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T-map loot terrible?

Started by Cetric · 2019-08-17 · 53 posts · General Discussions
#0
I've done about 80 lvl 4-5 t maps, most of them in fel, and all in a luck suit.  I've kept like 6 pieces of armor that aren't even remotely good, not a single worth while jewel or weapon.

Is t map loot just that bad?

If t maps are this terrible where in the world should I be spending my time lol?  I haven't pvmed in years so forgive the ignorance.
#1
Either your expectations are very high or the RNG hates you even more than me. I have totally re-built my archer's suit with legendary artifacts from recent treasure maps.  There are far more pieces with the 'legendary' label than I've ever gotten before.
#2
I agree with OP, tmap loot is abysmal.  Sure you may get a few more legendaries however my experience after around 200 maps is I have kept about 3 bits.  I get more than that doing ONE round in shadowguard. 

Not to mention all the other 'loot' from high end maps is totally missing.  But hey, it appears everyone was happy with changes, well everyone accept those of us who did 20+ high level tmaps a week.   Dedicated tmappers, well all the ones I know HATE the nerf that is now treasure hunting.

I got better quality legendaries before the change, even though I never used luck and now use 2000+ luck. 


#3
That armor and weapons may be labelled Legendary.  But what I have seen is no better and may7be worse than the old stuff.  I look at a lot of it and wonder just what the bar is for it to be considered a legendary?  Armor with almost no resists?  An assortment of random unrelated mods that altogether won't help any particular template?

*shrugs*

I dunno.  But yes, Legendaries are dropping like flies.  And most of them are as useful as flies.
#4
That's the kind of stuff we find on any MOB now.  A bunch of stuff that is almost good. We did a bunch of Scalis' last weekend.  I found a lot more keeper items from him.

Also 90% of the decent items are for Mages.  
#5
@Petra_Fyde I've actually not seen a single legendary artifact, highest I've seen is greater.  I've also to the best of my knowledge not seen a single splintering weapon.  I don't even thinki seen like a cursed legendary artifact, it's been that bad.

If I have seen a legendary, I may have overlooked it for just being bad

I did 15 lvl 4 and 5 maps last night, and this was literally the only piece of armor I kept, and it's not even good I could basically craft it.


#6
You should be finding Legendaries on 4 and 5 Maps.  The keepers will be mage skills, they will have a missing or really low property that you would have wanted or a resist that is very low.
Rare to get eaters with good stats. Rare to get one like above with those stats and 20LRC with better resists.  (I have only found things for NOOB suits)

Ultra rare to find a dex piece that is better than what you can craft.

This is normal loot.
#7
im out of lvl 5 fels, ill go to a lvl 5 tram and post what i see lol.  its so bad.
#8

So, there appears to be another subtlety with T-hunting. I was going to PM @Kyronix about this, but I'll just post it here. (Warning, this is long Kyronix.)

I've just been through around 100 Hoard, and am now working my way through about 45 Trove.

I too have noticed a significant downgrade in the quality of Magic Equipment in Hoard/Trove compared to Cache.

I think what is happening is the Cartography/Chest quality interaction. Let me break this into 2 parts, Cache, and Hoard/Trove. They are completely separate experiences.

********
Cache:
At 100 Cartography, Cache chests are almost always Gold. That means you get a chance at the highest intensity loot, and your luck can bump it even further. I'm getting 1 Legendary out of a Cache chest on average. Some have none, some have 3, but it's only 12 pieces of gear and it's almost a guaranteed Legendary out of 12 pieces of gear. 

Out of Cache chests I'm getting some pretty...intense... gear. Enough so that I've re-outfitted almost 28 characters with 100% LRC, 40% LMC, +Intel, +MI, +MR, Full 70's gear. Some of the gear is so ridiculous one of my suits has %95 LMC, yes 95%. I've also pulled some damn good SSI, or SC no -FC shields. Fighter gear hasn't been quite as good, but I've probably pulled 2 suits of Stamina, HP, LMC, Full resist.


