2019-09-19 19:03
#0
Hi...im doing a lot of tmaps my soulbinder went to grand soul very fast and now doing many level4 im still stock there can i go over grand soul whitout killing a boss?
ty
Hi...im doing a lot of tmaps my soulbinder went to grand soul very fast and now doing many level4 im still stock there can i go over grand soul whitout killing a boss?
ty
I turned in several soulbinders after completing 1 map when patch first went to Baja.Fortis said:Hi...im doing a lot of tmaps my soulbinder went to grand soul very fast and now doing many level4 im still stock there can i go over grand soul whitout killing a boss?
Kyronix said:Is the soulbinder in your top level backpack?
Kyronix said:The binders aren’t filled until they are at Legendary. If you aren’t getting a message that some of the soul is lost and you are getting a sound effect, the binder is filling up. As to how much of a creatures soul you get, that is based on “top attacker” similarly to how other similar systems work with point distributions based on your position on the list. Not saying there couldn’t be an issue, but would need more information to try and debug it.
I suspect that the "kill" awards way too much Souls (5 Mythic) to the character who gets that kill which, in a party of many players, could be really like a Lottery....MissE said:Just as an aside, we just did corgul again.Again after the first 5 seconds each of us had ONE binder filled to 'grand' level then nothing more. So we put those 'grand' binders in the hold of the ship and hit another bunch of spawn and again another bottle filled to 'grand'.It seems if you leave the binder in your pack you wont get more til you remove it.Yet again on the Boss, the character who did word of death at the end was the ONLY one who got mythic drops (5) on the one char from the boss. The tamer chars who had been on it the whole time had one grand bottle fil to legendary.If this is working as intended then it is well and truly borked.
And that is what in the end does not work well....Kyronix said:The binders aren’t filled until they are at Legendary. If you aren’t getting a message that some of the soul is lost and you are getting a sound effect, the binder is filling up. As to how much of a creatures soul you get, that is based on “top attacker” similarly to how other similar systems work with point distributions based on your position on the list. Not saying there couldn’t be an issue, but would need more information to try and debug it.
meaning main backpack?Kyronix said:Is the soulbinder in your top level backpack?
Kyronix said:Yes, main backpack. It cannot be in a sub container.
Remember that “top attacker” counts for damage dealt, damage received, and damage healed. It’s a combo of all those things.
MissE said:Well it is NOT working as intended. The soul binders get stuck at 'grand' when killing the spawn, only ONE will fill this is after killing about 20 mobs. Until you shift that out of your backpack no more will fill and it will not progress any further even after then spending another 15 mins or so killing 20 x the amount of spawn. After killing orc spawn on pirate ships the bottles will go from grand and not long after to exalted etc on less than 1/10th of the kill, this is not the case with corgul mobs.
Mariah said:Do the figures in the publish notes and on the wiki page not help?
- Grand Soul – at least 1% full
- Exalted Soul – at least 25% full
- Legendary Soul – at least 50% full
- Mythical Soul – at least 90% full
I turned in a Legendary because it was stuck for days.Yui_Zii_Ariya said:200-5000ish it is Grand5000-8000ish it is exalted(?)8000-9900ish it is Legendary(?)9900-10,000 it is Exalted
Cinderella said:I turned in a Legendary because it was stuck for days.Yui_Zii_Ariya said:200-5000ish it is Grand5000-8000ish it is exalted(?)8000-9900ish it is Legendary(?)9900-10,000 it is Exalted
All the others in my pack were changing but it wasn't.
I got 8900 points
Ill say it again and then accept what the game is doing as correct.Kyronix said:The distribution is exactly the same as we have used for all Treasures of.. events including Treasures of Tokuno, Treasures of Doom, Treasures of the Kotl City, Treasures of Khaldun etc.
You position on the "top contributors" list is a ranking based on,So you get credit for tanking, healing, and DPS. Slight variations in these factors alter where you end up on the list. This is how it works game wide for any implementation of the "top contributors" list. We award the top 16 contributors with a progressively smaller percentage of the total soul points available from any given creature giving them credit for their overall contribution.
- damage dealt
- damage received
- damage healed
ZekeTerra said:It's not that I don't understand how it works, the issue is that at top few get 5 drops and others just get one if that. That's the issue.
Running Bar buffs must really pimp up these numbers !! which as a support bard i say hurrah !!Kyronix said:The distribution is exactly the same as we have used for all Treasures of.. events including Treasures of Tokuno, Treasures of Doom, Treasures of the Kotl City, Treasures of Khaldun etc.
You position on the "top contributors" list is a ranking based on,So you get credit for tanking, healing, and DPS. Slight variations in these factors alter where you end up on the list. This is how it works game wide for any implementation of the "top contributors" list. We award the top 16 contributors with a progressively smaller percentage of the total soul points available from any given creature giving them credit for their overall contribution.
- damage dealt
- damage received
- damage healed
ZekeTerra said:No one ever got 5 drops off one mob prior to the Dark Fathers and this event. I'm not talking about the chance of getting a drop off the more mobs I kill. I just don't understand the logic that 15 people kill ONE mob and one person gets 5 and others get 0 or 1. BTW I am one of the ones that got 5, but I know my friends are doing about the same amount of damage and healing that I'm doing. We've been playing together for about 10 years and do all the content in this game together on a regular basis. And it seems pretty random on who gets the 5 drops, because one of players hits Scalis for 900+ points on each WoD and she only got 1 drop while I know that one of the players that got 5 didn't do nearly as much damage, healing or took damage. I just have a problem with how the distribution is working on this event. Specially since with a large group there's no Body to loot so people were disappointed. You hear someone say I just got 5 and you're sitting there with a Legendary Bottle and wonder wth...
I don't understand this system...Kyronix said:
damage dealt, damage received, and damage healed. It’s a combo of all those things.
do like i do do take a second account dont heal do lesser you can only attack with a bad pet and you end up with 5-6 bottles on this toon....we try corgul since 3 days with guildmate and we know the loot distribution is broken top receiver are always 2 accounts who do less
Fortis said:btw @ pawain how can you compare this event filled bottle to last year halloween content drop at spawn....more stuff you hit more you receive drops now we are talking at scalis corgul end boss.
thank youKyronix said:@ Kirthag the binders fill like an ice cube tray - so long as you have binders and you aren't getting a message that "some of the soul was lost" the points are being stored in your soulbinders.
That is working like a ice cube tray 🙂 When one fills it overflows into the next one and so on.Pawain said:Hmm mine fill one at a time. When one fills a new one starts. I carry ten when I got out.
Totally not apples and oranges. Killing Scalis vs killing rotten corpses / dark guardians in doomKyronix said:The distribution is exactly the same as we have used for all Treasures of.. events including Treasures of Tokuno, Treasures of Doom, Treasures of the Kotl City, Treasures of Khaldun etc.