What's up with melee weapons on mobs? I can swing 10 plus times normally at the right speed, and than sometimes it appears I get hung up and he pauses like my character is not sure what to do before resuming swinging his weapon, essentially skipping a swing. Not paralyzed and it wasn't a swing and a miss nor anything else...Very annoying on some higher end mobs because there is no room for error to pause for 2 seconds plus instead of swinging his weapon. Crazy to die and get ****** on durability because of this...
Anyone else experience this with a sampire? Seems more likely to happen with the whirlwind attack..
*edit by Rorschach*
I know they built in a timer on swings after some chiv spells... because it doesnt make sense, but a dev thought it was over powered.
Im not even using chiv spells... Guys swings normally 10-15 times... than stands there like a bozo .... that crap needs to be fixed
My first thought is the Lag monster. Hows your ping rate?
Are there mobs near you?
Does it happen when you are one on one with a single mob.
ok. So you don't swing 1 v 1 sometimes. Sorry cant help ya there.
I actually experience something very similar with my sampire and it's very frustrating. Just guessing here but I'm assuming you are talking about Doom, targeting the DF as the primary while you whirlwind to kill all the undead mob around you. I've also noticed that sometimes it seems to hang and just like you said it the most basic summary is that it seems like your guy is just sitting there (while you actively attacking the DF). My average ping is 9 and I've noticed this for years now so I don't think it's lag/connectivity (unless it's on the UO server side).
The only thing I can think of when it happens to me is either
1) I'm using a hit area axe and I've noticed in other situations hit area/hit spell will change your aggro even when you are literally clicking what you want to attack. It's a split second and most of the time I hit the intended target the very next swing but I could see this being a little glitchy where you hit area or spell and it changes target and switching back causes a hidden "must wait to perform that" type of message (like when you try to pick up and move multiple items too fast) that essentially makes your guy not swing at anything until you can "perform the next action".
2) It's a graphics glitch that looks like you aren't swinging but in reality it's just a miss. This theory is a little harder to prove because usually there is a lot else going on (spells/people running around/monster noises/etc) so it's hard to actually hear if it's a miss.
I think it's probably the first one because I've noticed other issues with a sampire swings like using a special move (and it's been very frequent recently). I'm chaining AI or WW non stop (I have the icons on my screen in CC to see if it's engaged) and every so often (happens multiple times a day though) I'll go to do another AI/WW and it is NOT red like it's ready to trigger but when I hit; it actually hits the special. Then other times, especially on generals, I will have it queued up but I swing (and miss but there is no message for attack to be parried) and the special is no performed but removes the activation of the special (I need to trigger it again). This is very frustrating for me who really uses the audio queue to press the special again and without any parry sound or message the special never goes off and I need to hit it again. As you said when fighting higher end stuff there is very small room for errors. Not sure if that happens to anyone else but I kind of chalk it up to a similar issue as the "not swinging" issue you described.