Hoard/Trove:
Hoard/Trove is a different story entirely. I think this is because even with 105 Cartography, you're chance to get a Gold Hoard chest is something like ~10%, lower for Trove. Without that Gold chest the loot intensity is....not good. Having a Luck bump at that point just doesn't seem to do much. The base loot intensity in a Standard Hoard/Trove can't be brought up enough, even with high luck, to match what you find in a Gold Cache chest. The result is that Hoard/Trove magic equipment isn't nearly as good, over a similar number of maps, as Cache. I'm not going to call it junk...I'll just say it matches the descriptions posted earlier in this thread.

The loot quality you're receiving from Hoard/Trove does not match the effort you put into Hoard/Trove (compared to Cache) and is not what you're expecting after seeing the loot from Cache chests. I think that we as players are going from Gold Cache, to Standard Hoard/Trove, and seeing a dropoff in loot quality, and thus thinking Hoard/Trove "suck". The loot is in Hoard/Trove, just in the Gold chests, which we hardly ever receive.

On average I'm getting 1 Legendary every 3 to 4 Hoard/Trove. That's with double or triple the amount of magic equipment from Cache. Standard chests just don't have the same number of Legendaries, and when they do, those Legendaries (and all other magic equipment) are not at the highest intensity levels, because they came out of a Standard chest. No matter how much luck you're running, the equipment cannot be increased in intensity to what you find in a Gold chest.
********

So, unless there is some increase in the rate of Gold Hoard/Trove, the equipment in them is going to continue to...not be what we are anticipating.

I'm not sure of the fix. If you increase the frequency of Gold Hoard/Trove, you'll be doubling or tripling the amount of loot at the intensity I'm seeing from Cache. You're power creep curve will look like a vertical wall.

If you decrease the frequency of Gold Cache, the majority of the loot will be from Standard chests, and most of your players will scream, "IT SUXXORS!"

If you leave as is, people will convert to Cache at 12 equipment per chest, still outfit tons of characters in max legendary gear, and stop doing Hoard/Trove because....Standard chest "junk".

Wish I had something more to offer as a solution.


In closing, I'm done running Hoard/Trove for now as the chance to get a Gold chest and therefore "decent" loot is so low. Good luck Kyronix, I do not envy you.


(Edit: Yes, I've outfitted 28 characters in max stat gear in 2 months of T-hunting. ***Boggles*** I should also mention not a single piece is Antique or Cursed. ***Boggles Again*** I'm now tossing anything that says Antique, Cursed, Greater Artifact or less and am looking for specific styles of gear at max stats. Max stat Hide with Mage Armor for my elf for example.) 

#9
ok, i grabbed and screenshotted every 'artifact' tagged item in the lvl 5 chest. 

for those keeping track:
0 - legendaries
0 - cursed legendaries
3 - greater
2 - cursed greater
1 - major
0 - cursed major
5 - lesser
2 - cursed lesser

so thats no legendaries, no splintering weapons of any kind, minor magic items or otherwise, one cursed crap jewel and a few pieces i wouldnt give to a noob to wear.







is this what everyone else sees?  lvl 5 map, almost max luck suit.  done solo. maybe @Petra_Fyde s archer is wearing the worst suit in history =p


i should mention i had to fight off like 6 different frost dragons, and the misc titans/balrons/dragon wolf/poison ele to get this.  you know, after finding the chest in the wilderness, digging it up, killing a bunch of stuff, running down a grubber, untrapping it, fighting more stuff, looting stuff, fighting more stuff, looting stuff, fighting more stuff, looting stuff, fighting more stuff, looting stuff, fighting more stuff, looting stuff, fighting more stuff.

maybe i shouldnt complain, afterall, i did get a mysterious fragment that no one knows what it does, a 0.2 tinkering and a 0.3 provo scroll to use. and some of those alacrities ive never used in 20 yrs.


oh and all of that form a lvl 5 t-map that took u know, who knows how many lvl 4 tmaps full of even more useless stuff than seen pictured here to run across a lvl 5.
#10
@Cetric ; What color chests are you getting.  I think @Arroth_Thaiel s post is describing what is going on.  Unless yours have been gold chests.  
#11
i have seen gold chests, i havent paid attention to how many of them have been gold (tbh i didnt even know there was a difference as far as color)

based on what he said i just did 3 fel cache maps, one of them was gold.  it had 2 crappy major artifacts
#12
Cetric said:
I've done about 80 lvl 4-5 t maps, most of them in fel, and all in a luck suit.  I've kept like 6 pieces of armor that aren't even remotely good, not a single worth while jewel or weapon.

