tali work for the warriors?

Good point!

Ice Slayer
(Super Slayer)

Frost Ooze
Frost Spider
Frost Troll
Giant Ice Serpent
Giant Ice Worm
Ice Elemental
Ice Fiend
Ice Snake
Lady of the Snow
Snow Elemental
Snow Leopard
Wight

Ice slayer works on a lot of them!

Not covered by Ice Slayer

Arctic Ogre Lord
White Wyrm

Ice slayer works on the easier stuff.  Talismans only works for melee or archery and throwing


#10
Ice slayer talisman and dragon/repond weapon it is
#11
it will be good if ice slayer talisman is a reward itself. I'm more happy to exchange for one just for this event. 
#12
Both lolo's lute and Gwenno's harp been very useful!
#13
RockStaR said:
Ice slayer talisman and dragon/repond weapon it is
Everything is real low fire resist there.  You can't use your normal cold dragon weapon. WW has 80+ cold resist.  Repond works for the rats and Arctic Ogre Lord. But he is also very low fire resist.

I had 3 new weapons made. I haven't decided on the ele one.  But for there, fire is best.
#14
6 items lol, 4 of them are deco, 1 spellbook, 1 ice slayer talisman., nothing is on the 2nd page lmao
#15
Aragorn said:
it will be good if ice slayer talisman is a reward itself. I'm more happy to exchange for one just for this event. 
They heard me, yay!
#16
Paragon WW should appear in Paragon gold and not in white plz !!!! @Kyronix @Bleak @Mesanna plz overlook this! Thx!
#17
If none of those deco items have any functionality, these rewards are lacking quite a lot compared to the ones we had about a month ago with "the Three" event in deceit.

The spellbook 'looks' good, but it's useless in pvp & pvm cause better options already exist without crippling your character when you're disarmed like it would be relying on this book's properties.

Maybe page 2 rewards are coming later on?  if not, this event is just going to be a grind for full suits of "of ice" items or whatever they're going to be called.


#18
Someone said the book stats would have made a nice bracelet instead.


#19
I welcome the new event.

However abit surprised of the reward list,  few items but they might add more later.
We cant always have new OP things I get it.

As for thief I cant see anything for thieves in this event.
Tried to steal som chests in tram /fel, just same old content,
tried monster stealing, same old stuff.

Put on Detect Hidden to see if theres any hidden chests like the khaldun event, but nope.
werent they supposed to, quote "add a thing or two for thieves" ?


#20
psycho said:
I welcome the new event.

However abit surprised of the reward list,  few items but they might add more later.
We cant always have new OP things I get it.

As for thief I cant see anything for thieves in this event.
Tried to steal som chests in tram /fel, just same old content,
tried monster stealing, same old stuff.

Put on Detect Hidden to see if theres any hidden chests like the khaldun event, but nope.
werent they supposed to, quote "add a thing or two for thieves" ?


I instead do appreciate the limited rewards list because there still is something to work for, but nothing like the Treasures of the Undead Lords' Deceit list with all of its items that required EXTENSIVE work and time down in Deceit to be able to accumulate all the needed points for the wanted items.

With fewer items to pick from, and less drops to need, players will be able to KEEP doing the other existing, concurrant content, the Forest of the Dark Ilshenar Champion Spawn for Statues, Krampus and Trade Orders with its rewards and the Artisans Festival with its old and new gifts if so they wish.

So, I say thank you to the Developers for keeping the Rewards list for Tears of the Ice Dragon a short and limited one.

I do agree about the Thieves, but I'd rather prefer to talk about "Rogue" characters as to me, thieves steal from people or NPCs while doing dungeon chests, whether hidden or visible, is more something for a Rogue or even Treasure Hunter character.....

It would be nice to see new items stealable from NPCs and monsters or to be found in Chests, whether hidden or visible, though..... and not just deco stuff, but also items that could be actually needed, wanted and sellable to other players because appealing....

Future Events will be able to bring more goodies, let's enjoy what we have now at its fullest.
#21
I like the Book -  esp. for my workers that have also Magery on their Template  ist always a nice Push-up - + 20 is even better than + 15 from the Tome of Lost Knowlegde (which I also like ;)
#22
Can anyone provide quick link to item specs, i.e. screenshots. sorry I am not able to login for a while.
#24
Aragorn said:
Seth said:
Can anyone provide quick link to item specs, i.e. screenshots. sorry I am not able to login for a while.
https://www.uo-cah.com/pub-109/tears-of-the-frost-dragon

Thanks! The +20 magery spellbook make a difference.

This means non-mage character can use item to get up to +70 magery skill (from +65)... Any character can also use up to level 6 spells with slightly "better" chance of success, e.g. mark.

Mask of Travesty +10
Katalkotl Ring +20
Legendary Bracelet +20
Spellbook +20




#25
Can I just say that I love these new events? I hope they keep up this schedule, with a new one every other month, even if the focus is on deco items. 
#26
Forgive my dumbness, but how do you aquire points?

#27
Sir_Jerms said:
Forgive my dumbness, but how do you aquire points?

Kill stuff in the Ice dungeon until you get a message that a special item has been placed in your backpack. This drop is an artifact that can be turned into the artifact collector outside the entrance to Ice in exchange for one point. 
#28
I like the way the dungeon mobs spawn in their old spots.  Someone can camp each ogre spot and get ogres. You can camp the WW spot and get those.  You can camp the upper and lower Fiend spots and get those.

We are crowded on LS  but it is fun!  Drops seem slow, I only got 4 in over an hour.  But I have taken on every paragon there with no death.

Over all it is fun!
#29
Kill stuff in the Ice dungeon until you get a message that a special item has been placed in your backpack. This drop is an artifact that can be turned into the artifact collector outside the entrance to Ice in exchange for one point. 
Thank you 🙂
#30
I have 1 complaint about the Rat room.  It should be full of RATS!  Normally it has a lot of rats.  This room would be a lot more fun with Para rat mages and archers chasing you around plus the amount of normal spawn.  Now there is just a splash of spawn that can be done in 20 seconds then its empty.
#31
Pawain said:
I have 1 complaint about the Rat room.  It should be full of RATS!  Normally it has a lot of rats.  This room would be a lot more fun with Para rat mages and archers chasing you around plus the amount of normal spawn.  Now there is just a splash of spawn that can be done in 20 seconds then its empty.
The issue that I have with this "new" type of Events is the Paragons revealing "no matter what".

There is a Race, skills, spells and masteries in Ultima Online which are meant to work towards NOT getting revealed or, at least not so easily.

Paragons not respecting existing mechanics break all that and, personally, I find this just not right.

Being an Elf, using high real stealthing skill, having ninjitsu and using the Shadow Mastery as well as other existing mechanics that have always been meant to "protect" a stealthing character from being revealed, have all been broken by releasing Paragons which reveal "no matter what".

This should not be, to my opinion.

There should be "degrees" or functionality whereas, if a player invested in skills, Masteries used a Race, the Elf, which is meant to have a natural "reistance" to being revealed and so forth, this should make it possible to avoid being revealed by a Paragon.

