Loot Rules
Sure, players can also heal but, apparently, doing top damage, saved a few cases as reported where players felt doing high damage and not getting a drop, still seems to me to be the most reliable way to get a drop, unfortunately....
Not to mention the issue, with the current invasion, that most players capable to doing the higher damage just show up in a Town when the invasion starts, target the NPCs which drop the spellbooks, and then leave the rest of the spawn which drops less interesting items to players who instead have to spend way more time to clear that Town from the spawn so that another Town invasion can start.
Only to then see those same high damaging players show up in the next New Town again for those few starting minutes, kill the better items dropping NPCs (the spellbooks), and then again leave thus leaving to other players to clear the spawn for little to no real reward.
I think that this pattern of delivering Rewards to players mostly favours older and wealthier Templates and might discourage newer players to want to participate.
I hope that for future Events the Developers will come up with a better way to award drops to players where also Templates who are not as Developed, wealthy and all scrolled and geared up can get good drops.
And also, to have drops be "spread out" across the spawn and not be awarded by a specific NPC as it is for the Town Invasions where lots of players all go for the same NPCs to get those better drops and neglect all of the others, for the most part.
popps said:Personally, I think that Looting rights only favour the older, well established players and characters who often have the most trained and scrolled Templates, pets, expensive and high end gear and weapons which can, althougether, deliver the most damage and, thus, secure to themselves the drops leaving the other players empty handed....
Sure, players can also heal but, apparently, doing top damage, saved a few cases as reported where players felt doing high damage and not getting a drop, still seems to me to be the most reliable way to get a drop, unfortunately....
Not to mention the issue, with the current invasion, that most players capable to doing the higher damage just show up in a Town when the invasion starts, target the NPCs which drop the spellbooks, and then leave the rest of the spawn which drops less interesting items to players who instead have to spend way more time to clear that Town from the spawn so that another Town invasion can start.
Only to then see those same high damaging players show up in the next New Town again for those few starting minutes, kill the better items dropping NPCs (the spellbooks), and then again leave thus leaving to other players to clear the spawn for little to no real reward.
I think that this pattern of delivering Rewards to players mostly favours older and wealthier Templates and might discourage newer players to want to participate.
I hope that for future Events the Developers will come up with a better way to award drops to players where also Templates who are not as Developed, wealthy and all scrolled and geared up can get good drops.
And also, to have drops be "spread out" across the spawn and not be awarded by a specific NPC as it is for the Town Invasions where lots of players all go for the same NPCs to get those better drops and neglect all of the others, for the most part.
Which NPCs drop the spellbooks?
PLEASE PLEASE before you go off on another one of your BLAH BLAH BLAH go play the game and stop giving out BS advise.
Mage Generals. Just double click their health bar and see what wep they are carrying. I have gotten some very nice weps for my warrior clan.Malok said:popps said:Personally, I think that Looting rights only favour the older, well established players and characters who often have the most trained and scrolled Templates, pets, expensive and high end gear and weapons which can, althougether, deliver the most damage and, thus, secure to themselves the drops leaving the other players empty handed....
Sure, players can also heal but, apparently, doing top damage, saved a few cases as reported where players felt doing high damage and not getting a drop, still seems to me to be the most reliable way to get a drop, unfortunately....
Not to mention the issue, with the current invasion, that most players capable to doing the higher damage just show up in a Town when the invasion starts, target the NPCs which drop the spellbooks, and then leave the rest of the spawn which drops less interesting items to players who instead have to spend way more time to clear that Town from the spawn so that another Town invasion can start.
Only to then see those same high damaging players show up in the next New Town again for those few starting minutes, kill the better items dropping NPCs (the spellbooks), and then again leave thus leaving to other players to clear the spawn for little to no real reward.
I think that this pattern of delivering Rewards to players mostly favours older and wealthier Templates and might discourage newer players to want to participate.
I hope that for future Events the Developers will come up with a better way to award drops to players where also Templates who are not as Developed, wealthy and all scrolled and geared up can get good drops.
And also, to have drops be "spread out" across the spawn and not be awarded by a specific NPC as it is for the Town Invasions where lots of players all go for the same NPCs to get those better drops and neglect all of the others, for the most part.
