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Dear Devs, can you please have Deceit's Treasures of the Undead Lords run for much longer?

Started by popps · 2020-10-16 · 127 posts · General Discussions
#0
My impression is, that given the requests for : 

1) - Felucca facet activations ;
2) - That Rewards are Shard Bounds ; 

It looks to me that the Rewards from the turn in points are very much seeked by the players who worry much that they will not be able to get all the items that they need or want on all of the Shards that they play.

Considering the extremely high prices that we have seen some of these items already go for sale on Atlantic, purchasing them might be impossible for less wealthy players.

So, could you please kindly consider either of the following : 

A ) - Extend the lifetime of the Deceit's Treasures of the Undead Lords well beyond the originally 1 month or so planned, so as to give to all players ample time to be able to get all of the items which they need or want on the various Shards that they may play ;

B ) - If you do not want or cannot consider extending the playability of the Deceit's Treasures of the Undead Lords because other content needs to be implemented (couldn't they co-exist together at the same one time ?), at the very least, consider keeping the current list of Rewards and add new Rewards to it as the new content will be released. This way, players will still be able to earn points in the new Dungeon after Deceit, but keep claiming the current Rewards from Deceit with those newly earned points, should they have not been able to claim all those that they needed on all Shards that they may play on.

This, in the spirit of having your players' base happy and not upset.... considering the participation of players, on all Shards, to this Deceit's Treasures of the Undead Lords, I am quite positive that the rewards' list meets very much players' desires and wishes.

Thus, is my reasoning, permitting to players ample time (the currently planned 1 month looks too short a time to me) to get as many of these Rewards as they may want/need on the multiple Shards that they may play on, would be meeting players' desires and, thus, work towards keeping your players' base happy.

Thank you.
#1
The current duration of the event is fine. Hopefully this can be a seasonal thing every October. A lot of the rewards are not new anyways with a limited time to obtain them means they can put the  same items up every year without having to add a whole new line up of items maybe just a couple.

The direction the game has gone in the past couple months has been promising with the Black Gate spawn and Treasures of Deceit. Hopefully we continue to see content like this throughout the year since its apparently easy to do now.
#2
The time is fine. Six weeks is plenty. 
Different ruleset for different shards is just plain bullsh*t though. Go team go!
#3
jelinidas said:
The time is fine. Six weeks is plenty. 
Different ruleset for different shards is just plain bullsh*t though. Go team go!
While you and me and fellow players might think about what "we", individually, might need or want, the Developers need to think about the "average" player....

So, while roughly a month might be enough for someone who can log multiple hours per day, every day, and collect many drops per hour of play, the same might not be valid for other players who, instead, might only play an hour a day and not even all days of a week and, on top of that, perhaps have also a reduced drop rate per hour of game play in Deceit.

That is, the Developers should consider those players who may want those items, but have limited time to play and thus get the drops.

Their only way to get them would then be to buy them from other players but, with the ridicolously high prices that people have already been asking, for many players this is an out of question thing.

The other alternative, then, for these players to get the items which they might want/need, would be only if the Developers were to extend the time during which it was possible to get drops and, thus, these Reward items.

Think about it, what is best for the game and for the Developers then, to have (A) - players happy because they were able to have sufficient time to earn the items which they wanted/needed OR, (B) - instead, to have many players unhappy because the time that the Event was active was too short for them, they were unable to get those items which they needed/wanted and now they have to spend ridicolous Gold to buy them from other players which would force them into absurd and alienating grinds to put together that ridicolous amount of gold ?

To my opinion, the correct answer would be A, not B.

If we want to have as many players as possible happy with playing UO, that is.
#4
If they were not shard bound, people on Atlantic would be undercutting each other more and you could buy what ya wanted. You wanted shard bound @popps...live with it. Pick the one item you can afford with your limited play time and be happy! 

6 weeks is plenty.
#5
@popps ; perfect example of why we don't want shard bound. Now ppl not on Atlantic have to rely on others doing the work for them on the shard.  You think i'm gonna sell anything that I spent so many hours on?  Nope.  This is why shard bound is not good and will only benefit the players who have lots of time to play.

Welcome to shard bound!

We have 2 more events this year, those also last 1 month.  So play or you wont get stuff because Atlantic cant help you anymore.

How many cubes you have so far?  😂
#6
Shard Bound IS good !

Only, players should be given sufficient time to get their Rewards....

And while 6 weeks might be enough for players able to log in often to get several of them and perhaps on various Shards, for other players who cannot log in that often, 6 weeks might not be a time sufficient.

But by all means, Shard Bound DOES IS good, to my opinion.

The only change that needs be done, is to give more time to the "average" player to get his/her items from a given Event.
#7
The the event is good!  Stop complaining start playing.
#8
While you were typing your usual walls of text, I got 18 drops.  stop typing, start playing
#9
I think either
1) lengthen the event, or
2) promise to have the same event and rewards every year (miss this year can wait for next year)
4) or remove "shard-bound".
#10
Seth said:
I think either
1) lengthen the event, or
2) promise to have the same event and rewards every year (miss this year can wait for next year)
4) or remove "shard-bound".
@Seth they wanted shardbound and are now complaining about the length of time and opening it up for fel on other shards.... They can deal with what they got.

@popps how about a big no
#11

The length of the event is fine.


@popps You cannot use the requests for Fel based activations to further your own agenda. The Fel based activations are for an entirely different purpose.

Although we are losing time rapidly, to have far more dimension added to the game by having it in Felucca for the majority of the active player-base. And I mean what I say here, I recognise 80% of players in Deceit as being Feluccans, and I usually recognise 70% in all crowded events as being Feluccans.



Before the Shard Bound actually happened here, I had no real opinion on shard bound, like many discussions, they are merely hypothetical whilst being discussed, but now it is happening, I am seeing quite a few problems with it.

I almost think Account Bound may have been better, to allow wearables to stay on a character that transfers shards. I can see the issue here.

I can also see the issue that these events are so hard, you will only collect for yourself, and there will be no market for these anywhere, neither Atlantic, or the smaller shards. In fact the smaller shards will lose out, as their prices will go through the roof.

The restriction of trade in this manner, for a wearable, does not seem to be helping much.

So far, an interesting experiment in this sense, I don't blame the Devs for actually trying it, but I do blame some very deluded posters on these boards for prioritising Trammel based game-styles over the games best interests.

#12

Duplicated my post, tried to delete, can't.

#13
Cookie said:
While you were typing your usual walls of text, I got 18 drops.  stop typing, start playing

Pawain said:
The the event is good!  Stop complaining start playing.


Agreed.
Pawain said:
@ popps  perfect example of why we don't want shard bound. Now ppl not on Atlantic have to rely on others doing the work for them on the shard.  You think i'm gonna sell anything that I spent so many hours on?  Nope.  This is why shard bound is not good and will only benefit the players who have lots of time to play.

Welcome to shard bound!

We have 2 more events this year, those also last 1 month.  So play or you wont get stuff because Atlantic cant help you anymore.

How many cubes you have so far?  😂

And from having no opinion on this topic - Now agreed.

#14
Why is everyone shard hopping so much?
And secondly 
why do you need your suit to sit at Luna bank? 


#15
Mervyn said:
Why is everyone shard hopping so much?



Partly, you can tell me, you went from Europa to Atlantic ? 🙂

  • Partly, to trade on Atlantic and come back, it is the central Merchant Hub.
  • Partly to follow the PvP flow, a lot of Atlantic players like to pop over to Europa for PvP.
  • To move powerscrolls, BOD activity and farmed items around.
  • Partly for EM events.
  • Partly because they can - a friend of mine has 75 available tokens, to many shards, my guild have a lot of access to stuff being a veteran guild.
#16
The event length is fine. It was given over 30 days. Complain less, play more. Then maybe you'll actually realize half the stuff you post (and probably more) is moronic.
#17
Cookie said:

The length of the event is fine.


@ popps You cannot use the requests for Fel based activations to further your own agenda. The Fel based activations are for an entirely different purpose.

Although we are losing time rapidly, to have far more dimension added to the game by having it in Felucca for the majority of the active player-base. And I mean what I say here, I recognise 80% of players in Deceit as being Feluccans, and I usually recognise 70% in all crowded events as being Feluccans.



Before the Shard Bound actually happened here, I had no real opinion on shard bound, like many discussions, they are merely hypothetical whilst being discussed, but now it is happening, I am seeing quite a few problems with it.

I almost think Account Bound may have been better, to allow wearables to stay on a character that transfers shards. I can see the issue here.

I can also see the issue that these events are so hard, you will only collect for yourself, and there will be no market for these anywhere, neither Atlantic, or the smaller shards. In fact the smaller shards will lose out, as their prices will go through the roof.

The restriction of trade in this manner, for a wearable, does not seem to be helping much.

So far, an interesting experiment in this sense, I don't blame the Devs for actually trying it, but I do blame some very deluded posters on these boards for prioritising Trammel based game-styles over the games best interests.

So far, an interesting experiment in this sense, I don't blame the Devs for actually trying it, but I do blame some very deluded posters on these boards for prioritising Trammel based game-styles over the games best interests.
Thing is, that it is thanking to Trammel based game/styles that the game's best interests are served....

It is Trammel that pays most of the bills for the upkeep of Ultima Online, not Felucca....

One may like it or not, but that is the flat out plain truth.

#18
I’m the depressing thing for me about joining this forum is the sense of tram vs Fel when the reality is it is symbiotic.

Fel provides a lot of the economic drive for trammel, and in general it’s rarely you can only make one happy at a cost to the other, so think a lot of the issues in providing useful feedback is just mentality/attitude from both camps after being on this forum for a handful of days.. anyways that’s probably my last two cents.
#19
 I notice the folks that can play 23/7 typically think the time is fine and the folks that have to do things like work and Real Life would like to see it extended a couple of weeks to a month.  I have pretty much everything I want at this point other than I still need to farm up another 450 points on Origin and have been lazy getting that done. But I am can now play 23/7 if I want to (Finally Retired)  but got burned out doing deceit.  I play actively on 3 shards Origin. LS and Siege and want to have a few things on Siege and got them.  A Full set of everything on LS Done with that.  And a few things like a couple 50sdi spell books, a couple of jawbones and a few other things on Origin..... But I lose patients quickly grinding the same thing over and over for long periods of time.  So would not mind having it extended a bit to not have to grind so hard.  If not extended I will grind hard before the finish to finish up getting the drops for what is missing on my wish list.