And it is not like players investing in these skills that would avoid their template to get revealed could become overpowered because, if they invested in 100 hiding, 120 stealthing and perhaps even 120 ninjitsu, they would be left with little skill points for much else...

There has to be some middle ground, I think, whereas players who decide to choose to invest towards a template and playing style that permits them to hide and stealth, are allowed to do that and not see their preferred template and playing style thrown to the trash bin by simply making Paragons flat out reveal anything that moves 2 screens away.

Also, the retargeting that they do is really excessive and it makes playing a Tamer way, but WAY more difficult as a Sampire or Dexer.

A dexer does not care about retargeting because they just stand up toe to toe with the Paragon and, infact, it is not a coincidence that, just like we saw in Deceit, now also in the Ice Dungeon, we are seeing TONS of Sampires and Dexers who have a field trip with the spawn, Paragons included.

@Kyronix , @Bleak , please tell us flat out if Ultima Online's players now should all make a Sampire or some other type of Dexer/Fighter and just forget about other templates in order to better participate to these "new" types of Events.

Just a visit to the Ice Dungeon (the same was pretty much for Deceit) would make you easily witness this but if you do not feel like wanting to go see it for yourself, just check posts on these same Forums... just as one example, I will make it even easier for you...

https://forum.uo.com/discussion/comment/50596/#Comment_50596
So we went into the Fiend room and killed stuff for a while.  He was running the provo buffs on me.  With my Mace mastery on I had 184HP was at max damage and the HP regen awesome!  We killed every Paragon at a nice pace. I was no where near dying, killed the para WW in 30 sec or less, was awesome!  
I have nothing against Sampires, Dexers and Fighters, I just hate the fact that one after the other, all this "new" type of Event content seems to always play into their hands making their getting drops way, but WAY easier as compared to other types of Templates.

Tamers are spellcasters, and pretty much all of them need to use Protection for obvious reasons... and guess what ? Their casting speed is so ridicolously slow that often, they can get killed by a tougher Paragon before their Invisibility spell ends (and even if it ends they get revealed right after).... imagine that and compare with Dexers/Fighters being able to swing at 1.25 using slayers and all sorts of buffs possible to kill even the toughest of Paragons in no time...

How come that you keep making the playing of other templates more and more difficult with all of these additions like the Paragons revealing, retargeting etc. but nothing comes to make life significantly more difficult for Sampires, Dexers and Fighters in general ?

Sure, Paragon Rams disarming or tainted life and the likes have affected them a little bit, but, thanking to the flexibility of those Dexers or Fighting Templates, they have easily adjusted and those changes have not much affected their playing style... certainly not as much as the Paragons revealing and retargeting might have affected Tamers or their not being provokable might have affected the playability of Bards.

I am not asking to make things harder for Fighters, I am asking to at least "ease up" for sake of balance and to permit the playability of these other templates, some of the changes that have so much affected the playability of Tamers in these Events as well as of Bards.

Not to mention Thieves and Rogues who could get no drops in Deceit and neither now in Ice Dungeon....

There is not only players playing Sampires or Dexers/Fighters in Ultima Online, or perhaps is that what from now on should Ultima Online players do ?

All play a Sampire, Dexer or Fighter ?

Is this really what you want to see in these "new" content Dungeons ?

All Sampires, Dexers and Fighters ?

Wouldn't it be boring as hell and a loss for the game, overall ?
#32
#33
Sir_Jerms said:
You play a Sampire, Dexer of Fighter right ?
#34
popps said:
Sir_Jerms said:
You play a Sampire, Dexer of Fighter right ?
Apparently you don’t play as one, because if you did, you’d know that warriors and sampires can’t life leech from paras. Funny how you didn’t bring this up when discussing balance. The great thing about these events is most templates are viable and none truly dominate.
#35
Yes.  I have an archer...  He is my only fighter.  He was a swordsman, until years ago, the game mechanics changed, and skill no longer became necessary.  It became armor based.  Thus I adapted to be an archer.   I have taken him to the last two events. He has died quite often.  I have never had a tamer, never done anything with provocation, and really don't intend to. I play the game to play the game.  Have done so since 1998 and until the Illsh event, have never done champ spawns or other events.  My characters suck.  I accept that, but I still play the hell out of them enjoy my time spent in the game.  I don't cry about dying so much that I have gone from Glorious Lord to Great.  I don't complain that I burn thru 1000 arrows every time I go to Illsh.  I play the game....  and I will continue to do so in the manner that I have, not caring if I have every statue, reward, or "goodie" that comes out.  

Honestly, the reason for the facepalm is simple.  You complain about every event, every skill, every mechanic in the game.  It gets old.  
#36
popps said:
Sir_Jerms said:
You play a Sampire, Dexer of Fighter right ?
Apparently you don’t play as one, because if you did, you’d know that warriors and sampires can’t life leech from paras. Funny how you didn’t bring this up when discussing balance. The great thing about these events is most templates are viable and none truly dominate.
But I did mention all that and how Sampires adjusted.... there is healing skill, there is enhanced bandages... I did mention those changes but how they were easily and quickly adjusted to considering the high flexibility of the template....

The end result is that "adjusted" Sampires are STILL the most effective and used Template with these type of "new" Events.... that should tell something, shouldn't it ?

I am only pointing out a "de facto" situation in the Dungeons where these "new" types of Events are taking place.

That 90%+ of the templates being used there are "adjusted" Sampires should tell something....
#37
Tamers are doing just fine on LS.  The mobs are so spread out you do not use WW as often as in deceit.

A tamer can sit at the spots where the Artic Ogre Lords or White Wyrms spawn and kill them over and over.  I see Archers knocking down all the Paragons.

I use my tamer with a Triton which does no fire damage and he kills things that NOOBs bring to the entry and they can't kill.

This dungeon is designed very well for all player abilities.

Yes this event is for Fighters!   

You need to come to a shard where the players know how to kill stuff and love it!
#38
popps said:
popps said:
Sir_Jerms said:
You play a Sampire, Dexer of Fighter right ?
Apparently you don’t play as one, because if you did, you’d know that warriors and sampires can’t life leech from paras. Funny how you didn’t bring this up when discussing balance. The great thing about these events is most templates are viable and none truly dominate.
But I did mention all that and how Sampires adjusted.... there is healing skill, there is enhanced bandages... I did mention those changes but how they were easily and quickly adjusted to considering the high flexibility of the template....

The end result is that "adjusted" Sampires are STILL the most effective and used Template with these type of "new" Events.... that should tell something, shouldn't it ?

I am only pointing out a "de facto" situation in the Dungeons where these "new" types of Events are taking place.

That 90%+ of the templates being used there are "adjusted" Sampires should tell something....
I mean, not really. I see as many tamer/mages as I do warriors. I personally like my mage with AOE better than my sampire. A ninja template would do just fine. Stop whining, goodness.
#39

Be more specific instead of writing so much.

