2018-03-20 00:06
#0
In planning for a carpenter on a new shard, it's UOGuide page says the following skills are necessary to be able to craft all of the skill's items at maximal quality:
I have come to the conclusion that a player who likes to craft will need at least two "mules". Squeeze in the 100 Bowcraft into this template, and have another character who maxes out Blacksmithy, Mining, Tinkering, Tailoring, Imbuing, and Arms Lore.
Maybe if you were able to swap skills using a soul stone, and had lots of +skill wearables and tools, it would be possible. In the long run, having two craftsmen seems a simpler approach if your account has the character slots on the shard.
Comments?
100: Carpentry, Arms LoreIt's pretty clear that one character is not able to be a craftsman of all trades. Just maxing out Blacksmithy, Tailoring, Tinkering, and Imbuing would take another 155 points, and he'd still not be a bowyer. However, one could depend on 5 points in something from jewelry, and then squeeze in 100 skill in Bowcraft and Fletching. Or, even adding 40 more points to Blacksmithy would still not be optimal in that skill. With no Mining, you would not be able to effectively smelt and recycle, making you inefficient.
80: Blacksmithy
75: Tailoring, Tinkering, Magery, Imbuing
45: Musicianship
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625 skill points total
I have come to the conclusion that a player who likes to craft will need at least two "mules". Squeeze in the 100 Bowcraft into this template, and have another character who maxes out Blacksmithy, Mining, Tinkering, Tailoring, Imbuing, and Arms Lore.
Maybe if you were able to swap skills using a soul stone, and had lots of +skill wearables and tools, it would be possible. In the long run, having two craftsmen seems a simpler approach if your account has the character slots on the shard.
Comments?