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Treasures of Deceit

Started by keven2002 · 2020-08-04 · 81 posts · General Discussions
#0
@Kyronix - Will there be a list of bug fixes published (from Treasures of Orcish Kin) so we know what to specifically test on Treasures of Deceit?? 

Even though the items will be shard bound, I've been bored since the Orcish Kin event wrapped up so I'll probably hop over to LS or Sakura to check out the new soft launch.

Thanks
#1
The majority of the changes were on the back end to allow us to setup the events more quickly from shard to shard.

Forward facing, Artifact Traders are now healers so they can rez.

We look forward to additional feedback, thanks!
#2
Come to LS.
#3
Those who haven't yet tried these events should bear in mind this item in the publish notes:
Dynamic Treasures creatures have a chance to spawn as Paragon.
Paragon orc brutes on Origin were no picnic, paragon lich lords in Deceit are something to be aware of.
#4
Paragon Lich Lords / Ossein Rams / Poison Elements / Silver Serpents... things can get hairy very quickly!

@Pawain - decided to check out LS! Hope to see you down there
#5
They should be active in gen chat. I'll be on around 5pm central. Say hi to Allen in chat. If I see you before then I'll probably call you a NOOB. 
#6
@Kyronix - Since Orc dungeon didn't really have walls I didn't notice this but it seems like in Deceit the paragons (seems like just them so far) will target you through walls which isn't how mobs aggro these days. Example: I was on level 3 killing mobs near the lava and a lich paragon spawned 2 rooms over and he aggro'ed me and opened both doors to get to me. Should it work like this??

Another question - should all paragons be able to drop paragon chest? I've seen things like a lich drop paragon chest (and orc on Origin) which spawn in Ilsh and would be a viable paragon but what about things that don't spawn in Ilsh like an Ossein Ram or Spectral Armor (and maybe Silver Serp)?? Would those also drop paragon chests or are they not programmed to drop chests since they aren't the typical Ilsh paragon (I've killed a bunch of paragons & talked to others about it...nobody has seen a chest on these yet. Orc Brutes also never dropped a chest for me out of probably 100+ kills)?
#7
The EM event mobs can drop a chest. I got a Pyre chest from a dragon looking boss.  They would drop them if the base creatures chest.
#8
The certificate does nothing. The neck piece with only 100 luck and no mods. And a spellbook with repond Slayer and 20 sdi right after spellbook invasion was brought back. There's room for good rewards. I get this is just to see how it turns out as a test run still though.
#9
Making this stuff shard bound is so ignorant. Its not game breaking stuff. Its fine for people to move event items all around to get rich but people that like to collect odd ball name/colored armor get screwed and cant ever move their collection.
#10
Deceit works well if you travel in a small group, 3 is plenty.  The para Rams and poison eles are a pain sometimes if solo.  The low Mobs are easy enough for new players. Seems like the drops are very random.  I've killed 5 time consuming paras in a row and not got a drop. 

I like it because I happen to collect the armor.  But many are already saying its boring.  

I also don't like the shard bound drops and rewards.

I assume the paragon Mobs were brought in to discourage afk farming.

@Kyronix ; For events like this, we need a Boss.  Many are asking why there is no end Boss.
#11
I like the idea of bosses, but not one-hit-kill type. Its like spending 3 min to get the rez and just 1 second to die - as what I experienced in TC earlier.
#12
@Kyronix @Bleak ; Twice today in Tram Deceit. My undertakers staff did not work.  I was on same floor as body and it couldn't find body.  Second time I was literally standing next to body that was in bone form covered up by mob bodies.  Was past the 3 min fel timer which should not apply in Tram anyway,
#13
Pawain said:
Deceit works well if you travel in a small group, 3 is plenty.  The para Rams and poison eles are a pain sometimes if solo.  The low Mobs are easy enough for new players. Seems like the drops are very random.  I've killed 5 time consuming paras in a row and not got a drop. 

I like it because I happen to collect the armor.  But many are already saying its boring.  

I also don't like the shard bound drops and rewards.

I assume the paragon Mobs were brought in to discourage afk farming.

@ Kyronix  For events like this, we need a Boss.  Many are asking why there is no end Boss.
@Pawain - You are correct about the paragons being there to prevent afk farming (he mentioned this in the Orcish Kin thread when I asked if they meant to have no ability to leech life).

I don't find the drops really that random though as they follow the typical ToT points system; you kill X mobs to reach Y points to get a drop. It resets and you then rinse and repeat. One thing to note though is there are diminishing returns so killing 30 skeletons and ghouls (only) might work on your first drop but the next drop might take 40 (making up the numbers) if you are just killing those. 

You do have a point about the paragons though that maybe Kyronix will address that but I'm not sure if we get exponentially more "Treasure of" points (towards a drop) for killing a paragon. I agree that sitting there for a few minutes killing an Ossein Ram paragon should net you more points than killing a regular one since it's much harder though.

#14
All I can say is I am sick of getting revealed the instant I cast invis or hide.  I was trying to shake a para lich lord and every single time I cast invis it would insta reveal me, also getting revealed when I don't even have line of sight to the mobs, not just paragons.  If this sort of thing is gonna continue I think I won't.   I invest 200 points of skill to be able to do one thing, stealth to my body  Ok I don't mind getting revealed if I have been stood doing zip for 10 minutes NOT moving, or on occasion,  as I never afk farm
but this is just stupid, I am also Elf so even worse.  If I cast invis it SHOULD invis me, If I hide and then stealth I should be able to move more than 1 tile.   I had to cast invis 14 times and was insta revealed in less than a second each time, hence why I had to do it 14 times.   I gave up working down there with any of my tamers or casters.   Waste of time and effort.  Just jumped on the sampire and did the over powered whacky for a while.  If this is code set in place to stop afk farmers then it has pretty much destroyed nearly all my templates game play as I tend to prefer mage/mystics or tamers.   If a sampire is all I can use guess it will be soon time to close my accounts.   Not overly happy if this is gonna be the state of things to come. 
#15
@MissE - I can't say that I've experienced the line of sight thing with anything besides paragons (I agree that should be fixed). As for the reveal thing, I haven't tried on LS with a mage but on Origin I wasn't revealed if things weren't aggro on me.

Sounds like maybe you should take a deep breath; threatening to close your accounts because you don't like the event style seems a little extreme lol. Which shard are you on? I'm happy to help if needed (I'm on LS right now). 
#16
keven2002 said:
@ MissE - I can't say that I've experienced the line of sight thing with anything besides paragons (I agree that should be fixed). As for the reveal thing, I haven't tried on LS with a mage but on Origin I wasn't revealed if things weren't aggro on me.

