2018-04-02 17:04
#0
I know its controversial, but was just pondering the question myself. Personally, I wouldn't mind, but everyone is different.
If you merged all three of the lowest population American servers, what would happen to players that had a house on each of those shards? Now they end up being forced onto a larger population shard and lose all three locations they once had? I have a castle each on Origin, Sonoma, and Lake Austin. So if those all got shoved into Baja, then I would lose all three castles because there aren't enough castle spots on Baja for everyone who had a castle on Origin, Sonoma, or Lake Austin to still keep one on Baja? No thanks. How anyone could think that's fair and that people wouldn't leave over that is beyond me.Rock said:I voted no to the "starting over" part, not the shard merger part. Low population servers could be merged without necessitating that characters start from scratch. I'm not talking about mass mergers, but for argument's sake, choose the 3 lowest populations servers in North America and one each in Europe and Japan. Give players the option of which other server to move to (penalties such as no replacement house if they choose Atlantic).
A replacement house would match their old house; it would not need to be rebuilt from scratch. Once placed, all the old items become available, and everything placed within the old house would be where it was, but now on the new server. A suitable location would have to be found, but no guarantee that it could be in the same location, or even facet, as the original. Since the players would find the location for their transferred house, no one would be forced to place it in Felucca.
The goal would be a "no loss" transfer, except for those choosing to transfer to Atlantic or whatever other server deemed to already have adequate population. This is because the primary purpose is too build up population density on the low population shards. If necessary, players might be assisted in finding a location for their transferred house. Maybe a single weed or rock that is blocking the placement could be eliminated.
In cases like @ Margrette 's, where there are already existing characters on the server being moved to, the number of characters allowed for her account on the new shard would be increased to match what she had had on both. I.e., if she had 6 and 6 on the two shards, now she could have 12 on the one. To avoid players trying to take advantage, only characters which existed one month prior to the merger announcement could count toward the allowed increase in characters per shard. Not all characters from the closing shard would have to move to the same shard, however. So some characters might end up going to a shard where they do not have a house.
I know this concept is controversial, but the sad truth is many shards are effectively ghost worlds. Players who have friends on their old server could all strive to move to the same server.
Ummm....what are the chances that I could replace three castles on an already-populated shard, along with everyone else that's in the same boat? What would I do with all the things I had stored in those three castles if I had to shove them into three 18x18 houses? How much stuff would I have to throw out while the people who were already on the shard wouldn't have to do anything at all as a result of the merger?Rock said:@ Margrette If you had houses on 3 closed down shards, you could place them on another shard. Obviously you have multiple accounts, and, as far as I know, nothing says someone with multiple accounts cannot have two (or) more houses on the same shard. Maybe my idea is dumb, especially from a long-term vet perspective. But for someone new to the game, or someone returning to the game after years of absence, the question they have on many of the shards is, "Where is everyone."
The solution I actually prefer is to have more total players, so there aren't so many ghost worlds in the first place. Maybe EA's longstanding attitude will change, and they will start striving to grow interest in UO. Would it not be great if one could do a vendor search on any shard for "quiver" or other significant crafted item, and actually have results?
No problem. Merge the shards and there won't be a UO to log into so he wont see any dead shards or the rude Atl shard either.cobb said:A new player logging in to a dead shard and not seeing any other players around is bad for business
Thats actually a pretty good idea but make the areas larger and even allow pvp on some islands (for those with fel houses).InLor said:
I would close a few virtually dead shards and allow free char transfer to any other shard. If anyone owns a house on the closed shard, they can move it with them - I would create these little islands per each house in the space void of Malas, like this: