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First Aid Belt not blessed on Mugen

Started by Hosteen · 2020-11-21 · 53 posts · General Discussions
#0
Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediately after the boss dies and looted of the unblessed belt really sucks.  As far as I'm concerned this makes this a useless item and the entire event on Mugen (or Seige) useless as well.  In order to do the event you need to use a pvm char, which means there is no way to defend yourself vs the pk'ers who will raid you once you are done.  At least if it was blessed it'd be worth doing the spawn and risk loosing everything else.
#1
I sympathize with you....

Considering that it is a belt which can only hold bandages (cheap, disposable bandages...) and, when used, would take the slot away from being able to use much more usefull items such as Crimson Cincture, an OBI and so forth (which the player can Siege/Mugen bless), it really beats me why the Developers have not permitted the First Aid Belt to be blessed on Siege and Mugen just as well.... it would have been no big deal at all, me thinks.

Besides, as it has been said, it is ONE First Aid Belt drop per Account so, once the player gets his/hers on the Siege/Mugen ruleset as it is now and gets killed and taken it away, they CANNOT work the Spawn to get another one.... they are officially screwed up for good with this one particular item.

This, clearly, to my opinion, is not an acceptable condition. Only 1 drop allowed, it gets taken away and no chance to get another ?

@Kyronix , @Bleak perhaps you guys overlooked this one particular issue for those Shards and this drop should have been made blessed also on Siege and Mugen ?

Oh well, luckily, Siege/Mugen and that ruleset is not my cup of tea (I frankly do not understand why, in a heavily itemized game, there is players wanting to play without being able to use those items since they are so likely to loose them... oh well, to each one his/her own I guess...) so, this is not something of my concern.

But, as I said, I sympathize with you.
#2
Hi I play Siege so I understand.  That didn't happen to me thankfully getting pked and having it taken.  I feel for you

A guild here was about to do it and invited me to join them we did the spawn got the boss down, no pks and got my belt ran to the bank in ish there and there it sits.   

  Why can't it be siege blessed at least, Your only able to have one siege blessed item, I usually do a ring or wait for a special artie or.... to drop and siege bless it, cause all i wear is disposable.  But then I was so wanting that belt when it was in the list for deceit, but then it was gone.  

To all the pks out there on siege if I had that I would only be really siege blessing bandages for my pet cause I am a tamer.  And my other account my little samp I wouldn't even use it for her cause I siege bless her weapon the most important thing she owns. 

Dev's why???     having it blessed and CBD  I do understand NO for these,   BUT  Siege/Mugen blessed.
#3
As a non-Siege player I can understand the pain, but that is also why I am a non-Siege player. I thought Siege players are hardcore elite veteran players familiar with the game... so will be prepared for such possibilities.
#4
I would like to add my vote to make the bandage belt siege-blessable. Yes, it is a container of sorts but so are quivers and ninja belts. In order for people to engage in new content, they must have a reason to do so. Event-only items that no one can realistically use is not incentive. I understand that going in now and changing the existing belt is unlikely. But future renditions - please make them blessable. A craftable version, maybe with less or no healing bonus so as to keep the event-drop more valuable, would also be welcome. I would also like to see lanterns made siege-blessable. You'd sell more Smuggler's Edges on Siege *wink* @Kyronix


As for you, @popps ; ...

UO has indeed become a heavily item based game. Over the years, the incentive to play has been to obtain the latest new toy with ever increasing stats. This has forever changed Ultima Online from the game it was 23 years ago.

However, these fancy things are not actually needed in order to play this game. Not everyone wants to play alone, soloing content intended for group play. Not everyone needs to lean on uber gear as a crutch to do what they find fun. Not everyone plays this game for the sole purpose of getting better gear so that they can do harder things to get better gear in an unending cycle of grind. There are plenty of folks who do all of those things, and that's fine - this is a game, and people should play in a manner that is fun for them. But most of those people are not on Siege.

On Siege, you learn how to PvP and defend/escape with the items you wear, or you learn how to have fun and success by skill and a solid understanding of your character and game mechanics rather than hyped up gear. I believe that the Dev team has done a good job walking a very narrow line that allows people to have gear for the challenge of soloing, or gear to make the game less challenging if desired, but still allowing for group content with basic equipment.
#5
Seth said:
As a non-Siege player I can understand the pain, but that is also why I am a non-Siege player. I thought Siege players are hardcore elite veteran players familiar with the game... so will be prepared for such possibilities.
That is not hard-core, to my opinion, that is simply not reasonable....