Sounds like maybe you should take a deep breath; threatening to close your accounts because you don't like the event style seems a little extreme lol. Which shard are you on? I'm happy to help if needed (I'm on LS right now). 
I would cast invis and be insta revealed, running around a corner and hiding to break off also resulted in insta reveal even tho the mob was on the other side of the wall, the hide would go off but instantly I was getting "you have been revealed" message and become visible again. 

However, It isn't just this dungeon thing, they did the same thing in blackthorns to kill afk farmers, my point was if it is a coded thing to kill afk farmers and they are gonna continue to go down that road then yeah, makes playing a pita and I for one am not into being constantly revealed when I use legitimate skills or use legitimate spells.  If stuff becomes such a grind to play I won't play.  Not a threat to close my accounts over one event, but if they are gonna negate skills to kill cheaters then I don't see much point in playing.  There are too many cheaters in this game and every time they do something to 'fix' cheaters it ends up aiding them and making the gameplay for the rest of us just extra grind.

Look at what they have done to idocs over the cheaters yet again the cheaters are still running rampant with their house placing etc.  To kill the cheater in the guardian room in doom they nerfed the room for everyone, instead of dealing with the cheater, to stop the scripters on resources they nerfed static resource nodes which in effect aided the scripters to the detriment of the average player, to stop afk farming in blackthorns they made it nearly impossible to hide and stealth in there or to invis, same with this it seems, could be just plain bad luck but I think 14 invises on a gm mage is a bit excessive.    Over the years every effort made to stop the cheaters has actually assisted them to the detriment of everyone else. 

I am asking if the same code they introduced to blackthorns is implemented here and if so is this gonna become the norm. 

#17
@Kyronix I moved a character over to Lake Superior to test out Treasures of Deceit. A couple of things that I think others have mentioned that I also wanted to report having troubles with:

1. Paragon creatures are able to Target me regardless of how many walls are between us. I have played for about 4 hours total and this has occurred almost every time I have been on the same screen as a paragon.

2. Once targeted, I am no longer able to stay hidden from a paragon. If they ever get me targeted, then anytime I attempt to hide or make myself invisible, I instantly reveal again. This too has happened to me repeatedly with Paragons, and for a template that requires hiding and stealth this basically shuts my playstyle down.

The first hour where I continuously tried to stay hidden was frustrating for sure. I also noticed that in that first hour I did not receive a single drop as I kept trying to hide or make myself invisible. Once I gave up on that then I started getting drops. I believe this is just a holdover from using the original ToT code and it may be working as intended. If so then players who do use stealth and hiding ( like every one of my pvm Toons on Siege perilous) are doubly penalized if you consider this with the Paragon issue.

Aside from those points, I enjoyed being able to do turn ins for the first and second level of a dungeon that typically is just a pass-through to get to the champion spawn. It also provided more interaction with players who are otherwise probably would not have encountered so that is good too. Thanks for reading this.
#18
Something I learned playing in Ilshenar, and only remembered when I'd died a few times in Deceit. Don't run past paragons, teleport instead. My pet and I have managed to kill a few paragon lich lords, poison eles and rams since I remembered this little trick.
#19
The stealth users on LS were complaining about Insta reveal. They are also unhappy because that is their favorite template.
#20
@Petra_Fyde yes I know not to run past paragons.  Never do, but once you are tagged by one it is gonna chase you so the only thing to do is invis or get out of  line of sight and then invis or hide, this now won't work as even out of line of sight you cannot get off an invis or hide that isn't insta revealed. Because you can't get off that invis or hide you cannot break target at all so will be pursued til death.  I figure everyone, bar brand new players, knows that you never run past paragons as the second you do they will tag you. @Pawain glad to know it isn't just me then.
#21
MissE said:
All I can say is I am sick of getting revealed the instant I cast invis or hide.  I was trying to shake a para lich lord and every single time I cast invis it would insta reveal me, also getting revealed when I don't even have line of sight to the mobs, not just paragons.  If this sort of thing is gonna continue I think I won't.   I invest 200 points of skill to be able to do one thing, stealth to my body  Ok I don't mind getting revealed if I have been stood doing zip for 10 minutes NOT moving, or on occasion,  as I never afk farm
but this is just stupid, I am also Elf so even worse.  If I cast invis it SHOULD invis me, If I hide and then stealth I should be able to move more than 1 tile.   I had to cast invis 14 times and was insta revealed in less than a second each time, hence why I had to do it 14 times.   I gave up working down there with any of my tamers or casters.   Waste of time and effort.  Just jumped on the sampire and did the over powered whacky for a while.  If this is code set in place to stop afk farmers then it has pretty much destroyed nearly all my templates game play as I tend to prefer mage/mystics or tamers.   If a sampire is all I can use guess it will be soon time to close my accounts.   Not overly happy if this is gonna be the state of things to come. 
All I can say is I am sick of getting revealed the instant I cast invis or hide.
Mind you, even having invested a whole bunch of skill points into Hiding and Stealth does not help... one gets revealed quite right away....

It really is totally annoying..... this revealing stuff should get toned down, especially when a player has invested many skill points into STAYING hidden....

I mean, what is the point of investing skill points in skills which then do not work for the purpose that they were meant to work for ? I mean Hiding and Stealthing....

@Kyronix ?


#22
Well, WoD does little damage to Paragons.  No Life Leech from them.  Have to adjust to the  Gasp*** NEW CONTENT. Give feedback and things may change.
#23
Pawain said:
Well, WoD does little damage to Paragons.  No Life Leech from them.  Have to adjust to the  Gasp*** NEW CONTENT. Give feedback and things may change.
The paragons also don't have any different gold than the normal mobs. Para's were supposed to have at least 2 if not 3 times the loot of a regular mob.  Haven't had a chest of the 'new' types ie ram and skel armor, just the older ones lichlords, poison eles, could just be the bad luck rng be interested to know if they drop chests.


#24
Very creative artifacts from the merchant - I don't even know which one to choose)
#25
There are paragon chests for sure. What I am most concerned about is that Deceit is such a buggy old dungeon! Line of sight is not working properly , esp in the lich lord room.Everything is out of sight , if you target the floor or a monster or cast heal on something , its all out of sight no matter how close you are. I was there with the guild last night luckily so we could keep an eye at eachother , but we all had problems with this. I have a vague memory it always has been this way.
#26
@Julia - I believe there is a guardrail in place (really for tamers) that your points (or chance of getting a drop) is reduced when hidden... so tamers couldn't just park and hide while pet kills everything. 