  Consideration though should be given to those who can't live in the dungeon 23/7 and complain about people reasonably asking that it be extended a few more weeks.  It also does not make a lot of sense to me having all of these things going on at the same time and then we will have 10-11 months of nothing. Need to spread that stuff out some 6 months worth of content crammed into October-December is rough if you are a average player wanting to participate and achieve anything in all of the content available.  Gets old seeing the "I have no problem doing everything" from people that live every waking moment in UO......... Not everyone is L33T and has endless time to devote to the grind with the mentality of "I got mine who cares if you got yers"  We all pay the same subs and a few more weeks would not hurt anyone and would help many.  It does not hurt me either way I have got mine but would like to see everyone that can't grind it 23/7 get theirs as well.
#20
We have an event for November and an event for December plus the artisan festival.  Either extend them all into next year or keep them at 1 moth as stated by Mesanna in a meet and greet.

First posters said theres nothing new, now there's too much new stuff...
#21

Tyrath said:
 I notice the folks that can play 23/7 typically think the time is fine and the folks that have to do things like work and Real Life would like to see it extended a couple of weeks to a month.  I have pretty much everything I want at this point other than I still need to farm up another 450 points on Origin and have been lazy getting that done. But I am can now play 23/7 if I want to (Finally Retired)  but got burned out doing deceit.  I play actively on 3 shards Origin. LS and Siege and want to have a few things on Siege and got them.  A Full set of everything on LS Done with that.  And a few things like a couple 50sdi spell books, a couple of jawbones and a few other things on Origin..... But I lose patients quickly grinding the same thing over and over for long periods of time.  So would not mind having it extended a bit to not have to grind so hard.  If not extended I will grind hard before the finish to finish up getting the drops for what is missing on my wish list.

  Consideration though should be given to those who can't live in the dungeon 23/7 and complain about people reasonably asking that it be extended a few more weeks.  It also does not make a lot of sense to me having all of these things going on at the same time and then we will have 10-11 months of nothing. Need to spread that stuff out some 6 months worth of content crammed into October-December is rough if you are a average player wanting to participate and achieve anything in all of the content available.  Gets old seeing the "I have no problem doing everything" from people that live every waking moment in UO......... Not everyone is L33T and has endless time to devote to the grind with the mentality of "I got mine who cares if you got yers"  We all pay the same subs and a few more weeks would not hurt anyone and would help many.  It does not hurt me either way I have got mine but would like to see everyone that can't grind it 23/7 get theirs as well.
 Consideration though should be given to those who can't live in the dungeon 23/7 and complain about people reasonably asking that it be extended a few more weeks. 
That was my point when making this Thread.....

Not everyone, whatever their reason might be, can farm drops by the tons every day.

Yet, these players unable to farm drops a go-go, may still need/want the items on the Rewards list but other players are asking ridicolously high amounts of gold for them which many players might not be able to afford.

So, the alternatives for them are either not having those items, or having the Developers extend the lifetime of the current spawn OR make the current Reward items STILL available also throughout the following "Treasures of...." spawns.

Now, the Developers should ask themselves, what serves best Ultima Online, if upset players because they could not get the items they needed/wanted or happy players because they were able to get them....

And then do what is the right thing.
#22
Pawain said:
We have an event for November and an event for December plus the artisan festival.  Either extend them all into next year or keep them at 1 moth as stated by Mesanna in a meet and greet.

First posters said theres nothing new, now there's too much new stuff...
Players want the Rewards.

If it is not possible to extend the Events for whatever reasons, just extend the List of the Rewards making it possible for players to still earn the current Rewards with the future drops that they will get from the future Events.....

As long as they will have more time to get drops and thus get the items that they want, I guess that things will be fine anyways.
#23
Or just play instead of posting?
#24
RockStaR said:
Seth said:
I think either
1) lengthen the event, or
2) promise to have the same event and rewards every year (miss this year can wait for next year)
4) or remove "shard-bound".
@ Seth they wanted shardbound and are now complaining about the length of time and opening it up for fel on other shards.... They can deal with what they got.

@ popps how about a big no
Who is the "they", why are they influencing such decisions for the first time in uo history. For most of us outside Atlantic, they look like selfish ideas. I have now started to play more on Atlantic for pvm as well and I also see other Asians coming over, so don't blame the crowded space.

Maybe the "shard bound" should isolate Atlantic from all other shards. We can create another trading hub elsewhere away from the selfish "they".
#25
Pawain said:
Or just play instead of posting?

  If you are referring to me I really post very little and when I do post it is because I am not in a position where I can be playing 🙂  Even though I could play 23/7 I still have real life things like wiring in my 12v LED lighting system and adding in another 10KW of solar panels to add 25% more power to my overall power system. Hard to play UO sitting up on the array but not hard to post on a forum ;)
#26
Tyrath said:
Pawain said:
Or just play instead of posting?

  If you are referring to me I really post very little and when I do post it is because I am not in a position where I can be playing 🙂  Even though I could play 23/7 I still have real life things like wiring in my 12v LED lighting system and adding in another 10KW of solar panels to add 25% more power to my overall power system. Hard to play UO sitting up on the array but not hard to post on a forum ;)
Really, I was referring to Popps.  I see you play.  You can take weeks off and still do what it takes to get stuff you want.
#27
Pawain said:
Tyrath said:
Pawain said:
Or just play instead of posting?

  If you are referring to me I really post very little and when I do post it is because I am not in a position where I can be playing 🙂  Even though I could play 23/7 I still have real life things like wiring in my 12v LED lighting system and adding in another 10KW of solar panels to add 25% more power to my overall power system. Hard to play UO sitting up on the array but not hard to post on a forum ;)
Really, I was referring to Popps.  I see you play.  You can take weeks off and still do what it takes to get stuff you want.

 Yeah I knew that lol but Popps does have a valid point here even if it at best semi applies to himself.  I approached it like and average player on Origin this week and only been farming deceit for a hour or two per day. Mainly because I am suffering severe deceit burnout from Siege and LS 🙂

 Rotating between a tamer with a bushi hiryu (Not a great choice of pet there BTW on a boat training up a Naja for FWW build right now, it should be much better for the PEs) and macer with a decent imbued dex suit.  No leet pvm suits and no max luck suits don't even know if luck effects these drop rates anyway..  But 110 and 115 skills on the macer and I am doing alright on drops but it is 4-6 per hour so just call it a average of 5 if I did this 2 hours every day for 30 days it would amount to 300 drops which for what I want on origin that will cover it.  But even using marginal characters, I still have the knowledge of how to get the biggest bang fer the buck out of them.  Just observing many others play they don't have that experience or knowledge and are getting according to them 1-3 drops per hour.

  I will get bored of playing noob and break out the big guns on Origin and take 2-3 days to grind out what I want at the 20-30 per hour drop rate. LOL already bought the sovs to buy the pots to get into the big drop numbers with the characters that can clear mobs in seconds. At the end of the day it is a numbers game and the more numbers you kill per hour the more drops you get, the more hours you can grind the more rewards you get. 

  It is the age old Unlimited time power gamer VS the Limited Time Casual Player and the bias and advantage going to the power gamer.  LOL even if you are beyond bad at UO but invest 23 hours per day at it yer going to have a huge advantage here over the limited time player even if that player is 10,000X better than you. 

  BTW I finally got the spare compassion tile on LS if you are still looking for one.  Free Only reason I have been collecting them and running that quest is to help a few folks complete sets.......... It deco and deco ain't my thing 🙂
#28
There is someone asking for compassion tile. I forget who.  I have 2 sets and am done! Made a bunch of new toons stuck 100 melee skills on them used a Dragons end and a repond slayer and did the quests easily.
Speaking of which, popps stopped doing that one cause sage was too difficult to get for him.

But, I would be fine with this lasting longer but, we already have Halloween stuff going on, the Black Gate is still going on. We still have four complete weeks for this event.  But, we have 2 more events this year. I do not know how time consuming those will be. So, IMO end this as scheduled and move on.
#29
Pawain said:
There is someone asking for compassion tile. I forget who.  I have 2 sets and am done! Made a bunch of new toons stuck 100 melee skills on them used a Dragons end and a repond slayer and did the quests easily.
Speaking of which, popps stopped doing that one cause sage was too difficult to get for him.

But, I would be fine with this lasting longer but, we already have Halloween stuff going on, the Black Gate is still going on. We still have four complete weeks for this event.  But, we have 2 more events this year. I do not know how time consuming those will be. So, IMO end this as scheduled and move on.
Speaking of which, popps stopped doing that one cause sage was too difficult to get for him.
Actually, I had to stop to gather the Deceit drops.... since I am not a scripter, I cannot do both things at once in my in-game time...

And it does take some time to do the 8 steps Quest for each character.... time which is then taken away from being able to get drops in Deceit....

Another hell of a good reason to extend the duration of the Treasures of the Undead Lords Event with their drops and Rewards OR, make it possible to use the drops from the next Event to still claim the Deceit's Event Rewards.......

By the way, until when will it be possible to do the Quest for the stones ?
#30
Pawain said:
There is someone asking for compassion tile. I forget who.  I have 2 sets and am done! Made a bunch of new toons stuck 100 melee skills on them used a Dragons end and a repond slayer and did the quests easily.
Speaking of which, popps stopped doing that one cause sage was too difficult to get for him.

But, I would be fine with this lasting longer but, we already have Halloween stuff going on, the Black Gate is still going on. We still have four complete weeks for this event.  But, we have 2 more events this year. I do not know how time consuming those will be. So, IMO end this as scheduled and move on.

   As I said in another thread and you elude to here.......... Too much in the same time frame.  LOL they need to learn how to spread butter around a bit on the bread.
#31

Hear to that Mongbat Man! He's old and wise!

*twinkels*
#32
I can see both sides of the argument.  I tend to lean more to extending it for a bit.  There is no way for me (personally) to get everything I would like due to time constrictions.  But in a way that is life.  If they are able to be sold or traded, even just on the shard then there will be a way to get them, but just at a cost of gold instead of time.  I would love to earn them, but RL in 2020 is kind of borked up and my time schedual is crazy lol
#33
Tyrath said:
Pawain said:
There is someone asking for compassion tile. I forget who.  I have 2 sets and am done! Made a bunch of new toons stuck 100 melee skills on them used a Dragons end and a repond slayer and did the quests easily.
Speaking of which, popps stopped doing that one cause sage was too difficult to get for him.

But, I would be fine with this lasting longer but, we already have Halloween stuff going on, the Black Gate is still going on. We still have four complete weeks for this event.  But, we have 2 more events this year. I do not know how time consuming those will be. So, IMO end this as scheduled and move on.

   As I said in another thread and you elude to here.......... Too much in the same time frame.  LOL they need to learn how to spread butter around a bit on the bread.
We got a lot of buttered bread so we must eat it before it goes stale.

