There is a lot of good theory crafting going on in this thread. It's given me a chance to think how things will work out with house signs and my opinion is beginning to sway towards leaving the house signs the way they are.
My initial thoughts were if they couldn't tell the house was in the decay process via the sign that it would remove the buffer time for a single player to set up a dozen accounts to script loot the contents in a matter of seconds when it finally does fall. Which is true to a certain degree but it still wouldn't stop them from dominating with the use illegal scripts.
Instead of bots wandering around marking runes and logging decaying houses the bots would now be wandering around and gating other script bots to it's location for the sole purpose of looting when it detects idoc loot laying on the ground. It is my belief that they would have new scripts written within days of the launch to be able to do this process fully automated and unattended 24/7 365 days a year on all shards. NOT good and not something any legitimate would be able to compete against.
So what do you do to combat script looting at IDOCs?
Well in the simplest terms their bots are just picking stuff up off the ground right?
Okay simple. Don't let any of the house contents hit the ground. Problem solved.
I mean really? An ENTIRE UO life savings just laying on the ground to be picked up?!? It's just to easy!
I'll say it again. DON'T LET ANY OF THE HOUSE CONTENTS HIT THE GROUND!
Oh but what do we do with the house contents if it doesn't hit the ground you ask? There are several options. Some have been suggested in this thread which i will elaborate on and give my 2 cents. I'm sure there are other ideas that haven't been thought up yet as well and we can discuss the pro's and cons of those when they do. But the important part to remember, and i'll say it again. Don't let any of the house contents hit the ground!
Option #1 Put all House contents in a moving crate for the owner to retrieve from his/her bank box when and IF they return.
This appears to be the most logical and humane thing to do to give players that quit incentive to return. I'm only about 10% behind this idea and 90% opposed for several reasons listed below
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The 90% opposed part.
IDOCs would be done. A long standing play style for years would be eliminated. Even though i stopped doing idocs (because of the cheaters) it would sadden me to see the tradition gone.
If the player never returns for whatever reason (permanent lack of interest, banned, death ect ect) then any contents of significant importance to shard history would be lost forever.
If a player knows he/she is quieting they are already fully capable of putting valuables in their bank boxes. Not doing so makes loosing those items kind of there own fault.
Players would exploit and abuse the ability to send all of the house contents into their bank box. Essentially getting free storage at no cost. I can see this abuse causing UO to loose paid subscriptions.
The 10% approved part
As an incentive for returning players I feel that all account bound items such as soulstones and shard shields should be moved to a moving crate and placed in the players bank box.
Option #2 Put 100% of the house contents on tough monsters that spawn when the house falls. Minus account bound items that would get sent to a moving crate. The amount of monsters would be scaled to the amount of contents in the house. The monsters should be tough enough to kill anyone that isn't fully attended and capable of defending themselves. The monsters should also have enough hit points so that everyone attending has time to do enough damage to get looting rights. The captains from Blackthorns dungeon would work well for this scenerio (or something similar in strength, HP's and offensive power)
I'm thinking each IDOC would turn into a little mini event where everyone attending would not only be fighting for looting rights but also for there lives.
When each monster dies the loot from the house on that monster would be divided up FAIRLY to all of those attending that did enough damage to get looting rights.
If you want another players life savings for free? Well you're just going to have to fight for it.
Option #3 Put everything except account bound items in random Trove treasure chests. Throw treasure hunters a bone! The loot from IDOCs is kinda like treasure right?
This would work in combating script looters and actually sounds really cool but for reasons stated above I wouldn't be for it. Again it would kill the long standing tradition of doing IDOCs.
Option #4 Create new treasure maps that strictly contain the contents of an IDOCed house when it falls.
Give the treasure maps a name. Perhaps something like "Lost Treasures of (players name on house)"
Place these new treasure maps on mobs that spawn when the house falls (similar to option #2).
The maps would then be distributed to everyone that got looting rights on the mobs. They could even drop in your pack like artifacts when the mob dies.
You can then go dig them up at your leisure on your treasure hunter to see if you got anything good or not.
There's 4 options in combating script looters. Some old some new. I would be interested in hearing what you guys would consider doing with the loot if it no longer hits the ground.
To summarize my thoughts on how to proceed with script looters we should deal with 4 major aspects.
1- Don't do anything that would completely eliminate the long standing tradition of IDOCing.
2- Do completely eliminate the scripters abilities and advantages they have now
3- Make IDOCs challenging and expand on the content rather than removing it.
4- Give players that quit an incentive to return by placing their account bound items in their bank boxes
And with that i will say this one last time lol
'DON'T LET ANY OF THE HOUSE CONTENTS HIT THE GROUND'