2020-11-16 23:33
#0
As a long time UO player I can say with out a shadow of doubt this event that the Dev's put together was a very well thought out and fun event! I want to Thank them for the work they put in, and I hope we can see many more events like this in the future!
The event captured what I think is the true nature of Ultima online. Setting up fun situations in the sandbox nature of the game and letting the player's take it from there. There was blood shed, Blues defending against Reds! Big guilds of VVV jumping into the fray! I think the reason this was all possible was because for the first time in a while we had an event that put out new items and content to get people motivated! We all love champ spawns and have been fighting over them for years, however most people in the game have the scrolls and rewards they need from champ spawns so they do not do the champ spawns anymore and this results in the player base fighting at gates, etc. There is nothing wrong with this, but it is what lead to making this event so refreshing!
Some things I really enjoyed about this event are,
1. As stated in another post on the forum's it gave new players a reason to step into the Felucca facet. This event gave them a huge incentive to go and farm the event. They could get items that were only available in past events, and could get the new SSI shoulder pads! Even if they didn't want to or need the gear available it gave a ton of players a way to make money by selling the gear to the more established community, in turn allowing them the funds to grow their own toons. Also the drops were insurable, though I like the full loot version of the game I can completely understand why this is key. They put in the time and effort to farm the event and should have something to show for it. In the event I mainly played as a Red, and still was able to pick up quite a few reward pieces from the people who forgot to insure them! This left a really nice balance of risk and reward for blues, and Pvp fun and chance at reward for reds!
2. This event really brought back the RED vs BLUE aspect of the game. Both the state of the game with not many blues having an incentive to farm in Feucca dungeons, and VVV being an opt-in system. There was hardly a reason to have a red character. I am aware that being red before the event was still a normal thing, and yes there still was plenty of red vs blue fighting.... My point is that this event really brought out a reason and place for reds to have a great time fighting against blues again. I really enjoyed the ebb and flow of how the fights happened during the event. From my prospective we would have a group of reds come into the dungeon and that would start the ball rolling. After a few kills word would get out that there was a group of murder's in the dungeon and a group of blue players, or a pvp guild of VVV members would come down and fight back against us! Just like the good ole days~!
3. The PVM aspect of the event was just about right. My favorite part about the pvm part of the event was the paragons! Yes they were a pain, but they changed the normal dynamic of PVP fights. I really enjoyed the fact that the paragons would reveal hidden characters! This made it difficult for mages to get an invisibility off, and it made it hard for stealth and stealing characters to sit inviable the whole spawn. It added a fun new twist to the fights and the templates people played in the event! I understand that stealth characters are a big part of the balanced pvp in the game so maybe not the same thing at every event, but it added a great element to the fun for this event. The paragons also made it so that a sampire could not just face roll the whole spawn with out paying much attention. Although most people did farm on sampires the paragons gave other templates a chance to shine as well. Having one team member on a sampire and one on a mystic mage to heal gave us more opportunities to play different pvm templates. The Pvm made it so that it often required a team effort that got more people playing and involved!
I only have one half criticism of the event and it really only has to do with an up coming problem that putting on such a good event creates. I can speak for me and a few other players in the game in saying we would really love to see more content like this! The problem comes in when you really think about what made this event such a big success. The answer is the items you could get from the event. Ultima online has been dealing with a power creep problem for a while now. Pieces of armor that once dropped with a ton of mod's, are now capped at 8 mod's ETC.... This is just an example, The point is when the Dev's offered a "good" piece of armor that would open up some suits and template's such as the 10 SSI shoulders it gives everyone an incentive to play again and a goal to reach! I find as a long time player I often don't have a reason to get on and go pvm anymore. but this event gave me that! The question is, " How can we keep introducing new items that motivate players to log on and play but avoid the power creep of continuously stronger items that motivate people?" Again this is just one small thing. For me the event was about Red vs Blue fighting for the first time in years! I didn't even really want the new items, But I know a lot of people did want the items and it gave them a reason to go down and fight with us! It takes two to tango.