We all know how a PvM character suited for a spawn is NOT fit for PvP.

Therefore, even a good PvPer in a PvM character would easily drop dead to a PvP character fitted for PvP.

Now, to make the First Aid Belt, a ONE TIME per account drop not blessed also on Siege/Mugen, equals to make the chances to loose it sky high and not be able to get it again, period.

And for what item ?

Are we perhaps talking of an item that has high end properties ?

Nope, it is an item to keep cheap, disposable bandages and which, if one wanted to use the First Aid Belt, would take away the ability to wear much more important belt slot items such as a Crimson Cincture, an OBI and so forth.

The First Aid Belt should have been made blessed also for Siege/Mugen, the "hard-core" tag on those Shards does not mean that it should make a 1 time EVER drop item that is nothing else but a bandages container, pretty much, be possible to be lost so easily and not be re-obtainable.

This thread further strenghtened my opinion of why I am totally uninterested in playing the Siege and Mugen shards.

All my sympathies to the OP, though.
#6
On a side note, I'd like to point out that the bandage belt is simply a quality of life item to make game play slightly more convenient. I have siege-blessed a bandage summon talisman for years now for emergency back up bandages, which is basically what this belt would be used for on Siege. The healing bonus is nice too, of course. My concern is that people have no incentive to do the new content if the reward is not something they can use. Siege is all about risk and excitement and all, but (most) people do not risk event-only, non replaceable gear.

I'm enjoying the lil statue things. I'm hoping that the colors include some pixel crack eye candy hue such as 1068!
#7
Tanager said:

However, these fancy things are not actually needed in order to play this game. Not everyone wants to play alone, soloing content intended for group play. Not everyone needs to lean on uber gear as a crutch to do what they find fun. Not everyone plays this game for the sole purpose of getting better gear so that they can do harder things to get better gear in an unending cycle of grind. There are plenty of folks who do all of those things, and that's fine - this is a game, and people should play in a manner that is fun for them. But most of those people are not on Siege.

On Siege, you learn how to PvP and defend/escape with the items you wear, or you learn how to have fun and success by skill and a solid understanding of your character and game mechanics rather than hyped up gear. I believe that the Dev team has done a good job walking a very narrow line that allows people to have gear for the challenge of soloing, or gear to make the game less challenging if desired, but still allowing for group content with basic equipment.
Not everyone but, apparently, a whole bunch of players prefer to "not" play the Siege/Mugen way....

To my opinion, if it was only for Siege and Mugen and their ruleset, Ultima Online would have shut down long ago, very long ago due to lack of resources from subscriptions to pay for all the necessary maintainance costs...

As I see it, Siege and Mugen continue to exist only because the prodo Shards continue to exist with their larger players' base.

When I see posts from Siege/Mugen players criticizing or perhaps even flat out looking down, at times, prodo Shards' players and their playing style, I get upset because, to my viewing, they have a Shard to play on, in my opinion, because in Ultima Online there is prodo Shards and their playing style and a large number of players appreciating that prodo Shard playing style....

What I am trying to say, is that Siege and Mugen players should be thankful of the existance of prodo Shards, their players' base and that other "easier" playing style because it is thanking to prodo Shards and their players that, with their larger numbers and subscriptions, that most of the bills for the upkeep of Ultima Online get paid for. Prodo Shards with their players, as I see it, permit the continued existance of Ultima Online as an online game.

And perhaps, "just" perhaps, if also on Siege and Mugen their extreme "hard-core" setting was to be eased a bit, they might get more players interested in playing there... who knows... perhaps the First Aid Belt, and the making of it blessed also on Siege and Mugen, might be a good way to start that "easing up" ?
#8
At no point did I (or anyone in this thread) insult or look down on prodo players or their play style. YOU however, insulted my community. If you do not wish to play on Siege or Mugen, that is perfectly fine. This thread is not intended for you.

Please keep the comments on the topic of allowing the new event drop to be siege-blessable.
#9
Tanager said:
At no point did I (or anyone in this thread) insult or look down on prodo players or their play style. YOU however, insulted my community. If you do not wish to play on Siege or Mugen, that is perfectly fine. This thread is not intended for you.

