Oh and Popps next time you ask for 'tips' on how to do stuff as you did in the other thread I will not bother to give you any if you are then gonna make another thread to whine about what other people are doing to assist them.
In future you can figure it out yourself. Which you probably won't as you are too busy coming on here to complain about every little thing. You could of taken the info I provided you and maybe used it to assist you in getting your rewards, but nope, you are back on here bitching again.
No hope.
I do not like to "beat the system".....
I HATE work arounds....
I like when the system is fair, and I follow the rules and go by the rules.
Now, shall we look at how Trade Orders are set up ?
No, it is not the RNG as others say....
Or, at least, the RNG should only be "part" of the equation, to my opinion.
The system should be organized to be fair to those participating in it.
More items in a Trade Order should provide an increasingly better "payment" for the delivery of that Trade Order, to my viewing, since one needs to run around Town more to find and purchase those more items (takes more time the more the items...) and Longer Routes should as well provide a better payment, even more of a better payment if the Route was to involve also sailing, besides running, since salining takes longer then running.
I do not understand why you get upset at me, if I understood it correctly, you find Trade Routes as boring, is that correct ?
If so, shouldn't then the "payments" for delivering Orders be at least Designed to be fair and "metered" on their complexity (more items to be delivered) as well as with longer Routes and also slower because involving Sailing providing a better payment upon delivery ?
Sure, the RNG plays a role BUT, nonetheless, the quality and worth of the "payment" Reward should be commensurated to the Order taken....
Also, since, to my understanding, Trade Orders have been conceived to also be a way to support Towns, I think that the Developers should incentivate players to do Trade Orders from and to ALL Towns and not just 2 Towns which are the closest or the fastest or easiest to connect....
Sure, there is a penalty to cancel a Trade Order but, at least that I could see, it is not "that" of a big deal since, when I have cancelled a Trade Order which I did not like, I could get another shortly after....
Personally, I think that the penalty for refusing Trade Orders should be more significative....
Again, I would like the mechanics to be FAIR and commensurate to the work and time that a player was to put into it and one that could not instead permit work arounds to circumvent its core Design so as to bypass whatever one was not to like about it.
What is so wrong, if I may ask, about wishing that a given in game mechanics was to be fair and commensurated to the higher amount of work and time that one was to put into it ?
Why should a player doing a Trade Order that only takes a few minutes get the same (or even better) payment as another player who picked a Trade Order that, instead, took 20 minutes to Deliver ?
Risk vs. Reward does not only mean higher danger to get a better Reward, to my viewing, it ALSO means that more time invested into a given mechanics, for example like Trade Orders, should yield a better Reward and associated payment for delivering that more time consuming Trade Order.
I see it as a BALANCING issue.
My apologies if the bringing of this argument may have upset you, I did not want to.
I am just bringing it up for the better sake of Ultima Online and of its mechanics.
I really think that the more they are FAIR and BALANCED, the better overall it would be for UO as a whole.