Which NPCs drop the spellbooks?
I'm actually having more fun as a support char than attacking stuff solo.
The Mages are not rare, they spawn like the other NPCs types only, they get down all of them in like the first 5 minutes that the invasion starts in a Town because everyone jumps on them...Lord_Frodo said:@ popps have you even done the invasions, didnt think so. Most people have their pups there killing the Gens, on down so everybody is doing about the same damage and I see very few players attacking them so it is mainly Tamers R Us and every high NPC drops something just open up their paperdoll and you will see what type of player they are I have a ton of weps and I have yet to see a Mage General so the books are very rare this time around just like the other invasion.
PLEASE PLEASE before you go off on another one of your BLAH BLAH BLAH go play the game and stop giving out BS advise.
That is why you do not get to see them... the other NPCs drops ?
Did you look at the mods on those weapons ? People drop them on the ground so, I do not thnik that there is many players finding them of any usefullness... they do not even give good clean up points...
So, it is all about the very first 5 or 10 minutes that a Town is invaded, the Mages go down in no time, only a few players get the books (those with better characters, most advanced and scrolled up pets and doing the top damage) and then they leave Town and some poor fellow got to work for countless time to clean up the trash and have another Town start only to see the same pattern....
The high damaging players on the Shard come over, clean up the Mages in 5 or 10 minutes, get their books drop and rinse and repeat.
You like it, great, enjoy it.... I am just saying that, to my opinion, it is not well thought out at least towards players who cannot compete in doing that much damage nor in regards to those players who actually stay to clean up the trash for another Town to start.
The Titan ?
Did you look at its loot ? Unravelling stuff for the most part.... so not even staying for the Titan (and thus working to clean up the trash spawn) is worth the effort....
This is OK, this Event was just restarted given the current situation and I am fine with that, no complaint. This is old stuff.
What I am only pointing out here, is that I hope that for FUTURE game content, the Developer will totally rethink how drops are given to players and NOT just give the good stuff to those players who got the best suits, best pets etc. etc.
I mean, how much sense does it make to always give the same best items to the people who keep collecting them a go go easy because they got the templates who can get them easy ?
Make it more widespread, I say, including new and returning players to have a chance at this good items drops....
Did you get BOOKS ?Petra_Fyde said:All my characters with magery are some kind of hybrid and don't have eval, so I'm not looking for drops. With that in mind I took my bard along with some guild mates, disco'ing their targets and provoing spawn that was attacking them away from them, casting the odd heal on them. Also using discord masteries here and there. I didn't expect to get any drops, but I have. It's not about how much damage you do, but how involved you are. Do damage, take damage, heal folk around you.
I'm actually having more fun as a support char than attacking stuff solo.
Or did you get the useless weapons ?
Because that differs a lot.
Everyone jumps on the Mages to get the Books and it is EXTREMELY hard to be within the 3 top damagers there with so many players tackling them.
The other NPCs that hardly anyone fights and do it most because they got to clean up the trash spawn to start another Town is way easier to get looting rights on....
One of my kids just came back to UO less then two weeks ago and started a new account. No tokens for skill gains. Brand new acct, brand new char. She is legendary tamer starting from 50. Tamed her own pet and scrolled it with 110s. She does just fine! You have been here forever and bitch about not getting drops. Is it the game or is it you? BTW, all I did was buy her a house, and not a very big one either, lol.popps said:
Make it more widespread, I say, including new and returning players to have a chance at this good items drops....
Personally I'd wait and farm something that has value, sell that and buy needed books as I wanted. This event was dull the first time around and will be the same this time. Farm the mage, get book, wait for the shard to clean up the town and repeat.
Popps, make a guy on a dead server and farm them there if you so desire, lots of options and most servers are empty.
Transfer one of your toons to LA. Small enough population that you can find Generals all to yourself, and the scripters that dominated every spot for ToT aren't good enough to try it on the invasions so they're not as big of a headache.