In regards to stealthers... I understand that template for if there are hidden boxes like in Khuldan and that's what you are looking to do but my understanding right now is that there is not. So for those saying the drops for them are slow and they are wasting 200 points; I'd argue those are wasted regardless because that's not the right template for this event. It would be like me bringing my crafter or a character with snooping/stealing and complaining about wasting points... at the end of the day there are certain builds that are more efficient so either figure them out or don't be mad about your experience in that one part of the game (go where that template is more viable). 
#27
MissE said:
Pawain said:
Well, WoD does little damage to Paragons.  No Life Leech from them.  Have to adjust to the  Gasp*** NEW CONTENT. Give feedback and things may change.
The paragons also don't have any different gold than the normal mobs. Para's were supposed to have at least 2 if not 3 times the loot of a regular mob.  Haven't had a chest of the 'new' types ie ram and skel armor, just the older ones lichlords, poison eles, could just be the bad luck rng be interested to know if they drop chests.


Ya, I was going to mention the paragons should also give more fame since some take a while to kill.  But, they keep the base fame.  The gold and items seem to match EM mobs. Also would be nice if we could Lore the mobs.
#28
MissE said:
Pawain said:
Well, WoD does little damage to Paragons.  No Life Leech from them.  Have to adjust to the  Gasp*** NEW CONTENT. Give feedback and things may change.
The paragons also don't have any different gold than the normal mobs. Para's were supposed to have at least 2 if not 3 times the loot of a regular mob.  Haven't had a chest of the 'new' types ie ram and skel armor, just the older ones lichlords, poison eles, could just be the bad luck rng be interested to know if they drop chests.



Ossein ram and spectral armor do not have maps in their loot table ( https://uo.com/wiki/ultima-online-wiki/gameplay/treasure-maps/ ) therefore they will not drop paragon chests.


#29
Pawain said:
MissE said:
Pawain said:
Well, WoD does little damage to Paragons.  No Life Leech from them.  Have to adjust to the  Gasp*** NEW CONTENT. Give feedback and things may change.
The paragons also don't have any different gold than the normal mobs. Para's were supposed to have at least 2 if not 3 times the loot of a regular mob.  Haven't had a chest of the 'new' types ie ram and skel armor, just the older ones lichlords, poison eles, could just be the bad luck rng be interested to know if they drop chests.


Ya, I was going to mention the paragons should also give more fame since some take a while to kill.  But, they keep the base fame.  The gold and items seem to match EM mobs. Also would be nice if we could Lore the mobs.

The paragons are NOT giving any extra loot.  Killed Ossein Ram para a normal ram has around 260-310gps loot so does the para, same for the poison ele para, no extra anything other than the chance of a chest.  For the time taken to kill em it is not worth the bother.  It appears these are the claytons paragons, ya know the paras you have when not having a paragon. 

So yeah, no loot on em, no life leech on any para, it appears my sampire gets poisoned by everything in that dungeon even though I am supposed to be immune to most poisons, and as for invis and stealth that is nuked completely.  

 @keven2002 totally disagree with your comments on stealth.  For a start it is not just stealth but also invis, insta reveals on that as well.  So what you are saying is any mage/tamer/caster who uses invis is the 'wrong type of char' as well as any character with stealth.  Lets not talk about bards, my bard friend was not impressed at all.  Frankly if I invest 200 points in a skill I think it should work as intended.  I am over getting my templates nerfed due to cheaters, if you are ok with it fine, I am not.  I have stealth on nearly ALL of my characters for a reason.  My tamers have it, so does my mystic mage weavers, as well as my archers.  So basically other than my sampire, the rest are in your view the wrong type of char?  Not all stealthers are build to steal from chests in fact I have NEVER stolen from chests as that is a total waste of time.  When you devote 200 points on a template to do ONE thing then that thing should 'work' 90% of the time  not 1%.  

@Kyronix ; The other BUG which is killing me is in the EC (don't play cc so not sure if it affects that too)  and I have not experienced this bug in years so not sure what they have done, thought it was just me but my guildy is also experiencing the same.  Every single time I have died in that dungeon I get this: 

It makes it IMPOSSIBLE to walk out to get a rez, in between this screen I am getting complete blackouts so ALL I see is names of stuff if it is close although the screen is totally black. 

I have not experienced this bug in years, not sure why all of a sudden every death is now like this as my settings have NOT changed.  Any idea?  Anyone else getting this?


#30
@Kyronix ; Possible bug: In the "treasure's Of" dungeon, The skill Provocation does nothing, you provoke mobs to fight, and they ignore each other, Peacemaking & Discordance seem to work as they should.

There also seems to be a somewhat rare chance of receiving a random magic item that's cursed appear in your pack instead of a 'Treasures Of Item".
#31
MissE said:

 @ keven2002 totally disagree with your comments on stealth.  For a start it is not just stealth but also invis, insta reveals on that as well.  So what you are saying is any mage/tamer/caster who uses invis is the 'wrong type of char' as well as any character with stealth.  Lets not talk about bards, my bard friend was not impressed at all.  Frankly if I invest 200 points in a skill I think it should work as intended.  I am over getting my templates nerfed due to cheaters, if you are ok with it fine, I am not.  I have stealth on nearly ALL of my characters for a reason.  My tamers have it, so does my mystic mage weavers, as well as my archers.  So basically other than my sampire, the rest are in your view the wrong type of char?  Not all stealthers are build to steal from chests in fact I have NEVER stolen from chests as that is a total waste of time.  When you devote 200 points on a template to do ONE thing then that thing should 'work' 90% of the time  not 1%.   
@MissE - I wasn't really directing my comment of wasting 200 points (hiding/stealth) towards you and it was rather a generic statement taking into consideration Julia was saying about getting drops and how using those skills in the context of actually getting drops were wasted skills in doing so. How you turned that into some over the top rant and twisting what I said into "mages/tamer/caster is the wrong template" and me "being fine with templates getting nerfed" is a bit extreme. 

I stand by what I originally said, some builds are more efficient than others for particular things. If you want to blow 200 points (almost 30% of your available points) on hiding/stealth on every single character you have that is totally up to you but that's not efficient for getting drops. You act like your templates are being nerfed by Devs but I think you are nerfing your own production by using 200 points for hiding/stealth on every single template. Based on your rant alone I can tell what type of player you are. It sounds like you think that every single template YOU have (ie hiding/stealth) should be able to do every single thing in the game without any issues.

What is the ultimate thought process of having hiding/stealth on a fighting character for Deceit? Do you think it increases your chances of survival? If so, there are many other efficient ways of surviving and doing just fine... like using music/peace on your tamer instead of hiding/stealth. 

There is no need to complain about your templates being nerfed when they aren't even the most efficient character to begin with. I've had no major issues doing the "treasure of" events (using multiple template...none have hiding/stealth though lol) and I've seen many others doing the event (various templates) also do just fine. In this case it seems to me like there is more of an issue with the player rather than the game. 🙂
#32
Mariah said:
MissE said:
Pawain said:
Well, WoD does little damage to Paragons.  No Life Leech from them.  Have to adjust to the  Gasp*** NEW CONTENT. Give feedback and things may change.
The paragons also don't have any different gold than the normal mobs. Para's were supposed to have at least 2 if not 3 times the loot of a regular mob.  Haven't had a chest of the 'new' types ie ram and skel armor, just the older ones lichlords, poison eles, could just be the bad luck rng be interested to know if they drop chests.