In my opinion the Dev's knocked this one out of the park. I want to again say thank you for putting together such a great event!
Cheers,
Zarcon
The event captured what I think is the true nature of Ultima online. Setting up fun situations in the sandbox nature of the game and letting the player's take it from there. There was blood shed, Blues defending against Reds! Big guilds of VVV jumping into the fray! I think the reason this was all possible was because for the first time in a while we had an event that put out new items and content to get people motivated! We all love champ spawns and have been fighting over them for years, however most people in the game have the scrolls and rewards they need from champ spawns so they do not do the champ spawns anymore and this results in the player base fighting at gates, etc. There is nothing wrong with this, but it is what lead to making this event so refreshing!
Some things I really enjoyed about this event are,
1. As stated in another post on the forum's it gave new players a reason to step into the Felucca facet. This event gave them a huge incentive to go and farm the event. They could get items that were only available in past events, and could get the new SSI shoulder pads! Even if they didn't want to or need the gear available it gave a ton of players a way to make money by selling the gear to the more established community, in turn allowing them the funds to grow their own toons. Also the drops were insurable, though I like the full loot version of the game I can completely understand why this is key. They put in the time and effort to farm the event and should have something to show for it. In the event I mainly played as a Red, and still was able to pick up quite a few reward pieces from the people who forgot to insure them! This left a really nice balance of risk and reward for blues, and Pvp fun and chance at reward for reds!
2. This event really brought back the RED vs BLUE aspect of the game. Both the state of the game with not many blues having an incentive to farm in Feucca dungeons, and VVV being an opt-in system. There was hardly a reason to have a red character. I am aware that being red before the event was still a normal thing, and yes there still was plenty of red vs blue fighting.... My point is that this event really brought out a reason and place for reds to have a great time fighting against blues again. I really enjoyed the ebb and flow of how the fights happened during the event. From my prospective we would have a group of reds come into the dungeon and that would start the ball rolling. After a few kills word would get out that there was a group of murder's in the dungeon and a group of blue players, or a pvp guild of VVV members would come down and fight back against us! Just like the good ole days~!
3. The PVM aspect of the event was just about right. My favorite part about the pvm part of the event was the paragons! Yes they were a pain, but they changed the normal dynamic of PVP fights. I really enjoyed the fact that the paragons would reveal hidden characters! This made it difficult for mages to get an invisibility off, and it made it hard for stealth and stealing characters to sit inviable the whole spawn. It added a fun new twist to the fights and the templates people played in the event! I understand that stealth characters are a big part of the balanced pvp in the game so maybe not the same thing at every event, but it added a great element to the fun for this event. The paragons also made it so that a sampire could not just face roll the whole spawn with out paying much attention. Although most people did farm on sampires the paragons gave other templates a chance to shine as well. Having one team member on a sampire and one on a mystic mage to heal gave us more opportunities to play different pvm templates. The Pvm made it so that it often required a team effort that got more people playing and involved!
I only have one half criticism of the event and it really only has to do with an up coming problem that putting on such a good event creates. I can speak for me and a few other players in the game in saying we would really love to see more content like this! The problem comes in when you really think about what made this event such a big success. The answer is the items you could get from the event. Ultima online has been dealing with a power creep problem for a while now. Pieces of armor that once dropped with a ton of mod's, are now capped at 8 mod's ETC.... This is just an example, The point is when the Dev's offered a "good" piece of armor that would open up some suits and template's such as the 10 SSI shoulders it gives everyone an incentive to play again and a goal to reach! I find as a long time player I often don't have a reason to get on and go pvm anymore. but this event gave me that! The question is, " How can we keep introducing new items that motivate players to log on and play but avoid the power creep of continuously stronger items that motivate people?" Again this is just one small thing. For me the event was about Red vs Blue fighting for the first time in years! I didn't even really want the new items, But I know a lot of people did want the items and it gave them a reason to go down and fight with us! It takes two to tango.
In my opinion the Dev's knocked this one out of the park. I want to again say thank you for putting together such a great event!
Cheers,
Zarcon