2020-02-24 21:10
#0
Currently runics for tailor and smith are created with 15-45 charges for tailor and 15-50 for smith. These CAN be combined up to a limit of 100 by an imbuer.
Currently crafted normal tools are low use for normal crafted and ex crafted tailor can be 50-150 charges and for smith can be 50-150 charges. You CANNOT combine these.
Ancient hammers through the bod system can be +10 to +60 and can have up to 600 charges.
The high use smith hammer (lowest bod reward) is 250 charges.
We need tools to be able to hold more. I do bods in mass. Its super annoying to be doing a mess of quantity 20 bods and tools keep wearing it out. It makes me want to script fill them where I don't have to stop what i'm doing, craft another tool, then open the menu and figure out what number was created when I ran out (13 of 20 war forks so make 7).
I'd like to make high use tools or obtain them.
Proposal:
Crafted tools use 10x as many ingots and spawn with 1000 charges or more or allow me to combine NORMAL tools up to some high level amount of charges.
Or - make the reward smith hammer and sewing kit 1,000 charges.
And allow runics to be combined up to 1000 charges. No reason not to. I can get a +10 ancient hammer with 600 - why can't i combine 20 DC hammers for 1,000 charges?
There is no logical reason why tools are limited by use so much anymore. I get that you want to have a 'cost' to craft but when my GM tinker makes an EX smith tong with 54 charges on it - I'm livid. That isn't even 3 quantity 20 bods. I try to fill 200 of these at a sitting. This is EXACTLY why people script. Who wants to make 300 sets of tongs to craft bods with all the annoying time it wastes as you switch tools.
Either change the ingots to make one higher and more uses or let me combine a stack of 54 use ones to get to a 1k one so I can get back to crafting.
With imbuing using up to 6 charges a hit for reforging - even 100 use tools are used quickly. Let me store the charges up on a high use tool. Test Center gives you 30k use tools. Oh how I wish I could craft them.
Currently crafted normal tools are low use for normal crafted and ex crafted tailor can be 50-150 charges and for smith can be 50-150 charges. You CANNOT combine these.
Ancient hammers through the bod system can be +10 to +60 and can have up to 600 charges.
The high use smith hammer (lowest bod reward) is 250 charges.
We need tools to be able to hold more. I do bods in mass. Its super annoying to be doing a mess of quantity 20 bods and tools keep wearing it out. It makes me want to script fill them where I don't have to stop what i'm doing, craft another tool, then open the menu and figure out what number was created when I ran out (13 of 20 war forks so make 7).
I'd like to make high use tools or obtain them.
Proposal:
Crafted tools use 10x as many ingots and spawn with 1000 charges or more or allow me to combine NORMAL tools up to some high level amount of charges.
Or - make the reward smith hammer and sewing kit 1,000 charges.
And allow runics to be combined up to 1000 charges. No reason not to. I can get a +10 ancient hammer with 600 - why can't i combine 20 DC hammers for 1,000 charges?
There is no logical reason why tools are limited by use so much anymore. I get that you want to have a 'cost' to craft but when my GM tinker makes an EX smith tong with 54 charges on it - I'm livid. That isn't even 3 quantity 20 bods. I try to fill 200 of these at a sitting. This is EXACTLY why people script. Who wants to make 300 sets of tongs to craft bods with all the annoying time it wastes as you switch tools.
Either change the ingots to make one higher and more uses or let me combine a stack of 54 use ones to get to a 1k one so I can get back to crafting.
With imbuing using up to 6 charges a hit for reforging - even 100 use tools are used quickly. Let me store the charges up on a high use tool. Test Center gives you 30k use tools. Oh how I wish I could craft them.