Ossein ram and spectral armor do not have maps in their loot table ( https://uo.com/wiki/ultima-online-wiki/gameplay/treasure-maps/ ) therefore they will not drop paragon chests.



When I mentioned paragon chests, I thought these mobs would be reskinned like in EM events, but they are not.  They just use the normal mobs. Also the Paragon Balron at chaos has more gold than the the normal one, and it does have better loot.

If they are going to make paragon mobs why not let them have more gold and better loot than the normal ones.  I quit opening corpses after a few minutes.

CovenantX said:
@ Kyronix  Possible bug: In the "treasure's Of" dungeon, The skill Provocation does nothing, you provoke mobs to fight, and they ignore each other, Peacemaking & Discordance seem to work as they should.

There also seems to be a somewhat rare chance of receiving a random magic item that's cursed appear in your pack instead of a 'Treasures Of Item".

Did you pick up a paragon chest and die?  The cursed items come out of those.
#33
@keven2002 You basically said that any char with hide/stealth is obviously the wrong char for this type of event.  Even though I was refering to not only hide/stealth but also invising.   What is wrong is that the devs seem to have negated the skill use in this dungeon for no other reason than to pander to the 'oh they hide so it isn't fair' group who seem to think anyone with hide/stealth is an afk farmer.  However it doesn't ONLY apply to hide/stealth it also applies to invis and given the other half of templates in this game are casters who use invis to break target and that has also been nerfed (as Julia says can't even get off an invis to break target) I experienced trying to cast invis 14 times in a row while being attacked by a paragon and failed to get it off. 

So yeah I gave up on using any of my main casters/tamer templates and took in the sampire as it seems that is the ONLY type of char really worth going in with due to the above.

Seriously mate, I know different builds are for dif things.  NONE of my chars rely on hide stealth to stand alone, each of them have skills for fighting that have zero relationship to the hide/stealth skill.  However the fact I have put points to those means they should work.  If the devs wanna change it so they don't then come clean and SAY SO.  Don't just nerf it in the background.

My mystic mage has mystic, weaving, magery, ei, focus as well as hide stealth. 
My tamers have tame vet lore magery weaving as well as hide stealth.
My archers have archery tactics bushido chiv anat heal as well as hide stealth.

The templates are stand alone within their genre and I function very, very well.  I have zero problem fighting anything and pick the relevant character for the relevant encounter. The hide/steath are ancillary skills to the main build, just like chiv or bushido is ancillary to a sampire or archer.  The only difference is the devs don't nerf those skills as they seem to be doing for hide stealth.  As for drops, until you have played chars like I do don't comment on my ability to get drops. I reckon I would be in top 'drop' earners at pretty much every event that I go to.   I think the 500 odd books I got at that last invasion show that and the points I put to hide and stealth are well worth the benefit on each of those chars, unless the devs are gonna NERF the skill.  

I invest points to hide stealth as they make the character so much more useful everywhere, or did until such time as this new 'nerf' everything attitude came into effect. 

 However, I want to know if the devs are gonna continue to nerf the use of the skill and if you can't use it in a dungeon, then what is the point of them having it and are they gonna continue to make every encounter impossible to use those skills. If so then whether I want to change the whole way I play or just call it quits is the thing I am considering.

Anyways I am out of this convo, it is not just me who is not happy over the insta reveal that is happening, a LOT of those I have spoken to are of the same opinion. 

#34
I don't see any reason to block hiding or stealth for the event. Its only a way to survive, not an exploit or trick to dupe items etc. 

When you create functions and abilities, pls allow us to use them. Use more creative methods to challenge such abilities, not nerf them. Or else might as well remove the skills from the game.
#35
After playing in Deceit many hours, I'm doing well with my Tamer and dog.  Has Magery and weaving.  WoD is useless but Thunderstorm kills the masses.  I see archers and other builds give it a try.  A few have brought in their melee toons.  

Since this is a group event,  I think it is done well.  Have to try out the dozens of other locations they can use.
#36
Pawain said:
After playing in Deceit many hours, I'm doing well with my Tamer and dog.  Has Magery and weaving.  WoD is useless but Thunderstorm kills the masses.  I see archers and other builds give it a try.  A few have brought in their melee toons.  

Since this is a group event,  I think it is done well.  Have to try out the dozens of other locations they can use.
@Pawain +10 Best Tester
#37
@MissE - Once again, over the top with another very defensive response which just shows me thersome over compensation. I'm not going to argue with you about your builds, you can play the game the way you like (just don't complain when it doesn't work the same in every instance) but it's a fact that hiding/stealth actually negate the chance at drops for events (ie tamers hiding while farming ToT decreases versus not being hidden). 

I've had no real issues casting invis to get out of a jam, yes you will be auto-revealed but for the most part you will not be auto-targeted so you can run a few more screens and invis again. Like I said before, unless there will be stealables to stealth around the dungeons I don't see the auto reveal while stealthing as being a major issue because those 2 skills are ancillary (as you said) and can be swapped out.  
#38
LOL @keven2002 You sure are funny mate, you call me over defensive when I just challenged/disagreed with what you said, seems to me you are the one being over defensive, but yeah, whatever.  You could of left if after I said I didn't agree with you but you didn't, just wanted to insist that your view of the world was right. 

All I want is a comment from the devs as to whether or not they have put in some code to insta reveal stealthers and if they are gonna continue with this practice if they have or whether it is some bug with the paragons that are insta revealing.  Don't need to be told  by YOU that I should change what I am doing or what char I should use, I already switched to a char that didn't use hide/stealth before I even posted.
#39
 Yeah, not trying to side anyone in particular but I am more agreeable with @MissE to ask if they intentionally put codes that break invis or stealth. 

However, i just remembered that monsters with high detect hidden can reveal if you stealth within like 4 squares. This is working as intended and seemed to be on higher end monsters. So I believe paragon has high detect hidden.
#40
I have a feeling that the revealing is staying.  Too many complaints about players getting items unattended.  Some of those were from @MissE if I recall correctly.

They are trying to fix what you asked for.

IMO a place like Deceit would not have afk issues.  If you sit in 1 spot you don't get a lot of spawn.  Have to keep moving to have a high kill rate.
#41
MissE said:
LOL @ keven2002 You sure are funny mate, you call me over defensive when I just challenged/disagreed with what you said, seems to me you are the one being over defensive, but yeah, whatever.  You could of left if after I said I didn't agree with you but you didn't, just wanted to insist that your view of the world was right. 