@popps you should have done the quest while it was the only thing active, instead you were here writing novels about thieves.  They gave us a week heads up to get the sage while no events were going on.  
#34
What harm would there be in letting these things run other than making more of the items available so their prices come down and god forbid it gives us more thing to do in UO at the same time.
#35
Bilbo said:
What harm would there be in letting these things run other than making more of the items available so their prices come down and god forbid it gives us more thing to do in UO at the same time.
Then it's not really a halloween event if it lasts multiple months lol.....
#36
last year halloween event went till april 2020
#37
RockStaR said:
Bilbo said:
What harm would there be in letting these things run other than making more of the items available so their prices come down and god forbid it gives us more thing to do in UO at the same time.
Then it's not really a halloween event if it lasts multiple months lol.....
Just because it started in Oct does not mean it is a Halloween only event. If it were a Halloween event then we would only have the undead to fight.  We have the pumpkins and the bones that are the Halloween Event.   LOL

There is really no reason why we should be forced to "farm" events 24/7 when they could just leave the event going for longer periods of time so it is more like playing a game for enjoyment and not like work
#38
If someone averages 5 drops a day because of RL the event will need to run for at least 50 days in order for them to get the 50 SDI spell book.
#39
TimSt said:
If someone averages 5 drops a day because of RL the event will need to run for at least 50 days in order for them to get the 50 SDI spell book.
I think that the Developers should tailor the length of a given Even to the average player's drops but skewed to the "lesser efficiency" so as to try to accomodate most players as possible.

Why ?

Because the goal should be that of having their players' base happy rather then upset.

If players, due to real life constraints, cannot get most of the Rewards, and with this Event it can be even more difficult being them Shard Bound wheareas many players might need them on several Shards, not just 1, then by setting the lifetime of the Even not long enough, they could end up with a whole bunch of their players' base dissatisfied and this would not help the game, I need to imagine.

Besides, letting an Even run for longer, would even free up Developers' time more, since they fire up a given Event, let them run for a good long time, and go spend their work on other stuff, perhaps fixing bugs, new content or the New Legacy Shard.... whatever....

So, having Events, especially in this case of the Deceit's Treasures of the Undead Lords for longer, would be a WIN WIN situation for the Developers..... their players' base would be happy as players could get the items which they need/want on all Shards they need them in, and the Developers would have more free time to work on something else....

Why not do it then ?
#40
I dont think the duration of the event is the problem. I dont understand why the points must be used till 15.11. As i understood this kind of event will be an important part of the games future. So i would prefer to collect points in all treasures of events and always have the same vendor.
#41
Dino said:
I dont think the duration of the event is the problem. I dont understand why the points must be used till 15.11. As i understood this kind of event will be an important part of the games future. So i would prefer to collect points in all treasures of events and always have the same vendor.
That was the alternative that I suggested should there be issue against prolonging the lifetime of the current Deceit's Treasures of the Undead Lords....

Just make the Rewards STAY there on the list, and permit with the points earned with the future, upcoming Treasures of new Events, to STILL claim today's Rewards along with whatever new Rewards will be added in the future...

Therefore, players will still be able to get the items that they need or want, also on other Servers being them Shard Bound.
#42
Dino said:
I dont think the duration of the event is the problem. I dont understand why the points must be used till 15.11. As i understood this kind of event will be an important part of the games future. So i would prefer to collect points in all treasures of events and always have the same vendor.
Good idea, then shard bound or not does not matter, imho.
#43
There should be more time.  Am a armor collector I have been hunting there a few hours a day. Tamers don't work there for drops i get 1 to 3 drops a hr if I take the potion I get 3 drops to 6 a hr. I can't play more then a few hrs a day if that. With 3 kids and a wife who is hurting from a car crash.  I am hurting from the same car crash my left hand is pretty much useless.   

To get the armor sets I had to spend over 500mil gold this time around. Have all human elf sets but two complete need two drops and there done. 

Please let it go longer there are things I want and it does not look like I will be able to get becasue of the timeing
#44
Add one more to the please extend it list
#45
Yes, please extend!
#46
Length is fine. Looking forward to what new rewards - if any - we can get in the next Black Gate phase,
#47
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
#48
keven2002 said:
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
WOW You must be 100000 times better than all of UO for getting so many drops in just 2 hours a day play time or you are the biggest BSer there is.
#49
 😂 
#50
keven2002 said:
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
The reason the champ is dead is because they limited the reward to once per account. There’s near zero incentive to keep doing it. 
#51
keven2002 said:
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
The reason the champ is dead is because they limited the reward to once per account. There’s near zero incentive to keep doing it. 

Also I hop over there every day to see what state it is on.  Ill do the remaining spawn and not get a cube.  I get a cube almost every time I can be there at the start of the orc level.  Cubes should drop like the items in deceit.
#52
keven2002 said:
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
I do not get it.

Was it perhaps a medical prescription that ordered the Deceit's Treasures of the Undead Lords to be set at around a Month, moreless ?

I would seriously doubt it....

Therefore, I need to imagine, it is a time that can WELL BE extended thus delaying the following sections.....

I mean, all it needs is a Developers' decision on it..... right ?

The planned sections do not "have to" be completed, all of them, by December 31st, I need to imagine, they can well slip well into 2021....

And why would the Developers not want to extend such a length ?

Think about it.....

While players are busy playing with the content, they can work on "other" things  such as fixing bugs, the New Legacy Server or other new content for the current Shards.

So, if the current content is being enjoyed by players, and if the players need more time to be able to get the Rewards items on their Main Shard and possibly on other Shards that they play on, being the items as we know Shard Bound, then I ask WHY NOT ?

This extention will keep players busy for longer, thus giving to the Developers more "quiet" time to work on other things for Ultima Online, and it will make players more happy about the game they play rather then being upset because they did not have time to get this or that other items on some of the Shards that they play.

Not to mention, the other added bonus.... and quite one too....

It will keep UO inflation at bay !!

How so ?

Since more Rewards items will be claimed, they will be less exclusive as more players will have them and this will contribute in toning their selling pices down thus helping to contain the outrageous UO's game inflation....

Frankly, I would be seriously surprised if the Developers were to not extend the lifetime of the current Deceit's Treasures of the Undead Lords because there is soooooo much that can be benefitted from such extention, both from players and from the Developers, and much to loose for both of these parties if instead the deadline would be maintained with the short lenghted current one.

Just my opinion of course.
#53
I thought the whole "Treasures of XXXX" events were in one of the most recent patches as something they could turn on and off.  And they were DESIGNED to have a limited time because they will be back at one time or another.  I remember them testing "Treasures of the Orc Dungeon" or something like that.  This also may explain the Shard Bound property, if in the future they decide to run different Treasures events on different servers.  I could be wrong though, but that is how I interpreted it.
#54
keven2002 said:
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
WOW You must be 100000 times better than all of UO for getting so many drops in just 2 hours a day play time or you are the biggest BSer there is.
The content has been active over 2 weeks and I'll play 2-3 hours each day (let's sat 15 hours a week). Do the math. 18-20 hours a week dedicated to just doing Deceit. If you are playing any shard besides ATL where it's busy from server up to server down it's very easy to get 15 drops an hour (sometimes more sometimes less). So 15 drops per hour times roughly 35 hours (2 weeks and 2 days) is 525 points. The items I have claimed have been 100 for the Eps and then 50 for the other 3... that's only 250 points so I have points to spare. How is what I'm saying BS?

Maybe instead of blindly calling BS you should try it yourself... or at least take the extra 3minutes to do some basic math to see how attainable rewards are.
#55
I get about 3 or 4 an hour, and I play on chessy.
#56
Of_Beasts said:
I get about 3 or 4 an hour, and I play on chessy.
Stop using your tamer and invising while pet is killing stuff 🙂 
#57
keven2002 said:
keven2002 said:
How long do people think it should be extended?

Unless the answer is 3+ months then it doesn't make sense because treasures of the three would turn into Black Gate champ spawn as soon as the November content comes out (aka nobody does it). 

I think the timeline is pretty good for even the casual player. On average I "only" play a couple hours a day but have already claimed almost every reward I want (boots/cloak/SSI eps/sash) with points to spare and we still have 3+ weeks. You just need to fully commit to "the grind" when you play and stop posting on the forums that you want more time 🙂 
WOW You must be 100000 times better than all of UO for getting so many drops in just 2 hours a day play time or you are the biggest BSer there is.
The content has been active over 2 weeks and I'll play 2-3 hours each day (let's sat 15 hours a week). Do the math. 18-20 hours a week dedicated to just doing Deceit. If you are playing any shard besides ATL where it's busy from server up to server down it's very easy to get 15 drops an hour (sometimes more sometimes less). So 15 drops per hour times roughly 35 hours (2 weeks and 2 days) is 525 points. The items I have claimed have been 100 for the Eps and then 50 for the other 3... that's only 250 points so I have points to spare. How is what I'm saying BS?

Maybe instead of blindly calling BS you should try it yourself... or at least take the extra 3minutes to do some basic math to see how attainable rewards are.
WOW 3 times the drop rate that everyone else is reporting, again you are the UO GOD.
#58
WOW 3 times the drop rate that everyone else is reporting, again you are the UO GOD.


I personally get about 5 drops per hour.

Other guildmates of mine hit 20 drops per hour, and some up to 35 drops per hour.

It's consistent. To the point I'm on 350 drops yet I spend a lot of time in there, they are on say 700+ drops, spending 1/5th the amount of time I do...

A lot of it is about their set-up, a lot of it is about how focussed, efficient and fast they actually play.

I've tried on all my character templates, and cannot improve, I see how they do it, it's legitimate, I know their playstyles, but just don't want to, or cannot play their templates or speed. Ultimately, they are just very good players, and have maximised everything.

I think it is a legitimate point that players can get burnout in this type of event. I also regret what this is doing to Felucca which is not having any action during this. There is enough time if players focus the time they have. Myself and my boys (who are new to this game), know Deceit inside out now, and would be happy for the action to move somewhere else for them to learn. 🙂

#59
Cookie said:
WOW 3 times the drop rate that everyone else is reporting, again you are the UO GOD.


I personally get about 5 drops per hour.

Other guildmates of mine hit 20 drops per hour, and some up to 35 drops per hour.

It's consistent. To the point I'm on 350 drops yet I spend a lot of time in there, they are on say 700+ drops, spending 1/5th the amount of time I do...

A lot of it is about their set-up, a lot of it is about how focussed, efficient and fast they actually play.

I've tried on all my character templates, and cannot improve, I see how they do it, it's legitimate, I know their playstyles, but just don't want to, or cannot play their templates or speed. Ultimately, they are just very good players, and have maximised everything.

Not questioning that some players might be able to reach a high drop rate.... what I am saying is, rather, that the Developers, in order to make most players happy, look at those players with the lowest drop rate and the less hours to play the Event and not those who can get lots of drops for lots of hours, daily....

Personally, I think it is wrong to "tailor" a given Event or game mechanics to the "few" players who can do it better because they do not represent the grandest majority of their players' base but only a minority....