Thanks for the heads up and I may do it but really, I posted mostly in the hope that for FUTURE game content the Developers will make things work much differently...Garth_Grey said:@ popps
Transfer one of your toons to LA. Small enough population that you can find Generals all to yourself, and the scripters that dominated every spot for ToT aren't good enough to try it on the invasions so they're not as big of a headache.
As it is now, it only promotes and incentivates the quick and hard hitters, not really all of the rest of the players...
Besides, what is the point to Design only the Mages carry the good stuff with the rest of the NPC drop weapons which noone cares about and drop them on the ground ?
Furthermore, why on earth were these Mages get to spawn all at the beginning and not throughout all of the Spawn thus forcing players to have to participate to all of the spawn and not just kill the Mages, get their books and leave all of the trash for other players to clean up ?
Not to mention, that the drops should have been random to my opinion, not spellbooks on Mages and weapons on dexers or archers... this way, players would have been incentivated to kill all of the spawn and not just what they wanted...
Maybe to orders it may make sense that all the good stuff (the spellbooks) gets gone in 5-10 minutes and then it takes countless time for the few players who stay to clean up the trash spawn with not much to get out of it.... but to me, it makes no sense whatsoever......
Anyways, as I said this is only a rectivation for the current circumstances so no big deal, what I am concerned is for future adding of content....
I SURE HOPE that drops mechanics will be handled way, but waaaaay differently by the Developers and more fairly towards all of the players and not only towards those players who already have it all and thus the best suits, the best pets, all scrolls they want and blah blah.
Otherwise, I am not sure how the Devs may want to get new and returning players to stick playing the game and not just check it out for a week or two, see how they cannot compete with existing players and thus then leave...
Oh well.... @Kyronix , @Bleak , want to please give a thought to this ? Thanks.....
great idea. Devs please ignore popps.
If we want more people to stick playing UO yeah, there should not be such a great divide....Pawain said:@ popps so those of us who played for years should be at a disadvantage or equal footing with the NOOBS?
great idea. Devs please ignore popps.
If only those best geared up and with the most scrolled pets end up getting all of the new stuff and goodies, what is the point for new and returning players who cannot compete and for a long time until they get all scrolls, uber pets and amazing gear to want to stick with playing Ultima Online when there is so many great games out there that compete with it ?
There needs to be a random factor of randomness where also those doing less damage can get their chance at good items drops, me thinks...
This, if we want more players to pay their subscriptions to help UO get going...
At least, that is what my opinion on this is.
They are getting books and bloody cloaks just fine.
I base my opinions on what I see while playing UO. There are at least 20 players at the invasions on LS during prime times.
You are making an issue about something that has no issue.
Mariah said:Please remember this is an unscheduled event. No changes can be made at this time.The NPCs drop the item that is appropriate to their skill. Fencers drop fencing weapons, archers, archer weapons etc.
Please remember this is an unscheduled event. No changes can be made at this time.
Absolutely, and I said it first thing that I understand that completely.
My argument is, rather, that I hope that for whatever FUTURE content that they are working on, they will want to "change" the way that drops are given to players and think up a way where not always the same players with high end suits or pets, all scrolled up and thus most always capable to ending up in the top damagers get all the goodies with most of the other players then having to spend countless time and clean up the trash spawn for little to nothing....
At least, that is what I would like to see for the better sake of ALL players of Ultima Online and not just always the same, most advanced and wealthy top ones with all their gear/pets being high end....
No popps, I haven't got books. As I said, I don't have chars with eval so the books are useless to me. Loot is not the only reason to participate in the event.popps said:Did you get BOOKS ?Petra_Fyde said:All my characters with magery are some kind of hybrid and don't have eval, so I'm not looking for drops. With that in mind I took my bard along with some guild mates, disco'ing their targets and provoing spawn that was attacking them away from them, casting the odd heal on them. Also using discord masteries here and there. I didn't expect to get any drops, but I have. It's not about how much damage you do, but how involved you are. Do damage, take damage, heal folk around you.
I'm actually having more fun as a support char than attacking stuff solo.
Or did you get the useless weapons ?
Because that differs a lot.
Everyone jumps on the Mages to get the Books and it is EXTREMELY hard to be within the 3 top damagers there with so many players tackling them.
