2020-05-05 01:26
#0
Generally the bod systems were designed to give better rewards as you went higher up on the 'difficulty' for the bods.
On the Tailor side 4 piece bods give less rewards than 5 piece bods etc. As you use the 'tougher to get' leather the more points.
However you have an outlier in Bone Armor. You get the same amount of points for bone armor as you do studded armor larges - both 4 pieces. However - bone armor is harder to craft and requires bones and leather. It should have a higher point value. In addition it gives less than leather armor larges and those are much less resources to fill. Yes, two more bod for a 6 piece but I'd rather do a 6 piece Female or Male leather than a Bone 5 piece all day long. Bone is hard to make EX whereas 6 piece male is 100% EX at 120 tailor. In between you have 5 piece cloth. They give better rewards than the 4 piece normal leather and cloth is super easy and cheap to craft.
Difficulty should be : Cloth 4 << Cloth 5 << Footwear 4 << Studded 4 << Bone 4 <<Leather 6.
In addition to the point madness on Tailor - Footwear fits into Cloth smalls (makes no sense) and also has its own large bods from normal to barbed leather. That makes footwear smalls used for TWO different bod larges. They dont' drop 2x as much so you never get enough footwear to fill your bods. You are best to just throw out the footwear larges and use them for the cloth 4 and 5 piece larges instead.
On the smith side they setup the point system based on Ring easiest, Chain second, Plate next in terms of who knows what - armor scarcity? Well, chain only has 3 smalls while ring is 4 and plate is 6. Ring should give more points than chained as it requires more bods to complete and more resources. Both Ring and Chain are 100% EX to craft at 120 smith. You are better off tossing the ring bods and only doing chain bods. More point value for less work, less bods and less ingots. I haven't the slightest idea why Chain gives more points for 3 bods instead of Ring with 4.
Messed up point system that should get fixed.
On the Tailor side 4 piece bods give less rewards than 5 piece bods etc. As you use the 'tougher to get' leather the more points.
However you have an outlier in Bone Armor. You get the same amount of points for bone armor as you do studded armor larges - both 4 pieces. However - bone armor is harder to craft and requires bones and leather. It should have a higher point value. In addition it gives less than leather armor larges and those are much less resources to fill. Yes, two more bod for a 6 piece but I'd rather do a 6 piece Female or Male leather than a Bone 5 piece all day long. Bone is hard to make EX whereas 6 piece male is 100% EX at 120 tailor. In between you have 5 piece cloth. They give better rewards than the 4 piece normal leather and cloth is super easy and cheap to craft.
Difficulty should be : Cloth 4 << Cloth 5 << Footwear 4 << Studded 4 << Bone 4 <<Leather 6.
In addition to the point madness on Tailor - Footwear fits into Cloth smalls (makes no sense) and also has its own large bods from normal to barbed leather. That makes footwear smalls used for TWO different bod larges. They dont' drop 2x as much so you never get enough footwear to fill your bods. You are best to just throw out the footwear larges and use them for the cloth 4 and 5 piece larges instead.
On the smith side they setup the point system based on Ring easiest, Chain second, Plate next in terms of who knows what - armor scarcity? Well, chain only has 3 smalls while ring is 4 and plate is 6. Ring should give more points than chained as it requires more bods to complete and more resources. Both Ring and Chain are 100% EX to craft at 120 smith. You are better off tossing the ring bods and only doing chain bods. More point value for less work, less bods and less ingots. I haven't the slightest idea why Chain gives more points for 3 bods instead of Ring with 4.
Messed up point system that should get fixed.