Please keep the comments on the topic of allowing the new event drop to be siege-blessable.
I did not say anyone did it on this thread, although, this line here "Not everyone needs to lean on uber gear as a crutch to do what they find fun.  got me thinking quite a bit.... but that I have seen it happen in other Threads where players of those Shards, at times, kinda look down at players of Prodo Shards as if they were some kind of lesser players to their opinion... I do not like that attitude at all as, to my viewing, there is no major nor lesser players but, rather, only players who enjoy different playing styles.

#10
@popps. Stop, This must NOT turn into a Siege  v prodo shard debate. Stay on topic or leave the thread.
#11
popps said:
Seth said:
As a non-Siege player I can understand the pain, but that is also why I am a non-Siege player. I thought Siege players are hardcore elite veteran players familiar with the game... so will be prepared for such possibilities.
That is not hard-core, to my opinion, that is simply not reasonable....

We all know how a PvM character suited for a spawn is NOT fit for PvP.

Therefore, even a good PvPer in a PvM character would easily drop dead to a PvP character fitted for PvP.

Now, to make the First Aid Belt, a ONE TIME per account drop not blessed also on Siege/Mugen, equals to make the chances to loose it sky high and not be able to get it again, period.

And for what item ?

Are we perhaps talking of an item that has high end properties ?

Nope, it is an item to keep cheap, disposable bandages and which, if one wanted to use the First Aid Belt, would take away the ability to wear much more important belt slot items such as a Crimson Cincture, an OBI and so forth.

The First Aid Belt should have been made blessed also for Siege/Mugen, the "hard-core" tag on those Shards does not mean that it should make a 1 time EVER drop item that is nothing else but a bandages container, pretty much, be possible to be lost so easily and not be re-obtainable.

This thread further strenghtened my opinion of why I am totally uninterested in playing the Siege and Mugen shards.

All my sympathies to the OP, though.

In any non-Siege/Mugen shards, we also need to use PVM to get the powerscrolls, and PKs get to kill PVMers. As long as we are not dismounted, just keep running and PKers cannot kill PVMers unless they "speed hack" - if that is still possible.

So if this is the concern, why not then make powerscrolls blessed? I am fine too. lol

If they change the rules to follow non-Siege shards like the rest of us, making the FA Belt blessed... eh... why not just play on normal shards, lol. Anyway, I am just curious but this does not affect me so I will stay out.


#12
No one from Siege or Mugen insulted any prodo player in this thread. That drama was purely from prodo players, and is almost always started by prodo players commenting in a Siege/Mugen thread. It's like vegans going to a forum about BBQ steak grilling and getting all triggered over it. There are twenty five other shards for people who do not like my shard's ruleset.

Let's just agree to disagree, shall we?

As for the topic at hand, I'd like to add my desire for ALL limited-time-event-related content to be siege blessable, specially if they are going to make it once per character. I have no desire for Siege to become easy-mode, but it's also depressing when new content comes out and no one wants to do it because the reward isn't something anyone can use.




#13
Devs  how about remove the properties on it so we can at least put a CBD on it.  Let us help the economy out by buying the CBD's that are out there on  VS 🙂    Or let me siege bless it
   thank you 
#14
It needs to be blessable in some way.  Right now it is a thing to brag about for a pk or just deco / it is useless. 
#15
Tanager said:
No one from Siege or Mugen insulted any prodo player in this thread. That drama was purely from prodo players, and is almost always started by prodo players commenting in a Siege/Mugen thread. It's like vegans going to a forum about BBQ steak grilling and getting all triggered over it. There are twenty five other shards for people who do not like my shard's ruleset.

Let's just agree to disagree, shall we?

As for the topic at hand, I'd like to add my desire for ALL limited-time-event-related content to be siege blessable, specially if they are going to make it once per character. I have no desire for Siege to become easy-mode, but it's also depressing when new content comes out and no one wants to do it because the reward isn't something anyone can use.





I did not insult, but just making a comparison asI thought Siege rules are tougher because there is no insurance.
#16
@Seth You can bless 1 item. This makes it so you can have at least one piece of gear that isn’t disposable. It’s kind of a crucial aspect of the rule set imo. 
#17
Oh, and I'd like to add that I really like how both of the champion spawn events had a useful as well as deco drops. I think this is a great way to appeal to the largest number of players.
#18
dvvid said:
@ Seth You can bless 1 item. This makes it so you can have at least one piece of gear that isn’t disposable. It’s kind of a crucial aspect of the rule set imo. 