Is t map loot just that bad?

If t maps are this terrible where in the world should I be spending my time lol?  I haven't pvmed in years so forgive the ignorance.
Perhaps, "just" perhaps, this https://forum.uo.com/discussion/4219/a-thought-re-the-new-treasure-maps-and-loot-quality might be the reason why players feel that loot in Treasure Hunts has been nerfed ?
#13
just did a lvl 3 map in malas, gold chest.  most of the items were lesser and major artifacts, this was the only piece worth taking a second glance at


#14
cache in fel, gold chest popped.  saw my first legendary and the only item ive kept today.  still not very good.


#15
so i put alot of effort into getting a mass collection of maps, a locker, a runelibrary of maps together, and making a char for doing maps.  at the moment i can solidly say, this is a waste of time.
#16
Cetric said:
.....
is this what everyone else sees?
.....

Yes, and No.

On Hoard/Trove? Yes. Once in a great while RNG smiles upon you and you get something mostly worthwhile.

On Cache? No. Below is mostly what I see. (And these are from my *Spares* chest of stuff not being worn.)

*Too bad that Female Leather has HCI instead of Intel or more LMC. I'd have a toon wearing it.

Cache chests are mostly Gold.
Hoard/Trove chests are mostly Standard.

Hoard/Trove = Move along, these are not the loot you're looking for.


I'm giving Hoard/Trove a bad rap there. They are nice for scrolls, especially in Felucca. Trove is actually great for scrolls because you're guaranteed 5 of them, no t-map will spawn.

@Cetric, I think Splintering only appears in Ilshenar (and Ter Mur)?

#17
man, that armor u posted pics of is trash can stuff too, even if it is some of the best uve seen.  wtf

i know no-name gear got slapped to hell, and more than 8 mods jewels.  but can u still get basic stuff like this or is that now a thing of the past?


#18
ssssshhhhhhh you will get our fel cache map nerf....since tmaps revamp im saying to all my friend that lvl3 ( cache ) give really better loot than any other tmaps. they fix assassin that gave double loot so it was really good 4-5 legendary per chest.. take max 7-8 minutes...
#19
btw dont lose your time to do any other facet than fel... exept for splintering in ilshenar eodon and ter mur chest for weapon
#20
Cetric said:
man, that armor u posted pics of is trash can stuff too, even if it is some of the best uve seen.  wtf

i know no-name gear got slapped to hell, and more than 8 mods jewels.  but can u still get basic stuff like this or is that now a thing of the past?


Many PvM would toss that piece. PvM mages do not need stam so their Str can be 125 easy and over 115 HP is plenty.

I do look for things like that picture. (but I have never found anything good enough to try to sell)  Do scalis' with a group and wait for loot to go public and you will have the best chance of finding something like that. Will have to look thru scores of legendaries tho.  +HP +Str on the same piece is as rare as +Dex +Stam +LMC Regens and studded on a piece.

Looting thousands of items that get trashed with a couple of keepers is normal to me. Shields are the only thing my chars use that I personally have looted.

On LS most players do not take armor out, they open and look for special items.  
#21
I've all but quit Thunting. For the casual Thunter and easy gold, it may be OK. But I still see it as a major nerf. They way overthought it and its FUBAR in my opinion. They have moved on and put their stamp on it. Is what it is. Just waiting on future things and hoping for the best. 
#22
How many of you are using +5 carto glasses?




#23
Nikard said:
How many of you are using +5 carto glasses?