All I want is a comment from the devs as to whether or not they have put in some code to insta reveal stealthers and if they are gonna continue with this practice if they have or whether it is some bug with the paragons that are insta revealing.  Don't need to be told  by YOU that I should change what I am doing or what char I should use, I already switched to a char that didn't use hide/stealth before I even posted.
All I want is a comment from the devs as to whether or not they have put in some code to insta reveal stealthers and if they are gonna continue with this practice if they have or whether it is some bug with the paragons that are insta revealing. 
Absolutely !

@Kyronix , @Bleak , is this some nasty unwanted "side effect" to be corrected or do you really want to make the investment of so many skill points into Hiding and Stealthing be rendered totally useless ?

Also, if hiding and stealthing will be impossible with this new content, this means, one needs to necessarily conclude, that there will be no Hidden Chests nor stealables to be able to play with ?

Is this the type of content that we are to be getting or is the "insta-reveal" just some bug and unintended occurrance which will get fixed ?

Thanks !

P.S. After re-reading these 3 Posts from @Kyronix in this Thread https://forum.uo.com/discussion/6795/a-quick-question-for-the-powers-that-be-regarding-a-game-mechanic, I am starting to worry that the current insta-revealing "might" be intended..... which, if it was true, would be, at least to my opinion, not fair towards those players who legittimately play, at the keyboard, attended (NOT AFK...) a hider-stealther.....

Post  # 1 
Kyronix said:
Yes.
Post # 2
Kyronix said:
Not going to get into the specifics of how it works, sorry.
And, most notably, Post # 3
Kyronix said:
@ Poo - yes it is a thing, it's something we are aware of and look to further improve in the coming implementation of our Dynamic Treasures of... system that's coming in Publish 109.
Now, if the current insta-revealing that is being seen with the New content is that "further improvement", Mr. @Kyronix , my personal view is that this improvement might have been taken too far, to the point that a legittimate gameplay style, that of the Hider-Stealther, has been totally rendered USELESS with this new content.

I can understand the goal and desire to disrupt AFK (Away From Keyboard) gameplay behaviour, but whatever code you may put in, to my opinion, should NEVER EVER come at the expense of LEGITTIMATE gameplay behaviour from players who actually ARE at their keyboard, playing the game actively.

And, since Hiding and Stealthing DO ARE legittimate skills in the game, and lots of players do INVEST points in those skills (even up to 220 skill points out of 720 possible....almost 1/3 of the possible points !!!) I personally think that it is NOT RIGHT to kill a whole lot of players' skill points investment in those 2 skills and a legittimate gameplay style....

Please, PLEASE, do consider something ELSE to challenge AFK players but DO NOT destroy legittimate players' gameplay who use legittimate skills, Hiding and Stealthing, as their normal and preferred playing style.

Or do these players need to stop playing Ultima Online althougether because their playing style of choice, their preferred one, a legittimate one since they are AT the keyboard and not AFK, mind you, is being nerfed to the point that they can no longer play ?

Thank you SO much.


#42
Pawain said:
I have a feeling that the revealing is staying.  Too many complaints about players getting items unattended.  Some of those were from @ MissE if I recall correctly.

They are trying to fix what you asked for.

IMO a place like Deceit would not have afk issues.  If you sit in 1 spot you don't get a lot of spawn.  Have to keep moving to have a high kill rate.
Too many complaints about players getting items unattended. 
How so, if I may ask, if SINCE PUBLISH 47 made it so that :  

https://forum.uo.com/discussion/comment/42835/#Comment_42835

''Update 1 Publish 47
On October 3, 2007, the following was published:
  • You will get less credit towards the new dungeon drops if you are hidden when the monster you are fighting dies.''

There is already something in the game, there was no need, to my opinion, to screw up genuine players' gameplay who ACTIVELY use Hiding and Stealthing and invest lots of skill points into it !!
#43
Have you ever been @ Fan dancer dojo?
Then you understand what afk farming is.

Another option would been that pet healing or pat damage against paragons could lowered.

BTW. A paragon poison elli or paragon RAM cannot be fighted without active healing. So reveal is not nessesary.

After testing on Europa I found that my archer is a good option for thoose fightings. Together with another Player I can crawl through deceit.

For the sampire option of non life leech against paragons the answer "you want it harder" doesn't fit in a fantasy role play game.
That is a typical developer answer. I know myself howto answer those trouble.

The current treasures....
Are shard bound collectables nothing else.
I use this runs for my own User experience. Thanks for giving a chance to european Players.


#44
MissE said:
All I can say is I am sick of getting revealed the instant I cast invis or hide.  I was trying to shake a para lich lord and every single time I cast invis it would insta reveal me, also getting revealed when I don't have line of sight to the mobs, not just paragons.  If this sort of thing is gonna continue I think I won't.   I invest 200 points of skill to be able to do one thing, stealth to my body 

@MissE - Play your game how you want bub. I'm not telling you are doing anything wrong as there is no wrong way to play UO. There are more effective ways to do things but often times people like YOU would rather post rants on the forums rather than figure out how to be more effective. What you said is clear as day that you are whining about they setup rather simply "asking the Devs if it will continue"

As I said before, a skilled player won't have much issue with the reveal. Also I said before, if they keep the reveal the way it is you can easily swap those skills off for other skills that will keep you alive better but feel free to keep using the same template OR even better just don't do the events (more drops for me and I'll sell them to you).
#45
Yeah, instead of lowering drop rates, why not force the skill to be used. If there is a character hidden, monsters will slowly stop spawning in that section, but will spawn 20 to 40 tiles further away.
Its a temp spawn change, but woukd force players to move. Afk scripters coukd find themselves in a heap of trouble, but an attended player coukd see a large grouoing and jet.
#46
Have you ever been @ Fan dancer dojo?
Then you understand what afk farming is. 
...
For the sampire option of non life leech against paragons the answer "you want it harder" doesn't fit in a fantasy role play game.
That is a typical developer answer. I know myself howto answer those trouble.


Good games are those that give you all the powerful moves, but yet they can still  design bosses that can still challenge you. 

By using tainted life, its not "hard" to use sampire, but it cannot be used at all. It was designed to rule out a specific warrior template. Why not just make them to blood oath more often? At can still the template but with caution. 

Also bosses should not be one-hit kill. Its boring. Make them put up shields, maybe discord us, combine all the worse curses, bleeding etc, make us heal and run. 

No, they teleport you in and kill in 1 strike.

0 creativity.
#47
Have you ever been @ Fan dancer dojo?
Then you understand what afk farming is.