What needs to be looked at, instead, is the grandest majority of players who can only play limited time and only get a few drops per day...

That is why, to my opinion, the Event should be extended, so that these players might still be happy with it because they were able to get the items that they needed/wanted and, hopefully, also on the various Shards that they play, given that these items, as we know, are Shard Bound....
#60
popps said:
Not questioning that some players might be able to reach a high drop rate.... what I am saying is, rather, that the Developers, in order to make most players happy, look at those players with the lowest drop rate and the less hours to play the Event and not those who can get lots of drops for lots of hours, daily....

Personally, I think it is wrong to "tailor" a given Event or game mechanics to the "few" players who can do it better because they do not represent the grandest majority of their players' base but only a minority....

What needs to be looked at, instead, is the grandest majority of players who can only play limited time and only get a few drops per day...

That is why, to my opinion, the Event should be extended, so that these players might still be happy with it because they were able to get the items that they needed/wanted and, hopefully, also on the various Shards that they play, given that these items, as we know, are Shard Bound....

I added a final paragraph which went a little way towards my response to your point.

I think players get burnout, or get bored of an event, it gets stale.

Whilst I have really enjoyed Treasures of Deceit, the numbers are dropping off all the time, especially during the week/ out of prime time etc - to the point - it becomes harder/almost impossible for those left doing it to even do it, these events were built for numbers decimating the spawn.

There have been quite a few times recently, where it is only my guild left, and the absolute irony of all of this, is we are a Feluccan guild, last man standing in Trammel...

The Developers have created a schedule, they have a lot to fit in, it's pretty amazing they are constantly coming out with stuff, and quite frankly, they never let their train get derailed, they certainly don't listen when you'd like them to - Felucca remains closed for example - this event will not be prolonged no matter how much you want it. I say they don't listen - to be fair they do, and have implemented a lot of stuff in the long term that we have wanted, but in the short term, they really don't change course, or seem to have the means/resolve to fix certain issues.

And just to add - it is the limited nature of these events, and therefore drops, that creates the demand, and "specialness" of the drops in the first place. It is the entire point of these items.


Edit - to add - it appears to me, you have requested Shard Bound, and are now trying to backtrack, change everything else to fix the problems this is creating. In a sense, I don't have an issue with Shard Bound, but In a sense I do, I'm still sat on the fence a little. I can see the problems it is generating - and you either have to go the whole hog or not.

#61
@popps events have always had a more capable toon. You don't use your tamer for the artisan festival. 

You choose your template. Nobody is telling you what to play.  You choose something that kills slow, you don't get as many rewards as others. There are always people better than you.

More complaining instead of playing.  

I have had fun finally being able to use my Paladin. He was one of the first Elves in Britania,
#62
Cookie said:
popps said:
Not questioning that some players might be able to reach a high drop rate.... what I am saying is, rather, that the Developers, in order to make most players happy, look at those players with the lowest drop rate and the less hours to play the Event and not those who can get lots of drops for lots of hours, daily....

Personally, I think it is wrong to "tailor" a given Event or game mechanics to the "few" players who can do it better because they do not represent the grandest majority of their players' base but only a minority....

What needs to be looked at, instead, is the grandest majority of players who can only play limited time and only get a few drops per day...

That is why, to my opinion, the Event should be extended, so that these players might still be happy with it because they were able to get the items that they needed/wanted and, hopefully, also on the various Shards that they play, given that these items, as we know, are Shard Bound....

I added a final paragraph which went a little way towards my response to your point.

I think players get burnout, or get bored of an event, it gets stale.

Whilst I have really enjoyed Treasures of Deceit, the numbers are dropping off all the time, especially during the week/ out of prime time etc - to the point - it becomes harder/almost impossible for those left doing it to even do it, these events were built for numbers decimating the spawn.

There have been quite a few times recently, where it is only my guild left, and the absolute irony of all of this, is we are a Feluccan guild, last man standing in Trammel...

The Developers have created a schedule, they have a lot to fit in, it's pretty amazing they are constantly coming out with stuff, and quite frankly, they never let their train get derailed, they certainly don't listen when you'd like them to - Felucca remains closed for example - this event will not be prolonged no matter how much you want it. I say they don't listen - to be fair they do, and have implemented a lot of stuff in the long term that we have wanted, but in the short term, they really don't change course, or seem to have the means/resolve to fix certain issues.

And just to add - it is the limited nature of these events, and therefore drops, that creates the demand, and "specialness" of the drops in the first place. It is the entire point of these items.


Edit - to add - it appears to me, you have requested Shard Bound, and are now trying to backtrack, change everything else to fix the problems this is creating. In a sense, I don't have an issue with Shard Bound, but In a sense I do, I'm still sat on the fence a little. I can see the problems it is generating - and you either have to go the whole hog or not.

In regards to Shard Bound, I am all for them.

I think they are a great addition to help out the Low Population Shards and their economy.

That said, I do not see why it should not be given to players more "leeway" to be able to get the Shard bound Rewards that they need/want on the multiple Shards that they might play on....

Personally, I do not like to see items "exclusive" of a limited number of players, because that destroys the ability of other players lacking those items to be competitive both in PvM and PvP...

In PvM because players able to sport those items will always be ahead getting always looting rights or the highest drop rates (which will yield them even further more high end items...) and in PvP because they will be able to win all fights....

And this, I think, kills the game....

Sure, some, few players might still do the grind to try "catching up" with these uber scrolled, uber geared up players' Templates but, for the most part, players being among the "haves not" as compared to the "haves", after trying for a while to "catch up" might give it up, entirely, considering the grinding time necessary way too much to be any fun for them....

And the game looses players' base.....

Nope, to my opinion, items should be way more readily available and spread out among all of the players' base and not be kept only into the availability of a selected few who can either spend more time in the game or have more wealth to buy them.

That is why extending these Events would be good, because it would increase the availability of these items thus making them available to a much larger variety of players rather then only a selected few.

At least, that is how I see it.
#63
keven2002 said:
The content has been active over 2 weeks and I'll play 2-3 hours each day (let's sat 15 hours a week). Do the math. 18-20 hours a week dedicated to just doing Deceit. If you are playing any shard besides ATL where it's busy from server up to server down it's very easy to get 15 drops an hour (sometimes more sometimes less). So 15 drops per hour times roughly 35 hours (2 weeks and 2 days) is 525 points. The items I have claimed have been 100 for the Eps and then 50 for the other 3... that's only 250 points so I have points to spare. How is what I'm saying BS?

Maybe instead of blindly calling BS you should try it yourself... or at least take the extra 3minutes to do some basic math to see how attainable rewards are.
There are many who can't play 2-3 hours a day. If you have what you want then you don't have to keep doing it. Let those of us who can't grind several hours a day a chance to claim what we would like. We pay to play too.

#64
@popps what do you think shardbound is!  Exclusive items to players who played at a specific time.  No more buying from Atlantic if you miss the event. 

It only seems exclusive if you dont play.....  Very inclusive for those that are playing.
#65
popps said:
Cookie said:
popps said:
Not questioning that some players might be able to reach a high drop rate.... what I am saying is, rather, that the Developers, in order to make most players happy, look at those players with the lowest drop rate and the less hours to play the Event and not those who can get lots of drops for lots of hours, daily....

Personally, I think it is wrong to "tailor" a given Event or game mechanics to the "few" players who can do it better because they do not represent the grandest majority of their players' base but only a minority....

What needs to be looked at, instead, is the grandest majority of players who can only play limited time and only get a few drops per day...

That is why, to my opinion, the Event should be extended, so that these players might still be happy with it because they were able to get the items that they needed/wanted and, hopefully, also on the various Shards that they play, given that these items, as we know, are Shard Bound....

I added a final paragraph which went a little way towards my response to your point.

I think players get burnout, or get bored of an event, it gets stale.

Whilst I have really enjoyed Treasures of Deceit, the numbers are dropping off all the time, especially during the week/ out of prime time etc - to the point - it becomes harder/almost impossible for those left doing it to even do it, these events were built for numbers decimating the spawn.

There have been quite a few times recently, where it is only my guild left, and the absolute irony of all of this, is we are a Feluccan guild, last man standing in Trammel...

The Developers have created a schedule, they have a lot to fit in, it's pretty amazing they are constantly coming out with stuff, and quite frankly, they never let their train get derailed, they certainly don't listen when you'd like them to - Felucca remains closed for example - this event will not be prolonged no matter how much you want it. I say they don't listen - to be fair they do, and have implemented a lot of stuff in the long term that we have wanted, but in the short term, they really don't change course, or seem to have the means/resolve to fix certain issues.

And just to add - it is the limited nature of these events, and therefore drops, that creates the demand, and "specialness" of the drops in the first place. It is the entire point of these items.


Edit - to add - it appears to me, you have requested Shard Bound, and are now trying to backtrack, change everything else to fix the problems this is creating. In a sense, I don't have an issue with Shard Bound, but In a sense I do, I'm still sat on the fence a little. I can see the problems it is generating - and you either have to go the whole hog or not.

In regards to Shard Bound, I am all for them.

I think they are a great addition to help out the Low Population Shards and their economy.

That said, I do not see why it should not be given to players more "leeway" to be able to get the Shard bound Rewards that they need/want on the multiple Shards that they might play on....

Personally, I do not like to see items "exclusive" of a limited number of players, because that destroys the ability of other players lacking those items to be competitive both in PvM and PvP...

In PvM because players able to sport those items will always be ahead getting always looting rights or the highest drop rates (which will yield them even further more high end items...) and in PvP because they will be able to win all fights....

And this, I think, kills the game....

Sure, some, few players might still do the grind to try "catching up" with these uber scrolled, uber geared up players' Templates but, for the most part, players being among the "haves not" as compared to the "haves", after trying for a while to "catch up" might give it up, entirely, considering the grinding time necessary way too much to be any fun for them....

And the game looses players' base.....

Nope, to my opinion, items should be way more readily available and spread out among all of the players' base and not be kept only into the availability of a selected few who can either spend more time in the game or have more wealth to buy them.

That is why extending these Events would be good, because it would increase the availability of these items thus making them available to a much larger variety of players rather then only a selected few.

At least, that is how I see it.
in the amount of time it took you to type all of these posts, you could have gotten 5-10 drops. At least, that is how I see it.
#66
Pawain said:
@ popps what do you think shardbound is!  Exclusive items to players who played at a specific time.  No more buying from Atlantic if you miss the event. 

It only seems exclusive if you dont play.....  Very inclusive for those that are playing.
Indeed, yet, not everyone can be logged 24/7 in the game....

I think that the time frame should be also "inclusive" of all the players who, because of real life contraints, can only log in a few hours per week....
#67
popps said:
Pawain said:
@ popps what do you think shardbound is!  Exclusive items to players who played at a specific time.  No more buying from Atlantic if you miss the event. 

