Precisely.
When I see Veteran players posting that they do not want ongoing Events to be extended, my first thought is that they are saying that because they already got all they wanted, possibly even more, and they do not care about the rest of the players, like perhaps New and Returning players, who instead do not have the advanced Templates that they have and, therefore, have much higher difficulties at getting the goodies.... that is, they need more time.
The second thing I get to think about these Veteran players, is that they might not want the ongoing Event to be extended, because then the tons of drops that they got will be worth more since they got tons, but other players have not, and they want to sell them to these new and returning players for tons of gold....
You always talk about Veteran players in such a negative manner.
When I see Veteran players posting, I think of the platinum's worth of gear, scrolls and advice we give to new/young/returning players.
So I think maybe you need to get with the program, because you don't help anyone, you're a Veteran player, you create posts designed to take players and developers down blind alleys and waste all of our time - and yours.
As many players keep posting, in the time you've spent on here, you could already have the items you are after.
The problem, to my opinion, is not Veteran players "per se", but a game mechanics which, over the Years, has grown into a "locked cage" that keeps out New and Returning players....
Veteran players do what they can do within the game, if the game pushes them to get (and makes available to them) increasingly more powerull items (the so called "itemization" of a game), of course that they go for these items.... and over time, they perfectionate their Template to become a machine to get more and more of these items...
Of course, they have no use for them all, they can get lots, thanking to their now uber powerfull Templates so what do they do ? They SELL their extra....
The problem is, though, that, also because rampant inflation in Ultima Online, they ask ridisolously high prices for them.... something which the other players, not Veteran, likely cannot afford to buy...
I have seen even 1 Plat been asked on Atlantic for items from the current Deceit's Rewards.... can we seriously expect New of Returning players to afford that type of gold for 1 single item ?
So, what the current mechanics create, is a "locked" environment where "those who can", the Veteran players with game experience and geared up and scrolled up Templates, keep getting more and more, and the "newcomers", so to speak, find before them an impossible uphill struggle to get into the game and be competitive.
That we like it or not, this is the result of the current game mechanics.
I am not against Veteran players, I am against these game mechanics which "lock out" newcomers and impede to Ultima Online to increase its players' base.
And I think that, if we want to see Ultima Online keep going for many more Years, this status quo NEEDS to be addressed....
But how ?
Well, for starters, a GOOD WAY, to my opinion, would be to make it MORE VIABLE to newcomers to get these new items on their own....
But how if they do not have the fighting machines that Veteran players have ?
Well, one possibility could be extending the lifetime of these Events, so as to give to them more time to get these items....
One argument could then be that, with a longer timed Event, then Veteran players would be able to farm even more of these items....
So what I say ?
The more of them are around, the less their value will be, and the more players will have access to them, including newcomers who NEED to close that GAP in between them and the Veteran players.
So, the "key" to "open up" that locked environment which protects Veteran players, is to actually make it EASIER to get these items, not more difficult.
If newcomers can get them on their own, they will have no need to buy them at outrageous prices from Veteran players, prices will drop, and the rampant inflation of UO will get finally contained.
The problem is, that so far the mentality has been that of maitaining an "exclusivity" of higher end items.... THIS has been the wrong calculus that brought us into this situation that locks out new players... DESTROY such exclusivity of high end items, and newcomers will have their way into being competitive with existing, Veteran players.
So, in short, my thinking is that the Designers should work towards making these high end items MORE widely available, not exclusive.... exclusivity protects only the Haves, does nothing to help the Haves not....
As in regards to helping out newcomers, that is commendable for sure, but is not the solution to a wrong game mechanics, to my viewing.
It is too much dependable on Veterans' goodwill, if a good Samaritan is online when a newcomer may need help and all that.
I think that the only workable solution is that of addressing the problem through Design solutions, not a "patched up" and occasional one like having good Samaritans help someone when and if they bump into them.
That is the way I see it.