Ok, the argument is that each account can only have one drop, they cannot get them anymore once lost. So either blessed or to allow >1 per player on these shards make sense.
#19


I enjoyed all of the black gate event, the spawn the cube this talisman.  And Deceit event was exciting so much fun 🙂

But as you see here Devs.   I got to siege bless this 1 account bound drop off the boss at the Black gate champ spawn.

Thank you 

 Please help this First aid belt get Siege blessed  🙂
#20
There are ways to protect the drop from PKs once it lands in your backpack. That is not the crux of this issue. The reason we're asking for it to be Siege-Blessable (not outright blessed, or even able to accept a clothing bless deed) is because then people could actually USE the belt in game play and therefore have a desire to obtain it.

Allowing more than 1 per character would create a small supply of 'backups' but, realistically, very few people would ever equip a rare, non replaceable event item that cannot be siege-blessed. That renders the belt as fit only for deco.

The belt is certainly not uber - it's really just a quality of life trinket to make life a bit easier. However, Siege often has event rewards that are effectively unusable for our ruleset, and this greatly reduces the number of people who participate. It's not really about the item itself, it's about giving people a reason to leave their houses, and get out there to DO the new content. If there is little to no reason to play, then people don't stay and we lose population.
#21
Seth said:
dvvid said:
@ Seth You can bless 1 item. This makes it so you can have at least one piece of gear that isn’t disposable. It’s kind of a crucial aspect of the rule set imo. 

Ok, the argument is that each account can only have one drop, they cannot get them anymore once lost. So either blessed or to allow >1 per player on these shards make sense.
That was my point.

Considering then that this is a shortly lived Event, and the fact that this is only a container for a cheap, disposable item as bandages, with very limited advantage from the property attached considering the fact that, as a downside for using it, it would then take up a slot usable for much more usefull items like a Crimson Cincture, an OBI or others which can, I understand, be Siege/Mugen blessed, allowing more then 1 per player I do not think would be the most reasonable thing to do under these circumstances, to my opinion, making it blessed, instead, as it comes on Production Shards, would be more reasonable.
#22
Popps. Cease and desist. This is the last warning unofficial warning before this situation is escalated.

#23
We don't need more blessed items on Siege Perilous. Having them spawn unblessed is perfectly fine for our ruleset.
I could tolerate it being Siege-blessable but honestly that wouldn't make a lot of sense because of it's mods so not much is lost by it not being Siege-blessable.
#24
@popps They can get another one by killing another player who has one.  That is how Siege works.  Go get some statues and quit worrying about what Siege does.
#25
Post(s) not relevant have been removed.
#26
I would say thank you for busting that Siege players like to perpetuate about themselves, but this myth is largely fact-resistant.  *shrugs*
#27
Is the "old" version of the first aid belt drop siege blessable?  You can tell the "old" and "new" champ spawn drop versions apart as the "old" one weighs 2 stone empty, the "new" one weighs 1 stone empty.

It's interesting that the batlin talisman drop is siege blessable, but I wonder if this should match up with the "old" first aid belt drop behavior, if applicable..
#28
*chuckles*
#29
hi  ForeverFun what is the "old" first aid belt drop behavior that your speaking of, post pic so I can see it.  UOguide is still down so I can't search it. 
Thank you
#30
I didn't post about this to start a seige vs production shard fight. I play on both the seige and the production shards, I like the variety.

As was stated by someone earlier, this is a quality of life item. It's not going to give anyone an advantage. It's just be nice to be able to rez your pet after you've been killed by the pk'ers
#31
Goldie said:
hi  ForeverFun what is the "old" first aid belt drop behavior that your speaking of, post pic so I can see it.  UOguide is still down so I can't search it. 
Thank you

I asked a question about exactly that.  If the old version of the belt (e.g. from Khaldun) can be blessed, then there is more of a case to make to allow the new version to be blessed.
#32
Hosteen said:
I didn't post about this to start a seige vs production shard fight. I play on both the seige and the production shards, I like the variety.

