Are you sure necro is active on the ram? They start with battle defense or whatever.
Necromage does allow a few magery spells(thats why it costs so much)
Says no to what? Casting ?
They should’ve just it so corpse skin no longer raises phys and cold resist, as a pvper I can tell you nobody would care if they changed it.
You have to give a Ram Necro or Necro Mage during training. They do not come with necro.
They and other pets have placeholder skills so it does not cost so much to add necro or magery.
If they did not, it would cost 3002 points to make a necromage pet.
Its best to learn how the game works before you proclaim bug and want to change things. You look at the lore and knowledge screen in black print to see what a Pet can actually use.
The necro magic on pets has been horrible since the beginning of Pub 97. I told them about the issues of necro pets at the first meet and greet after pub 97.
Conduit shows skulls but does nothing and never has.
Pet AI has always been horrible. A pet with necromage will use both magics. But the AI determines what is cast from all those choices. They are not smart enough to cast corpse skin and then use a fire magic spell.
A Chiv pet only uses consecrate for 1 hit, but it costs full mana. They also turn EoO on and off. They may decide to turn it on and turn it on again in two consecutive hits and do no damage, just spend mana for each. (EoO turns off when used a second time, just like with toons)
I have given the ram Necromancy, you should read before soap boxing.
what? I think there are more monsters/creatures than that..., it's supposed to list tameables only. This is the animal training menu.
Love it, the imp didn't even make the list hahaha. Poor fellas been kicked to the curb. Slot increase, useless pack instinct and no recognition for being magical.
Which dev was routinely killed by these things?
Choose it as a magic.
You can also use a Tsuki Wolf.