I conclude that you have an issue with paragons revealing hiding characters, and this was done to prevent unattended macroing. Even so, hiding or stealing should not get the same reward as fighting - I have all legendary templates including 120 thief and I don't agree my thief should have that ability either.

My bard is also a "supporting role" and it would be weird to have a hiding bard sitting one corner, spamming provo and discord. Its a perfect unattended macro template.

Just like the artisan event, you need a special event for non-fighting template to get their rewards. And such rewards should not be the same as rewards from fighting event.

By fighting I mean aggression by all means that damage monster HP. All other fighting templates including tamers, mages, warriors and archers are doing fine for such fighting event.
#40
popps said:
Pawain said:
I have 1 complaint about the Rat room.  It should be full of RATS!  Normally it has a lot of rats.  This room would be a lot more fun with Para rat mages and archers chasing you around plus the amount of normal spawn.  Now there is just a splash of spawn that can be done in 20 seconds then its empty.
The issue that I have with this "new" type of Events is the Paragons revealing "no matter what".

There is a Race, skills, spells and masteries in Ultima Online which are meant to work towards NOT getting revealed or, at least not so easily.

Paragons not respecting existing mechanics break all that and, personally, I find this just not right.

Being an Elf, using high real stealthing skill, having ninjitsu and using the Shadow Mastery as well as other existing mechanics that have always been meant to "protect" a stealthing character from being revealed, have all been broken by releasing Paragons which reveal "no matter what".

This should not be, to my opinion.

There should be "degrees" or functionality whereas, if a player invested in skills, Masteries used a Race, the Elf, which is meant to have a natural "reistance" to being revealed and so forth, this should make it possible to avoid being revealed by a Paragon.

And it is not like players investing in these skills that would avoid their template to get revealed could become overpowered because, if they invested in 100 hiding, 120 stealthing and perhaps even 120 ninjitsu, they would be left with little skill points for much else...

There has to be some middle ground, I think, whereas players who decide to choose to invest towards a template and playing style that permits them to hide and stealth, are allowed to do that and not see their preferred template and playing style thrown to the trash bin by simply making Paragons flat out reveal anything that moves 2 screens away.

Also, the retargeting that they do is really excessive and it makes playing a Tamer way, but WAY more difficult as a Sampire or Dexer.

A dexer does not care about retargeting because they just stand up toe to toe with the Paragon and, infact, it is not a coincidence that, just like we saw in Deceit, now also in the Ice Dungeon, we are seeing TONS of Sampires and Dexers who have a field trip with the spawn, Paragons included.

@ Kyronix , @ Bleak , please tell us flat out if Ultima Online's players now should all make a Sampire or some other type of Dexer/Fighter and just forget about other templates in order to better participate to these "new" types of Events.

Just a visit to the Ice Dungeon (the same was pretty much for Deceit) would make you easily witness this but if you do not feel like wanting to go see it for yourself, just check posts on these same Forums... just as one example, I will make it even easier for you...

https://forum.uo.com/discussion/comment/50596/#Comment_50596
So we went into the Fiend room and killed stuff for a while.  He was running the provo buffs on me.  With my Mace mastery on I had 184HP was at max damage and the HP regen awesome!  We killed every Paragon at a nice pace. I was no where near dying, killed the para WW in 30 sec or less, was awesome!  
I have nothing against Sampires, Dexers and Fighters, I just hate the fact that one after the other, all this "new" type of Event content seems to always play into their hands making their getting drops way, but WAY easier as compared to other types of Templates.

Tamers are spellcasters, and pretty much all of them need to use Protection for obvious reasons... and guess what ? Their casting speed is so ridicolously slow that often, they can get killed by a tougher Paragon before their Invisibility spell ends (and even if it ends they get revealed right after).... imagine that and compare with Dexers/Fighters being able to swing at 1.25 using slayers and all sorts of buffs possible to kill even the toughest of Paragons in no time...

How come that you keep making the playing of other templates more and more difficult with all of these additions like the Paragons revealing, retargeting etc. but nothing comes to make life significantly more difficult for Sampires, Dexers and Fighters in general ?

Sure, Paragon Rams disarming or tainted life and the likes have affected them a little bit, but, thanking to the flexibility of those Dexers or Fighting Templates, they have easily adjusted and those changes have not much affected their playing style... certainly not as much as the Paragons revealing and retargeting might have affected Tamers or their not being provokable might have affected the playability of Bards.

I am not asking to make things harder for Fighters, I am asking to at least "ease up" for sake of balance and to permit the playability of these other templates, some of the changes that have so much affected the playability of Tamers in these Events as well as of Bards.

Not to mention Thieves and Rogues who could get no drops in Deceit and neither now in Ice Dungeon....

There is not only players playing Sampires or Dexers/Fighters in Ultima Online, or perhaps is that what from now on should Ultima Online players do ?

All play a Sampire, Dexer or Fighter ?

Is this really what you want to see in these "new" content Dungeons ?

All Sampires, Dexers and Fighters ?

Wouldn't it be boring as hell and a loss for the game, overall ?

Honest to God Question - I'm curious where you honestly trying to see with this post if you ran out of room to type in the comment box?
#41
Marge said:
popps said:
Pawain said:
I have 1 complaint about the Rat room.  It should be full of RATS!  Normally it has a lot of rats.  This room would be a lot more fun with Para rat mages and archers chasing you around plus the amount of normal spawn.  Now there is just a splash of spawn that can be done in 20 seconds then its empty.
The issue that I have with this "new" type of Events is the Paragons revealing "no matter what".

There is a Race, skills, spells and masteries in Ultima Online which are meant to work towards NOT getting revealed or, at least not so easily.

Paragons not respecting existing mechanics break all that and, personally, I find this just not right.

Being an Elf, using high real stealthing skill, having ninjitsu and using the Shadow Mastery as well as other existing mechanics that have always been meant to "protect" a stealthing character from being revealed, have all been broken by releasing Paragons which reveal "no matter what".

This should not be, to my opinion.

There should be "degrees" or functionality whereas, if a player invested in skills, Masteries used a Race, the Elf, which is meant to have a natural "reistance" to being revealed and so forth, this should make it possible to avoid being revealed by a Paragon.

And it is not like players investing in these skills that would avoid their template to get revealed could become overpowered because, if they invested in 100 hiding, 120 stealthing and perhaps even 120 ninjitsu, they would be left with little skill points for much else...

There has to be some middle ground, I think, whereas players who decide to choose to invest towards a template and playing style that permits them to hide and stealth, are allowed to do that and not see their preferred template and playing style thrown to the trash bin by simply making Paragons flat out reveal anything that moves 2 screens away.

Also, the retargeting that they do is really excessive and it makes playing a Tamer way, but WAY more difficult as a Sampire or Dexer.

A dexer does not care about retargeting because they just stand up toe to toe with the Paragon and, infact, it is not a coincidence that, just like we saw in Deceit, now also in the Ice Dungeon, we are seeing TONS of Sampires and Dexers who have a field trip with the spawn, Paragons included.