As was stated by someone earlier, this is a quality of life item. It's not going to give anyone an advantage. It's just be nice to be able to rez your pet after you've been killed by the pk'ers
We know, you weren't the one that did. it was another poster who took your post and turned it into that.  just post your thoughts and ideas and ignore the drama. 
#33
I am happy the Devs listened to feedback and included a set end date for this champion spawn. I am glad the devs listened, and added the popular bandage belt at the next opportunity they had.  There was a thread about how the event deco would be even better if it had some sort of function - and the devs listened to that, too. I am enjoying the super cute dartboard/butte drops, and I am having fun building a little collection of them. These are good things. I do not want my objections with the bandage belt to overshadow my love of Ultima Online and my respect for the team that keeps it alive.

The problem is that more and more 'new' content does not really apply to my shard. It may as well not exist - and in many cases, does not exist. The number of non-blessable, limited-time-only rewards is starting to pile up over the years. Items, quests, changes to entire DUNGEONS have been omitted. In every instance, I understand why. None of these changes or event items are ever essential to game play and would take time to make it fit our ruleset. We just continue to play the game as we did before the new content existed, nothing changes. But the fact is that there is a bitter taste in the back of the throat when one starts to feel left out and forgotten too often.

I understand the team is small, and can't justify too much time devoted to just 2 shards out of 27. Really, just one shard since Mugen has a trammel facet and does not get left out as often as Siege does. Still... it would be greatly appreciated if the team could squeeze in some time to make a quick "make this item Siege-Blessable" check every time a new event item is invented so that we can at least use that new content. This belt is minor, but there have been and will be new items that are not. What I am trying to accomplish with this thread is more of a big picture, long term kind of thing.

For those asking, the original belt was stripped of its trammel blessing, as most Siege/Mugen residents would expect. Objections were voiced about it not being siege-blessable, but it's not exactly an uber item so not much time and effort was spent on raising a ruckus over it. My current objections are not really even about the belt. I just want to make it standard practice for the Devs to make anything new Siege-Blessable from this point onward unless there is some specific reason not to. (I.e. resources, stackable item, consumables, etc).

I know my posts can be a bit long at times, and I've been trying really hard to keep my thoughts and opinions to myself more. But I feel very strongly about this as it applies to the future of my shard with regards to New Legacy.
#34
Tanager said:
I am happy the Devs listened to feedback and included a set end date for this champion spawn. I am glad the devs listened, and added the popular bandage belt at the next opportunity they had.  There was a thread about how the event deco would be even better if it had some sort of function - and the devs listened to that, too. I am enjoying the super cute dartboard/butte drops, and I am having fun building a little collection of them. These are good things. I do not want my objections with the bandage belt to overshadow my love of Ultima Online and my respect for the team that keeps it alive.

The problem is that more and more 'new' content does not really apply to my shard. It may as well not exist - and in many cases, does not exist. The number of non-blessable, limited-time-only rewards is starting to pile up over the years. Items, quests, changes to entire DUNGEONS have been omitted. In every instance, I understand why. None of these changes or event items are ever essential to game play and would take time to make it fit our ruleset. We just continue to play the game as we did before the new content existed, nothing changes. But the fact is that there is a bitter taste in the back of the throat when one starts to feel left out and forgotten too often.

I understand the team is small, and can't justify too much time devoted to just 2 shards out of 27. Really, just one shard since Mugen has a trammel facet and does not get left out as often as Siege does. Still... it would be greatly appreciated if the team could squeeze in some time to make a quick "make this item Siege-Blessable" check every time a new event item is invented so that we can at least use that new content. This belt is minor, but there have been and will be new items that are not. What I am trying to accomplish with this thread is more of a big picture, long term kind of thing.

For those asking, the original belt was stripped of its trammel blessing, as most Siege/Mugen residents would expect. Objections were voiced about it not being siege-blessable, but it's not exactly an uber item so not much time and effort was spent on raising a ruckus over it. My current objections are not really even about the belt. I just want to make it standard practice for the Devs to make anything new Siege-Blessable from this point onward unless there is some specific reason not to. (I.e. resources, stackable item, consumables, etc).