HAHAHA the question is - who even got +5 ones yet. After over 200 supply maps best I got was a +3.
#24
Nikard said:
How many of you are using +5 carto glasses?

All of my Cache, Hoard, Trove have been done with +5 glasses.


Cetric said:

I hate to tell ya this Cetric, but to me, that item is junk and I would unravel it. Is it for PvP? 

I'm not trying to be a smartypants, I'm serious, what is it used for? Is this a PvP vs. PvE perspective thing?

It looks like a mage item, but it's studded and doesn't have mage armor. LRC is low, ER is low, mage mods are low. I don't get it. Because it has Str and HPI on it?

EDIT: Nevermind, I read through Pawain's post. It is for PvP.

#25
All of my maps are also done with +5 glasses and 2000 minimum luck (more in fel/with statue bonus).  The hoard and trove maps are a waste of time and energy, especially when you cop frost dragons on Hoard maps. 

In my view, the ONLY maps worth bothering with are fel cache and only for pet scrolls. 

No aritsan chest is worth bothering with unless you do supply.  The fact that artisan chests of any other level have bugger all resources in makes me wonder why the hell they bothered to create them, but seriously if you want a hundred boards or whatever go do a merchant ship, much better bang for the buck.

By loot I generally don't mean the armor and weapons generated.  They are so subjective, the fact that Petra reckons she has outfitted her char with all the legendaries is fine, but I doubt that what Petra uses would be what I would use.  As I said one trip to shadowguard nets me more 'keeper' items than doing a days worth of tmapping.  I have done over 200 maps since this went live and I doubt if I have kept more than 10 pieces that were average. Nothing that I would consider 'uber'.

Other than gold and gems, there is absolutely nothing else worth getting in 90% of the chests. 



#26
Of course.  because we requested a bit of improvement in loot quality.  Instead, we got this overthought overdone mess we have now, with what (regardless of the name- a turd by any other name is still a turd) is a lowering of loot value.  Name it legendary all you want, if it isn't something we can use, it's junk.  

U can package it how you want, you can make people dance thru as many hoops as possible to get it...but in the end lots are way more disappointed now than they were with the old style.
#27
In the spirit of giving the players what we asked for , ALL the Treasure Chest Loot will will now be named "Legendary Artifact". This will ALSO be considered a loot UPGRADE!
#28
Nikard said:
How many of you are using +5 carto glasses?

All of my Cache, Hoard, Trove have been done with +5 glasses.


Cetric said:

I hate to tell ya this Cetric, but to me, that item is junk and I would unravel it. Is it for PvP? 

I'm not trying to be a smartypants, I'm serious, what is it used for? Is this a PvP vs. PvE perspective thing?

It looks like a mage item, but it's studded and doesn't have mage armor. LRC is low, ER is low, mage mods are low. I don't get it. Because it has Str and HPI on it?

EDIT: Nevermind, I read through Pawain's post. It is for PvP.

ya, its an item id pay like 50-200m for depending
#29
I've probably done between 125 to 150 horde maps. I run 3550ish luck with the statue and really only do maps while under the influence of the statue. I've got chests full of legendaries but not one is anywhere near the caliber of the high end loot pre nerf. The one thing that does seem to have improved tho is weapons. I've seen a lot more 25 to 30 splinter weapons although it's really hard to find those high splinter intensities with other useable mods. I've also gotten a handful of nice 6 mod useable jewels. Here's an example of a solid weapon I've gotten
#30
But when you tried to tell the Devs while it still was on TC the moderators made sure the feedback gets removed before a Dev reads it. Only the ponm-pom wavers were allowed to report their "everything looks awesome" feedback. I've stopped doing maps completely, as after the nerf its a collosal waste of time. Literally a whole endgame activity killed. IMO @Kyronix should revert the whole thing. But then they couldn't care less once they move to the next thing to ruin.
#31
All I remember is being hit with 'nothing is set in stone yet' every time we complained. I stopped playing before it even went live and I only have a few days left on my sub, it's unlikely I'll be back this time as t-hunting was the only thing I really enjoyed. I gave up posting about it as it was a waste of time, it was obvious only one group was getting heard and it wasn't us. 
#32

