I'm hearing conflicting info on this. And info that certainly makes this hunt less appealing, nonsensical really, if true. Can anyone help me sort the facts from possibly erroneous rumors with this?...
* If you use the crafted Oracle of the Sea do you still need to do a monger quest that yields the Charybdis bait before you'll have success at finding it?
* It takes a group to fight Charybdis but the fisher is the only one in group that get the drop?
So you get a group together to fight and the only person who has a chance at getting...
Recipe for the generic version of the Dagger Belt
Recipe for the generic version of the Elegant Collar
Hungry Coconut Crab Statuette
Captain’s Hearty Rum
Leurocian’s Mempo of Fortune
...is the fisher in the group?
That can't be right.
I haven't done Charybdis yet (ever), but I can't imagine you'd have to complete a fish monger quest that yields the bait when it's now craftable. That seems a bit ridiculous.
Best I can find for the other part is from the wiki:
"The fisherman has a guaranteed drop of an item of Virtuous or Villainous armor, in addition the corpse will contain rare fish steaks as well as gold and some magic items. New rewards were added during publish 106"
If you go the crafting route for the oracle of the sea/bait you do not need the questing counterparts.
The drop scheme for Charybdis gives a random reward to the fisher who pulled charybdis up, or, if they are not around (i.e they left) it is given to a random top attacker from the charybdis top attacker list, which is such a misnomer we should stop using it - from henceforth i'm going to call it the "worthy participant" list - damage dealt, damage received, and damage healed will rank you on the worthy participant list.
This is the original implementation of the drop scheme for Charybdis - why it was done that way I cannot speak to as the content predates me. Thanks for the feedback!
Hm... so... if a 120 fisher summons Charybdis, and the party sails out to it and the fisher logs out or leaves, then one random member of the group has a guaranteed chance for a drop?
i just put fishing on my trampire for hosting but it has had no loot or disappeared all 5 times iv fought it since the publish, no loot once for anyone .
But is there a drop every single time (barring the current bug) or is it RNG for the fisher as well?
There is a drop every single time.
as for the bug some people seem to be experiencing, can’t say we’ve encountered it and we’ve done Charybdis 20ish times since patch, and have had a drop every single time.
An item from Charybdis's treasure list is always awarded, assuming there is someone to award it to, otherwise the treasure is placed on the corpse.
Thanks for the info, that actually encourages me to get a group together.
The current system essentially rules out pick-up groups. It also means that the players must trust their fisher to offer up the drop they just got, and not bring along some old Epiphany piece or something in case they get one of the new items. An in-game dice roll that involves everyone is more likely to encourage random folks to group up, and less likely to cause suspicion and strife among friends and guild mates.
That said, however, I would prefer the current system over adding an RNG factor where the dice can roll zero for everyone. So if that means only one, predicable, person gets the guaranteed drop, then so be it. Just please keep it so at least ONE drop is guaranteed for the effort involved.
Being a predominantly solo player, I will never be in favor of a single drop from a group event.
It currently says...so and so got a drop, so if they just added what it was, that would be an easy way to deter swappers.
Would it be difficult for it to work as is with the fisher getting a guaranteed drop if they remain, and it going to the corpse if they leave, but also adding a roll for a chance of another drop for the rest of the group?
I have done many a random hunt with random people whom I know nothing about. It is one of the best and most interesting ways to meet people in an MMO, for me. I certainly don't trust them, though! Adding a lil tag that IDs the item dropped would definitely improve the Charybdis experience.
And while it can be argued that the fisher is needed in order to spawn the boss, I would like to point out that your average fisher could not solo the beast. If he could, then the entire question would be moot. Thus, the other members of the group are equally valuable.
This hunt reminds me of the old D&D days, when a party needed a variety of characters to succeed. You could not make it thru a dungeon without a rogue, and a warrior, AND mage - all. I like the fact that fishers specifically got some love when this boss originally came out. I like diversity of groups. After all, most of us have 7 character slots to play with. Feeling useful and needed is one of the best incentives for some one to level, play, and enjoy any class of character.
This idea that because the fisher is needed in order to summon the boss, that player/character is therefore the MOST important and thus the ONLY one deserving of a drop is ... unpleasant. That fisher would be worthless on his own, which means other players are every bit as indispensable.
More simply Popps You can't do it without help, so for at least you... NO help = No Hunt or Charybdis, making the fisherman worthless. SO why is it that the fisherman deserves the only drop? Or even a guaranteed drop for that matter in a group?
The fisherman can continue to get drops from their category. The rest should have a chance at another set of drops that include the Mempo. Or the boat owner should get a drop for having to repair from scuttled.
Sometimes I think my fisher is a little overkill for Fishing.
120 Fishing
120 Magery
120 Spellweaving
120 Mysticism (100+20 from ring)
120 Eval Int
120 Focus (some from equipment)
50 Med (some from equipment)
What the suit lacks in luck (only 500 or so) it has in max LRC/LMC/FC/INT/MR, and substantial amounts of DCI/FCR/Casting Focus/HPR and over 100% SDI if I use my city bonus.
When I have fishing stoned off I have GM Inscription and 20 more med - but the last time that happened was a few months ago when I wanted to make some books for someone.
I think Ill take a big ship next time. Will the cannons do damage to them? Let the passengers have fun firing while the tentacles and waves are there.
G evening to all. Yesterday -for the fun of it and for experience - i went on to summon charybdis alone. My fishing skill was at 107.3. As you guessed i spent my precious 5 baits to bubbles but no charybdis. I wonder if chances above GM are the same as if i was 120 at skill. Also i used no fishermans suit. Any ideas?
I have 101 fishing and have always summoned him by the third try.