Thing is the afk farmers are not necessarily stealthers, sure a lot of the afk tamers maybe or perhaps they just have hide not stealth,  but the dude we had in doom afk farming 24/7 for years was perfectly visible, just had a script that alerted them to gm's appearing.  Fact they got stuck rubberbanding off the odd chest in their way for 2 hrs before they noticed and rewrote the script to pick up any chests was kinda a giveaway.  Fact we filmed him playing for 15 hours straight with the same time/recall/return pattern was also a give away.  Another afk multiboxer with 20+ necros in Blackthorns was also visible, all 20 odd of em. The sampires we had on auto attack just one hit killing orcs afk in the wasteland is another example.  Not to mention the visible resource farmers mining and lumberjacking 24/7 as well.  People in this game are gonna cheat, I am just sick of legitamate players being penalized in their gameplay to counter it.   Why are the multiboxing necros, the afk sampires/archers, the resource scripters ok yet someone who uses hide/stealth to get around not?  The gms can see exactly who is there hidden or not so anyone afk farming can be challenged without them nerfing the skill.  Anyone can just report a 'pet' unattended by an afk farmer to a gm by just giving the location. 

If the devs said ok in all dungeons you won't be able to cast any chivalry spells as they are evil places that wont allow the noble paladin to operate as they need the sun people would chuck a mental at having the whole skill nuked.  Same goes for stealthers, insta reveal every single time you try to hide and move is no different.   I can play my characters just fine without it as they are all stand alone but having invested skill points you really should be able to use them.

#48
Norry said:
Yeah, instead of lowering drop rates, why not force the skill to be used. If there is a character hidden, monsters will slowly stop spawning in that section, but will spawn 20 to 40 tiles further away.
Its a temp spawn change, but woukd force players to move. Afk scripters coukd find themselves in a heap of trouble, but an attended player coukd see a large grouoing and jet.
New
 template, the stealth Herder.

Sounds nice, but It  will be abused 5 minutes after Activating. Ej stealth Chars in all rooms excluding the room were the gang works.
#49
@popps when you are unattended from server up to server down, the reduced drop rate is insignificant.

That feature goes back years. People have recently complained about unattended players in dungeons.
#50
Norry said:
Yeah, instead of lowering drop rates, why not force the skill to be used. If there is a character hidden, monsters will slowly stop spawning in that section, but will spawn 20 to 40 tiles further away.
Its a temp spawn change, but woukd force players to move. Afk scripters coukd find themselves in a heap of trouble, but an attended player coukd see a large grouoing and jet.
New
 template, the stealth Herder.

Sounds nice, but It  will be abused 5 minutes after Activating. Ej stealth Chars in all rooms excluding the room were the gang works.
Nothing new about a stealth herder, I've had one for years. Wouldn't be any good for your idea though, you can only herd creatures that can be tamed. 
#51
Norry said:
Yeah, instead of lowering drop rates, why not force the skill to be used. If there is a character hidden, monsters will slowly stop spawning in that section, but will spawn 20 to 40 tiles further away.
Its a temp spawn change, but woukd force players to move. Afk scripters coukd find themselves in a heap of trouble, but an attended player coukd see a large grouoing and jet.
New
 template, the stealth Herder.

Sounds nice, but It  will be abused 5 minutes after Activating. Ej stealth Chars in all rooms excluding the room were the gang works.
Keep the rando teleport that blackthornes has with what i posted, and good to go.
#52
 @Kyronix - is this event supposed to be in Fel too? On LS, I went to the Fel side to test the spawn and the reward NPC is out front but none of the monsters inside were "treasures of" label and I went through the entire first and second floor killing every single monster in an effort to "clear" them out. This was yesterday too (not day 1).

Anyone else notice if the Fel side works on other shards??


#53
keven2002 said:


I've had no real issues casting invis to get out of a jam, yes you will be auto-revealed but for the most part you will not be auto-targeted so you can run a few more screens and invis again.
Have you tested this at all?
As soon as someone invis, you are instantly revealed and auto-targeted.
I have lost track of how many times I have tried.
There is a wide area around each of these paragons that reveals all those hidden.
I invised myself today, because I saw a paragon elemental go down the center path towards the entrance. I was in the second room on the right, from the entrance, past the circle on the floor.
And I was instantly revealed as soon as it past the room.

Usually I play a tamer and will cast invis, just so my pet can tank.
(I don't stay hidden, after my pet starts being hit)

But on Lake Superior, I don't have a bonded pet and my skill isn't high enough yet.
So I have to rely on Magery.
And I worked with others, to help heal their pets, heal them, and myself.

Just today, when I was auto-targeted, the only thing i could do was teleport away.
And it followed me again, but luckily it was flatlined and died a hair breaths away.
(those paragon Ossein Rams sure do pack a punch!!)


#54
By the time I hit invis and move my finger to take the screen shot I get revealed. 
Then I am aggroed again within milliseconds.



I cant see why this is an argument.  Pretty easy to see.

I have learned that Etheral Voyage works great if you start it away from the mobs.
#55
Correction of my above post (i was tired when i posted)

I was in the 3rd room on the right, between the axe and stone table.
Isn't that a lil far, for the elementals to be revealing someone?
#56
I really enjoyed doing the Treasures event on LS.
Even though my skill wasn't that high, I was able to get what I set out to get, the spellbook.
And I helped a couple of other people get theres too.

I saw tamers, sampires, archers, and mages working together.
And when you work together, you can quickly take down these paragons.


#57
YyyCinderella said:
I really enjoyed doing the Treasures event on LS.
Even though my skill wasn't that high, I was able to get what I set out to get, the spellbook.
And I helped a couple of other people get theres too.

I saw tamers, sampires, archers, and mages working together.
And when you work together, you can quickly take down these paragons.


We enjoyed having you. Come back Saturday for a dungeon crawl. And you never tried on the slipper Allen has.
#58
@Kyronix - Overall I enjoyed the week of hunting Deceit. I consider myself pretty decent at most content but even I found it a bit challenging at time and racked up a few death robes. Well done.

That said, could you speak to the following things from this second soft launch that people have brought up?

  1. Paragons auto-aggro targeting people through walls
  2. The Fel side of this event didn't appear to be turned on so wondering if that was by design or not (Origin had Fel side activated for the first soft launch)?
  3. As the week went on it seemed like more and more spawn was getting stuck in places we couldn't reach like under steps, behind walls, etc. Is there a plan to address this?
  4. Auto reveal. Is there any plan to change the way it is working or should we expect for these areas to work as they did this week?
  5. All things Paragons. Should all paragons be expected to have chests or only those with T-maps in their loot table (ie lich lords paragons would have chests but Ossein rams would not)? Should Paragons actually follow the paragon ruleset where they give more / better loot than the non-paragon version? Will Paragons give more "treasures of..." points towards a drop since some of them (like Rams / Lich Lords / Poison Eles) take quite a bit longer to kill?
To all else, if I've missed any major ones please add them so Kyronix can comment.