Maybe I don't set the bar so high. These are the legs I added to my archer's suit.
#33
JollyJade said:
But when you tried to tell the Devs while it still was on TC the moderators made sure the feedback gets removed before a Dev reads it. Only the ponm-pom wavers were allowed to report their "everything looks awesome" feedback. I've stopped doing maps completely, as after the nerf its a collosal waste of time. Literally a whole endgame activity killed. IMO @ Kyronix should revert the whole thing. But then they couldn't care less once they move to the next thing to ruin.
This statement is not accurate. While unacceptable, rude and outrageous comments and posts are removed, they are not deleted and may or may not be read by any member of the UO forum admin team. 
#34

Maybe I don't set the bar so high. These are the legs I added to my archer's suit.


Ya... These are just ever so lightly better than a craftable item

So much for legendary
#35
If 6 useable mods plus overcap on every resist is classed by you as 'ever so lightly better than craftable' maybe it's your expectations that are overly high.
In real terms, this is a 12 mod piece, that's according to the game mechanics, not according to players who choose to discount high resists as a mod. - At that they have one less mod than they started with, I paid the NPC to remove mage armor
#36
If 6 useable mods plus overcap on every resist is classed by you as 'ever so lightly better than craftable' maybe it's your expectations that are overly high.
In real terms, this is a 12 mod piece, that's according to the game mechanics, not according to players who choose to discount high resists as a mod. - At that they have one less mod than they started with, I paid the NPC to remove mage armor
MOST players DON'T count resists as mods. And no, that piece isn't even CLOSE in quality, to the kind of items that used to drop. 
#37
KHAN said:
If 6 useable mods plus overcap on every resist is classed by you as 'ever so lightly better than craftable' maybe it's your expectations that are overly high.
In real terms, this is a 12 mod piece, that's according to the game mechanics, not according to players who choose to discount high resists as a mod. - At that they have one less mod than they started with, I paid the NPC to remove mage armor
MOST players DON'T count resists as mods. And no, that piece isn't even CLOSE in quality, to the kind of items that used to drop. 

Then MOST players DON'T know a thing about how mods are rolled.  

Resists absolutely are counted as mods by the system and by the devs.
#38
Cetric said:
ya, its an item id pay like 50-200m for depending

Well, that's a gut punch.

I never thought to keep a piece with %15 LRC. 15x6 = 90, so you'd be short 10%. I figured that was instant worthless and have been unraveling without even looking. (Plus, the Studded without Mage Armor....I just...I don't even know what to say. I know nothing about PvP.)

Honestly, I feel pretty uninformed right now.

#39
Cetric said:
ya, its an item id pay like 50-200m for depending

Well, that's a gut punch.

I never thought to keep a piece with %15 LRC. 15x6 = 90, so you'd be short 10%. I figured that was instant worthless and have been unraveling without even looking. (Plus, the Studded without Mage Armor....I just...I don't even know what to say. I know nothing about PvP.)

Honestly, I feel pretty uninformed right now.


Studded w/o mage armor has +3% LMC increase over cap for five pieces that's 55% LMC total.

20X6 = 120, so you don't need 20% LRC on every piece.  Jeez when AoS came out 10-15% LRC pieces sold for millions.  How times have changed.
#40
Studded w/o mage armor has +3% LMC increase over cap for five pieces that's 55% LMC total.

Right, I thought that was fighter focused, didn't realize mages used it in PvP.

20X6 = 120, so you don't need 20% LRC on every piece.  Jeez when AoS came out 10-15% LRC pieces sold for millions.  How times have changed.

I hear ya on how times have changed. I'm just tossing gear I would have died for a couple of years ago.

