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Underwhelming Announcement

Started by RubyKnight · 2020-09-24 · 79 posts · General Discussions
#0
Hate to say it but it seemed not so exciting of an announcement.  What I gathered from the live stream was this: We've basically put the production shards on autopilot with no plans of expansion or updating other than the occasional TOT type events while we spend the next year working on a project that will appeal to a small percentage of players. When? Soon.

Honestly I feel their pain, the dev's I mean. They get so much crap from us that they should at least be given an award for putting up with us. But honestly the "trailer" reminded me of UO2 with the dance battles. This, to me, was not something you hype up for 6 months then have a huge release announcement. I don't see it driving old players to come back to UO. If EJ didn't do it then perhaps they should have put more energy and money into putting the game in front of a lot more people. A Steam release might have done that. Maybe not.

I remember the old days of preordering the new expansion from my local game store. The excitement that brought. Especially when there was a new special item only available to those who put the money out. I have a teenager at home still and he buys into that hype. Why? Because it works.

UO has failed at a lot of things. But the one main thing that has been the biggest failure, in my opinion is not keeping up with what is going on in the gaming community for the last 20 years. Now given, I play UO because I invested a lot of time to create characters and build them. I like the 2d atmosphere. Newer games in 3d make me nauseous,  literally.  I started playing because it offered an unending world with no way to win.

Will UO last? Probably. Will it evolve? Probably not. You get to the point where there is nowhere left to go. No one asked my opinion but I am sharing it anyway. Is there a solution? Sure. Is it easy? Of course not. I would have started merging shards a long time ago. I would have brought it to 1 shard per US timezone. 1 shard per other country. And I would have found a way to strip down the code to create a classic server. Someone out there has the code for pre tram. Maybe it would have to be a stand alone client. But not having that pre tram option ran off a lot of supporters.

That is my $.02 worth. I will continue to play until they pull the plugs on the servers as will many others. Hopefully that is far in the future.
#1
I think it is a good idea to have this as a choice for new or returning players to be able to get a character developed without having to be overwhelmed/frustrated and quit easily.

Am sure many people have logged in and quit because of the complexity, boring ways of
training skills, and high cost of player goods on the regular shards. I have personally known
several. 

Underwhelming news for us established players? In the short run yes, in the long run no.
This is a good direction for the long term health of the game in my opinion.

But yes, vets do still need some interesting things on the regular shards and I have hopes they come through with that.  
#2
This new shard isn't going to keep new or returning players. Especially new players who are used to modern games. You put lipstick on a pig and it's still a pig. There are so many broken things in the game that we just put up with. New/returning players aren't going to deal with all that and the outdated clients.
#3
Hate to say it but it seemed not so exciting of an announcement.  What I gathered from the live stream was this: We've basically put the production shards on autopilot with no plans of expansion or updating other than the occasional TOT type events while we spend the next year working on a project that will appeal to a small percentage of players. When? Soon.

Honestly I feel their pain, the dev's I mean. They get so much crap from us that they should at least be given an award for putting up with us. But honestly the "trailer" reminded me of UO2 with the dance battles. This, to me, was not something you hype up for 6 months then have a huge release announcement. I don't see it driving old players to come back to UO. If EJ didn't do it then perhaps they should have put more energy and money into putting the game in front of a lot more people. A Steam release might have done that. Maybe not.

I remember the old days of preordering the new expansion from my local game store. The excitement that brought. Especially when there was a new special item only available to those who put the money out. I have a teenager at home still and he buys into that hype. Why? Because it works.

UO has failed at a lot of things. But the one main thing that has been the biggest failure, in my opinion is not keeping up with what is going on in the gaming community for the last 20 years. Now given, I play UO because I invested a lot of time to create characters and build them. I like the 2d atmosphere. Newer games in 3d make me nauseous,  literally.  I started playing because it offered an unending world with no way to win.

Will UO last? Probably. Will it evolve? Probably not. You get to the point where there is nowhere left to go. No one asked my opinion but I am sharing it anyway. Is there a solution? Sure. Is it easy? Of course not. I would have started merging shards a long time ago. I would have brought it to 1 shard per US timezone. 1 shard per other country. And I would have found a way to strip down the code to create a classic server. Someone out there has the code for pre tram. Maybe it would have to be a stand alone client. But not having that pre tram option ran off a lot of supporters.

That is my $.02 worth. I will continue to play until they pull the plugs on the servers as will many others. Hopefully that is far in the future.
Hate to say it but it seemed not so exciting of an announcement.  What I gathered from the live stream was this: We've basically put the production shards on autopilot with no plans of expansion or updating other than the occasional TOT type events while we spend the next year working on a project that will appeal to a small percentage of players. When? Soon.
While on one side I would be incline to think likewise as you, I must say that "in theory", the Project DOES HAVE potential to be helpful to Ultima Online BUT, to my opinion, it all depends VERY MUCH on how they will Design the mechanics that will govern this New Legacy Dungeon.

Let me explain my thinking better.

IN THEORY, the idea to give to New Players a Shard where they have 1 Year to build up and Develop, and THEN move onto the other Shards when the shattering takes place on the New Legacy Shard is a good idea BUT, it much depends on what types of gameplays the New Shatd will support and promote.

IF it will mainly or only promote and support PvP, then I agree with you, this New Shard will only cater and interest only those few players interested in PvP (most players enjoy PvM and are not interested in PvP) and, mind you, not even all of them IF these New legacy Shard will still be plagued by rampant cheating, scripting and hacking that we see on the regular UO Shards.

A lot of players, infact, who "might" still be interested in getting into PvP, give it up when they see that quite a few of their fellow PvP players like to get an edge from scripts, hacks and cheats from Third Party Programs.....

IF, instead, the New Legacy Shard will be built to promote BOTH gameplays, PvM and PvP likewise, then a lot more players might be interested in playing on it to then move on, when they will be developed more, to the regular and current shards when the shattering takes place after a Year or so.

BUT, of course, IF we are going to want to conceive a New Shard where PvM and PvP will want to co-exist, THEN it will be necessary to Design a mechanics which WILL effectively contain and limit player killing or, give it a few weeks, all PvMers will bail out....

This will mean, to my viewing, a mechanics with Notoriety and Rewards and Prizes to give to "Blue" PvPers who will hunt down actively and succesfully "Red" PvPers thus limiting and containing their effects on PvMers gameplay.

As of now, and it is before out eyes pretty much on all shards, even on Siege and Mugen, most PvPers if not all of them, make Reds and go killing Blues.

Where do you see Blue, skilled PvPers going out and actively killing Red pkillers ? On no Shard, pretty much, not even on Siege or Mugen, that I can understand of.

This simply is, I need to gather, because the current Design and mechanics promotes more a PvPer to become a Red killing Blues, rather then a Blue killing Reds.

So, IF we want the New Legancy Shard to host BOTH PvP AND PvM, I think that the Designers will need to conceive a Notoriety system and Rewards and Prizes  to award to "Blue" PvPers to want to actively go out there to help out and protect PvMers against "Reds" Pkillers....

Basically, if we want the New Legacy shards to have Criminals and Cops likewise, so to speak, to then permit PvM gmeplay on it also, it is also necessary to give to PvP players incentives to make a "Blue" PvPing "cop" that hunts down "Red" UO criminals....

And it got to be something different to what we have now since, as I said, currently most players PvPing are all Reds, hardly any PvPer does it with a Blue character going actively after Red characters...

The problem that I see though, is that it al depends on whether the current Developers' Team wants to support on the New Legacy Shard PvP AND PvM gameplay....

I might well be wrong (which I hope as I am more for PvM gameplay...) BUT, from listening to to day's Live Stream, I personally got the impression that the current goal might be more pointing towards PvP for the New Legacy Shard, with not much for PvM....

So, the Project might be helpfull for Ultima Online overall but only, at least to my thinking, if the New Legacy Shard will promote and suport BOTH PvP and PvM gameplay, likewise.

If it will only or mostly cater for PvP, leaving PvM players to their faifth and doom, after a few weeks of being bashed over and over these players will bail out of the new Shard which will then become only a niche Shard for a few PvP oriented players like the Siege and Mugen Shards are.

