I have 1 complaint about the Rat room. It should be full of RATS! Normally it has a lot of rats. This room would be a lot more fun with Para rat mages and archers chasing you around plus the amount of normal spawn. Now there is just a splash of spawn that can be done in 20 seconds then its empty.
The issue that I have with this "new" type of Events is the Paragons revealing "no matter what".
There is a Race, skills, spells and masteries in Ultima Online which are meant to work towards NOT getting revealed or, at least not so easily.
Paragons not respecting existing mechanics break all that and, personally, I find this just not right.
Being an Elf, using high real stealthing skill, having ninjitsu and using the Shadow Mastery as well as other existing mechanics that have always been meant to "protect" a stealthing character from being revealed, have all been broken by releasing Paragons which reveal "no matter what".
This should not be, to my opinion.
There should be "degrees" or functionality whereas, if a player invested in skills, Masteries used a Race, the Elf, which is meant to have a natural "reistance" to being revealed and so forth, this should make it possible to avoid being revealed by a Paragon.
And it is not like players investing in these skills that would avoid their template to get revealed could become overpowered because, if they invested in 100 hiding, 120 stealthing and perhaps even 120 ninjitsu, they would be left with little skill points for much else...
There has to be some middle ground, I think, whereas players who decide to choose to invest towards a template and playing style that permits them to hide and stealth, are allowed to do that and not see their preferred template and playing style thrown to the trash bin by simply making Paragons flat out reveal anything that moves 2 screens away.
Also, the retargeting that they do is really excessive and it makes playing a Tamer way, but WAY more difficult as a Sampire or Dexer.
A dexer does not care about retargeting because they just stand up toe to toe with the Paragon and, infact, it is not a coincidence that, just like we saw in Deceit, now also in the Ice Dungeon, we are seeing TONS of Sampires and Dexers who have a field trip with the spawn, Paragons included.
@ Kyronix , @ Bleak , please tell us flat out if Ultima Online's players now should all make a Sampire or some other type of Dexer/Fighter and just forget about other templates in order to better participate to these "new" types of Events.
Just a visit to the Ice Dungeon (the same was pretty much for Deceit) would make you easily witness this but if you do not feel like wanting to go see it for yourself, just check posts on these same Forums... just as one example, I will make it even easier for you...
https://forum.uo.com/discussion/comment/50596/#Comment_50596So we went into the Fiend room and killed stuff for a while. He was running the provo buffs on me. With my Mace mastery on I had 184HP was at max damage and the HP regen awesome! We killed every Paragon at a nice pace. I was no where near dying, killed the para WW in 30 sec or less, was awesome!
I have nothing against Sampires, Dexers and Fighters, I just hate the fact that one after the other, all this "new" type of Event content seems to always play into their hands making their getting drops way, but WAY easier as compared to other types of Templates.
Tamers are spellcasters, and pretty much all of them need to use Protection for obvious reasons... and guess what ? Their casting speed is so ridicolously slow that often, they can get killed by a tougher Paragon before their Invisibility spell ends (and even if it ends they get revealed right after).... imagine that and compare with Dexers/Fighters being able to swing at 1.25 using slayers and all sorts of buffs possible to kill even the toughest of Paragons in no time...
How come that you keep making the playing of other templates more and more difficult with all of these additions like the Paragons revealing, retargeting etc. but nothing comes to make life significantly more difficult for Sampires, Dexers and Fighters in general ?
Sure, Paragon Rams disarming or tainted life and the likes have affected them a little bit, but, thanking to the flexibility of those Dexers or Fighting Templates, they have easily adjusted and those changes have not much affected their playing style... certainly not as much as the Paragons revealing and retargeting might have affected Tamers or their not being provokable might have affected the playability of Bards.
I am not asking to make things harder for Fighters, I am asking to at least "ease up" for sake of balance and to permit the playability of these other templates, some of the changes that have so much affected the playability of Tamers in these Events as well as of Bards.
Not to mention Thieves and Rogues who could get no drops in Deceit and neither now in Ice Dungeon....
There is not only players playing Sampires or Dexers/Fighters in Ultima Online, or perhaps is that what from now on should Ultima Online players do ?
All play a Sampire, Dexer or Fighter ?
Is this really what you want to see in these "new" content Dungeons ?
All Sampires, Dexers and Fighters ?
Wouldn't it be boring as hell and a loss for the game, overall ?