I've been concentrating on 20% LRC because it allows me to swap out one piece with something totally different and still keep 100% LRC (20x5 = 100). Wasn't keeping 15% because you have to pick up the 5% somewhere else. Figured that was too specific for individual suits, and no one else would be interested in my "junk" pieces. Ends up that I'm running a whole bunch of suits that are massively over cap on Intel/LRC/LMC. Not the best way to do things. This thread has been really helpful actually.

With it so much easier to find these higher intensities, I think I'm going to go for 4 armor pieces with 25% LRC, 10% LMC, and 0 Intel. Hit those caps in 4 pieces and have 2 full pieces for something else. Since I need FC/FCR on jewels anyway, and those tend to spawn in property groups with Intel, I think I can get 20 Intel from the ring/jewel. That means all 6 pieces of armor would be available for Eater/Str/HPI, whatever. I've found a lot of armor (and unraveled it) with LRC/LMC/MI/MR but no Intel, just didn't realize I should have been looking at that armor until this thread. Doh!

#41
Studded w/o mage armor has +3% LMC increase over cap for five pieces that's 55% LMC total.

Right, I thought that was fighter focused, didn't realize mages used it in PvP.

20X6 = 120, so you don't need 20% LRC on every piece.  Jeez when AoS came out 10-15% LRC pieces sold for millions.  How times have changed.

I hear ya on how times have changed. I'm just tossing gear I would have died for a couple of years ago.

I've been concentrating on 20% LRC because it allows me to swap out one piece with something totally different and still keep 100% LRC (20x5 = 100). Wasn't keeping 15% because you have to pick up the 5% somewhere else. Figured that was too specific for individual suits, and no one else would be interested in my "junk" pieces. Ends up that I'm running a whole bunch of suits that are massively over cap on Intel/LRC/LMC. Not the best way to do things. This thread has been really helpful actually.

With it so much easier to find these higher intensities, I think I'm going to go for 4 armor pieces with 25% LRC, 10% LMC, and 0 Intel. Hit those caps in 4 pieces and have 2 full pieces for something else. Since I need FC/FCR on jewels anyway, and those tend to spawn in property groups with Intel, I think I can get 20 Intel from the ring/jewel. That means all 6 pieces of armor would be available for Eater/Str/HPI, whatever. I've found a lot of armor (and unraveled it) with LRC/LMC/MI/MR but no Intel, just didn't realize I should have been looking at that armor until this thread. Doh!

Its the str and HP bonus along with either dex or mage stats.  PvP usually wants all 3 or dex stats plus str stats.  If they are on studded, bone, or hide they are worth even more.

They also like jewelry with DI and SDI  as long as it has EP +25 and other stats.  You can look at the items that sell on the traders forum so you do not trash a > 100M gold item.  But good PvP stuff is very rare so, like me, you prob have not found any. hehe
#42
Pawain said:
Its the str and HP bonus along with either dex or mage stats.  PvP usually wants all 3 or dex stats plus str stats.  If they are on studded, bone, or hide they are worth even more.

They also like jewelry with DI and SDI  as long as it has EP +25 and other stats.  You can look at the items that sell on the traders forum so you do not trash a > 100M gold item.  But good PvP stuff is very rare so, like me, you prob have not found any. hehe

I agree that it's doubtful I've found anything for PvP. (Although, DI and SDI? I have burned a lot of those. I know I should look at the trade forums....ugh.)

I'm really just interested in how the gear works for me. This thread has been great for requiring me to rethink what I was looking for. I've honestly been grabbing gear that was all "grouped", either all for mage, or all for fighter. Works ok for my fighters actually, not so much for my mage. Although all of my BoD runners have 150 Intel, 100% LRC, 40% LMC, Mid 20's MR, and full Resists!

Plus, almost all of my suits are now matching equipment. Sharp Dressed Man (or Female/Elf/Gargoyle).

#43
If 6 useable mods plus overcap on every resist is classed by you as 'ever so lightly better than craftable' maybe it's your expectations that are overly high.
In real terms, this is a 12 mod piece, that's according to the game mechanics, not according to players who choose to discount high resists as a mod. - At that they have one less mod than they started with, I paid the NPC to remove mage armor
Barely have to even look at resists anymore, I almost always accidently have all 70s, or more like 90s.  So yes, 10lmc 3mr and 20 stats on ur archer piece is barely better than a crafted item.