@ Kyronix , @ Bleak , please tell us flat out if Ultima Online's players now should all make a Sampire or some other type of Dexer/Fighter and just forget about other templates in order to better participate to these "new" types of Events.

Just a visit to the Ice Dungeon (the same was pretty much for Deceit) would make you easily witness this but if you do not feel like wanting to go see it for yourself, just check posts on these same Forums... just as one example, I will make it even easier for you...

https://forum.uo.com/discussion/comment/50596/#Comment_50596
So we went into the Fiend room and killed stuff for a while.  He was running the provo buffs on me.  With my Mace mastery on I had 184HP was at max damage and the HP regen awesome!  We killed every Paragon at a nice pace. I was no where near dying, killed the para WW in 30 sec or less, was awesome!  
I have nothing against Sampires, Dexers and Fighters, I just hate the fact that one after the other, all this "new" type of Event content seems to always play into their hands making their getting drops way, but WAY easier as compared to other types of Templates.

Tamers are spellcasters, and pretty much all of them need to use Protection for obvious reasons... and guess what ? Their casting speed is so ridicolously slow that often, they can get killed by a tougher Paragon before their Invisibility spell ends (and even if it ends they get revealed right after).... imagine that and compare with Dexers/Fighters being able to swing at 1.25 using slayers and all sorts of buffs possible to kill even the toughest of Paragons in no time...

How come that you keep making the playing of other templates more and more difficult with all of these additions like the Paragons revealing, retargeting etc. but nothing comes to make life significantly more difficult for Sampires, Dexers and Fighters in general ?

Sure, Paragon Rams disarming or tainted life and the likes have affected them a little bit, but, thanking to the flexibility of those Dexers or Fighting Templates, they have easily adjusted and those changes have not much affected their playing style... certainly not as much as the Paragons revealing and retargeting might have affected Tamers or their not being provokable might have affected the playability of Bards.

I am not asking to make things harder for Fighters, I am asking to at least "ease up" for sake of balance and to permit the playability of these other templates, some of the changes that have so much affected the playability of Tamers in these Events as well as of Bards.

Not to mention Thieves and Rogues who could get no drops in Deceit and neither now in Ice Dungeon....

There is not only players playing Sampires or Dexers/Fighters in Ultima Online, or perhaps is that what from now on should Ultima Online players do ?

All play a Sampire, Dexer or Fighter ?

Is this really what you want to see in these "new" content Dungeons ?

All Sampires, Dexers and Fighters ?

Wouldn't it be boring as hell and a loss for the game, overall ?

Honest to God Question - I'm curious where you honestly trying to see with this post if you ran out of room to type in the comment box?
Now that's a legit question.
#42
I won't touch my sampire with this event. I use my tamer in Tram and my archer in Fel. The drops are ridiculous! 16 in the first hour and a half on my tamer and 6 in about 30 minutes on my archer. Sorry but my samp is staying home for this one!



#43
Oh and since I can't edit my post (GRRR) I will add that as a tamer, which Popps has said is WAY MORE DIFFICULT to play due to the paras revealing and switching targets.....yes my tamer has died quite often! BUT 80% of the time, if you invis and teleport a short distance away, he won't re-target you. Sometimes you have to do that a few times....be quick on the healing and invising because even when he does reveal he usually stays on my pet after that.

Even if he doesn't and I die....I run out, get rezzed (I usually stay in one of the ogre lord spots so it's easy) Run out, rez, use my undertaker staff right inside the entrance (Yes I cheat LOL) and gate myself back to the spot.

Sometimes I'll die again almost right away....but I really don't care lol it's a game and my Cu can usually handle whatever he's killing on his own during the time it takes me to run out and get rezzed.
#44
Yes this is not like Deceit. The Mobs are more spread out.  Almost all the normal Mobs die in one or 2 hits from any template.  The Paragons are not as tough as Deceit. The WW para is the only tough one.  The Drake paras are second. I thought the snow eles would cause more trouble.

A nice relaxing place to fight.  I've only died two times today. Tamers don't have to tele, just take 4 steps back and invis again and the para sticks to the pet until someone runs by. Also any pet will work if you do not have a fire damager. My Triton kills Para WWs just fine and he is totally wrong for this.

Archers with fire bows and an Ice Tali can one or two shot most things.

And like I said, someone can just stand at a Ogre spawn and kill those over and over if they want.

A well done design for all Fighting templates and skill levels, as it should be.
#45
My feedback for the event:

Add more rewards, even if it's just some of the previous rewards. The options so far have zero interest to me. But there's some past items I wouldn't mind having the chance to get. I think each iteration should continue to have some, if not all, of the past items available.

Perhaps leave the deco only items to be the limited time only.
#46
My feedback is... You know how there was triton statues? Make dread warhorse and bane dragon statues.
#47
They should have also put in 30% slayer books for the things in the Dungeon.  Like Ele, Repond, and Reptile.  The Tali is neat if you do not have 1 since it has nothing extra on it, my 29% tailor tali with ice slayer is just as good.

After the Epaulets, we are spoiled with these rewards.  A new footwear or sash with stats would have been a big deal.  Lots of players want more luck items.

There should have been better rewards this time if we have to wait until Oct,Nov, Dec to get another ToT event.

I have no idea what the table legs do, so I'm just going to collect armor suits and buy deco hedges.
#48
Trying to figure out why the table legs are shard bound and what on earth would make them worth 50 points?   The rest do not say shard bound on mouse over.   Unless that is another error.   As for those legs tho (identical graphic to the legs every fisherman tosses in the bin for clean up points which btw aren't shard bound), anyone want to be the first to pick em and see if they actually 'do' anything to warrant that 50 points?   I won't be doing this for a while.  Right now the only thing I see worth having is a book for my crafter.
#49
I took the talisman and it's shard bound even the graph doesn't say so. Now I would believe the spellbook is shard bound as well. 
#50
The hedges are shard bound too - lucky my houses are all on the same shard I have toons that can fight in there. 🙂
#51
Used my Disco/Tamer with his 120 Chiv+AI 100% Fire Crimson Drake in there for a bit. Killed stuff fast, only the Paragons took awhile to kill due to taking half damage from pets.

Then i took my Macer/Paladin in there with a 100% Fire Dragon Slayer Maul, 100% Fire Repond Slayer Maul, and Ice Slayer Talisman, and he dominated everything in his path, Paragons included. Non-Paragons of all types were slain within 1-3 attacks, and the Paragon WWs and AOLs were slaughtered within 15-20 seconds, a cakewalk with Stagger neutering their melee damage output. Got about 20 drops in an hour on my Macer.

Gotta say though, it's funny watching how many people bring their Cu Sidhes in there and how slow they kill the spawn. Watched a Tamer with a Cu Sidhe trying to fight a Paragon AOL for a minute, then i ran in, redlined the AOL within seconds, then stood back and watched the Cu take 20 secs to finish it off. Cu Sidhes do 50% Cold Damage, and the vast majority of the spawn there is heavily resistant to Cold Damage. Believe it or not, Cu Sidhes are not the end all/be all of pets. Cu Sidhes are not the right tool for the job there. Chiv Fire Drakes and Wrest Mastery Fire Beetles rock that spawn ten times harder than any Cu. #DamageTypeMatters.
#52
Used my Disco/Tamer with his 120 Chiv+AI 100% Fire Crimson Drake in there for a bit. Killed stuff fast, only the Paragons took awhile to kill due to taking half damage from pets.

