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Can we please have "STATs" Soulstones be made available for sale at the UO Store ?

Started by popps · 2020-05-29 · 36 posts · General Discussions
#0
Dear @Mesanna , @Bleak , @Kyronix , I am not sure how much trouble and work would it be to make this possible but, I think it would be nice to be able to purchase, along side with the currently existing Soulstones for skills, also Soulstones that work for Stats where one could store stats as wanted.....

Sure, they may not be in a high demand like skills Soulstones (but who knows, perhaps they might instead be ?) but there still could be a market for them.... after all, there is several items in the UOStore which are not as much in demand as Soulstone tokens and, yet, they were made available nonetheless....

And, it would be an extra income source for the upkeep and maintainance of Ultima Online....

Can you please consider this possibility ? Thanks !
#1
Stats are so easy to raise I wouldn't spend anything on one of those....
#2
Easy to raise? Yes. Do I still want this? Yes. My game time is limited these days and Id happily pay a few bucks to save the time.
#3
Can you give an example of a situation in which you would use one?
#4
Might add the capability to existing soulstones, but please, lay off promoting instore $$ items.  Game is almost to the point of being ridiculous with nothing new ingame, except the cash grubbing money store.

#5
@Mariah when switching a char from a mage to any malee char where you need to massively change Int/Mana with Dex/Stam  Str might also change so we are talking 4-5 stones to do a str/dex/int total change over and I could see player paying $$$ to get the sovs to do this.  Not sure the cost for them but IMHO the same price as a soulstone but a different graphic so it is easy to tell them apart.

Changing those stats can be done but you need to stone off skills then change stats accordingly then stone the skills you want on the new build and that all takes time away from normal game play.
#6
I think it's a cool idea, even though stats are easy to train compared to most skills, new characters could get them boosted instantly after creation. But definitely they should be obtainable outside the cash store.
#7
Mariah said:
Can you give an example of a situation in which you would use one?

As @Lord_Frodo said, switching between high Intelligence versus high Dexterity takes some time and one is left playing in a sub par state (i.e., not meeting the min 80 dex criteria for parry, having a depleted mana pool due to low int) until the changes are complete; it can take a few days for things to settle and finally get to where they should be.

Compound this by being limited to only one character (say this is the only char to have ate the necessary scrolls, or worse: playing on Siege, where one only has one char per account) and I can definitely see how useful such a stat soulstone would be.

Lastly, IMHO, a quick switch functionality would be much better than a stat "soulstone". What I mean is that it would be far better to be able to reassign points one already has than it would be to store different amounts of stats on different "soulstones": this is the idea people should get behind.
#8
Mariah said:
Can you give an example of a situation in which you would use one?
Sigh, I found a new and better item for a suit but it changes stats thus statstone thing can adjust it quickly without having to watch during game play and missing a point movement. Situation number 1.

Made a fresh char on a new server for EM events.  Clearly it was a mind numbing process as 100-120ing skills is boring and we all kinda fall asleep sometimes with this mid age stuff.  Thankfully said char doesn't die and I managed not getting in UO jail for my accidental sleep issue, poor guy was bashing that spider all night :s .  Need to adjust these stats now, statstone.  Situation number 2

I want to pay to win, statstone.  Situation number 3.
Might add the capability to existing soulstones, but please, lay off promoting instore $$ items.  Game is almost to the point of being ridiculous with nothing new ingame, except the cash grubbing money store.


Uriah is dead on correct but to ask why people would see value in this type of item is just silly.  

https://forum.uo.com/discussion/6599/sovereign-to-gp-relationship

Think of how effectivly @Petra_Fyde ; could raise gold for her game play....this is a clear win.  A item like this would be far more liquid versus the boat.  Situation number 4.

Giving money to the cash grubbing money store.  Situation number 5.


#9
For the record @Picus I have never bought items from the store to sell. I just know people who have, and know people who would like to buy the items for gp, but aren't sure what is a fair price to pay.  I don't play for gold and couldn't care less what my bank balance is.
I play for the fun, and always have. 
You shouldn't believe all you read about me elsewhere. Much of it is the product of imaginations fuelled by spite and bears no relation to truth.
IF you want truth instead of fiction, send me a pm.
#10
Should be a function of a mannequin.


#11
I like the idea of being able to save a stat. It would sure help out switching templates around. I know you can just go over to TC and try things but not everyone likes to do that. 
#12
Mariah said:
Can you give an example of a situation in which you would use one?
The need might mainly arise to swap high intelligence and high dexterity characters and this, particularly when powerscrolls may have been already eaten by the same one template and not 2 different templates....