That is at least how I see it.
#4
When someone write the cliff notes on Popps sermon, send me a copy...
#5
When someone write the cliff notes on Popps sermon, send me a copy...
Wow, Troll much? Cliff notes, if you don't have anything useful to say, shut yer trap....
#6
When someone write the cliff notes on Popps sermon, send me a copy...
Wow, Troll much? Cliff notes, if you don't have anything useful to say, shut yer trap....
huh? Popps is in this thread literally the comment above Uriah! Who's the one trolling?
#7
It had not loaded when I posted. I edited it accordingly.

#8
Please keep the conversation on the topic at hand and resist personal attacks. Thank you.
#9
I skipped Aristotle's---- err, popp's--- post...

Basically, IF this "legacy shard" is going to be similar to Pre-Tram UO... I can see people coming back. IF the devs put in a bounty system, that will just make it even more interesting. Personally, I miss the classic bounty system - it helped balance the rampant PKing of non-combatants and gave some PVMers a chance to learn PVP in a real role-playing sense (I am one of those). I can also see this being a -reason- to actually form community again, something seriously lacking. 

What would be good for this little ... uh... experiment - keep it to a single toon per player. THAT will drive the community aspect of it (like on SP & Mugen) and force the socialization that is kinda missing in most prodo shards.

Excuse me, is mid-terms... I really should be studying ethics and not reading up on my favorite addiction. <span>:pensive:</span>

I have a tiny glimmer of hope.
#10
They don't currently play 'siege' as it is 'too hard' (which is baloney as you can work up a char on siege just as easily as on any shard) . There is zero hope that any kinda of open pvp type thing is gonna draw players back.  Kidding themselves. 

One thing I have learned in my 58 yrs is that you CANNOT GO BACK.  Any attempt will be a failure or cater to a tiny niche market of dinosaurs that will not move on. I notice there was absolutely NO detail on how they are gonna market this?  What new players?  Where are they gonna come from?  That video was really sad, I mean it looked like something out of the internet history pages.   The cc didn't make it look appealing either so outdated and over all embarrassing. It was also stated quite clearly they are gonna do NOTHING about the cheats and hacks. 

I am still digesting this 'new' news but I am with @RubyKnight on this. I see absolutely nothing here that will attract players and all the devs patting themselves on the back for this new beaut idea is smoke and mirrors.  All this is gonna do is drag 100% attention off the 'real' game and focus it on a shard that is doomed to failure from the start.

If the 'reward' and style of the Blackgate is anything to go by we may as well call it quits now. What an atrocious introduction to the 'new' system it is, utterly useless rewards and a system designed to make it easier to just toss out some crap to the masses while they work on their new idea.   I mean after close to a year we get to go and kill drakes, trogs and dragons, how exciting all to get a rune to lockdown on our steps.  

I guess the focus has already shifted. I am calling this now as the death knoll for UO as the amount of time, energy and resources this will take will result in not only a failure of that baby shard, but will destroy the content and future updates for the existing shards.  



#11
It was a MASSIVE letdown. 
#12
Might have been a bit better had they even known what they were offering.
Some shard, with an undetermined ruleset,  with something like VvV, but we haven't decided what time frames it will encompass...

To paraphrase Vendor Search,  Your Message Was Too Vague, Please Try Again Later.

And some of the old schoolers might even be excited, if we knew when the hell we were talking about.  Pre AoS?  T2A era? 
#13
This new "innovative" legacy shard is a poor response to the existing problematic shards.
This is an unacceptable position to take.
Frankly speaking, these days are not the same as 20 years ago.
There are so many starry-eyed games that can be played with one hand, and now it's not worth spending 18 hours a day on one internet game, and the MMO player population is moving more and more to MOBAs and other types of games.
Is this great announcement a breakthrough that will keep the sinking ship afloat?
Unfortunately, it didn't look that way.
If you run after two hares, you will catch neither.
#14
MissE said:
They don't currently play 'siege' as it is 'too hard' (which is baloney as you can work up a char on siege just as easily as on any shard) . There is zero hope that any kinda of open pvp type thing is gonna draw players back.  Kidding themselves. 


No one can take anything you say on this topic seriously when you open with 'siege'
#15
That's funny, I had a discord full of players who had quit over the last decade all excited and ready to return to Ultima Online for this. You guys are worried Luna Bank wont be there for you to sit and watch people, its okay. You can just do it at another Bank. It'll be okay.

Btw "SIEGE" is a joke server, and this is not even close to comparable to the absolutely failure of a server that siege is.
#16
MissE said:
They don't currently play 'siege' as it is 'too hard' (which is baloney as you can work up a char on siege just as easily as on any shard) . There is zero hope that any kinda of open pvp type thing is gonna draw players back.  Kidding themselves. 


No one can take anything you say on this topic seriously when you open with 'siege'
You missed the point entirely.   Why am I not surprised.  The point was

  • we have a shard, Siege, that is open world pvp but with 'safe zones'  just as they described 'new legacy' to be. 
  • We have a shard Siege, with no transfers on  just as they described 'new legacy' to be. 
  • We have a shard Siege  with a different skill gaining system, just as they described 'new legacy' to be although there was no detail, in fact from my reading it will be 'easier' to skill maybe they are gonna give you a drop down list with "here have 100 magery on it!". Who knows. 
  • We have a shard that doesn't have it's main focus on items as there is no insurance ie Siege.  The question of insurance was not seen or ignored in the live stream although it was asked a dozen times so I have no idea if insurance will be a thing on new legacy, if it is then we all know what the pvp crowd will say to that.  

My comment re siege was people already don't play there as it is 'too hard' ie they hate getting pk'd or they 'hate'  having to work skills differently to the way they do on prodo, they HATE even more that you can't insure stuff.  

What I didn't see in that live stream was ANYTHING that showed how it was any different from siege.  If people won't try siege for more than ten seconds than getting people to 'go back in time' for a nostalgia shard will probably work just as well.

I can't get past the question for EXISTING players as to what is the point of it, if you have 7 or more fully trained characters on your shard what is in it for YOU? 

You get to play a character under some new rules that gets blown up at the end of the year.  You get to get pk'd while out mining so that you get the danger rush?  Fine you can do that now in Fel.  You get a more intuitive way to skill up?  Fine rework your character to your hearts content or go to siege where you have to shear your own sheep to get cloth for bandaids.   Yes they still shear sheep on siege.  And NO I don't play Siege, nor am I advising anyone to play it, nor do I think it is the be all  and end all.  I am trying to figure out what is different. At least I can say I did give it a good go for two yrs unlike most players.

I am just trying to get my head around what a 10, 15 , 20 year old VET is gonna get out of this.



Can someone tell me? 


#17
MissE said:
MissE said:
They don't currently play 'siege' as it is 'too hard' (which is baloney as you can work up a char on siege just as easily as on any shard) . There is zero hope that any kinda of open pvp type thing is gonna draw players back.  Kidding themselves. 


No one can take anything you say on this topic seriously when you open with 'siege'
You missed the point entirely.   Why am I not surprised.  The point was

  • we have a shard, Siege, that is open world pvp but with 'safe zones'  just as they described 'new legacy' to be. 
  • We have a shard Siege, with no transfers on  just as they described 'new legacy' to be. 
  • We have a shard Siege  with a different skill gaining system, just as they described 'new legacy' to be although there was no detail, in fact from my reading it will be 'easier' to skill maybe they are gonna give you a drop down list with "here have 100 magery on it!". Who knows. 
  • We have a shard that doesn't have it's main focus on items as there is no insurance ie Siege.  The question of insurance was not seen or ignored in the live stream although it was asked a dozen times so I have no idea if insurance will be a thing on new legacy, if it is then we all know what the pvp crowd will say to that.  

My comment re siege was people already don't play there as it is 'too hard' ie they hate getting pk'd or they 'hate'  having to work skills differently to the way they do on prodo, they HATE even more that you can't insure stuff.  

What I didn't see in that live stream was ANYTHING that showed how it was any different from siege.  If people won't try siege for more than ten seconds than getting people to 'go back in time' for a nostalgia shard will probably work just as well.

I can't get past the question for EXISTING players as to what is the point of it, if you have 7 or more fully trained characters on your shard what is in it for YOU? 

You get to play a character under some new rules that gets blown up at the end of the year.  You get to get pk'd while out mining so that you get the danger rush?  Fine you can do that now in Fel.  You get a more intuitive way to skill up?  Fine rework your character to your hearts content or go to siege where you have to shear your own sheep to get cloth for bandaids.   Yes they still shear sheep on siege.  And NO I don't play Siege, nor am I advising anyone to play it, nor do I think it is the be all  and end all.  I am trying to figure out what is different. At least I can say I did give it a good go for two yrs unlike most players.