Then i took my Macer/Paladin in there with a 100% Fire Dragon Slayer Maul, 100% Fire Repond Slayer Maul, and Ice Slayer Talisman, and he dominated everything in his path, Paragons included. Non-Paragons of all types were slain within 1-3 attacks, and the Paragon WWs and AOLs were slaughtered within 15-20 seconds, a cakewalk with Stagger neutering their melee damage output. Got about 20 drops in an hour on my Macer.

Gotta say though, it's funny watching how many people bring their Cu Sidhes in there and how slow they kill the spawn. Watched a Tamer with a Cu Sidhe trying to fight a Paragon AOL for a minute, then i ran in, redlined the AOL within seconds, then stood back and watched the Cu take 20 secs to finish it off. Cu Sidhes do 50% Cold Damage, and the vast majority of the spawn there is heavily resistant to Cold Damage. Believe it or not, Cu Sidhes are not the end all/be all of pets. Cu Sidhes are not the right tool for the job there. Chiv Fire Drakes and Wrest Mastery Fire Beetles rock that spawn ten times harder than any Cu. #DamageTypeMatters.
@Kyronix , @Bleak

Just wanted to make sure that you do are aware of how these new "Dynamic ToT" Spawns are Fighters friendly....
Used my Disco/Tamer with his 120 Chiv+AI 100% Fire Crimson Drake in there for a bit. Killed stuff fast, only the Paragons took awhile to kill due to taking half damage from pets.

Then i took my Macer/Paladin in there with a 100% Fire Dragon Slayer Maul, 100% Fire Repond Slayer Maul, and Ice Slayer Talisman, and he dominated everything in his path, Paragons included. Non-Paragons of all types were slain within 1-3 attacks, and the Paragon WWs and AOLs were slaughtered within 15-20 seconds, a cakewalk with Stagger neutering their melee damage output. Got about 20 drops in an hour on my Macer.
Perhaps, to bring things a bit "on par" and permit to Tamers to be competitive with Fighters on these spawns you might want to reduce that damage from pets being halved as well as the retargeting and revealing (which mostly affect Tamers and not at all Fighters) ?

Or is it really that, from now on, you guys really want to see only Fighters coming to these Dynamic ToT Spawns ?

Because, if you have not noticed it already, it IS already happening.... just check out the Ice dungeon (but it was the same in Deceit last month) and you will see Fighters all over the place...

Just let us know if you want Fighters to own everything in UO so, players will just be done with other types of Templates and make a Fighter and be done with it....


#53
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.
#54

Then i took my Macer/Paladin in there with a 100% Fire Dragon Slayer Maul, 100% Fire Repond Slayer Maul, and Ice Slayer Talisman, and he dominated everything in his path, Paragons included. Non-Paragons of all types were slain within 1-3 attacks, and the Paragon WWs and AOLs were slaughtered within 15-20 seconds, a cakewalk with Stagger neutering their melee damage output. Got about 20 drops in an hour on my Macer.


para crimson drake is a bit of trouble as it doesn't have any slayer, and its dragon breath hits ~50 per hit at full health. 
#55
CovenantX said:
If none of those deco items have any functionality, these rewards are lacking quite a lot compared to the ones we had about a month ago with "the Three" event in deceit.

The spellbook 'looks' good, but it's useless in pvp & pvm cause better options already exist without crippling your character when you're disarmed like it would be relying on this book's properties.

Maybe page 2 rewards are coming later on?  if not, this event is just going to be a grind for full suits of "of ice" items or whatever they're going to be called.


On my home shard I have a Mage-Wrestler character I've been playing around with and this book will work good for him...

#56
I dug out my Sorc Dungeon mage book rewards - alas, I have a Flame Slayer +25 damage SB but no Ice Slayer 🙁 
#57
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


#58
Seth said:
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


I prefer account bound than shard bound for wearable. if you shard bound wearable you are also shard bounding your character. 
#59
Aragorn said:
Seth said:
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


I prefer account bound than shard bound for wearable. if you shard bound wearable you are also shard bounding your character. 
Yeah, this is the better solution than shard bound for an active account however, account bound will also mean there is absolutely no trading at all. 

Its best to leave it as usual, not to change things if they are not broken.
#60
Seth said:
Aragorn said:
Seth said:
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


I prefer account bound than shard bound for wearable. if you shard bound wearable you are also shard bounding your character. 
Yeah, this is the better solution than shard bound for an active account however, account bound will also mean there is absolutely no trading at all. 

Its best to leave it as usual, not to change things if they are not broken.
Yup, so it's a piece of advice for future rewards. There maybe a 150 luck back or sash slot item coming who knows. 
#61
Aragorn said:
Seth said:
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


I prefer account bound than shard bound for wearable. if you shard bound wearable you are also shard bounding your character. 
Account bound means no selling and this, would help nothing the economy of the Lower Population Shards.

I am sorry but, to my opinion, Shard Bound is way better then Account Bound as it at least can help moving the economy of Low Population Shards.

What is only needed, is these Events with Shard Bound Rewards are let run for a longer time so that player may have the chance to get those Rewards on all of the Shards that they are interested in playing.
#62
popps said:
Aragorn said:
Seth said:
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


I prefer account bound than shard bound for wearable. if you shard bound wearable you are also shard bounding your character. 
Account bound means no selling and this, would help nothing the economy of the Lower Population Shards.

I am sorry but, to my opinion, Shard Bound is way better then Account Bound as it at least can help moving the economy of Low Population Shards.

What is only needed, is these Events with Shard Bound Rewards are let run for a longer time so that player may have the chance to get those Rewards on all of the Shards that they are interested in playing.
A few items can't be sold won't hurt the economy of a shard. You've got thousand of other items to trade, but even just one shard bound wearable will affect your suit and template, and therefore your decision to move to another shard or not. 

And your suggestion is not as simple as "just letting the event running longer", you are basically asking people to DOUBLE their grinding time if they are playing on 2 shards, and TRIPLE if they are playing on 3 shards etc.... in order to get the same gear on every shards before they can move their char freely between those shards. Why people are punished in this way just because they want to play on different shards with the same character? 
#63
why not make each item a token similar to soulstones that can be freely traded amongst players regardless of shard but once the token is redeemed it becomes either shardbound or account bound. 
#64
Aragorn said:
popps said:
Aragorn said:
Seth said:
psycho said:
The tablelegs were a big mistake,
I expect them to be updated or removed.

Also if the item is shard bound (which I think all are) the description should say so.
its about honesty, people see what they like in the menu and expect to get the item, getting a shard bound item instead is false advertising, its not nice.

That being said, Im all for shard bound, I think its good.

Again, fine for decor but not good for functional, wearable items which are useful as part of character template. I am tired of transferring to other shards to try and get one there. This means that my character template will only be effective on my main shard. It will never transfer to other shard for events, esp. when the shard bound new artifacts are now part of the permanent template.

I was looking forward to the 14-year for my 2nd account, but I think there is less motivation now.


I prefer account bound than shard bound for wearable. if you shard bound wearable you are also shard bounding your character. 
Account bound means no selling and this, would help nothing the economy of the Lower Population Shards.

I am sorry but, to my opinion, Shard Bound is way better then Account Bound as it at least can help moving the economy of Low Population Shards.

What is only needed, is these Events with Shard Bound Rewards are let run for a longer time so that player may have the chance to get those Rewards on all of the Shards that they are interested in playing.
A few items can't be sold won't hurt the economy of a shard. You've got thousand of other items to trade, but even just one shard bound wearable will affect your suit and template, and therefore your decision to move to another shard or not. 

And your suggestion is not as simple as "just letting the event running longer", you are basically asking people to DOUBLE their grinding time if they are playing on 2 shards, and TRIPLE if they are playing on 3 shards etc.... in order to get the same gear on every shards before they can move their char freely between those shards. Why people are punished in this way just because they want to play on different shards with the same character? 
Well, EM Events should NOT be a meter to direct Developers' changes, to my opinion...

Nor should be players will to "farm" on lowly populated Shards....

So, those set on a side, how many Shards can a player TRULY be willing to play in a way that means actually "participating" to that Shard's life ?

I do not think more then 2 Shards, at MOST three.....

I seriously doubt, SETTING ASIDE those 2 reasons I mentioned at the beginning of my post... that the "average" player might be able to "comprehensively" play more then 2, 3 at most Shards.

When Deceit was up with its Treasures of the Undead Lords, I heard of players getting multiple Epaulettes, and when I say multiple, I do not mean just 2, but quite several more....

Now, rather then getting them on 1 single Shard, that means to me that they could well get them on those 2, at most 3 Shards they they may play.....

And don't forget that, Gold can be FREELY moved across shards so, there is always the option to move Gold to that "other" Shard and BUY that wanted Shard Bound item that some other player actually got there thus helping that low population Shard's economy.....

Now, with Commission Vendors who have no daily fee, items can be placed on them up for sale indefinitively without worrying that they will cost a fortune if they along time to sell.... this has been a GREAT help for seeing stuff up on vendors on Low Population Shards....

Now, if ONLY the Developers where to permit Commission Vendors "also" for Private Houses, OR create a "Rental" Commission Vendor whereas the Landlord and the Vendor owner could agree upon a "set" number of Lockdowns permitted for that "Rental" Commission Vendor, that would even further more help the economy of those Low Population Shards, me thinks, since quite a good deal of players who would want to have Commission Vendors, do not want to set their House as Public and want to keep it as Private...

@Kyronix , @Bleak , could you please give a thought on making possible either Commission Vendors in Private Houses or create "rental" Commission Vendors ? Thanks !

Shard Bound is a blessing come true, for lowly populated Shards, I am much convinced.
#65
popps said:

Well, EM Events should NOT be a meter to direct Developers' changes, to my opinion...

Now should be players will to "farm" on lowly populated Shards....

So, those set on a side, how many Shards can a player TRULY be willing to play in a way that means actually "participating" to that Shard's life ?

I do not think more then 2 Shards, at MOST three.....

I seriously doubt, SETTING ASIDE those 2 reasons I mentioned at the beginning of my post... that the "average" player might be able to "comprehensively" play more then 2, 3 at most Shards.

When Deceit was up with its Treasures of the Undead Lords, I heard of players getting multiple Epaulettes, and when I say multiple, I do not mean just 2, but quite several more....

Now, rather then getting them on 1 single Shard, that means to me that they could well get them on those 2, at most 3 Shards they they may play.....

Regardless how many shards any player chooses to play, it is their choice and none of yours or my business. Its like what happens to Siege is none of my business, so I decided not to write further in that thread and risk affecting other's game.

Sorry I don't see how one item's shard bound will affect the global economy with already 1000s of items already non-shard bound, and character transfer tokens are 14 year rewards and also sold in the UO store.

What do you want? Ban Character Transfer forever?
#66
popps said:

Shard Bound is a blessing come true, for lowly populated Shards, I am much convinced.
It is not.  Pretend you are a returning player.  You do these events and get rewards but you have no gold.  You spam in chat trying to sell these items.

The 15 players on your shard already have 5 of these items. You can not do anything with these items to make gold since you can not take them to the market place shard where you can sell everything.

You have no clue how UO works as proven by your ideas you post every day.
#67
Pawain said:
popps said:

Shard Bound is a blessing come true, for lowly populated Shards, I am much convinced.
It is not.  Pretend you are a returning player.  You do these events and get rewards but you have no gold.  You spam in chat trying to sell these items.

The 15 players on your shard already have 5 of these items. You can not do anything with these items to make gold since you can not take them to the market place shard where you can sell everything.

You have no clue how UO works as proven by your ideas you post every day.
I totally disagree.

Besides the fact that by doing these Events the new or returning player "also" gets gold, besides the Rewards for points, there is also the issue that, even on a low population Shard, due to real life issues, not all of the players on that given Shard could be able to play that Event, necessarily.

This means that, whenever that player who missed that Event was to come back to play UO, he/she could have the necessity to buy that item which he missed.

And thus, the returning player could make the sell....

It could also be, that a player who did play the Event and got 1 of those Rewards, might need another for another character and, thus, would make it possible for the new or returning players to make their sale...

If instead, they were not Shard Bound, they would inevitably end up getting to Atlantic and hardly any would be findable on that Low Population Shard.

So I am sorry, but I insist on saying that Shard Bound items are a blessing come true for Low Population Shard, to my opinion.
#68
I'll let them know that they can buy 120 power scrolls for their pets after this event by collecting gold from corpses.  They could if they could sell those drops on a shard where they are needed.

The regulars on low population shards will have extra rewards to sell for years to come.  

Your cluelessness is alarming.

How is the returning play going to make enough gold by not being able to sell his drops when he needs to?
#69
I think Mervyn is still more constructive and makes sense. 

I seriously hope Dev do not listen to just one staunch supporter of shard bound arties. There are no one else defending this new concept. Only 1 player with super long posts...

Maybe the Dev gave up reading.... "
okok please stop posting such long posts... I given u everything u want... pls stop posting"...
#70
@popps take your melee toon to Krampus see how that goes.  For years the events have been tamer and archer friendly.  Finally melee toons get some love and you can't handle it.

I have not used a melee toon this much in years.