It only seems exclusive if you dont play.....  Very inclusive for those that are playing.
Indeed, yet, not everyone can be logged 24/7 in the game....

I think that the time frame should be also "inclusive" of all the players who, because of real life contraints, can only log in a few hours per week....

You will have had a month.  If you want something from the rewards you have to go kill stuff. You get not rewards here. I am well over half way to my 5 epaulets.
#68
If this event is extended, when are you going to find the time to play the next one?
I found my warrior is the best template for this event, and am loving playing her as she isn't the best template in most other situations, not being a sampire. 
She's using a whip, having 81% life and mana leech and fighting mostly with lightning strike and momentum strike. Momentum strike allows her to leech life off the odd zombie & skelly while fighting a paragon and it uses less mana than a special move. 
#69
keven2002 said:
The content has been active over 2 weeks and I'll play 2-3 hours each day (let's sat 15 hours a week). Do the math. 18-20 hours a week dedicated to just doing Deceit. If you are playing any shard besides ATL where it's busy from server up to server down it's very easy to get 15 drops an hour (sometimes more sometimes less). So 15 drops per hour times roughly 35 hours (2 weeks and 2 days) is 525 points. The items I have claimed have been 100 for the Eps and then 50 for the other 3... that's only 250 points so I have points to spare. How is what I'm saying BS?

Maybe instead of blindly calling BS you should try it yourself... or at least take the extra 3minutes to do some basic math to see how attainable rewards are.
There are many who can't play 2-3 hours a day. If you have what you want then you don't have to keep doing it. Let those of us who can't grind several hours a day a chance to claim what we would like. We pay to play too.

Well this doesn't make much sense. How does me not doing Deceit let those who can't grind have a chance? If you aren't at the same time as me I don't see how you are effected. If anything you want more people doing it so there are more rewards (supply vs demand) and it lowers the price. Everyone that is asking for more time is forgetting than they put in a system to do more of these treasure events more often (I'd have to assume that based on this reward list they are not going to completely re do rewards each cycle) so you will have your chance to claim rewards. 

In regards to not being able to play, my point is that even if you had half the time I played (an hour a day) you could still have enough points to get several rewards and we still have 3 weeks to go. It's a bit selfish to say the event should be extended just because you as an individual can only play 4 hours a week. I guess we should make it easier too (maybe just a clicky at Luna Bank) so that someone's tailor can also get deceit drops because "it gives everyone a chance to claim what they like"?

You say you pay to play, well then stop posting on the forums and go play 🙂
#70
Leave the length of time as it is. It's fine.

I'm more surprised this thread hasn't been locked yet.
#71
If this event is extended, when are you going to find the time to play the next one?
I found my warrior is the best template for this event, and am loving playing her as she isn't the best template in most other situations, not being a sampire. 
She's using a whip, having 81% life and mana leech and fighting mostly with lightning strike and momentum strike. Momentum strike allows her to leech life off the odd zombie & skelly while fighting a paragon and it uses less mana than a special move. 
Exactly. It is a busy time and we want to do all the stuff. So, we have a month, move on to the next event.  I also enjoyed dusting off my old Paladin in Deceit. 
#72
Valis said:
Leave the length of time as it is. It's fine.

I'm more surprised this thread hasn't been locked yet.
What is the reason to lock this thread? Breach of TC, issue has been "answered", or quarrel, disrepect or? 
#73
popps said:

Because the goal should be that of having their players' base happy rather then upset.

Right here is the flaw in your thinking. It's not about keeping the player base happy. It's about monthly player engagement hours. That is the metric that drives business. The player is NOT the consumer, they are the product - you need to understand that. 
#74
Karyn said:
popps said:

Because the goal should be that of having their players' base happy rather then upset.

Right here is the flaw in your thinking. It's not about keeping the player base happy. It's about monthly player engagement hours. That is the metric that drives business. The player is NOT the consumer, they are the product - you need to understand that. 
No way.

The player IS the consumer (and a paying one at that...), the product is the software.

You are looking at it the other way around.
#75
no need to extend this event beyond the scheduled date. If people still haven't figured out how to farm Deceit effectively that's on them. The templates that work best have been posted all over the place.
#76

The player IS the consumer (and a paying one at that...), the product is the software.


I'm afraid not. EA & Broadsword aren't concerned about what you think, your feelings, and to a lesser degree your happiness. They are beholden to the stockholders and the metric used to convince stockholders that they are a good investment is player engagement. How do you get player engagement? You create a grindy event and put a timer on it. 

Sorry Popps, you're the product. This isn't the 50's, companies don't care about you; they care about their stockholders. 
#77
no need to extend this event beyond the scheduled date. If people still haven't figured out how to farm Deceit effectively that's on them. The templates that work best have been posted all over the place.
I disagree.

This is a game, not a race, meant for entertainment and each paying customer is entitled to play it the way that they enjoy.

If some players enjoy playing a Bard, a Tamer or whatever, they do not HAVE TO be forced, by certain Design, to have to play, say, a Dexer because "it works"...

That may be vaild for you, as a player, but other players have different entertainment values.

Noone should be dictate how to play to others, and the Developers should accomodate ALL of the players' different playing styles.

So, if some players enjoy playing a given Template which does not get as many drops as the Template "that works", the Developers, being all subscribed players PAYING CUSTOMERS, should take into account the various enjoyed playing styles and adjust their Design accordingly.

You may have gotten tons of points and do not care getting any more, go do something else in the game then.

Other players, instead, playing other templates or not being able to play 24/7 because having real life responsibilities, might need more time to still be able to get the items that they need or want.

Remember, it is a GAME.

You may enjoy it playing in some way, other players, still paying customers if subscribed, might enjoy playing it in a total different way.

It is not a race, it is only a game to spend some time and have fun with that time in it, one's own way.

At least, that is the way I see it.
#78
Karyn said:

The player IS the consumer (and a paying one at that...), the product is the software.


I'm afraid not. EA & Broadsword aren't concerned about what you think, your feelings, and to a lesser degree your happiness. They are beholden to the stockholders and the metric used to convince stockholders that they are a good investment is player engagement. How do you get player engagement? You create a grindy event and put a timer on it. 

Sorry Popps, you're the product. This isn't the 50's, companies don't care about you; they care about their stockholders. 
How do you get player engagement? You create a grindy event and put a timer on it. 
And what will the stockholders get to say when then, the player base will shrink and shrink because more and more players have been quitting playing a game that is not fun to them ?

The Developers HAVE TO care, about players' enjoyment, because on that is based players' playing the game, and the stockholder will see those numbers....

So, players' enjoyment is at the root of it all, to my thinking.... players not happy means less players playing the game means stockholders not happy means Developers getting in trouble....
#79
popps said:

The Developers HAVE TO care, about players' enjoyment, because on that is based players' playing the game, and the stockholder will see those numbers....

So, players' enjoyment is at the root of it all, to my thinking.... players not happy means less players playing the game means stockholders not happy means Developers getting in trouble....

Couple of things here. This event will run six weeks, they have two more events scheduled directly after this. Do you think people are going to quit en masse? No, they're going to grind out what they can get in the time they can get it. Then they're going to move on to the next event and grind it there too. 

Sure you may get some people to quit, but given the stagnant nature of UO over the last few years, overall player engagement will be up even if you lose a few subs. 

Suck it up and make time to go grind what you want; you've had six weeks. If you don't want to make time to do that, then that's not on Broadsword to make it easier for you - that's not their goal. 
#80
Karyn said:
popps said:

The Developers HAVE TO care, about players' enjoyment, because on that is based players' playing the game, and the stockholder will see those numbers....

So, players' enjoyment is at the root of it all, to my thinking.... players not happy means less players playing the game means stockholders not happy means Developers getting in trouble....

Couple of things here. This event will run six weeks, they have two more events scheduled directly after this. Do you think people are going to quit en masse? No, they're going to grind out what they can get in the time they can get it. Then they're going to move on to the next event and grind it there too. 

Sure you may get some people to quit, but given the stagnant nature of UO over the last few years, overall player engagement will be up even if you lose a few subs. 

Suck it up and make time to go grind what you want; you've had six weeks. If you don't want to make time to do that, then that's not on Broadsword to make it easier for you - that's not their goal. 

I think that the Developers should tailor the length of a given Even to the average player's drops but skewed to the "lesser efficiency" so as to try to accomodate most players as possible.

Why ?

Because the goal should be that of having their players' base happy rather then upset.

If players, due to real life constraints, cannot get most of the Rewards, and with this Event it can be even more difficult being them Shard Bound wheareas many players might need them on several Shards, not just 1, then by setting the lifetime of the Even not long enough, they could end up with a whole bunch of their players' base dissatisfied and this would not help the game, I need to imagine.

Besides, letting an Even run for longer, would even free up Developers' time more, since they fire up a given Event, let them run for a good long time, and go spend their work on other stuff, perhaps fixing bugs, new content or the New Legacy Shard.... whatever....

So, having Events, especially in this case of the Deceit's Treasures of the Undead Lords for longer, would be a WIN WIN situation for the Developers..... their players' base would be happy as players could get the items which they need/want on all Shards they need them in, and the Developers would have more free time to work on something else....

Why not do it then ?
#81
popps said:

I think that the Developers should tailor the length of a given Even to the average player's drops but skewed to the "lesser efficiency" so as to try to accomodate most players as possible.

Because the goal should be that of having their players' base happy rather then upset.

Why not do it then ?

and I've already told you why you are wrong. You just choose not to listen, as typical. 
#82
Karyn said:
popps said:

I think that the Developers should tailor the length of a given Even to the average player's drops but skewed to the "lesser efficiency" so as to try to accomodate most players as possible.

Because the goal should be that of having their players' base happy rather then upset.

Why not do it then ?

and I've already told you why you are wrong. You just choose not to listen, as typical. 
I simply do not agree with your point of view.
#83
@popps,  Since 9:05 am (the time of your reply to Max's post) i have received 15 drops, quit yacking and play the game. If you do that you will get the items you want, At least, that is how I see it . . .
#84
I wonder what kind of reaction would be if they made items character bound lol.
#85
popps said:
I simply do not agree with your point of view.

It's not a point of view, it's a simple business logic backed up by the metrics being presented in shareholder calls. When was the last shareholder call where they said "our players are happy". The answer is never - the focus is on player engagement.

As long as the player engagement is up (and it is) nobody of importance cares that you couldn't get all the drops you wanted because you were unwilling to commit the time needed to do it. There are twenty other players who's engagement just shot up 200%; those are the people they're interested in. Dragging out this event so the low engagement players can get their drops will cause high engagement players to get bored and move on to other online mediums. 

That high engagement player is worth more than the low engagement player by far and they're going to keep that player on the thread mill by ending this event and coming out with a new limited-time event. 