I am just trying to get my head around what a 10, 15 , 20 year old VET is gonna get out of this.



Can someone tell me? 



A cow has 4 legs, just like a dog.
They both have a nose, they breath out of.
Both are animals.
Both have a tail.

So as you can see, by the logic of someone who missed the point entirely herself, cows and dogs are probably the same.

I'm a 20+  year vet of this game. I've been a thief, a roleplayer, a pvp roleplayer, a pvper. I've played just about every production server there is. I've played Siege. We know you dont play Siege, because if you did maybe you'd realize how off you are. Siege is absolutely still about items. Do you really think people arent wearing high end gear on this server?

Less than 1% of this server actually does things like sheering sheep for bandaids. It's not 1999 anymore, Dorthy.

I always wonder why people try to comment outside the realm of what they know.

My group of former guildmates, had 21 people today in discord, 18 of them who havent logged on uo in years. Of the 21, 21 of them plan to atleast play part-time once the release.

Just because its not your cup of tea, doesnt mean you spit in it so nobody else can drink it.



#18


A cow has 4 legs, just like a dog.
They both have a nose, they breath out of.
Both are animals.
Both have a tail.

So as you can see, by the logic of someone who missed the point entirely herself, cows and dogs are probably the same.

I'm a 20+  year vet of this game. I've been a thief, a roleplayer, a pvp roleplayer, a pvper. I've played just about every production server there is. I've played Siege. We know you dont play Siege, because if you did maybe you'd realize how off you are. Siege is absolutely still about items. Do you really think people arent wearing high end gear on this server?

Less than 1% of this server actually does things like sheering sheep for bandaids. It's not 1999 anymore, Dorthy.

I always wonder why people try to comment outside the realm of what they know.

My group of former guildmates, had 21 people today in discord, 18 of them who havent logged on uo in years. Of the 21, 21 of them plan to atleast play part-time once the release.

Just because its not your cup of tea, doesnt mean you spit in it so nobody else can drink it.



Another who has missed the point. 

I didn't say ppl on siege don't wear high end gear, what I did say is that without insurance it isn't all about the gear.  There are just as many basic crafted /imbued suits on there and the 'good' items are the ones siege blessed or high end gear used by the better pvp'ers who loot as much as they get looted.  UNLIKE prodo shard where every toon runs round in the best stuff in every slot every day without loss. Because they can insure it. I think having sat in VICE discord server and listened to em for 2 yrs and what to bless and what to keep handy I would of got a clue. Also watching what I sold in my shop there which netted me over 250million gold in the time I was there I kinda got an idea of what to stock and how to get it.

I sold a hundred crafted high resist lrc suits on siege for the very reason that people needed back up suits for the times they got looted.  At least 50%-80% more than I ever sold on prodo shards for that reason.  I think I have a good idea about what I am talking about, in fact odds are you bought stuff from the place I run as most players did.

I played siege FULL TIME for two years and ran a shop, which is still there in case I ever get the urge to return.  The point on bandaids was another thing you wanna harp on, the ONLY way you get aids on siege is by those crafters that do that gathering for you, you cannot buy cloth from the NPC unless you buy dresses and chop em up, you cannot buy leather or ingots or whatever unless you gather them yourself either with a miner or lumberjack or scuttling merchant ships. It was just an example that on siege things are simpler and more 'nostalgic' in that like the old classic shards  you have to generate your own stuff NOT just head to the NPC to buy it.  That was the point and it is also correct.  But again it is not about bandaids that was just an example of the only way to get those items is to gather the stuff yourself.  That is NOT incorrect, unless something has changed in the past yr or so since I moved.

I do not pvp, have zero interest in it. but to play on siege  you don't need to pvp. Frankly this discussion isn't even about PVP, it is about this shard that is classic not classic, pvp but not pvp, opt in and then get your char blown up after reset.

As for your former guildmates ask em if they are happy to come back if there is insurance on this new shard that wasn't answered in the live stream?  Ask em if it is all only consentual  pvp and only 5% of the players opt into it will they be just as eager to come back? I think people have some conception that this is gonna be a new 'classic' shard and Kyronix actually stated this was NOT gonna be the case.

I don't think there was enough information given to us to even have a CLUE about what this server is or isn't.  It is NOT gonna be a classic shard with open pvp, that was stated clearly yet people seem to of missed that, they talked about safe zones etc.  It was stated clearly that nothing was gonna be done about the existing cheat programs, which is another reason lots of pvp'ers quit to start with. No change there.    If it is gonna be opt in pvp as it says in the faqs some kinda reworked  VVV you will get the trammie carebears on there who won't opt in.  So will be lucky to get 5% participating, if it is gonna have insurance than it will be worse than siege as at least on siege  you can loot stuff.

Not sure what you actually think I am trying to say, all I am trying to figure out is HOW IS IT ANY DIFFERENT from Siege.  I think that is a legitimate question which no one yet has answered including your good self.   Tell me if you are so experienced how this shard will differ from Siege ruleset on the information you currently have? 

My only point was if people don't or won't play siege for whatever reason then what makes you think they will play this after the initial 'rush' has worn off.  How is the pvp on this new server gonna be any better than what is currently on siege given the stuff the devs have said?  And how will it attract players back?

Also, which people have also failed to address is what happens to every other shard while this is being worked on?  Given the size of the dev team and the fact this thing doesn't even seem to be 'worked' out  yet to the point where they can't give us much detail then how much time and energy is gonna go into to at the expense of other content on the main shards etc?

Also what does the 'rest' of the world do who aren't in the USA?  I didn't pvp on Siege for two reasons 1 I had no real inclination but 2 because I pinged 280 there.  This 'New Legacy' will have one shard based in the USA so anyone not in good PING distance to it is s.. out of luck if pvp is their thing.

I pay the same subscription as the next person and I don't see anything announced today that will in any way improve my game play or give me new content.  It is not about it being my cup of tea it is about ME getting value for the 5 subscriptions I am paying for and getting value for SHARDS  I am playing on and have been playing on for the past 17yrs. .








#19
Kirthag said:
I skipped Aristotle's---- err, popp's--- post...

Basically, IF this "legacy shard" is going to be similar to Pre-Tram UO... I can see people coming back. IF the devs put in a bounty system, that will just make it even more interesting. Personally, I miss the classic bounty system - it helped balance the rampant PKing of non-combatants and gave some PVMers a chance to learn PVP in a real role-playing sense (I am one of those). I can also see this being a -reason- to actually form community again, something seriously lacking. 

What would be good for this little ... uh... experiment - keep it to a single toon per player. THAT will drive the community aspect of it (like on SP & Mugen) and force the socialization that is kinda missing in most prodo shards.

Excuse me, is mid-terms... I really should be studying ethics and not reading up on my favorite addiction. <span>:pensive:</span>

I have a tiny glimmer of hope.
 IF the devs put in a bounty system, that will just make it even more interesting. Personally, I miss the classic bounty system - it helped balance the rampant PKing of non-combatants and gave some PVMers a chance to learn PVP in a real role-playing sense (I am one of those). I can also see this being a -reason- to actually form community again, something seriously lacking. 
Seriously ?

Player killers were cashing their OWN Bounties using their Blues to kill their Reds....

 Raph Koster (UO Developer back in those days we are talking about in this thread) in this live forum https://www.raphkoster.com/games/interviews-and-panels/live-forum-qa-with-raph-koster-1016/ says....
I do believe in a crime/punishment system. But everything we tried did fall prey to new accounts and killers who just didn’t care. If they have no emotional attachment to losing (e.g., don’t give a shit) then there isn’t any in-game punishment you can offer up. I don’t know if you were around for it, but I tried for a LONG time to get that balance right in SWG. Bounty systems became high score tables. Rewards were claimed by dummy accounts. Most everything we tried became a tool for the bad guys. And the good guys literally had no way to win, because the bad guys could just come back the next day, over and over, and just wear your spirit down.
To be noted : "Bounty systems became high score tables. Rewards were claimed by dummy accounts."

And I will add, if the pkillers did not have a second, dummy account, they would just use a friend to kill them and then share their own Bounty...

No thanks.

Been there done that, the Ultima Online Bounty system did not work since its start.

If the current Developers, @Kyronix , @Bleak ; want to put in for the New Legacy Shard a mechanics that would actually WORK, they need to learn from the past Development of those Years back then and see all that did NOT work, including the Bounty System where Reds where, one way or the other, cashing their own Bounties.....

And, to my opinion, a System that would work is one that would cause for the Red a loss that has a higher value as what the benefit would be for those doing the killing of the Murderer.

A SIGNIFICANTLY higher loss or it would still not work.

For example, let's s say that a Blue killing a Red would be awarded 100,000 gold (just making up a figure for the sake of the discussion) for killing a Red, that same Red who got killed, should be taken from his/her Bank account like 200,000 gold if not more.

This way, no Red in his/her sane mind would let them get killed by their own Blue or a friend's Blue for a Profit because that kill would STILL cause them a flat out 200,000 - 100,000 = 100,000 gold loss, plus, likely, some Notoriety loss....

This UO player here https://community.stratics.com/threads/why-do-people-hate-pvp.418565/post-3057110 , mentioned something which I found interesting...
A very popular free shard has figured this out by charging reds for resurrection based off of how many counts they have. Rez killing people, or killing new players doesn't make sense if it is going to cost you.
I reckon that "charging Reds" means here "making them pay" from their own UO gold.... that is, inflict them a painfull loss for their being killed.....

As I said, "if" the Developers want to have on the New Legacy Shard to co-exist PvP AND PvM, they need to come up with a way to contain player killing or, give it a few weeks, and PvMer will bail out of it leaving it a niche PvP Shard who might even hurt Siege Perilous already low population.... I imagine that it might look appealing to PvPers from Siege to want to start anew on a new Shard where they might be expecting to find more targets as they may have on Siege....

I am not mentioning Mugen, because, as we know, in PvP connection is quite important and, as it has been announced that the new Shard will be US based, unless it will be based on the West coast the connection for Asian PvPers to it might not be much appealing to go play there....

This way to contain players' killing need to be one where the loss for the Red getting killed by a Blue will have to be significantly higher as whatever Reward the Blue will receive.

Otherwise, we will see back again Reds' cashing their own Bounties either through their other account Blue or via a friend doing their killing as it was back in the old UO days....

That is at least how I see it.
 
#20
qwery said:
This new "innovative" legacy shard is a poor response to the existing problematic shards.
This is an unacceptable position to take.
Frankly speaking, these days are not the same as 20 years ago.
There are so many starry-eyed games that can be played with one hand, and now it's not worth spending 18 hours a day on one internet game, and the MMO player population is moving more and more to MOBAs and other types of games.
Is this great announcement a breakthrough that will keep the sinking ship afloat?
Unfortunately, it didn't look that way.
If you run after two hares, you will catch neither.
Frankly speaking, these days are not the same as 20 years ago.
Absolutely.

And one very notable difference that I see between today and back then, is that back then, while there were "some" cheats available for PvP, it was nothing like the plethora and vastity of Cheats that a player can take advantage of today to get a serious edge in their PvPing in Ultima Online.

So, putting out a new PvP Shard where "anything goes" without seriously contrasting and fighting the ability of today's UO PvPers to be able to use amazing scripts, cheats and hacks that basically make them almost unwinnable, is only, to my humble opinion, a futile exercise....

There is plenty of players who "would like" to engage in PvP but then stop short of it when they see what some players use as far as cheats, scripts and hacks go, to get a serious edge in their PvPing.

What is the point, if one does NOT want to cheat in their gaming, to engage in "any" PvP if they then have to face, with quite some likeliness, fellow players using cheats, scripts and hacks who give them a serious edge ?

Which means, that the New Legacy Shard, to my opinion, would FIRST need to have a new UO Client that was cheats, scripts and hacks PROOF.

Proof, in the sense that, suchn a new UO Client would either not permit the use of such cheats, scripts and hacks OR, could automatically detect their being used and consequentially ban the user, automatically.

THEN, we could talk about a new PvP Shard....

That is at least how I see it.
#21
MissE said:


A cow has 4 legs, just like a dog.
They both have a nose, they breath out of.
Both are animals.
Both have a tail.

So as you can see, by the logic of someone who missed the point entirely herself, cows and dogs are probably the same.

I'm a 20+  year vet of this game. I've been a thief, a roleplayer, a pvp roleplayer, a pvper. I've played just about every production server there is. I've played Siege. We know you dont play Siege, because if you did maybe you'd realize how off you are. Siege is absolutely still about items. Do you really think people arent wearing high end gear on this server?

Less than 1% of this server actually does things like sheering sheep for bandaids. It's not 1999 anymore, Dorthy.

I always wonder why people try to comment outside the realm of what they know.

My group of former guildmates, had 21 people today in discord, 18 of them who havent logged on uo in years. Of the 21, 21 of them plan to atleast play part-time once the release.

Just because its not your cup of tea, doesnt mean you spit in it so nobody else can drink it.



Another who has missed the point. 

I didn't say ppl on siege don't wear high end gear, what I did say is that without insurance it isn't all about the gear.  There are just as many basic crafted /imbued suits on there and the 'good' items are the ones siege blessed or high end gear used by the better pvp'ers who loot as much as they get looted.  UNLIKE prodo shard where every toon runs round in the best stuff in every slot every day without loss. Because they can insure it. I think having sat in VICE discord server and listened to em for 2 yrs and what to bless and what to keep handy I would of got a clue. Also watching what I sold in my shop there which netted me over 250million gold in the time I was there I kinda got an idea of what to stock and how to get it.

I sold a hundred crafted high resist lrc suits on siege for the very reason that people needed back up suits for the times they got looted.  At least 50%-80% more than I ever sold on prodo shards for that reason.  I think I have a good idea about what I am talking about, in fact odds are you bought stuff from the place I run as most players did.

I played siege FULL TIME for two years and ran a shop, which is still there in case I ever get the urge to return.  The point on bandaids was another thing you wanna harp on, the ONLY way you get aids on siege is by those crafters that do that gathering for you, you cannot buy cloth from the NPC unless you buy dresses and chop em up, you cannot buy leather or ingots or whatever unless you gather them yourself either with a miner or lumberjack or scuttling merchant ships. It was just an example that on siege things are simpler and more 'nostalgic' in that like the old classic shards  you have to generate your own stuff NOT just head to the NPC to buy it.  That was the point and it is also correct.  But again it is not about bandaids that was just an example of the only way to get those items is to gather the stuff yourself.  That is NOT incorrect, unless something has changed in the past yr or so since I moved.

I do not pvp, have zero interest in it. but to play on siege  you don't need to pvp. Frankly this discussion isn't even about PVP, it is about this shard that is classic not classic, pvp but not pvp, opt in and then get your char blown up after reset.

As for your former guildmates ask em if they are happy to come back if there is insurance on this new shard that wasn't answered in the live stream?  Ask em if it is all only consentual  pvp and only 5% of the players opt into it will they be just as eager to come back? I think people have some conception that this is gonna be a new 'classic' shard and Kyronix actually stated this was NOT gonna be the case.

I don't think there was enough information given to us to even have a CLUE about what this server is or isn't.  It is NOT gonna be a classic shard with open pvp, that was stated clearly yet people seem to of missed that, they talked about safe zones etc.  It was stated clearly that nothing was gonna be done about the existing cheat programs, which is another reason lots of pvp'ers quit to start with. No change there.    If it is gonna be opt in pvp as it says in the faqs some kinda reworked  VVV you will get the trammie carebears on there who won't opt in.  So will be lucky to get 5% participating, if it is gonna have insurance than it will be worse than siege as at least on siege  you can loot stuff.

Not sure what you actually think I am trying to say, all I am trying to figure out is HOW IS IT ANY DIFFERENT from Siege.  I think that is a legitimate question which no one yet has answered including your good self.   Tell me if you are so experienced how this shard will differ from Siege ruleset on the information you currently have? 

My only point was if people don't or won't play siege for whatever reason then what makes you think they will play this after the initial 'rush' has worn off.  How is the pvp on this new server gonna be any better than what is currently on siege given the stuff the devs have said?  And how will it attract players back?

Also, which people have also failed to address is what happens to every other shard while this is being worked on?  Given the size of the dev team and the fact this thing doesn't even seem to be 'worked' out  yet to the point where they can't give us much detail then how much time and energy is gonna go into to at the expense of other content on the main shards etc?