And this includes +25 and +5 stats scrolls that bring a template's CAP to 260.... 

Having different characters with varying stats forces one to have to scroll all of them up in powerscrolls and stats scrolls.... being able to use stats soulstones could help a player to "save up" on powerscrolls and on stats scrolls.

Also, working back and forth stats can be done, but is time consuming.... having a stats scroll could make this more players friendly and help one save up on powerscrolls....
#13
Pawain said:
Should be a function of a mannequin.


While it would be a pain to have to rework several sets of stats, it would be totally cool if when you put your mage suit on a mannequin, it took the stats with it...dex suit...etc...All characters on any account can share their skills, no reason not to share stats too..I could give this a thumbs up.
#14
Have a special mannequin (account bound) that does 3 stats and up to 7 skills and your suit all for 10,000 sovs
Swam out Mage/Tamer/Bard with a Samp type char like swapping suits.
#15
Seems to me a lot of risky complicated programming to solve a relatively minor issue. I’m thinking stats are in the core game program and fiddling with with them could have major unintended consequences. Not to say it couldn’t be done just asking is it worth the risk and effort. 
#16
Tim said:
Seems to me a lot of risky complicated programming to solve a relatively minor issue. I’m thinking stats are in the core game program and fiddling with with them could have major unintended consequences. Not to say it couldn’t be done just asking is it worth the risk and effort. 

You can go to TC and raise and lower stats.  Stats are not a mystery.

I am wondering if Popps just wants his Valiant scroll to apply across all toons so he came up with this idea.
#17
Make it bought with in game gold, like multiple platinum. This would be a good way to remove some gold from game. I couldn't afford one but that's ok, they need to make mounts that cost multiple platinums too. The Atlantic economy needs balancing, let people pay 2plat for the coolest mount in game or a stat soulstone. Some people have endlessly deep pockets, give them something cool that they will spend it on.
#18
no one know about cloak of corruption...only need to wear it and your stats raise
#19
I just raised my tamers strength from 95 to 125 in like 10 mins using taming masteries... Sure be nice to use a soul stone but there are way more pressing needs to fix in game besides a soul stone for something so quick and easy do to...
#20
I didn't think of TC changing Stat numbers so it might be a relatively and easy item to add but I still don't see it worth the effort. 

I just hope if the developers are considering this they spend some time considering posable effects on the game. When soul stones were introduced nobody thought players would be using them mid treasure chest hunt. Not saying that's bad just that it probably wasn't intended. I don't see any down side in my tiny bit of UO but I don't see any advantage ether other then an unneeded easy button.
#21
@Tim how are you using soulstones while you are away from an inn or your house.
#22
I don't do it this way but according to the threads on the t-map changes you dig chest go home stone t-hunting skills load fight skills go back kill guardians etc. 

Seems like way to much work for me but apparently some people do it that way. As I said I don't have a problem with them doing it just that I don't think that sort of thing was intended when they introduced soul stones.
#23
@Tim Talk about taking the fun out of UO and turning it into hard work that is stupid.  By the time I did all that the Spawn and chest would be gone, 1 finger speed typist.
#24
I didn't say I did it or thought it was a good way. I just said people said they did it that way.
#25
Nikard said:
Easy to raise? Yes. Do I still want this? Yes. My game time is limited these days and Id happily pay a few bucks to save the time.

Depends on what they define as easy. Using Classic + 3rd part macro to raise say arms lore 1.25 secs for each time. This can be done unattended if they wish, so they can sleep and if GM does not catch them (since they even rarely respond so fast for real help request), then its "easy" to raise.

If you are doing the manual way, that is more time consuming, hence its "hard-er".

For me, I will be frank:
EC is the more playable than CC.
CC is for 3rd party, and I use it for attended macroing - at least I don't have to press the buttons for 10 hours straight, or attempt to jam my keyboard keys. Or drinking 5 cups of coffee and risk health hazard.