Thanks Dvs for spreading the templates!
#71


50 turn ins  for the legs this pop up and a ladies voice that goes   ahha

For all curious who have not gotten their own set of table legs 

they are nice looking 🙂

#72
Goldie said:


50 turn ins  for the legs this pop up and a ladies voice that goes   ahha

For all curious who have not gotten their own set of table legs 

they are nice looking 🙂

Probably in the next event there will be a unfinished table top reward, combining the 2 by learning the receipt you get in the next next event you will get a unique looking finished table! 
#73
omg I like that idea, next event one table top, then the next event a toy box, then the next event a tool to connect the 3 items, and the final event .......................... a key to open the box and finally you get to see what its all about  this chain of clues 🙂


Maybe a new unicorn 🙂 to ride
#74
I have to be honest; the legs are a pretty big head scratcher for me given they are 50 points (second most expensive reward) and seem to just be decoration (that are exactly the same look as a fishing item).

One other thing I wish they would have done is make the talisman like the conjurer trinket (at least add the 20 DI / 10 HCI). With just 2 mods on it (one being ice serpent summoning) it's not something will stay in many builds outside of this event.

I understand they didn't want to do back to back rewards like ToD (as much as I wanted them to) but I think just adding a few mods to the tali would have at least made people look to make a useful addition to their suits.
#75
keven2002 said:
I have to be honest; the legs are a pretty big head scratcher for me given they are 50 points (second most expensive reward) and seem to just be decoration (that are exactly the same look as a fishing item).

One other thing I wish they would have done is make the talisman like the conjurer trinket (at least add the 20 DI / 10 HCI). With just 2 mods on it (one being ice serpent summoning) it's not something will stay in many builds outside of this event.

I understand they didn't want to do back to back rewards like ToD (as much as I wanted them to) but I think just adding a few mods to the tali would have at least made people look to make a useful addition to their suits.

Yes, 50 drops for a table leg decor that looks like another (from fisherman?). It looks "Ok" but not worth 50 drops, at most 10 drops.
#76
Talisman is good if you do not have one.  But as said, it has no stats. My 29 exept tailor one is just as good and no points.  And If I want to have one with that shape, it is the tinker BOD talisman shape.

They should tell us if the leg is going to be used later.  Since it has the same name and look of an item already in the game.
#77
Seems logical.....  Legs have been a Christmas tradition for quite some time....

#78
hi ok after thinking and sleeping on it, that 50 turn ins for the table legs(which should be 10 turn ins ) was a bit of a curious thing I had to know but regret now.  Yes they look nice, but really the snowy hedges are a lot nicer i could have gotten 5 large ones kept 2 sold 3.   I was thinking some wheres inside my mind that maybe just maybe it was like a present box once opened was a really nice knights of the round table kind of thing in it.  Now that I would of spend 50 turn ins on knowing there was a present inside it,  which we didn't get this year.
 
Ok I just had to get this off my chest
Thank you
#79
the table legs look "extra" ordinary.
#80

Regarding the Spellbook - someone has said this before, but I cannot help agreeing with them.

The properties are really nicely balanced for sure - but the problem with those properties being on a book are twofold:

1. On a pvm mage you switch books quite a lot, mainly depending on Slayer type, or Max SDI you want to achieve, this book doesn't fit into that category, so is not so useful.

2. On a pvp mage, you don't really keep a book on, because you need potions, and even if you keep a book on, it will be disarmed, so you cannot rely on the properties on the book.

But as someone said, those properties, are 6 of the exact properties that almost every mage is looking for on their jewellery. It would take the Item above something that can be imbued, but below a full out Legendary that can have up to 8-14 wierd properties. At 6 really Balanced properties, this item would really suit a jewellery item for any mage.

This Item should have been a Ring, or a Bracelet.

I sort of feel, this item demonstrates lack of awareness for how mages are geared - again.



Now what I was really expecting, and what really should have happened....

They did the Undead Slayer 30% forTreasures of Deceit - logically, they could have made an entire set of flavoured Slayer Spellbooks from these Event Series, that matched the Invasion Spellbooks, but were obtainable for those players that could not achieve the Invasion books. If this Spellbook reward from this Event, was called Dragoni's Spellbook, and was a 30% Elemental, Demon, Repond or maybe best - Ice Slayer, it would have really fitted the theme, and the concept of collecting a set, at the Orc Dungeon you could then have the Repond etc.

The above is what I was really expecting, it would have been some really joined up thinking, I can't help feeling they've not joined up the dots again, when they have had such a good opportunity to do so.



Even at this stage - I would reroll out the rewards and adjust them to the below. @kyronix

Dragoni's Spellbook - a 30% Ice Slayer spellbook that matched the previous Treasures of Deceit spellbook, and would dovetail nicely with the Ice Slayer Talisman for Dexxers. It gives you a reward you don't have to think about for all the future events of this sort - just keep rolling the set out.

Dragoni's Ring, or Bracelet, with the exact current Spellbook properties. +20 Magery, 1FC, 3FCR, +25EP, +15SDI, +15DCI.

Just everything would be so much more balanced and logical.




#81
for spell book, even better if it’s random slayer. then i have the motivation to keep doing it over and over again even we’ve only got 6 rewards where 5 of them people don’t really care about 
#82
Cookie said:

Regarding the Spellbook - someone has said this before, but I cannot help agreeing with them.

The properties are really nicely balanced for sure - but the problem with those properties being on a book are twofold:

1. On a pvm mage you switch books quite a lot, mainly depending on Slayer type, or Max SDI you want to achieve, this book doesn't fit into that category, so is not so useful.

2. On a pvp mage, you don't really keep a book on, because you need potions, and even if you keep a book on, it will be disarmed, so you cannot rely on the properties on the book.

But as someone said, those properties, are 6 of the exact properties that almost every mage is looking for on their jewellery. It would take the Item above something that can be imbued, but below a full out Legendary that can have up to 8-14 wierd properties. At 6 really Balanced properties, this item would really suit a jewellery item for any mage.

This Item should have been a Ring, or a Bracelet.

I sort of feel, this item demonstrates lack of awareness for how mages are geared - again.



Now what I was really expecting, and what really should have happened....

They did the Undead Slayer 30% forTreasures of Deceit - logically, they could have made an entire set of flavoured Slayer Spellbooks from these Event Series, that matched the Invasion Spellbooks, but were obtainable for those players that could not achieve the Invasion books. If this Spellbook reward from this Event, was called Dragoni's Spellbook, and was a 30% Elemental, Demon, Repond or maybe best - Ice Slayer, it would have really fitted the theme, and the concept of collecting a set, at the Orc Dungeon you could then have the Repond etc.

The above is what I was really expecting, it would have been some really joined up thinking, I can't help feeling they've not joined up the dots again, when they have had such a good opportunity to do so.



Even at this stage - I would reroll out the rewards and adjust them to the below. @ kyronix

Dragoni's Spellbook - a 30% Ice Slayer spellbook that matched the previous Treasures of Deceit spellbook, and would dovetail nicely with the Ice Slayer Talisman for Dexxers. It gives you a reward you don't have to think about for all the future events of this sort - just keep rolling the set out.

Dragoni's Ring, or Bracelet, with the exact current Spellbook properties. +20 Magery, 1FC, 3FCR, +25EP, +15SDI, +15DCI.