Also what does the 'rest' of the world do who aren't in the USA?  I didn't pvp on Siege for two reasons 1 I had no real inclination but 2 because I pinged 280 there.  This 'New Legacy' will have one shard based in the USA so anyone not in good PING distance to it is s.. out of luck if pvp is their thing.

I pay the same subscription as the next person and I don't see anything announced today that will in any way improve my game play or give me new content.  It is not about it being my cup of tea it is about ME getting value for the 5 subscriptions I am paying for and getting value for SHARDS  I am playing on and have been playing on for the past 17yrs. .









As for your former guildmates ask em if they are happy to come back if there is insurance on this new shard that wasn't answered in the live stream?  Ask em if it is all only consentual  pvp and only 5% of the players opt into it will they be just as eager to come back? I think people have some conception that this is gonna be a new 'classic' shard and Kyronix actually stated this was NOT gonna be the case.
I would have added another Paragraph to that....

"As for your former guildmates, ask em how will they feel dealing to PvP against quite a number of fellow players who might be using today's advanced cheats, scripts and hacks giving them a hell of an advantage in PvP...."

What would they do ? Fight without using any cheats, hacks or scripts and thus being always at a disadvantage ?

My point being, is there even a point for those PvPers who do NOT want to use cheats, hacks and scripts to join a PvP server where, if the current Classic and Enhanced Clients will be used, as my understanding is from the Live Stream will be, chances are that there will be hacks, scripts and cheats going to be used like they are on the current Shards ?
#22
Pack it in pops.  Short, sharp, concise.  Once and for all stop with the boring essays. Nobody will read all your drivel 
#23
So they just announced a huge FU into faces of all EU players..? Wow so let US enjoy the new huge update that everyone was pumped about!!

With ping 100+ we cant really enjoy the biggest announcment in 15 years... lol

I was so destroyed when i lost my house few months ago but now? Im ready to dig a grave for my credentials because this is huge for everyone outside of US.. 

(not talking about this dumb system where your not even being warned by email or so that your house will fll down in a game that is so hugely oriented around storage and nostalgia - sooo dmb because even fans are making tools like UOmobile but official team cant even make a warning about a house decay)
#24
I had been curious about exactly how the "open world PVP" was going to work because they're being really coy about that, but now that I know the server resets periodically my interest is rock bottom. Good luck selling this to new/returning players. Play here, everything you do will be erased in 1d12 months depending on when you showed up.
#25
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
#26
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
That was my impression too.  Sort of a 'feeder' shard?  For some time the devs have been advised on these boards that UO is too hard for new players trying to begin. This is the answer, and I think a pretty good one.
Pointless raging about pvp on the new shard, until it's clearer how it will work. We only know it won't be the uncontrolled 'daren't leave town' version from the early years, they said so. Pointless wondering about training characters, because they've said that won't be the way it is on current shards. We need to wait and find out.

#27
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
Ah... I think what you said makes sense. 

Furthermore as @Seraphim reminded this is a US shard... so i fully agree the topic that this is an underwhelming, major update. 

There is nothing to be excited about in this update for the rest of the world and vet players  😂

If there is no marketing, you can make 100 newbie shards and no one will even know UO existed.
#28
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
hehe the question is what new players?   The ones that were gonna flood back in with vvv?  Or the ones that were gonna flood back in with EJ?  Those new ones? 

The main problem with that scenario is there is ZERO marketing in this game other than word of mouth.  When was the last time this was marketed to attract any new player ?

Without a HUGE marketing effort this will not get any new players. The Legacy shard will be flooded with vets as it is the ONLY new thing we will have and that will strip the players from the existing shards making them even more deserted.  It will be another half populated shard only this one will self destruct at a predetermined time.





#29
Seth said:
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
Ah... I think what you said makes sense. 

Furthermore as @ Seraphim reminded this is a US shard... so i fully agree the topic that this is an underwhelming, major update. 

There is nothing to be excited about in this update for the rest of the world and vet players  😂

If there is no marketing, you can make 100 newbie shards and no one will even know UO existed.

They may want to see how successful the new shard is before they offer it to other regions of the world. I see no reason they couldn't offer it for EU players a couple of months down the road if it is successful for North America.
#30
MissE said:
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
hehe the question is what new players?   The ones that were gonna flood back in with vvv?  Or the ones that were gonna flood back in with EJ?  Those new ones? 

The main problem with that scenario is there is ZERO marketing in this game other than word of mouth.  When was the last time this was marketed to attract any new player

Without a HUGE marketing effort this will not get any new players. The Legacy shard will be flooded with vets as it is the ONLY new thing we will have and that will strip the players from the existing shards making them even more less populated.  It will be another half populated shard only this one will self destruct at a predetermined time.





I suppose we will find out eventually.
#31
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
That was my impression too.  Sort of a 'feeder' shard?  For some time the devs have been advised on these boards that UO is too hard for new players trying to begin. This is the answer, and I think a pretty good one.
Pointless raging about pvp on the new shard, until it's clearer how it will work. We only know it won't be the uncontrolled 'daren't leave town' version from the early years, they said so. Pointless wondering about training characters, because they've said that won't be the way it is on current shards. We need to wait and find out.

Pointless raging about pvp on the new shard, until it's clearer how it will work.
I said it right away that the Idea to make the New Legacy Shard a "feeder" Shard where new players can learn about UO before they move on to the current Shards when the Shattering occurs is a good idea.

But that said, it also depends on "how" this is done.

If it will be a mostly PvP Shard where "anything goes" and where cheats, scripts and hacks will be rampant then I do not think that it will be of much good....

Most people enjoy PvM more then PvP, and there is players who "could be" interested in PvP who stay well away from it because they do not want to use cheats, scripts nor hacks and thus do not want to have to compete with other players who instead would be using them.

So, I do not think it is pointless raging about PvP on the New Shard but, rather, a legittimate Concern of what will be the mechanics governing this New Shard and whether they will help out new PvPers AND PvMers alike.... or just be of interest to PvPers and which PvPers even then, those who make ample use of cheats, scripts and hacks or also those players interested in PvP but in "fair and balanced out" PvP without having to use cheats, hacks and scripts to be competitive ?

So, I guess, lot of questions and very little answers so far, to my understanding.....

#32
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 
That was my impression too.  Sort of a 'feeder' shard?  For some time the devs have been advised on these boards that UO is too hard for new players trying to begin. This is the answer, and I think a pretty good one.
Pointless raging about pvp on the new shard, until it's clearer how it will work. We only know it won't be the uncontrolled 'daren't leave town' version from the early years, they said so. Pointless wondering about training characters, because they've said that won't be the way it is on current shards. We need to wait and find out.

That does kind of make sense but at that point isn't it a kind of slap in the face to the veterans that have been playing the game? I've kept up my subscription for this entire year without any new content to play until last week with the hopes the big announcement would be some kind of shakeup for my current shard.... it wasn't and if what you are saying is true then basically I have been paying my subscription all year for the Devs to tell me the big news is that they are looking to bring new players to a new shard to play old content.... ouch  :'(  
#33
I'd be happy to play some kind of no-transfer low-fi shard with no later-expansion weirdness, but I have no interest in PVP or in a shard where I get deleted once a year.
#34
MissE said:


A cow has 4 legs, just like a dog.
They both have a nose, they breath out of.
Both are animals.
Both have a tail.

So as you can see, by the logic of someone who missed the point entirely herself, cows and dogs are probably the same.

I'm a 20+  year vet of this game. I've been a thief, a roleplayer, a pvp roleplayer, a pvper. I've played just about every production server there is. I've played Siege. We know you dont play Siege, because if you did maybe you'd realize how off you are. Siege is absolutely still about items. Do you really think people arent wearing high end gear on this server?

Less than 1% of this server actually does things like sheering sheep for bandaids. It's not 1999 anymore, Dorthy.

I always wonder why people try to comment outside the realm of what they know.

My group of former guildmates, had 21 people today in discord, 18 of them who havent logged on uo in years. Of the 21, 21 of them plan to atleast play part-time once the release.

Just because its not your cup of tea, doesnt mean you spit in it so nobody else can drink it.



Another who has missed the point. 

I didn't say ppl on siege don't wear high end gear, what I did say is that without insurance it isn't all about the gear.


You are commenting on siege when you are absolutely clueless. Siege is more about the gear then any live shard that is why no one plays it.

Like please educate yourself before commenting and using Siege to compare to New Legacy just shows your ignorance on the topic.
#35
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 

That is totally logical.  Players have asked for a place for new players to learn the game.

Trust me, Most of the posters in this thread will make a toon there cause they wont want to miss out on something.  I feel bad for my home shard because this new shard will take a lot of population away from prodo shards.
#36
If i do start a character there, it will be for the sole purpose to advise new players. I remember running around clueless and us veterans could be of great help, but i am trying to play less shards these days, not more, LOL
#37
I just hope that they continue to work on the Production shards while they do this.  
#38
ZekeTerra said:
I just hope that they continue to work on the Production shards while they do this.  
From the sound of it, the new shard is going to get most of the attention from the 6 person team with a handful of Champ Spawns/Treasure Of events being periodically dropped into production shards. 

If you like the Halloween event / Krampus / EM Events then I think you will be happy and the answer is "yes". If you like stuff like last year's high seas content (new pet added / TMaps overhauled) then I think the answer is "no" given that I think this would take more effort by the team than simply dropping it in with the new tool.
#39
popps said:
I would have added another Paragraph to that....
Dude, you would write a effing book about it.

I pretty sure I have never said this to another UO player before, But here goes...
You need to find another game. At this point everyone just skips over your crap. I have tried, others have tried, but you still don get it. Quit with the blah blah blah. 
#40
Id bet my accoujnt that this new server will be more popular then every US server except maybe Atlantic, but will quickly overtake the population there as well. You who bash the idea of it, or speculate that it's for new players only, are missing the entire picture. Will it benefit newer players due to an easier curve of learning due to skill gain and less item dependency? Sure. That doesnt mean it will not be an amazing experience and fun time for even vet players. If it was intended to new players, they'd make it a gateway for new characters or accounts unable to be accessed by vet accounts, allowing transfer to a big boy realm afterwards. That's not whats happening here, It's sad that before details are even given, people are trying to beat it to death because it differs from their current game play. I for one, alongside many former vet players who have given up on this game, are excited. I'd be willing to bet, regardless of your pre-opinions now, I'll end up seeing most of you there too.
#41
ToiMasheen said:
 I'd be willing to bet, regardless of your pre-opinions now, I'll end up seeing most of you there too.
With the time and work this new shard will be for the developers, I truly do hope it works out. But no, you will not be seeing me there.
#42
Some of you have the right idea of what they were saying in that mess of a meeting. 
I see a few drawbacks on their white board they cant see. 

First off is vet players who are smart enough to exploit this new system and shard.  
Believe me that's the least of their worries right now as we don't have a fully laid out template of the shard much less the number of characters allowed or the starting degree of the initial system.

Second is the fact we have some weird thinking players who think nothing of screwing up a good thing to get their jollies. UO has had this type of player from day 1.  I for one do not expect this to change just because "Legacy" is new and hopes abound for it to work.   Get Real.

Third thing is: What is this gunna cost the rest of us?
If you have not noticed in the last 6 months the Dev have been absent most of the time and when you do see them its only for the new stuff..
Where does that leave the rest of us when VS is busted?
Or the lower end of the barrel sticks its ugly head out and steals or kills us blind? 
Do we punt because they are too busy to fix the basic things we need done?

Look I have been in UO from Beta.  That was way before the September release and Mesanna even considering playing UO. Not one month went by that you couldn't find me puttering or risking my characters skin in a dungeon.  I pay more then most for my love of the game. I have seen it all. 
I am willing to wait and see.  
But I do have my limits. 
#43
Marge said:
ToiMasheen said:
 I'd be willing to bet, regardless of your pre-opinions now, I'll end up seeing most of you there too.
With the time and work this new shard will be for the developers, I truly do hope it works out. But no, you will not be seeing me there.
Form your decision when it gets closer. You can be on our team. We know how UO works, the first weeks will be a blast!  All the shard crashes and reverts like the old days. Groups of players will be working together to get the titles and rewards. Can hang out with players that like all parts of UO and work together to build a New Legacy!  Then pack it up and take your rewards back to your home shard.
#44
Seraphim said:
So they just announced a huge FU into faces of all EU players..? Wow so let US enjoy the new huge update that everyone was pumped about!!

With ping 100+ we cant really enjoy the biggest announcment in 15 years... lol

I was so destroyed when i lost my house few months ago but now? Im ready to dig a grave for my credentials because this is huge for everyone outside of US.. 

(not talking about this dumb system where your not even being warned by email or so that your house will fll down in a game that is so hugely oriented around storage and nostalgia - sooo dmb because even fans are making tools like UOmobile but official team cant even make a warning about a house decay)
So you play the 90 day sub game and you lose your house and blame UO for it and for your info there are a lot of non US players playing on Atl. Shard and maybe if this new shard works who to say they do not put another one in.
#45
I didn't exactly like the old days. If it wasn't for tram I would have left long ago. I was there for pre tram UO and never want to go back. I also have a group of players that I work with to get titles and rewards; don't need a new shard to do that.
#46
Marge said:
I didn't exactly like the old days. If it wasn't for tram I would have left long ago. I was there for pre tram UO and never want to go back. I also have a group of players that I work with to get titles and rewards; don't need a new shard to do that.
Then the group is a perfect fit for the new shard. Yall would have fun in the beginning and stay a while and decide to leave or stay some more. You wont regret not trying. Its the same as going to a shard to test new events. I talked to you in chat on Origin.  I bet you would like starting over and challenging yourself to build a better Marge. Your home is still there, you can go back any time.

As for player physical interaction, it looks like you can only be attacked by rival VvV.  Thats good, but we do not know what advantages the VvV rewards will give beyond what non PvP can get.
#47
" I bet you would like starting over and challenging yourself to build a better Marge."

LOL No way in hell! Once was enough.

Edit: I was there to learn the new event so I could better help my home shard through it once it went live there. I really don't want to max out that toon to fight the dragons.
#48
This new shard will be good for the game. 

It’s a good move, will bring in a lot more revenue for broadsword, maybe they could spend some of it on QA staff.
#49
Marge said:
I really don't want to max out that toon to fight the dragons. 
Exactly. That's the difference. After a new experience, that toon comes home, and yours friends may tag along.  We have a year to decide. That's all I'm saying. 
#50
All my three accounts are full of toons already maxed out on my home shard. The new ones would have no where to go except to a shard they would only be dusted off once in a blue moon. I rather spend my year trying to finish my cameo set than slowly and painfully building a toon that will just be a holiday token getter after they get moved.
#51
Use them on a secondary shard or put them on a second shard and take your soulstones over to stone their skills and return those skills to your home shard.  If training on this new shard then it may be good for older vets to train new toons.
#52
They just put out a newsletter about New Legacy shard. PvP sounds like its pretty much consensual so you will have to opt in but there might be specific danger zones where you can be harassed.

Sounds like they even want you to play, Marge.
#53
@popps
I remember why the bounty system was removed (am not stupid - I had lived through it) and years ago I had made suggestions for bringing it back with ways to not game the system - but that isn't the point.

Anyhoo.... I'm a bit like Petra in all this, we won't know anything until it is in test or live - so I'm just gonna go sit over yon and drink my mead, much calmer over there. Just knowing Bonnie et al are doing something that will help intrigue new players and (possibly) bring back old ones is enough for me - for now.

Now, if only the marketing of said move would pick up....




#54
They just put out a newsletter about New Legacy shard. PvP sounds like its pretty much consensual so you will have to opt in but there might be specific danger zones where you can be harassed.

Sounds like they even want you to play, Marge.

So we can mine and lumberjack in the safe zone around Brit but if we take one step out of guard zone, we become pk bait? Sounds more and more like pre tram. Read the newsletter, still have no desire to play.

I have no desire for this to fail; just not one ounce of desire to play it.
(Same thing happened with the tabards - I didn't like the look of them - didn't want them - so I didn't do any of that fellowship stuff. I also didn't want to be stuck with a title over my head. I did help others by giving them those fragments from the treasure maps I did but that's all.)
#55
Marge said:
They just put out a newsletter about New Legacy shard. PvP sounds like its pretty much consensual so you will have to opt in but there might be specific danger zones where you can be harassed.

Sounds like they even want you to play, Marge.

So we can mine and lumberjack in the safe zone around Brit but if we take one step out of guard zone, we become pk bait? Sounds more and more like pre tram. Read the newsletter, still have no desire to play.

I have no desire for this to fail; just not one ounce of desire to play it.
(Same thing happened with the tabards - I didn't like the look of them - didn't want them - so I didn't do any of that fellowship stuff. I also didn't want to be stuck with a title over my head. I did help others by giving them those fragments from the treasure maps I did but that's all.)
That's not what it says at all...  It is not tram in cities and fel out of city limits.

There are probably things like the Lich spawn where you have to enter the area or not.  We do not know what the rewards for that area is.

We will get to keep many items without loss.
Q: Will there be item insurance? 

Our design goals include providing features in place to prevent loss of items, but also additional features to offer the thrill of risk vs. reward found in old school Ultima Online.  We look forward to this being the topic of a future “Feature Spotlight” where we can dive deeper into the details of how we plan to deliver on this goal.  One thing we can say for sure is that none of these features will look or feel like how item insurance works on UO: Live.

A lot of rewards will be account bound.

Q: Are items obtained from the Legacy System account bound?

Yes, anything obtained via the Legacy System is bound to your account.  We will be taking a deeper dive into the Legacy System in a future “Feature Spotlight”.

#56



You are commenting on siege when you are absolutely clueless. Siege is more about the gear then any live shard that is why no one plays it.

Like please educate yourself before commenting and using Siege to compare to New Legacy just shows your ignorance on the topic.

God you people need to learn to take your own advice educate yourself  and learn to READ. 

Nowhere have I said that the gear isn't important, please show me where I have said that otherwise you are showing your own ignorance. I do wonder at the level of English comprehension some people have especially when they are gonna come on here and start attacking people for comments.  On the topic of siege My comments were:

"They don't currently play 'siege' as it is 'too hard' (which is baloney as you can work up a char on siege just as easily as on any shard) . There is zero hope that any kinda of open pvp type thing is gonna draw players back.  Kidding themselves. " 

'They' Which was referring the current player base and a hell of a lot that quit due to the pk nature of the old classic structure.  It has been proven that the current player base is mostly pvm not pvp so any shard created with open world type pvp that doesn't have safe zones or opt in will NOT attract that group of players back. Sure you may get some players (ie pvp'ers) but the BULK of players who hate pvp will not return if as they refuse to go to FEL due to pk'ers or they refuse to play on SIEGE as they don't wanna get pk'd and have no insurance. Are you saying that is incorrect?  Are you saying that those players who quit due to being pk'd or those players who refuse to go to FEL or play on siege will return?  Seriously? The comment was pointing out that the reasons people currently give to NOT playing siege still stand with this new shard.  Comprehend?

I then said after getting attacked:

We have a shard, Siege, that is open world pvp but with 'safe zones'  just as they described 'new legacy' to be. 

This is Correct.   You can be killed anywhere on Siege bar towns. 

We have a shard Siege, with no transfers on  just as they described 'new legacy' to be.
This is Correct.  You cannot transfer on or off siege.

We have a shard Siege  with a different skill gaining system, just as they described 'new legacy' to be although there was no detail, in fact from my reading it will be 'easier' to skill ....

This is Correct.  Siege has ROT for skill gain which is different to prodo.  To skill a char on siege is actually easier in a lot of cases than it is on prodo once you learn the tricks.  And as the devs said and then clarified in the newsletter there will be some 'new' system for skill gain and by all accounts due to the nature of the limited time it most likely will be easier. 

We have a shard that doesn't have it's main focus on items as there is no insurance ie Siege.  The question of insurance was not seen or ignored in the live stream although it was asked a dozen times so I have no idea if insurance will be a thing on new legacy, if it is then we all know what the pvp crowd will say to that.  

This is Correct.  Siege doesn't have insurance.  Not every toon is dressed with high end rare artifact pieces in every armor slot.  Sure some characters who pvp continuously will get the best gear they can but there are just as many characters who use ONE siege blessed item and then use looted or crafted pieces.  The point was on prodo shards every single person tries to get the best uber gear for all their toons in every slot, insure it and never lose it so the total focus of their playstyle is getting the next best shiney bit to give them an edge as everyone else has the same things.  All the focus is on getting the best gear and paying MILLIONS for it as they are never gonna LOSE it. Are  you saying this is NOT correct?  Seriously?

I beg to differ. 

But yes please show me anywhere I have said that Siege isn't about the gear?  Come on, exactly where was that stated.

In fact you just cemented the argument I was actually trying to make, that people don't play on siege because they CAN'T have all their insured items.  

You state "You are commenting on siege when you are absolutely clueless. Siege is more about the gear then any live shard that is why no one plays it." 

So in effect what you are actually saying is  people can't have their uber insured suits and risk losing their gear so that is the reason they don't play  siege.  YOU are correct.  Hence the people on siege play there for the 'risk' not the fact they may lose their gear.  Which then makes my comments correct. You can strive for the best gear to pvp in and are OK with the risk of losing it or you can run around in crafted suits as you don't care about having uber pieces accept for the bit you bless.

COMPREHEND before you start attacking people.







#57
As someone who has played UO off and on since 1997, and also branched out into other games I can say this update looks very interesting and potentially a great thing for the game. I've played Path of Exile for a long time, mainly coming back for their "season" system which rotates about four times a year, and this new Legacy system really seems to be taking a page from that book. 

If done correctly, it has potential to pump life into the game. I'm not saying this will work here for UO but I do believe its a positive and interesting approach to gather new business. I can see how it won't, at the moment, appeal to those veterans with 20+ max skilled characters and hordes of loot, but if it expedites the skilling of characters and gathering of items and resources for new players it could be a huge boon on the game overall. 

Then again, how many veteran players of UO are stuck in their 800x600 resolution ways and refuse change? Personally, I think the look of UO is probably what holds most younger players from trying the game and staying with it. Which is sad, because I honestly feel the fundamentals of the game are solid and unique enough, that if the game was offered with a graphics overhaul it could potentially attract a lot of people.


#58
@TastyTreats I think we get the point, whoever is right it does not matter. Its not as if the new Legacy shard is already implemented and we all know what its like. Lets discuss constructive issues rather than calling others names or branding them.
#59
I think I am starting to get the idea of this shard. It appears to be totally for new players to build their characters without having to also figure out how to buy the things they need since they don't have the deep pockets of a Veteran player. They will be able to focus on building their characters more and learning to play the "Beginners" game.  then after that first year they should have learned the basics, built a bank account and amassed some nice items .  then they "Shatter" the shard and they can "Graduate" to a prodo shard and learn the advanced game. Then they wipe the shard and let a new "class" of beginners do it all over. 

I think you are one of the few (if not the only one) that has actually seen exactly what the intention of this shard is. Even through my own negativity regarding this shard and quite honestly the Broadsword team in general, I actually can see your point. This might solve some of the new player experience that New Haven did not. But only if they handle the mechanics correctly.

When I started UO there was no help at all getting started. You learned the hard way by dying a lot, get scammed a lot, asking other players for help & hope they were not simply trying to rob you / murder you, etc. The game was also not so complicated and could be learned on the fly - even if it was the hard way. But now? I have been playing UO for 22 yrs & I understand it and remain pretty much "caught up" on changes, etc. So it is difficult for me to sympathize with the UO learning curve. But one of the reasons that I do not get motivated about getting back into other older MMO's that I have played (but I am way out of touch with expansions, mechanics changes, conflicting in game systems, etc) is how simply difficult it is to catch up. DDO is one of those games for me - at this point I am lost in that game. So even though I cannot "see" the new player learning curve in UO, I see it with other games I cannot motivate myself to get back into. So from that, I can begin to see that trying to be a new player in UO is a beast of an experience.
#60
EA was told to remove the head hunting and body dismemberment from UO or have the game banned in the UK.  This went for Germany and Australia too.  Rather then risk it EA ordered it removed.  As for asking to reinstate it... no way will EA/UO risk the loss of the euro market.
#61
There still isn’t much help in getting started.  That’s the problem.  New players without a mentor that can help them along and provide them with what they need to advance simply are not going to stick around.
#62
I agree with you @Marge

Maybe we are in the minority here but I already have a crafter and I did the whole building up from nothing and while it was quite the experience (and kind of a PITA) to mine my own ore and chop my own wood to build him; I have absolutely zero desire to do it ever again...especially when at the end of the day that crafter will be sent to a production live shard where he will just collect dust like my crafter does now (crafting is very under powered these days). 