The other NPCs that hardly anyone fights and do it most because they got to clean up the trash spawn to start another Town is way easier to get looting rights on....
I also said I'm actually having more fun as a support char than attacking stuff solo.
This is not a complaint. I simply decided this event wasn't for me. It's a shame, since my mage could certainly use one of the spellbooks. But I won't be too upset without one.
Meanwhile, I went back to leveling up my tamer.
If they are such great weapons, why would people then drop them on the ground all over with them?Lord_Frodo said:Hay @ popps did you ever think that the weps being dropped are mostly 2 handed and not at the top of the leaches. So I suppose a kyrss with %98DI %80 LL %84 SL with other mods and NO NEG is junk. But with you only supposedly playing a Tamer and no clue about anything else is ok.
For the same reason people still think Sampires are the top PvM template. UO players tend to follow what others have established. It's quite often easier than figuring out some unfamiliar mechanic on your own. I do the exact same thing.popps said:If they are such great weapons, why would people then drop them on the ground all over with them?
However, some of those weapons are pretty incredible for the right template.
Do you not UNDERSTAND that they were not the top one being put into your back pack that in fact there were better one also that people were keeping or is that beyond your understanding. Did you even do the invasion or are you just doing your normal BLAH BLAH BLAH without even playing the game? What drops did you get in your back pack that is assuming that you did the invasion which IMHO you did not.popps said:If they are such great weapons, why would people then drop them on the ground all over with them?Lord_Frodo said:Hay @ popps did you ever think that the weps being dropped are mostly 2 handed and not at the top of the leaches. So I suppose a kyrss with %98DI %80 LL %84 SL with other mods and NO NEG is junk. But with you only supposedly playing a Tamer and no clue about anything else is ok.
I got SDI spellbooks, Slayer SDI spellbooks AND the dexers and Archers weapons (Fencing, Swords and Macing) so, I guess I have seen what is out there to drop....Lord_Frodo said:Do you not UNDERSTAND that they were not the top one being put into your back pack that in fact there were better one also that people were keeping or is that beyond your understanding. Did you even do the invasion or are you just doing your normal BLAH BLAH BLAH without even playing the game? What drops did you get in your back pack that is assuming that you did the invasion which IMHO you did not.popps said:If they are such great weapons, why would people then drop them on the ground all over with them?Lord_Frodo said:Hay @ popps did you ever think that the weps being dropped are mostly 2 handed and not at the top of the leaches. So I suppose a kyrss with %98DI %80 LL %84 SL with other mods and NO NEG is junk. But with you only supposedly playing a Tamer and no clue about anything else is ok.
And thos weapons are the same ones that I see people dropping on the ground...
With 1, single and lonely exception, Throwing Weapons which Gargoyles get BUT, I suppose, that is because of the few Gargoyles that there might be around capable of also doing high damage and thus compete for those weapons drops.... not really because Throwing weapons are the only usable....
Absolutely.McDougle said:I think it would have been nice to make it random drops from any of the invaders right now everyone hones in on the staff holding people and if you are not there in early mins you are getting the weapons...
This "cherry picking" of NPC type to get a specific drop I think it was a great mistake.
Drops should have been random and players should have been awarded them on the basis of the TIME spent working the Town Invasion and NOT the highest damage done.
This way, players who spent, say, 2 hours working any and all types of spawn to clear up an invasion in a Town would get MORE drops as those who instead, come, kill a few targets fast because they do tons of damage and then leave thus having other players to take care of the chore of cleaning the spawn to have another Town start.
TIME spent working the spawn should be the key to reward players here, NOT damage done.
I only hope that the Developers will take this into account and, for whatever future game content they might be working on, will code in a way to have the TIME spent hitting and killing ANY TYPE of Event spawn from the weakest to the toughest will be the meter to award the drops and NOT the amount of damage done whether on a single target or multiple targets which is only a meter which advantages existing, advanced and wealthy Templates all scrolled up, with pets all scrolled up and with the best gear and artifacts that exist out there.
TIME spent working the spawn, regardless of the toughness of the creature should be what should matter most to get drops and this should be random, not per NPC type.
AT least, that is the way I see it.