I know my posts can be a bit long at times, and I've been trying really hard to keep my thoughts and opinions to myself more. But I feel very strongly about this as it applies to the future of my shard with regards to New Legacy.
Long posts?? naaah, they are short in comparison to some . . .     as for the rest of it, I personally am not bothered by the lack of blessability because in the end I play Siege because of the people and do not need items to have fun. one way or another we all get through it together. and as far as them giving Siege less attention, with the old code being a mess of Silly putty and bailing wire, it's probably better left alone at this point. I have confidence they can always fix it, but why break it in the first place. Just my opinion of course.
#35
It’s probably just a property on the backend that needs a value adjustment (SiegeBless=“True”) for example. I don’t think it would be that difficult tbh. 
#36
Gotta remember to bookmark this thread.
#37
Hi Devs is it possible to make it so I can siege bless this First Aid Belt.  I would really like the chance to decide if I want to use it or not.  Right now all it does is sit in the bank, I can't use it, first time I get pked with it on its going to be taken.  Its a one drop per account boss item.  

Thank you
#38
Bump to the top for good measures 🙂
Bump to the top for a Happy Thanksgiving to all that celebrate it on the 26th
Bump to have Mulgen and Siege be able to have their First Aid Belts bless able 🙂
          I don't play Mugen shard, so I'm not sure if they are able to do a 1 personal bless item like siege blessing can. 

Thank you
#39
Hi hope everyone that celebrates thanksgiving had a great time, I also hope the Devs had great time also. 
  I hope the Devs have time now to take a peek at this post about the First Aid Belt off the Ish boss, maybe give a response  🙂          

Thank you 🙂

 Siege Blessing it be nice  🙂

Sorry Mugen I do apologize for hijacking your post about your terrible time with your First aid belt getting taken. 
And I am not sure no one posted to let me know if you guys have are able to do 1 blessable item like we do on Siege.  I am pushing for that to happen 🙂
#40
Bump

Bump

 I have not forgotten i'd like the devs to read and comment on this post 🙂

Maybe make a change to this belt 

Thank you 🙂


Siege Blessing it please
#41
Bump

I would like to use this first aid belt, its getting dusty sitting in the bank.   

Devs plz 🙂     ty
#42
Rule 5 of the Terms of Service.
No Spamming or Bumping - Posts with little or no content intended merely to raise a thread to the top of the board will be removed. Threads addressing the same topic on multiple forums will be removed.

Please stop bumping this thread.
#43
Maybe, just maybe...if there was any Dev communication these threads would die away. Just say something one way or another ffs. 
#44
jelinidas said:
Maybe, just maybe...if there was any Dev communication these threads would die away. Just say something one way or another ffs. 
Yeah for real. The lack of communication just gives the impression we are all here pointing things out to each other or ourselves with no communication from any of the developers. It’s discouraging. I know they are busy but once a week responding to a few things would be incredible at this point. 

Like reporting bugs in the Bugs section. It wouldn’t take much time to just be like “Yes this is a confirmed bug and we logged it”. 

This thread right here, they could just be like “we hear you. We will make it blessed in the next patch” or “At this time no change will be made”. 

Instead we can just post into the void... who cares.... that’s the sentiment.  
#45
“Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediately after the boss dies and looted of the unblessed belt really sucks.”

Sounds like here that you are accepting the risk as is present in the rule set and expecting something different when you face the consequences of that decision?  Thanks for the feedback, and we encourage additional discussion by the community!
#46
Kyronix said:
“Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediately after the boss dies and looted of the unblessed belt really sucks.”

Sounds like here that you are accepting the risk as is present in the rule set and expecting something different when you face the consequences of that decision?  Thanks for the feedback, and we encourage additional discussion by the community!
@Kyronix ;

That does not compute well, does it ?

https://forum.uo.com/discussion/comment/47758/#Comment_47758

Quivers are containers (and so are ninja belts) BUT, they can be blessed, even on Siege and Mugen, is my understanding (that particular ruleset is not my cup of tea so, I do not care much personally about all this...).

So, why on earth should First Aid Belts which only contain cheap, disposable bandages not be able to be likewise blessed to avoid such differences and inequalities, ESPECIALLY, since I see players who say they play those Shards and rulesets on these Forums who are asking to you Devs with so much insistence to please make these belts blessable ?

If you can make your players' base happy and thus make their gaming experience more enjoyable and entertaining, why not do it ?
#47
@Kyronix    Thank you for responding to this post 🙂   
#48
popps said:
Kyronix said:
“Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediately after the boss dies and looted of the unblessed belt really sucks.”

