Can stacks of named fish, crabs and lobsters be added to the merchant ship loot as well?
I would LOVE to see added, to the Loyalty Menu that a character has (with Towns, the Gargoyle Queen etc. etc.), ALSO what might be the current Loyalty of that character with the Fishmonger Guild..... it would greatly help a fisherman doing the fishmonger quests with monitoring the status of their Loyalty with them when doing the Quests.....
i have listed many things already but will add make it so we can imbue fishing poles...
I like the requested changes except the shoe wear... I fill bods with them.
I second strongly the Dredge up lost traps filled with the sea creatures of name idea. I cant tell you how many traps i have lost in the years I have fished to get the crabs and lobsters needed.
There should be an option added to fishing poles similar to how pickaxes and shoves work. If someone wants to fish up shoes, click that option, otherwise it can be turned off at Legendary...simple fix with room to grow later...I should have been a Dev..
Turning in fish request should add fame and city loyalty, and even gold similar to BOD
I think "fisherman's reputation" is just the quantity of a particular fish you need to fill from a order, which should stay at 20 if you complete every order and have't rejected one. How many items of a order and what type of fish (inshore / deep / dungeon) are all RNG I believe (of course with appropriate skill level)
Another point to add is for all legendary fishes, can we have min. weight guaranteed? pulling up a 20 tones legendary fish is just........ meh
80% of the lobsters and crabs my legendary fisherman pull in a junk. PLEASE remove this and like fishing, only named crustaceans being able to be caught please. I see no point at all having 80% from the traps being useless, thats not what 120 fishing is all about......
You created named fish so can you do the same with crabs and lobsters. There is just no point in having plain lobsters and crabs. and I am certainly not interested in library turn ins when I am doing fisherman trade orders.
And stop with the sandals and shoes etc
when u get over GM skill I think plain crab, lobster,sandals, boots and shoes should not be catchable.....
What about looking at the idea of a tinker crafted (not available from NPC tinkers) crab cracker and lobster cracker that would allow fishers to create crab and lobster meat from the unnamed crab/lobser, to be used as randomly generated bait for named crab and lobsters? The higher the tinker skill, the more sought after/rare crab/lobster. Or the option to use the cracker to produce usable meat for dishes made by chefs similar to the fish pies.