I can't think of an easier way to re-build my fragments stock.
Sure, that is a great idea to stock up some relics, my point though, was not in regards to the "current" invasion content but, rather, about "future" game content which will be added in Ultima Online where I hope that the mechanics regulating drops rules will be changed drastically to what they are now parting way from the concept of the "top damagers" and, instead, be awarded to those players who spend more TIME working up all of the spawn, from the weakest creatures to the toughest.Petra_Fyde said:Can I recommend that at the end of an invasion, taking a crafter round the town picking up all those dumped weapons? 22 weapons picked up with no fighting required. 19 relic fragments obtained.
I can't think of an easier way to re-build my fragments stock.
That is, to my opinion, TIME spent working the content should be that one awarded and NOT this top damagers thing which only prizes those players who quickly bite and then bail off leaving all of the trash spawn to be cleared by others.....
Theo said:The weapons are generally trash. A few high mods but most dexers are samplers. We need whirlwind weapons and AI weapons with speed. The stuff these invasion mobs drop are trash. I don’t care what the mods are on some fans or a hammer pick - I just know I don’t want it. High DI is cute but many Samps already maxed on di and actually value the whetstone to remove di in favor of other mods. (They need to drop a double axe or war axe or black staff or bokutos or the like).The spell books on one type of mob that can be wiped first is a terrible design. Outright bum rush for 2 minutes and then half the population leaves while people clean the rest for no rewards as the others log into other shards to do the same thing. Books need to be available throughout and at the end. The final boss loot is plentiful and super crap. Less items. More value. It’s going to help me build another Imbuer with unravel mats. That’s it.It’s been 2 days and I’m super bored of it.By the way it’s like you didn’t even test it. Vesper spawn is all over including outside of town.Trinsic spawns in walls. It’s a pain getting the boss to spawn.Before you just retread content maybe you could fix the issues we identified the first time.
I'm not going to be so critical this time, as last time, because of the situation, and honestly, I'm just glad something is up. It's nice to have a chance to get the Books again. Bringing Tokuno back in the situation was nice also.
Last time, I was so disappointed I completely flipped, and pretty much quit due to this invasion.
But yes, all of your points are valid, and this is how it feels playing it.
I think for anything in the future, the playability, and the way players will play it, have to be considered. This is one event that completely got it wrong in so many high level places. But the concept was good.
Petra - I'm a big fan of your attitude and playstyle, I personally do collect gold, I do fully loot the final boss to get a ton of unravelling materials, and I do just play it, however I am going to note, if you are actually playing for the Books, this is a very frustrating experience for those players.
Mariah said:Please remember this is an unscheduled event. No changes can be made at this time.The NPCs drop the item that is appropriate to their skill. Fencers drop fencing weapons, archers, archer weapons etc.
Hi Mariah, I completely understand this, and am not going to criticize on this basis.
One fix, that would almost completely fix the Mage General and Captain issue, would be to not have them spawn right at the start to be nuked down in 2 minutes, then 3/4 of the players leave it down to a few to complete the Invasion for 1 1/2 hours, it would be to spread the spawn of the Mage Generals and Captains throughout the Invasion. That in itself, would fix pretty much everything - when the important spawn is generated.
On atlantic most guys dont even loot gold ..... lolPawain said:Many don't know this but the invasions must occur on payday. The generals have 7k gold on them. I go around looking for cloaks and grabbing gold. I have to make a trip to the bank a couple of times.
Really sweet person gave me a book, which I think is pretty awesome thing to do. She was just handing out books to people that didn't have one. If more people were that community minded UO would be AWESOME! Unfortunately we have to contend with the Oh-my-God-I-have-to-horde-as-many-rare-event-drops-as-possible-so-I-can-sell-them-for-multi-platinums-on-Atlantic mentality.
As far as the RNG goes I have gotten ONE Crimmy and ONE Tangle drop. Sis on her tank Jirel get zip...She jokes there's code line that reads: IF name= "Jirel of Joiry" THEN return NO DROP! LOLZ IMHO - the rare drop are on timers rather than RNG. That's my two cents from my I.T. background.
Don't go growing an ulcer over it, just go have fun.