Sounds like here that you are accepting the risk as is present in the rule set and expecting something different when you face the consequences of that decision?  Thanks for the feedback, and we encourage additional discussion by the community!
@ Kyronix 

That does not compute well, does it ?

https://forum.uo.com/discussion/comment/47758/#Comment_47758

Quivers are containers (and so are ninja belts) BUT, they can be blessed, even on Siege and Mugen, is my understanding (that particular ruleset is not my cup of tea so, I do not care much personally about all this...).

So, why on earth should First Aid Belts which only contain cheap, disposable bandages not be able to be likewise blessed to avoid such differences and inequalities, ESPECIALLY, since I see players who say they play those Shards and rulesets on these Forums who are asking to you Devs with so much insistence to please make these belts blessable ?

If you can make your players' base happy and thus make their gaming experience more enjoyable and entertaining, why not do it ?

Popps you said it yourself, you don't even play Siege or Mugen so please stay out of this.
Also you're wrong in assuming that only because 2 Siege players post about something they represent all the shard.
Siege needs less blessed items, not more.
#49
*sigh* 

Never mind.
#50
popps said:
Kyronix said:
“Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediately after the boss dies and looted of the unblessed belt really sucks.”

Sounds like here that you are accepting the risk as is present in the rule set and expecting something different when you face the consequences of that decision?  Thanks for the feedback, and we encourage additional discussion by the community!
@ Kyronix 

That does not compute well, does it ?

https://forum.uo.com/discussion/comment/47758/#Comment_47758

Quivers are containers (and so are ninja belts) BUT, they can be blessed, even on Siege and Mugen, is my understanding (that particular ruleset is not my cup of tea so, I do not care much personally about all this...).

So, why on earth should First Aid Belts which only contain cheap, disposable bandages not be able to be likewise blessed to avoid such differences and inequalities, ESPECIALLY, since I see players who say they play those Shards and rulesets on these Forums who are asking to you Devs with so much insistence to please make these belts blessable ?

If you can make your players' base happy and thus make their gaming experience more enjoyable and entertaining, why not do it ?

Popps you said it yourself, you don't even play Siege or Mugen so please stay out of this.
Also you're wrong in assuming that only because 2 Siege players post about something they represent all the shard.
Siege needs less blessed items, not more.
As we all well know, those players who browse these forums are a little percentage of all UO players so, if you want to play with numbers, you should count that particular ruleset players posting on this Forum with whatever players from those particular Shard ruleset actually browse these Forums.... and how many there are who actually do browse and post on these Forums ? 5 ? 6 ? maybe 10 ?

And, actually, I counted more then 2 actually asking for the belt becoming blessed... I counted at least 4 if not 5 players speaking somewhat in favour of the belt becoming blessed...

Which, if the entire population of Siege/Mugen ruleset players on these Forums totals about 10, would be roughly 50%....

Everything is relative....

And how many would support it is not even relevant, to my viewing, what is relevant is that Ultima Onine is a game and, by definition, it needs to be enjoyed when being played.

If an addition to the game can enhance players' gameplay, and my understanding from the reasons added by posters for the first aid belt to become blessed do seem to point towards that, then, as I see it, making this a reality should be a granted, not even a questionable thing.

Even you yourself (https://forum.uo.com/discussion/comment/49936/#Comment_49936) said that making it blessed would not be a problem.

Which is true, it has no godly properties and is merely a container for cheap, disposable bandages...

Why then a ninja belt which can carry heavily poisoned shurikens can be blessed instead ?

Surely, heavily poisoned shurikens can have a way bigger impact in the game...

And what about quivers then ? Don't perhaps arrows kill ?

So, why in the end the inexplicable double standard, and for what then ? For a bare container of some cheap, disposable bandages ?

Go figure.....
#51
@Max_Blackoak ; Popps does not have to go to Siege to know how many play there or their opinions on the issue.  He is clearly clairvoyant. 
#52
popps said:

Even you yourself (https://forum.uo.com/discussion/comment/49936/#Comment_49936) said that making it blessed would not be a problem.


You're confusing blessed items with the possibility to Siege bless them. Big difference that you obviously don't understand because you have 0 experience with Siege Perilous.

Again, just leave this topic alone. It doesn't concern you, you don't play on Siege, you won't be affected by any of this. Leave this to the people who actually play there and are affected. Thank you.
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