Thanks
#59
the fel side became active (on LS at least), I'm assuming shortly after you posted @keven2002
keven2002 said:
 @ Kyronix - is this event supposed to be in Fel too? On LS, I went to the Fel side to test the spawn and the reward NPC is out front but none of the monsters inside were "treasures of" label and I went through the entire first and second floor killing every single monster in an effort to "clear" them out. This was yesterday too (not day 1).
#60
CovenantX said:
the fel side became active (on LS at least), I'm assuming shortly after you posted @ keven2002
keven2002 said:
 @ Kyronix - is this event supposed to be in Fel too? On LS, I went to the Fel side to test the spawn and the reward NPC is out front but none of the monsters inside were "treasures of" label and I went through the entire first and second floor killing every single monster in an effort to "clear" them out. This was yesterday too (not day 1).
The pre-treasures spawn on the fel side wasn't killed off till late in the event. So it looked like it wasn't spawning the "treasures of" mobs
#61
Hosteen said:
CovenantX said:
the fel side became active (on LS at least), I'm assuming shortly after you posted @ keven2002
keven2002 said:
 @ Kyronix - is this event supposed to be in Fel too? On LS, I went to the Fel side to test the spawn and the reward NPC is out front but none of the monsters inside were "treasures of" label and I went through the entire first and second floor killing every single monster in an effort to "clear" them out. This was yesterday too (not day 1).
The pre-treasures spawn on the fel side wasn't killed off till late in the event. So it looked like it wasn't spawning the "treasures of" mobs
Thanks @CovenantX

I spent about 45min killing every single mob from the first floor and they weren't spawning. Maybe we should get clarity if the whole dungeon needs to be clear or maybe it had to be gently nudged when I posted?? Another good question for @Kyronix.
#62
Also, you’ll only get a treasure chest from a paragon if that monster has a chance to have a treasure map in their loot. 
Don’t think the Ram, Silver Serpent or Spectral Armor has the chance to drop one. 
#63
keven2002 said:
@ Kyronix - Overall I enjoyed the week of hunting Deceit. I consider myself pretty decent at most content but even I found it a bit challenging at time and racked up a few death robes. Well done.

That said, could you speak to the following things from this second soft launch that people have brought up?

  1. Paragons auto-aggro targeting people through walls
  2. The Fel side of this event didn't appear to be turned on so wondering if that was by design or not (Origin had Fel side activated for the first soft launch)?
  3. As the week went on it seemed like more and more spawn was getting stuck in places we couldn't reach like under steps, behind walls, etc. Is there a plan to address this?
  4. Auto reveal. Is there any plan to change the way it is working or should we expect for these areas to work as they did this week?
  5. All things Paragons. Should all paragons be expected to have chests or only those with T-maps in their loot table (ie lich lords paragons would have chests but Ossein rams would not)? Should Paragons actually follow the paragon ruleset where they give more / better loot than the non-paragon version? Will Paragons give more "treasures of..." points towards a drop since some of them (like Rams / Lich Lords / Poison Eles) take quite a bit longer to kill?
To all else, if I've missed any major ones please add them so Kyronix can comment.

Thanks
All things Paragons. Should all paragons be expected to have chests or only those with T-maps in their loot table (ie lich lords paragons would have chests but Ossein rams would not)? Should Paragons actually follow the paragon ruleset where they give more / better loot than the non-paragon version? Will Paragons give more "treasures of..." points towards a drop since some of them (like Rams / Lich Lords / Poison Eles) take quite a bit longer to kill?
@Kyronix

Considering how these Paragons need multiple players to kill them, would it therefore be possible to make it so that their loot table would grant a Chest with a Treasure Map to all those players who have participated in the kill of that Paragon so as not to leave anyone empty handed after the extraordinary effort (and time, including likely multiple deaths...) it took to kill the Paragon ?

Thanks.



#64
popps said:

Considering how these Paragons need multiple players to kill them, would it therefore be possible to make it so that their loot table would grant a Chest with a Treasure Map to all those players who have participated in the kill of that Paragon so as not to leave anyone empty handed after the extraordinary effort (and time, including likely multiple deaths...) it took to kill the Paragon ?

Thanks.



Not correct.  My dog and I killed every paragon there more then once.  I saw melee fighters kill them solo.  Archers could kill most of them solo.  Id have hundreds of chests with your idea.
#65
I agree with Pawain - these paragons, while a challenge, were not invincible. The only annoying ones were the paragon spectral armor and that was only because of their high parrying on specials. Liches, lich lords, ossein rams, poison ellies - challenging, but nothing out of the ordinary. Reminded me of the techniques used back in the day to kill a lich lord; run up the stairs, hit once or twice, run back down, heal up, rinse, repeat. Plus, if there are other players around, just stand still. The paragon's sure to target one of them and you'll be shortly able to run away in the opposite direction while the poor sod is chased down.
Guaranteeing a paragon chest drop would completely negate any sort of rarity of the chest in the first place, and if you hunted these in Fel, you'd be guaranteed subsequently a further T-Map inside the chest. Not worth the effort to tweak the paragon code as it'll probably affect those in Ilsh as well...
#66
Yup, after the initial deaths and cursing when you find your first Poison ele Paragon, you figure out ways to beat them. 
The para spectral armor are just plain annoying.  Take forever to kill but, they do not do much damage to you.

Players on LS were not happy at first because of the rewards.  But I guess after hearing me ask for a Bone Helmet in chat a bazillion times they decided they would have fun also trying to collect armor sets.  The dungeon got more participation towards the end.
#67
Was the same on EU while GC was spammed with people offering to buy drops, especially plate armour. Kept two pieces, along with the main drops. Plate gloves and bustier if anyone’s wanting them *Grins*
#68
Pawain said:
popps said:

Considering how these Paragons need multiple players to kill them, would it therefore be possible to make it so that their loot table would grant a Chest with a Treasure Map to all those players who have participated in the kill of that Paragon so as not to leave anyone empty handed after the extraordinary effort (and time, including likely multiple deaths...) it took to kill the Paragon ?

Thanks.



Not correct.  My dog and I killed every paragon there more then once.  I saw melee fighters kill them solo.  Archers could kill most of them solo.  Id have hundreds of chests with your idea.
Also in reply to @Melchiah

Do not see these Paragons with the eyes of well established players with characters all scrolled up and high end suits that cost hundreds of millions of UO gold....

Think about New and Returning players who, often, very often, do not have a character capable of dealing with these Paragons as well as other, well established players....

Should they then remain empty handed ?

I do not think so.

Yet, in awarding only those well established and wealthy players, this is what would happen....

They would get all the goodies and the New and returning players would only participate to the Event  wasting their time but getting hardly anything of the good stuff....