However, I've run out of crayons so I'm done trying to explain this to you.
#86
Karyn said:
popps said:
I simply do not agree with your point of view.

It's not a point of view, it's a simple business logic backed up by the metrics being presented in shareholder calls. When was the last shareholder call where they said "our players are happy". The answer is never - the focus is on player engagement.

As long as the player engagement is up (and it is) nobody of importance cares that you couldn't get all the drops you wanted because you were unwilling to commit the time needed to do it. There are twenty other players who's engagement just shot up 200%; those are the people they're interested in. Dragging out this event so the low engagement players can get their drops will cause high engagement players to get bored and move on to other online mediums. 

That high engagement player is worth more than the low engagement player by far and they're going to keep that player on the thread mill by ending this event and coming out with a new limited-time event. 

However, I've run out of crayons so I'm done trying to explain this to you.
LMAO  EA could care less about your "engagement" just as long as you pay your subs and spend real money in their store.  Shareholders only see $$$$$$$$ amounts.  Good thing you ran out of crayons because you are totally clueless.
#87
Don’t really agree with this.  Game needs full time and part time players to survive.
#88
Bilbo said:
LMAO  EA could care less about your "engagement" just as long as you pay your subs and spend real money in their store.  Shareholders only see $$$$$$$$ amounts.  Good thing you ran out of crayons because you are totally clueless.
I'm the one that's clueless - you still think you're the consumer, not the product. What do you think drives subs and money spent in the store? Have you actually listened to a single shareholder call?

I really thought you guys were smarter than this. 
#89
Arnold7 said:
Don’t really agree with this.  Game needs full time and part time players to survive.
Yes, it does, but it also doesn't care that Popps couldn't get his drops because he wanted to be a part-time player. 

Agree, don't agree, but the developers are not making limited time events to capture the part-time player. They're looking at their full-time players. 
#90
Karyn said:
Bilbo said:
LMAO  EA could care less about your "engagement" just as long as you pay your subs and spend real money in their store.  Shareholders only see $$$$$$$$ amounts.  Good thing you ran out of crayons because you are totally clueless.
I'm the one that's clueless - you still think you're the consumer, not the product. What do you think drives subs and money spent in the store? Have you actually listened to a single shareholder call?
EA tells their shareholders how much their stocks are worth, that is called MONEY, those share holders could care less how many times you log in or how long you stay on or what you do while in the game just as long as you spend money.  EA has NEVER provided any info about their player base or you would know how many people pay subs and that has been the most closely guarded secret from the beginning of UO, how many subs does UO really have.  Please tell us how much money EA collects from UO Subs and Origin for UO only or post the so called data from one of the so called calls on UO, show us the hard facts. Now put away your crayons.
#91
Invasion event went on much longer than the original memo said it would.  It allowed younger and more inexperienced players like myself to learn how to play our characters, how to play with others, and most importantly its running for longer than planned enabled us to actually get some Spellbook drops.  Don’t have any opinion on how long the Deciet event should run have not taken part in this event.  Just wanted to comment that all players needs are important.  The difference between just being outplayed at the beginning and actually having a reasonable chance to get Spellbook drops at the end of the invasion event played into my decision to renew my subscription.  For UO to survive it needs to do more than simply maintain its aging player base.
#92
Karyn said:
popps said:
I simply do not agree with your point of view.

It's not a point of view, it's a simple business logic backed up by the metrics being presented in shareholder calls. When was the last shareholder call where they said "our players are happy". The answer is never - the focus is on player engagement.

As long as the player engagement is up (and it is) nobody of importance cares that you couldn't get all the drops you wanted because you were unwilling to commit the time needed to do it. There are twenty other players who's engagement just shot up 200%; those are the people they're interested in. Dragging out this event so the low engagement players can get their drops will cause high engagement players to get bored and move on to other online mediums. 

That high engagement player is worth more than the low engagement player by far and they're going to keep that player on the thread mill by ending this event and coming out with a new limited-time event. 

However, I've run out of crayons so I'm done trying to explain this to you.
 😂  not a good place for an intellectual conversation. Notice how the replies are straight from 3rd grade.
#93
Arnold7 said:
Invasion event went on much longer than the original memo said it would.  It allowed younger and more inexperienced players like myself to learn how to play our characters, how to play with others, and most importantly its running for longer than planned enabled us to actually get some Spellbook drops.  Don’t have any opinion on how long the Deciet event should run have not taken part in this event.  Just wanted to comment that all players needs are important.  The difference between just being outplayed at the beginning and actually having a reasonable chance to get Spellbook drops at the end of the invasion event played into my decision to renew my subscription.  For UO to survive it needs to do more than simply maintain its aging player base.
Precisely.

When I see Veteran players posting that they do not want ongoing Events to be extended, my first thought is that they are saying that because they already got all they wanted, possibly even more, and they do not care about the rest of the players, like perhaps New and Returning players, who instead do not have the advanced Templates that they have and, therefore, have much higher difficulties at getting the goodies.... that is, they need more time.

The second thing I get to think about these Veteran players, is that they might not want the ongoing Event to be extended, because then the tons of drops that they got will be worth more since they got tons, but other players have not, and they want to sell them to these new and returning players for tons of gold....

Too bad, that usually, these New and Returning players do not have the rididolous gold that they are asking for those new drops...

I sure hope though, that the Developers @Kyronix , @Bleak and the others, will see how it is in the best interest for the game to protect ALL players here, included New and Returning players who do not have the ability (or time) to get the tons of drops that geared up Veteran players can get, and not just the Veteran players....

That is why I am advocating for extending the Event.... so that more players can get the items that they need on all the Shards that they need (they are Shard bound), and so they will not need to subject themselves to the outrageous prices that some Veteran players who got tons of drops are asking for these new Reward items or for the drops.

I mean, the Developers have announced the New Legacy Shard, to my understanding, to close the Gap between new and returning players so, I gather, their intent is to NOT want Veteran players to have such a huge advantage over New and Returning players...

Therefore, it would be beneficial to EXTEND the current ongoing Deceit Event because then Mew and Returning players could get these items ON THEIR OWN and, help close that huge Gap with the Veteran players....

It is your call Developers, of course, but, as I have been trying to extensively explain, I think that extending the Event would be the best thing to do for the game as it would help New and Returning players to get these items on their own and not be subject to the outrageous prices that some Veteran players would like to charge.

Good luck with your decision.
#94
popps said:

Good luck with your decision.
Look at the NPC vendor. The decision was made. Instead of complaining. Go kill stuff. The dungeon has more than two weeks to go. You do not get drops on the forums. Go where you do get drops. That's the way I see it.
#95
Pawain said:
Karyn said:
popps said:
I simply do not agree with your point of view.

It's not a point of view, it's a simple business logic backed up by the metrics being presented in shareholder calls. When was the last shareholder call where they said "our players are happy". The answer is never - the focus is on player engagement.

As long as the player engagement is up (and it is) nobody of importance cares that you couldn't get all the drops you wanted because you were unwilling to commit the time needed to do it. There are twenty other players who's engagement just shot up 200%; those are the people they're interested in. Dragging out this event so the low engagement players can get their drops will cause high engagement players to get bored and move on to other online mediums. 

That high engagement player is worth more than the low engagement player by far and they're going to keep that player on the thread mill by ending this event and coming out with a new limited-time event. 

However, I've run out of crayons so I'm done trying to explain this to you.
 😂  not a good place for an intellectual conversation. Notice how the replies are straight from 3rd grade.
LMAO  Shareholder call info is all BS.  You have been here long enough to know for a fact EA does not, never has and never will, give out any insider info about UO and you think @Karyn has that info, what a joke.  EA only care about you paying your subs weather you play or not doesn't matter.  @popps can post here 24/7 and as long as he pays his subs EA could care less was he does. play don't play makes no difference to them, never has never will.
#96
@Bilbo Where does anyone say they know customer numbers?  Like they said, engagement is what matters, engagement keeps the players with lots of free time, or with limited time on UO instead of another game.

Yall both say the same thing:
EA only care about you paying your subs weather you play or not doesn't matter.  @popps can post here 24/7 and as long as he pays his subs EA could care less was he does. play don't play makes no difference to them, never has never will.

Engagement is what keeps those subs up. Who would still be playing if we listened to Popps?

Popps said in another thread:
I am not sure how this situation could be reversed and thus deprive items of their current importance, but I sure would love to see Ultima Online go back to a game where items did not have the importance that they have now, on a template.

Who would play a game if we had NOTHING to advance to?  We would have max skills in a few days.

Half the posts here are asking for more stuff to do.  Read old posts. Look at the uproar over NL making the devs neglect the current game.

Entertainment is why we play. We are entertained by engaging game play. Try again @bilbo. Pretend you disagree with Karyn by saying the same thing as they do.

#97
popps said:
Precisely.

When I see Veteran players posting that they do not want ongoing Events to be extended, my first thought is that they are saying that because they already got all they wanted, possibly even more, and they do not care about the rest of the players, like perhaps New and Returning players, who instead do not have the advanced Templates that they have and, therefore, have much higher difficulties at getting the goodies.... that is, they need more time.

The second thing I get to think about these Veteran players, is that they might not want the ongoing Event to be extended, because then the tons of drops that they got will be worth more since they got tons, but other players have not, and they want to sell them to these new and returning players for tons of gold....


You always talk about Veteran players in such a negative manner.

When I see Veteran players posting, I think of the platinum's worth of gear, scrolls and advice we give to new/young/returning players.

So I think maybe you need to get with the program, because you don't help anyone, you're  a Veteran player, you create posts designed to take players and developers down blind alleys and waste all of our time - and yours.

As many players keep posting, in the time you've spent on here, you could already have the items you are after.

#98
@popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
#99
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
They would be if they were not shard bound.
#100
Pawain said:
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
They would be if they were not shard bound.

That's his point.
#101
Pawain said:
@ Bilbo Where does anyone say they know customer numbers?  Like they said, engagement is what matters, engagement keeps the players with lots of free time, or with limited time on UO instead of another game.

Yall both say the same thing:
EA only care about you paying your subs weather you play or not doesn't matter.  @ popps can post here 24/7 and as long as he pays his subs EA could care less was he does. play don't play makes no difference to them, never has never will.

Engagement is what keeps those subs up. Who would still be playing if we listened to Popps?

Popps said in another thread:
I am not sure how this situation could be reversed and thus deprive items of their current importance, but I sure would love to see Ultima Online go back to a game where items did not have the importance that they have now, on a template.

Who would play a game if we had NOTHING to advance to?  We would have max skills in a few days.

Half the posts here are asking for more stuff to do.  Read old posts. Look at the uproar over NL making the devs neglect the current game.