The comments on lrc are weird.  Way more than armor prices have lrc so discounting if below 20lrc is just off.  Talismans, lt sash, minax sandals, hawkwinds robe, both jewel slots.  I'll admit in the PvP department suit building is a skill, but I didn't realize it was so far off

Topic at hand though.  This gear we are talking about isn't even close to the 'normal gear' we are used to.  Forget the crazy 15 mod no-name armor, the basic stuff that used to be totally overlooked isn't even dropping.
#44
Cetric said:
The comments on lrc are weird.  Way more than armor prices have lrc so discounting if below 20lrc is just off.  Talismans, lt sash, minax sandals, hawkwinds robe, both jewel slots.  I'll admit in the PvP department suit building is a skill, but I didn't realize it was so far off

That is probably just me and not representative of the community as a whole. I look for high LRC pieces so I can keep LRC off my ring/bracelet and have options in swapping out other pieces for SDI gear. The less LRC on the armor, the more I have to push onto the extra pieces you mention, which are harder for me to acquire. Again, this is probably just me.


Cetric said:
Topic at hand though.  This gear we are talking about isn't even close to the 'normal gear' we are used to.  Forget the crazy 15 mod no-name armor, the basic stuff that used to be totally overlooked isn't even dropping.
I'm not sure what to say. This thread has caused me to examine the way I was thinking about the gear. I think there is something else, yet another less obvious aspect of Pub 105 going on with the loot, but I don't know how to put it into words. I'll have to think about it and go through the stuff I've kept so far.

Anyway, I've enjoyed the conversation so far. Seeing how others are looking at gear and what to keep has been enlightening.

#45

Maybe I don't set the bar so high. These are the legs I added to my archer's suit.
   The bar has been set by the quality of loot that has previously flooded the market.  thanks to all the unpunished script-farmers.   - now they have loads upon loads of high-end loot to sell that is no longer possible to acquire elsewhere.

  T-map loot is better than it was (with the small exception of 9+ property items) as far as item quality, but Fortified/Of Defense spawns far more often and those items can't really be good because 50% of the properties are wasted on Resistance increases, instead of something far more valuable.   the best thing you can hope for if 'Fortified/ Of defense' is part of it, is a 150 luck piece with 1-3 other additional useful mods & one of them pretty much has to be LMC.

the best pieces I've gotten so far are all "Arcane <item name>" or "<Item name> of Sorcery"


I have a couple studded & hide pieces similar to it (with 4 dci instead of hci) I'm not willing to sell atm.

#46
Thing is I don't mind the 'new' system, the premise is fine, even the fact that there are rusty, steel and gold chests is good for adding a bit of surprise to digging.  I don't have any issue with  having remove trap on them, nor that on the lower level maps you don't need lockpick just magic unlock.  I like that there are different types of chest and that alacrity's and sots are specific type for type ie Artisan, Mage, Assassin, Warrior, Ranger.

No issues at all. 

What I have a MAJOR problem with is the the lack of loot.  It is supposed to be a treasure chest.

The higher level the map the more loot it should have and the more 'specials' it should have. Instead, you get more 'specials' out of supply maps which are as boring as batcrap to do. And pretty piddling in quantity, I mean seriously 100 boards? Ok  that is fine for a low level maps stash and supplies for newbie thunters,  but you get absolutely NOTHING in an aritsan chest at trove level?  Why bother having an aritsan chest at trove level if it has no resource loot? The other high level maps, other than the odd chance of 3 new deco items (hourglass/skull tile/ancient weps have NOTHING else in the way of special items.

Yes you get 'more' items in the way of 'armor and weapons' the higher map you do, whether they are any good is totally subjective. So far out of about 200 maps I have kept 10 bits as I said.  So frankly I wouldn't bother with tmaps for that type of loot. Go to shadowguard much better loot. 