Might as well make them all legitimate as long as the "unattended" rule still applies. If the GM comes and chat to you and no respond within 1 or 2 minutes then you are fried.
#26
btw, I will be honest that as I write this my CC is macroing away automatically using a 3rd party. But I am watching it from time to time. Even the EC has 10 repeat is not enough. I could not imagine having to press the button in a dumb, brainless manner for a few hours. I pay to have fun not press buttons to repeat an action 1000 of times. My character needs training not my fingers and eyes.
#27
Tim said:
I didn't say I did it or thought it was a good way. I just said people said they did it that way.
I wasnt trying to say you were sorry if you took it that way I was just talking about what you said other people were doing.
#28
Seth said:
btw, I will be honest that as I write this my CC is macroing away automatically using a 3rd party. But I am watching it from time to time. Even the EC has 10 repeat is not enough. I could not imagine having to press the button in a dumb, brainless manner for a few hours. I pay to have fun not press buttons to repeat an action 1000 of times. My character needs training not my fingers and eyes.
One beauty of the EC is the config file is in text. You can open the file in your favorite text editor, find your macro, copy and paste the contents 100 or 1000 times. I have some training macros that last 8 hours that I only need to click a button once to start then I watch a movie on the TV while keeping an eye on the laptop and move the mouse every so often to keep connected.
#29
TimSt said:
Seth said:
btw, I will be honest that as I write this my CC is macroing away automatically using a 3rd party. But I am watching it from time to time. Even the EC has 10 repeat is not enough. I could not imagine having to press the button in a dumb, brainless manner for a few hours. I pay to have fun not press buttons to repeat an action 1000 of times. My character needs training not my fingers and eyes.
One beauty of the EC is the config file is in text. You can open the file in your favorite text editor, find your macro, copy and paste the contents 100 or 1000 times. I have some training macros that last 8 hours that I only need to click a button once to start then I watch a movie on the TV while keeping an eye on the laptop and move the mouse every so often to keep connected.

Sir - thanks for the tip! I will check this out.

I have been using 100% original EC for years now. It is so hard to use CC - if not for nostalgic reason and 3rd party programs.The graphics - how to find items in a bag? Fixed game window size, messy icons, argh... If only just EC, perhaps the dev team can have more time to service 1 client and not 2 clients. Hence less bugs.
#30
And to think the EC is legal, LOL
#31
Would rather have soulstone be able to be used by all accounts linked to the master account. The store is.
#32

I can give 1 example - when I switch my Pure Scribe/SW mage from PvM mode, to PvP Parry mode.

When I switch from PvP mode to |PvM mode, I'm usually trying to do it in as fast as time as possible, say 1 minute.

PvM mode is all about SDI, Intelligence and Mana. I'm hitting 210 Mana, and wish to minimise Dex at 10.

PvP Mode - I put on my Damage Eaters suit, Reactive Paralyse, take off my 140 SDI, put on Parry. As part of the putting on Parry, I need to switch my Stats from 150STR/150INT/10DEX PvM mode to 150STR/120INT/90DEX PvP mode roughly speaking to make Parry work.

It's actually so hard to do, I stopped doing it, and instead when I go to PvP mode, I don't add Parry, but leave Spellweaving on.

You could all say, build another identical mage for different purposes, but my other character slots are full, and this is my main that I play in all game content.

I'm not sure if the example is strong enough to consider Stat Stones, you'd need to think about it. But it does affect my play, and limit my options. Another solution to my dilemma would be appreciated also.


#33
Danpal said:
Would rather have soulstone be able to be used by all accounts linked to the master account. The store is.
That would be great but it is easy to add an account to your master account and there are people on hear that can walk you through the process of removing that same account from your master account so alls this would lead to is an easy way to selling those stones or selling the skills and IMHO it would lead to even more scripting in UO.
#34
Cookie said:

I can give 1 example - when I switch my Pure Scribe/SW mage from PvM mode, to PvP Parry mode.

When I switch from PvP mode to |PvM mode, I'm usually trying to do it in as fast as time as possible, say 1 minute.

PvM mode is all about SDI, Intelligence and Mana. I'm hitting 210 Mana, and wish to minimise Dex at 10.

PvP Mode - I put on my Damage Eaters suit, Reactive Paralyse, take off my 140 SDI, put on Parry. As part of the putting on Parry, I need to switch my Stats from 150STR/150INT/10DEX PvM mode to 150STR/120INT/90DEX PvP mode roughly speaking to make Parry work.

It's actually so hard to do, I stopped doing it, and instead when I go to PvP mode, I don't add Parry, but leave Spellweaving on.

You could all say, build another identical mage for different purposes, but my other character slots are full, and this is my main that I play in all game content.

I'm not sure if the example is strong enough to consider Stat Stones, you'd need to think about it. But it does affect my play, and limit my options. Another solution to my dilemma would be appreciated also.


Well said.

Furthermore, considering that it would be added revenues for Ultima Online and for its upkeep, if it will be a UO Store sell item, I honestly do not understand why would anyone want to oppose to its implementation.... 
#35
I don't oppose it sure it be nice to not have to spend 10 mins raising a attribute playing a game... But there are way more pressing needs than this with the limited support we have...
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