Entertainment is why we play. We are entertained by engaging game play. Try again @ bilbo. Pretend you disagree with Karyn by saying the same thing as they do.

Reread Karyn BS posts about getting all this info about UO on shareholder calls, that is total BS and we all know it.  As long as we enjoy UO then we pay our subs but to try and tell people what EA is looking at and divulging that info on a shareholder call is total crap.  EA looks at how much they pay to upkeep DAoC and UO and how much money they collect from us is all they care about, just as long as they make money off of it.
#102
Pawain said:
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
They would be if they were not shard bound.
Lets just hope that whatever new events come that the same rewards are there and we can continue to collect more turn-in items.  We see how often they do the ToT event so I hope these do not go the same way.
#103
Bilbo said:
Pawain said:
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
They would be if they were not shard bound.
Lets just hope that whatever new events come that the same rewards are there and we can continue to collect more turn-in items.  We see how often they do the ToT event so I hope these do not go the same way.

Time to move on and get new stuff. And Karyn did not say she attended UO shareholder meetings, it was a general statement.  I'm not bothering getting shardbound items that are the same as I already have.  

We want new stuff not recycled stuff over and over.
#104
Cookie said:
popps said:
Precisely.

When I see Veteran players posting that they do not want ongoing Events to be extended, my first thought is that they are saying that because they already got all they wanted, possibly even more, and they do not care about the rest of the players, like perhaps New and Returning players, who instead do not have the advanced Templates that they have and, therefore, have much higher difficulties at getting the goodies.... that is, they need more time.

The second thing I get to think about these Veteran players, is that they might not want the ongoing Event to be extended, because then the tons of drops that they got will be worth more since they got tons, but other players have not, and they want to sell them to these new and returning players for tons of gold....


You always talk about Veteran players in such a negative manner.

When I see Veteran players posting, I think of the platinum's worth of gear, scrolls and advice we give to new/young/returning players.

So I think maybe you need to get with the program, because you don't help anyone, you're  a Veteran player, you create posts designed to take players and developers down blind alleys and waste all of our time - and yours.

As many players keep posting, in the time you've spent on here, you could already have the items you are after.

The problem, to my opinion, is not Veteran players "per se", but a game mechanics which, over the Years, has grown into a "locked cage" that keeps out New and Returning players....

Veteran players do what they can do within the game, if the game pushes them to get (and makes available to them) increasingly more powerull items (the so called "itemization" of a game), of course that they go for these items.... and over time, they perfectionate their Template to become a machine to get more and more of these items...

Of course, they have no use for them all, they can get lots, thanking to their now uber powerfull Templates so what do they do ? They SELL their extra....

The problem is, though, that, also because rampant inflation in Ultima Online, they ask ridisolously high prices for them.... something which the other players, not Veteran, likely cannot afford to buy...

I have seen even 1 Plat been asked on Atlantic for items from the current Deceit's Rewards.... can we seriously expect New of Returning players to afford that type of gold for 1 single item ?

So, what the current mechanics create, is a "locked" environment where "those who can", the Veteran players with game experience and geared up and scrolled up Templates, keep getting more and more, and the "newcomers", so to speak, find before them an impossible uphill struggle to get into the game and be competitive.

That we like it or not, this is the result of the current game mechanics.

I am not against Veteran players, I am against these game mechanics which "lock out" newcomers and impede to Ultima Online to increase its players' base.

And I think that, if we want to see Ultima Online keep going for many more Years, this status quo NEEDS to be addressed....

But how ?

Well, for starters, a GOOD WAY, to my opinion, would be to make it MORE VIABLE to newcomers to get these new items on their own....

But how if they do not have the fighting machines that Veteran players have ?

Well, one possibility could be extending the lifetime of these Events, so as to give to them more time to get these items....

One argument could then be that, with a longer timed Event, then Veteran players would be able to farm even more of these items....

So what I say ?

The more of them are around, the less their value will be, and the more players will have access to them, including newcomers who NEED to close that GAP in between them and the Veteran players.

So, the "key" to "open up" that locked environment which protects Veteran players, is to actually make it EASIER to get these items, not more difficult.

If newcomers can get them on their own, they will have no need to buy them at outrageous prices from Veteran players, prices will drop, and the rampant inflation of UO will get finally contained.

The problem is, that so far the mentality has been that of maitaining an "exclusivity" of higher end items.... THIS has been the wrong calculus that brought us into this situation that locks out new players... DESTROY such exclusivity of high end items, and newcomers will have their way into being competitive with existing, Veteran players.

So, in short, my thinking is that the Designers should work towards making these high end items MORE widely available, not exclusive.... exclusivity protects only the Haves, does nothing to help the Haves not....

As in regards to helping out newcomers, that is commendable for sure, but is not the solution to a wrong game mechanics, to my viewing.

It is too much dependable on Veterans' goodwill, if a good Samaritan is online when a newcomer may need help and all that.

I think that the only workable solution is that of addressing the problem through Design solutions, not a "patched up" and occasional one like having good Samaritans help someone when and if they bump into them.

That is the way I see it.
#105
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
No, Shard-Bound IS good.

Shard Bound helps the lower population Shards to start anew a life of their own and not be subject to the moods and temper of Atlantic....

Nonetheless, because of Shard Bound, NOW Events should be permitted to run for longer so to permit to players to be able to gather, on their own, items from new Events on various Shards where they are interested to play on.

We are used to a certain length of an Event because, "yesterday", items coming from that Event were not Shard Bound.

Well, now the News is that we are in a "NEW" Ultima Online Era, that of Shard Bound items which are here to stay and are GOOD, because they help out low Population Shards.

What needs to be changed, consequentially, is that Event lifespan mindset.... the timespan of "Yesterday" is no longer a valid one in "Todays" new Ultima Online.... we need a LONGER timespan for Events to accomodate players' needs to gather items from these Events on various Shards that they are interested to play on.

THIS is the crux of the matter, the lifespan of the new Events from now on, NOT the issue about Shard Bound which are a BLESSING for Low Population Shards....

That is how I see it.
#106
Pawain said:
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
They would be if they were not shard bound.
They will be also when Shard Bound.

How so ?

# 1) - Because the Developers have repeatedly said that they will bring them back again, over time, in the future, with whatever "Treasures of...." Event will come up.

#2) - Because they are not among the items deleted from IDOCs. So, the more of these are around on a give Shard, the more likely it will be that players will be able to gather them from an IDOC and then put them up on a Commission Vendor for sale for some New or Returning players to then buy them at a reasonable and affordable price for them....
#107
Pawain said:
Bilbo said:
Pawain said:
Seth said:
@ popps As you can see, I think supporting non-shard bound - especially for the new wearables - could be a simpler topic than asking for extension. Let's hope these shard-bound items are always available for returning players in subsequent years' event.
They would be if they were not shard bound.
Lets just hope that whatever new events come that the same rewards are there and we can continue to collect more turn-in items.  We see how often they do the ToT event so I hope these do not go the same way.

Time to move on and get new stuff. And Karyn did not say she attended UO shareholder meetings, it was a general statement.  I'm not bothering getting shardbound items that are the same as I already have.  

We want new stuff not recycled stuff over and over.
We want new stuff not recycled stuff over and over.
Well, for some players who played all Events and missed none, it can well be "recycled" stuff, but for a wholo lot of other players, New and Returning players included, it is items which they see for the 1st time....

And these Events give them the chance to get them on their own without having to subject themselves to the ridicolous prices which existing, Veteran players are asking for them in many cases..... prices which, very often, these New and Returning players cannot afford....

What was the price of a Mask of Khal Ankur before the Deceit Event started ? It sells now, that the item is back dropping, for 100+ millions of UO Gold.... 

The Boots of Escaping ? Some 80+ millions of UO gold on Atlantic...

There is simply NO WAY that a New or Returning player could pile up so much gold and buy these items... or, it would require so much grinding that it then burns out New or Returning players who then realize that they are much better off, perhaps, to go play other games and not Ultima Online....

So, these Events which bring back items and give a way to New and Returning players who need and want them are a BLESSING for Ultima Online as a whole.

It might be recycled stuff for some Veteran players, but they are a blessing for many other players who need or want these items, whether recycled or nor, and cannot afford the ridicolous gold that many Veteran players ask in order to sell theirs....

#108
Why are the prices so high?  Sheer unadulterated greed. 
I saw a need for affordable slayer weapons for new and returning players. I started a vendor. I made only the slayers that I could easily farm the main resource for; repond, undead, arachnid, elemental and dragon. I imbued them with other properties at a level below needing special resources. 
I priced them at 20k each and named the vendor to indicate they were intended for newer characters.  Someone emptied the whole lot. I found where they'd gone by doing a vendor search for my crafter's name. They had been re-priced ranging from 200k for some of the mace weapons up to 1 million for the composite bows. Out of reach of the characters they were made for.
I don't have even 1 plat over my accounts, and I never will.  
I know several vendor owners who would happily lower their prices to make items affordable for newer players, only they can't, because if they do resellers clear their entire stock to line their own pockets.
#109
Why are the prices so high?  Sheer unadulterated greed. 
I saw a need for affordable slayer weapons for new and returning players. I started a vendor. I made only the slayers that I could easily farm the main resource for; repond, undead, arachnid, elemental and dragon. I imbued them with other properties at a level below needing special resources. 
I priced them at 20k each and named the vendor to indicate they were intended for newer characters.  Someone emptied the whole lot. I found where they'd gone by doing a vendor search for my crafter's name. They had been re-priced ranging from 200k for some of the mace weapons up to 1 million for the composite bows. Out of reach of the characters they were made for.
I don't have even 1 plat over my accounts, and I never will.  
I know several vendor owners who would happily lower their prices to make items affordable for newer players, only they can't, because if they do resellers clear their entire stock to line their own pockets.
Sad, but true.......
#110
Why are the prices so high?  Sheer unadulterated greed. 
I saw a need for affordable slayer weapons for new and returning players. I started a vendor. I made only the slayers that I could easily farm the main resource for; repond, undead, arachnid, elemental and dragon. I imbued them with other properties at a level below needing special resources. 
I priced them at 20k each and named the vendor to indicate they were intended for newer characters.  Someone emptied the whole lot. I found where they'd gone by doing a vendor search for my crafter's name. They had been re-priced ranging from 200k for some of the mace weapons up to 1 million for the composite bows. Out of reach of the characters they were made for.
I don't have even 1 plat over my accounts, and I never will.  
I know several vendor owners who would happily lower their prices to make items affordable for newer players, only they can't, because if they do resellers clear their entire stock to line their own pockets.


I know you experience this, and it is really sad, I know the incredible effort you and your guild go to help players.