I am sorry, but I keep thinking that ALL players participaring into killing a Paragon should get their chest....
#69
popps said:
Pawain said:
popps said:

Considering how these Paragons need multiple players to kill them, would it therefore be possible to make it so that their loot table would grant a Chest with a Treasure Map to all those players who have participated in the kill of that Paragon so as not to leave anyone empty handed after the extraordinary effort (and time, including likely multiple deaths...) it took to kill the Paragon ?

Thanks.



Not correct.  My dog and I killed every paragon there more then once.  I saw melee fighters kill them solo.  Archers could kill most of them solo.  Id have hundreds of chests with your idea.
Also in reply to @ Melchiah



Think about New and Returning players who, often, very often, do not have a character capable of dealing with these Paragons as well as other, well established players....

Should they then remain empty handed ?

These kind of events, its better if everyone works together, just like they did on LS.
My char started the event with around 50 Magery and ended it with 76 Magery. A low level char can get these drops, by casting blade spirits and by healing. I am now a Knight of Spirituality. 

 I was able to get the spellbook I was after, and helped at least 3 others to get theirs. And as for the paragon chests, you could really tell which ones had chests on them. I actually ended up getting 5 of the chests myself. Not every paragon needs a chest, but some of them only had about 600 gold, if that.
#70
popps said:
Pawain said:
popps said:

Considering how these Paragons need multiple players to kill them, would it therefore be possible to make it so that their loot table would grant a Chest with a Treasure Map to all those players who have participated in the kill of that Paragon so as not to leave anyone empty handed after the extraordinary effort (and time, including likely multiple deaths...) it took to kill the Paragon ?

Thanks.



Not correct.  My dog and I killed every paragon there more then once.  I saw melee fighters kill them solo.  Archers could kill most of them solo.  Id have hundreds of chests with your idea.
Also in reply to @ Melchiah

Do not see these Paragons with the eyes of well established players with characters all scrolled up and high end suits that cost hundreds of millions of UO gold....

Think about New and Returning players who, often, very often, do not have a character capable of dealing with these Paragons as well as other, well established players....

Should they then remain empty handed ?

I do not think so.

Yet, in awarding only those well established and wealthy players, this is what would happen....

They would get all the goodies and the New and returning players would only participate to the Event  wasting their time but getting hardly anything of the good stuff....

I am sorry, but I keep thinking that ALL players participaring into killing a Paragon should get their chest....
I play with NOOBs! I told you I saw archers and many other templates there.  A lot of players did not use their tamers because they read that melee characters got more drops.  Those dusted off toons were years old and did not have 5M gold suits much less what you think it takes to play UO.

How long did you play in one of the dungeons to form your opinion? 

Like I said, I would have 100s of chests.
#71
popps said:
Pawain said:
popps said:

Considering how these Paragons need multiple players to kill them, would it therefore be possible to make it so that their loot table would grant a Chest with a Treasure Map to all those players who have participated in the kill of that Paragon so as not to leave anyone empty handed after the extraordinary effort (and time, including likely multiple deaths...) it took to kill the Paragon ?

Thanks.



Not correct.  My dog and I killed every paragon there more then once.  I saw melee fighters kill them solo.  Archers could kill most of them solo.  Id have hundreds of chests with your idea.
Also in reply to @ Melchiah



Think about New and Returning players who, often, very often, do not have a character capable of dealing with these Paragons as well as other, well established players....

Should they then remain empty handed ?

These kind of events, its better if everyone works together, just like they did on LS.
My char started the event with around 50 Magery and ended it with 76 Magery. A low level char can get these drops, by casting blade spirits and by healing. I am now a Knight of Spirituality. 

 I was able to get the spellbook I was after, and helped at least 3 others to get theirs. And as for the paragon chests, you could really tell which ones had chests on them. I actually ended up getting 5 of the chests myself. Not every paragon needs a chest, but some of them only had about 600 gold, if that.
These kind of events, its better if everyone works together, just like they did on LS.
And that is precisely my point when I pleaded @Kyronix to make sure that ALL participants in the killing of a Paragon were to get a chest in their corpse instance....

So as to have ALSO the weaker new and returning players be able to get their goodies and not just work towards helping kill the spawn but then see always the older, well established and all suited up and scrolled up players' characters get the goodies with new and returning players remaining empty handed....

#72
popps said:

So as to have ALSO the weaker new and returning players be able to get their goodies and not just work towards helping kill the spawn but then see always the older, well established and all suited up and scrolled up players' characters get the goodies with new and returning players remaining empty handed....

Popps come to LS right now, there are players I never heard of in chat trying to sell the rewards for ridiculous amounts. One of them is asking for armor so he has an LRC suit.  Seems the new and returning players are doing just fine.  YOU are the only one that had trouble with this event you did not attend.

Side note:  I collect para chests.
#73
I love all this talk of having to have mega scrolled toons and pets to play. That is complete crap! I play lots of shards with 110s and both my characters and pets do just fine. Its fun to get a better armor piece to upgrade often. Try it! Quit asking for a easy button and *cough*, play the game!!
#74
Let's acknowledge that @popps post was about the shortest I have seen in weeks. Well Done Popps! 

*tips a glass of good old Moonglow red in salute of your accomplishment* 
#75
jelinidas said:
I love all this talk of having to have mega scrolled toons and pets to play. That is complete crap! I play lots of shards with 110s and both my characters and pets do just fine. Its fun to get a better armor piece to upgrade often. Try it! Quit asking for a easy button and *cough*, play the game!!
So, 9 out of 10 posts from veteran, well established players about the "new" Paragons is about how hard they are to kill, how the insta-reveal across walls and from some 3 screens far away and what not, and then, all of a sudden, new and returning players become this magic killing machines against these same new Paragons?

Yeah, right........
#76
These "new and returning players" play in a group. They actually play the game. They help and get help. Try it!

And yes, kudos for your shorter posts. I actually read it.
#77
I too enjoyed the event on LS. The Orc event on Origin gave me an idea of what to expect so i sent over a Tamer with mediocre pets. Got the book and was able to help others get one as well 🙂 LS was my original shard almost 20 years ago, still good people there! Got some good pet training but alas there's no public access to the Abyss house (my favorite hunting ground) , only one for the Ranger house, so I will most likely move on. 
#78
You can get to the cavern area in two minutes from the tomb of kings.

Would be nice if they put that house up for raffle.  Not sure why it is still there unless the owner has credit card that never expires.

But we just want helpful residents that call LS home. Feel free to move along if you prefer.
#79
Will the Potion Of Glorious Fortune be put on the store again?
(for Treasures of Deceit)

I've had people ask me about it, because they know I like to test stuff.
#80
It worked when it was on LS for testing.
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