Short explanation.
There is no opt-out feature which is part of the EU's requirements.
Granted, the service itself it is scraping data about "fictional" characters in a game, but the activity of those characters relate to the privacy rights of the real-person - namely their online activity. Without an opt-out feature, the MyUO thing is "broken".
Just as in e-commerce - any online activity must be covered by privacy laws for the real-person with opt-in or opt-out capability. Should read the TOS, P&U, and other legal pages of online retailers.... some of it is downright amazing in relation to the depths of information being collected.
UO is an elaborate e-commerce situation with subscription, micro-transactions, and more. Without complying with certain laws and requirements, well, the game would cease to exist. This is part of the reason official RMT is done through EA's Origin store - EA has the legal team and funds to ensure compliance - BS doesn't have that kind of revenue.
Someone told me the "success" of a civilization is based on how litigious it can get... or is that the failure of a civilization?
Plus there are those issues related to shard crashes...
Granted, the service itself it is scraping data about "fictional" characters in a game, but the activity of those characters relate to the privacy rights of the real-person - namely their online activity. Without an opt-out feature, the MyUO thing is "broken".
So, if I understand it correctly (please, correct me if I understood it as wrong), the privacy concern towards the real, existing players could be related to their logging in time into the game being shown to others ?
But if one does not know "who" the real player is that controls a given character, how could this be of concern ? I still do not understand....
Let me make an example to make myself better understood.
A player X, has an UO account and plays with the fictional, in game character Y.
Player Z, who plays with character W in the game, knows about character Y because his/her character W in the game, interacts with character Y.
Yet, player Z has NO CLUE that character Y is controlled by player X.
So, "even if" player Z was to know the login times for character Y through the MYUO web site, how on earth could they "connect" that login times for character Y in the game with the actual, real life player X of whom they do not know anything about ?
Please, bear with me, likely I am stupid but I simply do not understand it.....
But "even if" there were privacy concerns connected to the login times of characters into the game, why couldn't MYUO simply do not display the login times/frequency of that given character ?
At that point, this would not be an information made available to other players UNLESS a player was to specifically permit such information to be made available to other players.
It beats me, though, how could then a player link a fictional, not real in-game character to a live person existing in the real world.....
But, by taking out the characters' in-game login times, all data made available by MYUO would be strictly about the fictional, not real in-game character and there would be no link whatsoever to the online activity of a live, real player.
Not sure if I was able to explain well my perplexities and why I keep not being able to understand....