Just everything would be so much more balanced and logical.




I think a +20 sdi named bracelet with all the goodies like FC FCR LMC etc will be nice.
#83
Yup they should have followed the model from Deceit.  A 30% slayer book for Mobs in the dungeon, Another lore book deco item, then new items.

I collected over 800 Deceit items. I have 150 Ice items and not that interested in getting more.
#84
This is a thrown together event. The only thing of val
Pawain said:
Yup they should have followed the model from Deceit.  A 30% slayer book for Mobs in the dungeon, Another lore book deco item, then new items.

I collected over 800 Deceit items. I have 150 Ice items and not that interested in getting more.
I have 120. I was hoping they would add more rewards. I cannot even sell the drops. If I offered them for 10gold each I am sure then someone would buy them....
#85
Cookie said:

Regarding the Spellbook - someone has said this before, but I cannot help agreeing with them.

The properties are really nicely balanced for sure - but the problem with those properties being on a book are twofold:

1. On a pvm mage you switch books quite a lot, mainly depending on Slayer type, or Max SDI you want to achieve, this book doesn't fit into that category, so is not so useful.

2. On a pvp mage, you don't really keep a book on, because you need potions, and even if you keep a book on, it will be disarmed, so you cannot rely on the properties on the book.

But as someone said, those properties, are 6 of the exact properties that almost every mage is looking for on their jewellery. It would take the Item above something that can be imbued, but below a full out Legendary that can have up to 8-14 wierd properties. At 6 really Balanced properties, this item would really suit a jewellery item for any mage.

This Item should have been a Ring, or a Bracelet.

I sort of feel, this item demonstrates lack of awareness for how mages are geared - again.



Now what I was really expecting, and what really should have happened....

They did the Undead Slayer 30% forTreasures of Deceit - logically, they could have made an entire set of flavoured Slayer Spellbooks from these Event Series, that matched the Invasion Spellbooks, but were obtainable for those players that could not achieve the Invasion books. If this Spellbook reward from this Event, was called Dragoni's Spellbook, and was a 30% Elemental, Demon, Repond or maybe best - Ice Slayer, it would have really fitted the theme, and the concept of collecting a set, at the Orc Dungeon you could then have the Repond etc.

The above is what I was really expecting, it would have been some really joined up thinking, I can't help feeling they've not joined up the dots again, when they have had such a good opportunity to do so.



Even at this stage - I would reroll out the rewards and adjust them to the below. @ kyronix

Dragoni's Spellbook - a 30% Ice Slayer spellbook that matched the previous Treasures of Deceit spellbook, and would dovetail nicely with the Ice Slayer Talisman for Dexxers. It gives you a reward you don't have to think about for all the future events of this sort - just keep rolling the set out.

Dragoni's Ring, or Bracelet, with the exact current Spellbook properties. +20 Magery, 1FC, 3FCR, +25EP, +15SDI, +15DCI.

Just everything would be so much more balanced and logical.

This Item should have been a Ring, or a Bracelet.
I think it would have been more helpfull if it was a Talisman..... usable by spellcasters, of course....


#86

@popps As a talisman it has too many properties on it, whereas as jewellery, it is exactly what most mages are after in a balanced suit, and fits within the current power range perfectly.

@Pawain @Estel_Randir ;  -Yes I agree. I also collected 800 Deceit items, ok, it was a bit too much of a grind, but like you both say, this one has gone the other way, again, I think pretty much everyone feel's this. I've collected 2 items here - mainly because I've had Covid and just recovered - but this event goes on until 15th January - so we have time, and most of us have not stopped for Christmas yet, then we would usually get time off over Christmas to play for this.


@kyronix ; I would really suggest it is not too late to make this work a whole lot better.

I have no issues with the hedges as deco - they are quite cool, and the tear, and the talisman is a nice design, but they have messed up on the spellbook, the rewards really should be adjusted to fit the pattern, the concept and the balance of UO better. It would make the event a whole lot more popular I believe also - they could rescue this right now with some smart customer response.

#87
Cookie said:

@ popps As a talisman it has too many properties on it, whereas as jewellery, it is exactly what most mages are after in a balanced suit, and fits within the current power range perfectly.

Well, there's Talismans for Warriors, of which the Enchantress Cameo only being one, which have quite comparable properties if not even better on a Talisman....

 

#88
@Mariah - Can we have @popps comments removed/cleaned up? I woke up this morning to find that 3 of the 5 threads were closed because of him and now he's asking for something ridiculous and trying to debate about it (ie this is going down the same rabbit hole every other thread popps gets locked).
#89
@Cookie - You have a very valid point on the spellbook being like the slayer one from Deceit. That would allow people who missed out on getting all the slayers from the invasion a chance to work towards one. I'd agree it would likely be Ice Slayer (rather than element since there is also Repond/Reptile down there).

I think the 1/3 casting jewelry would certainly be nice but honestly think this will be harder to get simply because Devs are worried about power creep (at least I think). 
#90
keven2002 said:
@ Cookie - You have a very valid point on the spellbook being like the slayer one from Deceit. That would allow people who missed out on getting all the slayers from the invasion a chance to work towards one. I'd agree it would likely be Ice Slayer (rather than element since there is also Repond/Reptile down there).

I think the 1/3 casting jewelry would certainly be nice but honestly think this will be harder to get simply because Devs are worried about power creep (at least I think). 


Hi Kevin,

Noted on both points, completely agree re the Ice Slayer book. I also think the chance to collect a set of named themed spellbooks, is a really collectable thing to go for also.

Re the jewellery - yes I agree and understand, but I think this is built in re the powercreep, and fits 100% perfectly. Imbued items come in at 5 properties. This item would come in at 6 properties. The best Stygian Abyss artifacts come in at say 6 x useful properties ie = what this would be. Legendary items can come in more or less powerful - ie they are 8 to 14 (Legacy) properties, that are completely random, you can get something completely overpowered, or not.

So my point is, I think this item as Jewellry, would fit in at that exact sweet spot that makes it a. a really useful desirable item but b. not overpowered in the current powerscale - in fact, it would place it in the exact correct spot.

#91
keven2002 said:
@ Cookie - You have a very valid point on the spellbook being like the slayer one from Deceit. That would allow people who missed out on getting all the slayers from the invasion a chance to work towards one. I'd agree it would likely be Ice Slayer (rather than element since there is also Repond/Reptile down there).

I think the 1/3 casting jewelry would certainly be nice but honestly think this will be harder to get simply because Devs are worried about power creep (at least I think). 
Oddly enough the better slayer to use in Ice is the Snow Elemental Slayer. I have 29 SDI Snow and Ice slayers and the Snow one does a lot more damage on the various creatures then the Ice slayer does. Even against the Ice Elementals.
#92
Am I missing something?  Just looked at the items a player can obtain for turning in items and really don’t see anything I would have much use for.  Only six prizes with the top prize being a spell book without lmc or lrc and only 15% increased spell damage.  Not much into deco.  Are any of the prizes other than the spell book useful to a player playing the game.  Thanks
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