Personally, if I was ever going to gather resources it would probably be on my home shard because it's so boring that I wouldn't waste my time doing it anywhere else. Then again, if I actually needed resources on my home shard(I don't though I have lots) I would likely just buy them and save myself the trouble. 

So while the whole mining/lumberjacking part of the video was very nostalgic for me, I do not see myself looking to play a temporary shard where I build a crafter because I've done that journey before and it's not one I'd want to do again from scratch. Taming would be the same way; I would not want to go from 50 taming to 100 (let alone 120) without all the pink/blue scrolls and masteries.
#63
If I could go back to a time when being a GM crafter, or even just a smith or tailor, sitting at Brit Smiths, working for an honest amount of gold doing repairs or suits, I would. It’s a time from the early days of T2A or Renaissance that still hold dear not just to the guild I’m still in, but the players that procured services too. It was a simple time, but it worked - repair contracts, loot creep, land masses, hell, a lot of it went to pot after too many expansions and not enough new blood. 

I’ve a feeling (hope) that the worries about 120 Power scrolls and skills, stat scrolls, over capped stats and mods, and so on, won’t actually matter. If there for example only the original champ spawns, insurance or bless rules, item mods, perhaps even an accelerated Siege-style RoT, you’ll only be able to get so far even in that particular season. You won’t have to be the greatest, but good enough - and that’s what used to be the drive for so many players.

 That picture of the UO:R box with a team of players trying to take down a dragon? Surely that’s what the endgame is? Not just a single player AI’ing that dragon in three hits and ignoring the loot. 
#64
Melchiah said:
That picture of the UO:R box with a team of players trying to take down a dragon? Surely that’s what the endgame is? Not just a single player AI’ing that dragon in three hits and ignoring the loot. 
That player is probably also wearing a horrendously bright set of gear in mismatched neon and riding a rainbow unicorn.

Just saying. UO's moved a long way from it's original design.

Maybe they will put the skill cap at 700 for New Legacy and not have powerscrolls. Now that, that would be interesting. 
#65
Melchiah said:
That picture of the UO:R box with a team of players trying to take down a dragon? Surely that’s what the endgame is? Not just a single player AI’ing that dragon in three hits and ignoring the loot. 
That player is probably also wearing a horrendously bright set of gear in mismatched neon and riding a rainbow unicorn.

Just saying. UO's moved a long way from it's original design.

Maybe they will put the skill cap at 700 for New Legacy and not have powerscrolls. Now that, that would be interesting. 
True - but this New Legacy doesn’t have to be everything that UO has become. Cutting out neon and some of the dyes wouldn’t be a bad idea! 

I used to have a DayGlo Cowboy outfit I used in invasions gone past. Didn’t ride a unicorn though...
#66
Melchiah said:
That picture of the UO:R box with a team of players trying to take down a dragon? Surely that’s what the endgame is? Not just a single player AI’ing that dragon in three hits and ignoring the loot. 
That player is probably also wearing a horrendously bright set of gear in mismatched neon and riding a rainbow unicorn.

Just saying. UO's moved a long way from it's original design.

Maybe they will put the skill cap at 700 for New Legacy and not have powerscrolls. Now that, that would be interesting. 
Maybe they will put the skill cap at 700 for New Legacy and not have powerscrolls. Now that, that would be interesting. 
While keeping the World's Creatures to their current level of difficulty without toning them down, accordingly ?

That would make it quite hard.... particularly for end game stuff....

#67
Those world creatures, if you think about it, aren’t really in the current version of Trammel. There’s not a chance I’d contemplate something like the Stygian Dragon on a normal character, but go back to AoS or even 2010 and I would steer clear even then of a Dragon. 
We’d end up with tiered creatures or similar, perhaps Covetous and Void Pool style, suited to whatever “level” the char would be. Wouldn’t necessarily be a bad thing?
#68
"If I could go back to a time when being a GM crafter, or even just a smith or tailor, sitting at Brit Smiths, working for an honest amount of gold doing repairs or suits, I would. It’s a time from the early days of T2A or Renaissance that still hold dear"

The devs killed that crafter with the introduction of repair contracts.  
Problem was a lot of unscrupulous chars were cheating peeps and stealing their goods in the dealing.
We tried to explain the best way to fix that was just to let us do the repair in the trade window, but in their usual way they chose instead to just kill the profession.

Don't expect them to ever go back tho, especially not after introducing the repair bench.  Can you imagine the outcry if they did that?  Well, maybe not if they allowed them to be traded in for a replacement reward.
#69
popps said:
While keeping the World's Creatures to their current level of difficulty without toning them down, accordingly ?

That would make it quite hard.... particularly for end game stuff....

Popps, think about what New Legacy is. Think of the world size. What "world's creatures" do you think it's going to have? It's just one map. That's probably the 7 original dungeons. Most of the stuff that we think of as "end game" is probably not going to be there. 

They may even return the 7 original dungeons to the way they were before the global loot rollout. No more Cora, no more Andros/Adrian, no more Fezzik, etc. 

The blood elemental that used to spawn in Shame where the UEV does now, a single Ancient Wyrm at the bottom of Destard, a solo Balron in Hythloth, those could very well be the "end game" in New Legacy.

********
"If I could go back to a time when being a GM crafter, or even just a smith or tailor, sitting at Brit Smiths, working for an honest amount of gold doing repairs or suits, I would. It’s a time from the early days of T2A or Renaissance that still hold dear"

The devs killed that crafter with the introduction of repair contracts.  
Problem was a lot of unscrupulous chars were cheating peeps and stealing their goods in the dealing.
We tried to explain the best way to fix that was just to let us do the repair in the trade window, but in their usual way they chose instead to just kill the profession.

Don't expect them to ever go back tho, especially not after introducing the repair bench.  Can you imagine the outcry if they did that?  Well, maybe not if they allowed them to be traded in for a replacement reward.
Keep in mind that with New Legacy, there might not be a repair bench, or repair deeds.

They've hinted some "much requested" systems implemented for New Legacy might migrate to production. One of those could be a "work window" for players to get repairs, without handing over gear.
#70
You'll never see it.  It would devalue those vet picks too badly.  

Or not, I dont know.  They came out with the davies locker and then ruined treasure chests...so who really knows

#71
The trailer suggests that the shard will have some custom 'end game' content that looks pretty group oriented.
#72
As an underwhelmed and disappointed cynic, my perception of Broadsword's coding philosophy is 2 parts.
"If it's broke, and someone else coded it, don't fix it"
and
"If it's broke and we coded it, make a new shard and fix it there"
#73
zima said:
As an underwhelmed and disappointed cynic, my perception of Broadsword's coding philosophy is 2 parts.
"If it's broke, and someone else coded it, don't fix it"
and
"If it's broke and we coded it, make a new shard and fix it there"

I am more concerned about this now:
"If it's broke, and someone else coded it, don't fix it"

I am giving up on the Legacy shard discussion - anyway, everyone will eventually cut and paste what the Dev has planned to shut out every other suggestions. lol. Case closed for me.
#74
I think it would be cool if the new shard "one world" allowed for everyone to work towards a common goal, be it pvm or pvp; not just a capture the flag sort of deal.

The fact that the shard would have a year long story arch with rpg quests has a lot of potential.

Characters could really make a reputation for themselves if they're able to become part of
the rpg story itself.The devs clearly said they wanted to bring the "rpg" back to the game.

So the story would need every type of character to progress, doing what they do best. Such as
crafting, gathering, killing, protecting. Let the players build the cities, and participate in every
part and then have a looming enemy that would allow pvpers be involved in that part of the story.

I hope this is the "RPG" idea they're going for...

Also a side note; we shouldn't have to pay to transfer our new legacy characters to a regular shard just saying in case. 😂
#75
Existing active accounts SHOULD NOT HAVE ACCESS to new legacy shard. It should be for brand new or returning customers only.

Please do not poison this springwater well.
#76
Existing accounts are funding this little experiment, we should definitely have access!
#77
Mervyn said:
Existing active accounts SHOULD NOT HAVE ACCESS to new legacy shard. It should be for brand new or returning customers only.

Please do not poison this springwater well.

This is the stupidest thing I have read all day.

Come on, think before you post.
#78
Valis said:
Mervyn said:
Existing active accounts SHOULD NOT HAVE ACCESS to new legacy shard. It should be for brand new or returning customers only.

Please do not poison this springwater well.

This is the stupidest thing I have read all day.

Come on, think before you post.
The day's early, give it a couple hours before you settle.
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