You won't believe it, but I'm in a similar situation in Felucca as well, I cannot sell powerscrolls, or they get sucked up to Atlantic and the same things happen. There are so many items I would go a lot cheaper than the market average on, but stuff is hoovered up by middlemen and ratcheted up. I'm just a player, not a trader, I get stuff through playing, and am happy to move it on for a reasonable price, there is no point me having some stuff.

Players have different agendas. You want to help newer players and the game, I want to help Felucca, and some just see the game as a trading algorithm and define their success by how many platinum's they have in the bank, and how low they were able to buy and how high they were able to sell. In the old days, we hated these type of players, but they do dominate the trading markets due to the time and effort they put into it. And they cause a lot of the economic problems. But they will argue, they are just trying to raise gold to play the game - I will counter argue - they never actually go out and play the game.

These days, I see so much being sold to RMT sites, and there is so much real life cash being made out of it all. Ultimately, that is probably the problem, Real Money Trade is driving the greed, and the inflation cauldron within the game. Platinum's are selling for $90 currently. Many of us would never ever use that option, but many players who want to get into the game quickly, and who cannot see how to get into the game via playing it (because it is so hard and confusing) - just buy their way in. Edit - also PvPers who want top-end items for PvP and who would never find those items themselves and don't want to farm the content, will buy gold (or the item itself directly), as will Rare Collectors who want huge sums of gold for the latest cool rare. {Players in their 20's and 30's have a lot of Disposable cash, and see their time as being more valuable}. The point is, there is a huge market for UO Gold right now, and plenty of players making it, and willing to sell for real life cash. This behaviour, is driving all the ingame prices out of reach of the normal players, as they cannot hope to farm that much gold, so many are then forced into the same mindset as they see it as the only way of getting by - I see this a lot.


As a sidenote - these are the same issues with using 3rd Party Programs in PvP (Cheating), and Scripting PvM/Gathering in Trammel. A small percentage will go WAAC (win at all costs) to get to the "top", then others feel they cannot compete, so they join in, then before you know it, pretty much everyone is doing it. Some who are dismayed about the whole thing, quit, others step down in their play, and others build it into their play. Even I have in some instances. {Not PvP - which I regard as sacred in terms of fair competition}.

#111
I have to honestly admit I am on the side who would like to "buy" time. It will be very difficult to get all the gears that I currently have by playing the game.

$90 per plat, if my day job is worth $50 an hour that is 2 hours. It takes very much longer to make 1 plat. It takes hundreds of hours to get just one of those artifacts.

Yeah, my desired template is really top of the line - all the best possible in the game. Are you going to nerf the game so much that we are forced to spend 365 days to farm each item?

Or if you force shard bound - there are not enough players in the low pop shard to farm items so that they can sell to noobs at super low prices. And at what price? Gather 1000s of eggs and kill Medusa 200 times to get the chance for 1 Slither, so sell that Slither for just 10,000GP to the new players. Is it worth the time?

I do not consider myself selfish, as I do help my friends to make armor, transfer items between shards for free, etc. But time - no one can buy time no matter how rich you are - Bill Gates, Warren Buffet - I don't care. But given a choice where I can buy time, I would.


#112
Seth said:
I have to honestly admit I am on the side who would like to "buy" time. It will be very difficult to get all the gears that I currently have by playing the game.

$90 per plat, if my day job is worth $50 an hour that is 2 hours. It takes very much longer to make 1 plat. It takes hundreds of hours to get just one of those artifacts.

Yeah, my desired template is really top of the line - all the best possible in the game. Are you going to nerf the game so much that we are forced to spend 365 days to farm each item?

Or if you force shard bound - there are not enough players in the low pop shard to farm items so that they can sell to noobs at super low prices. And at what price? Gather 1000s of eggs and kill Medusa 200 times to get the chance for 1 Slither, so sell that Slither for just 10,000GP to the new players. Is it worth the time?

I do not consider myself selfish, as I do help my friends to make armor, transfer items between shards for free, etc. But time - no one can buy time no matter how rich you are - Bill Gates, Warren Buffet - I don't care. But given a choice where I can buy time, I would.


But the core of the issue, of why these prices are so high, is precisely that, because of the time to get them...

If the Developers were to make them more common, more players would have them and, consequentially, their price would go down because less players would need to buy them, they could get them on their own rather then pay exorbitant amounts of gold to buy them...

So, is my argument, in order to fight inflation and the ever rising prices for these items, the solution is for the Developers to make these items more readily available to players...

That is why I am asking for Deceit's treasures of the Undead Lords to be extended its lifetime as an Event, so that more players can get these items on their own, and not need to have to grind forever to buy them because players price them at exorbitant prices....
#113
Ya know @popps, not everything that goes to Atlantic stays on Atlantic. I make regular trips there and bring things home. I can find better prices there sometimes due to the competition, and pass on the savings. Shard bound is not good. As it is now, you will see fewer of these items for sale on your smaller shards and at higher prices. 

As for extending the time line, NO. You have had 6 weeks to farm. As for your not having time, I call BS. I have seen you on Cats a lot. Your problem is that you are running a tamer with a non skilled triton. Have you tried a different style? 
#114
Well, I see the topic of event extension related to the fact that the artifacts are shard bound.

If there is a vote, I would vote to extend the event for those who may miss it.

@popps For those of us who are active now, there is no reason to miss out. Use sampire for faster results. But if your point is to extend for other players who are away or not active, lets' hope the next event (forest of the dark) have the same rewards or better.


#115
Seth said:
Well, I see the topic of event extension related to the fact that the artifacts are shard bound.

If there is a vote, I would vote to extend the event for those who may miss it.

@ popps For those of us who are active now, there is no reason to miss out. Use sampire for faster results. But if your point is to extend for other players who are away or not active, lets' hope the next event (forest of the dark) have the same rewards or better.


But if your point is to extend for other players who are away or not active, lets' hope the next event (forest of the dark) have the same rewards or better. 
That was the other alternative I indicated in the OP....

If, for some reasons which I do not understand, the current Deceit's Treasures of the Undead Lords could not be extended (but I fail to understand why it could not...), the other possibility is to KEEP the current Reward items on the list and make it still able for participants to the Forest of the Dark to have the option to claim the current items, alongside with whatever new items the Developers will add to the list....


#116
 popps said:
Seth said:
Well, I see the topic of event extension related to the fact that the artifacts are shard bound.

If there is a vote, I would vote to extend the event for those who may miss it.

@ popps For those of us who are active now, there is no reason to miss out. Use sampire for faster results. But if your point is to extend for other players who are away or not active, lets' hope the next event (forest of the dark) have the same rewards or better.


But if your point is to extend for other players who are away or not active, lets' hope the next event (forest of the dark) have the same rewards or better. 
That was the other alternative I indicated in the OP....

If, for some reasons which I do not understand, the current Deceit's Treasures of the Undead Lords could not be extended (but I fail to understand why it could not...), the other possibility is to KEEP the current Reward items on the list and make it still able for participants to the Forest of the Dark to have the option to claim the current items, alongside with whatever new items the Developers will add to the list....


No. We do not need recycled rewards. If you want them, play!
Having no goals will decrease the population of UO.
#117
I'm on ATL and about a week ago drops were going for up to 3mil each and some of the bone/plate stuff was selling for 5-10mil per piece. Fast forward to today, I'm seeing each drop average for under 2mil per piece. This is economics 101 with supply vs demand. People are grinding to play the event and making it a priority. 

The way I see it there are 2 options: 
1) Play the content now until it's scheduled to end on 11/15 and work toward the items you want.
2) Play some other content that is a money maker (maybe chain champ spawns for 120's while everyone is focused on Deceit) and use that money to buy the Deceit drops.

This is why there is an economy in UO and one of the reasons I like playing so much. People that cannot acquire X item in Y time frame can buy it from those that did. I've seen a newer guy (possibly returning player but likely new) literally build up his char in the past 2 weeks; I see him sell some drops and a couple rewards and use that money to buy scrolls / armor / pets / etc. This is what keeps UO going in my opinion.
#118
Pawain said:
 😂  not a good place for an intellectual conversation. Notice how the replies are straight from 3rd grade.
Too true, too true. There is certainly a large lack of reading compression at the very least from some posters. Thanks for trying to clear up some of the 3rd-grade comments sent my way. Not needed because they obviously won't get what I'm saying because it doesn't fit their viewpoint - but appreciated nonetheless.

1) No, I do not have insider UO information. I'm not even sure how that conclusion was reached. Nor did I ever imply that I did.
2) I do regularly listen to the earning calls for EA (that's Electronic Arts for those having trouble keeping up). In those calls, UO is not addressed specifically. However, a large part of the discussion with shareholders revolves around player engagement. On a side note, I listen to the Blizzard-Activision calls as well as several other game industry earning calls, and player engagement is a universal metric used when speaking to shareholders about growth and retention.

As for my "BS", sorry gang, it still holds true even though you don't like it. Casual players while important to the game, are not the target of limited-time events such as this. Sorry, you can't get everything you want from the prize pool playing only on weekends. 
#119
Karyn said:
2) I do regularly listen to the earning calls for EA (that's Electronic Arts for those having trouble keeping up). In those calls, UO is not addressed specifically. However, a large part of the discussion with shareholders revolves around player engagement. On a side note, I listen to the Blizzard-Activision calls as well as several other game industry earning calls, and player engagement is a universal metric used when speaking to shareholders about growth and retention.
Sadly, the phone support has often never heard of UO.
#120
We're getting somewhat off topic here. Is the thread likely to get back on track or is the topic exhausted?
#121
Mariah said:
We're getting somewhat off topic here. Is the thread likely to get back on track or is the topic exhausted?
I'd say it's exhausted, there is no need to extend it and we're just going around in circles at this point. If the Devs are going to extend it, this thread and any further discussion in it will have no bearing on that decision in my opinion.
#122
I still fail to see any valid point why they should extend it in the first place. Lock away Mariah! ;-)
#123
Still have more than two weeks to do this event.  I'd rather read another popps novel on this topic than he come up with other changes he wants to make even tho he does not play.
#124
We know Popps has not done Deceit much or he would complain about these things:

Spectral armor is just annoying
Constant need for repairs. My weapon made for this is down to 244.
I've gone thru at least 40 barding deeds. 750 ingots a pop.
The ram room and the terrain that wont let you target.

IMO if you dont do the events you should have no say in how long they run.
#125
LOL. Popps went off on someone on Cats today in general chat for killing "his" para Spectral Armor his pet was training on. Now, why anyone would train in Deceit during a event and expect anything to remain living is crazy. Poor pet was a 2/5 with 200 HP and was dead most of the time. Now we will hear about few drops. I do try, and have tried to help him...just wont listen. Oh well, almost have what I need on Cats and off to the next.
#126
Mariah said:
We're getting somewhat off topic here. Is the thread likely to get back on track or is the topic exhausted?
This thread is not likely to get back on track.
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