However , the MAIN reason I did maps was for the special loot such as orbs and essences.  These don't even spawn in anything over a supply map, and the problem is also that are so few places to get low level tmaps in any number (other than malas maps) that since this thing went live I think I have found ONE flipping supply Ter Mur map.

I REFUSE to resort to farming trash mobs to get the 1% chance of a tmap of that ilk.  Better things to do with my time.

It should of been as such

Stash map = as is

Supply map= as is

Cache map = as they are (ie three (3) bits of paper alacrity, map, sot, power scroll)  but with the chance of anything that spawns in 'supply map' but increased in quantity so 150 boards or 2-3 skel keys, or a mana orb, or more essences or or whatever plus the new deco items.  At least a minimum of 3-5 items that are a 'special' spawn item.

Hoard Map = as they are (ie four (4) bits of paper alacrity, map, sot, power scroll) with the chance of anything in supply/cache maps, so orbs, regs, resources, etc etc in larger quantity, ie 200 boards or 300 ingots etc, the new deco items with a minimum of at least 5-8 'special spawn' items.

Trove = as they are (ie four (5) bits of paper alacrity, map, sot, power scroll) with the chance of anything in supply/cache/hoard maps, so orbs, regs, resources, etc etc in larger quantity, ie 200 boards or 300 ingots etc, the new deco items with a minimum of at least 6-9 'special spawn' items.

By special items I mean

Mana orbs, skel keys, resources, essences, peerless regs, tmaps, tasty treats, surge shields, creeping vines, mini artis, deco items, map glasses, octopus necklaces, recipes.

There needs to be a much better supply of the lower level maps for facets other than malas. 

But anyways I am over the whole thunting thing now.  Don't bother doing it any more as something I used to do a lot of has now become boring and the two main reasons i did them mana orbs and essences are now virtually unobtainable due to lack of supply maps for ter mur and in the 100 or so supply maps I have done since it went live I have had 2 mana orbs.

Hopeless.






#47
MissE said:


Cache map = as they are (ie three (3) bits of paper alacrity, map, sot, power scroll) 
Kind of wonder how many maps you have done in the current system.....

MissE said:

Hoard Map = as they are (ie four (4) bits of paper alacrity, map, sot, power scroll) with the chance of anything in supply/cache maps, so orbs, regs, resources, etc etc in larger quantity, ie 200 boards or 300 ingots etc, the new deco items with a minimum of at least 5-8 'special spawn' items.

Trove = as they are (ie four (5) bits of paper alacrity, map, sot, power scroll) with the chance of anything in supply/cache/hoard maps, so orbs, regs, resources, etc etc in larger quantity, ie 200 boards or 300 ingots etc, the new deco items with a minimum of at least 6-9 'special spawn' items.

By special items I mean

Mana orbs, skel keys, resources, essences, peerless regs, tmaps, tasty treats, surge shields, creeping vines, mini artis, deco items, map glasses, octopus necklaces, recipes.

You complained about alacrity and sot flooding the market... but then want MINIMUM 5-8/6-9 "special" items per high level chest?  Would they even be special anymore at that rate?  

MissE said:

There needs to be a much better supply of the lower level maps for facets other than malas. 

Skull rugs, dark wisps and other players if farming lower mobs for paragon chests is beneath you.  

I will agree that there probably could be an easier source for supply Ter Mur maps, but I still have a pretty good stockpile to go through.

MissE said:

Hopeless.

You really are a glass is bone dry kind of woman, aren't you?
#48
I got my last 2 ter mur supply maps while farming raptor teeth for imbuing
I get a regular supply of fel or tram maps from Hag's quest. 
Sometimes I get fel supply maps if I decide to kill lich in Blackthorns.  

I do stuff for all kinds of reasons all over the place, maps are a bonus I get along the way.
Today I've been fishing for mibs ready for the next publish - that got me stash and supply maps for Fel.
#49
I think the problem is more that loot progression in UO ever since the new loot system was introduced 7 years ago has been inconsistant, and plagued with issues.

main issue was the 2 years of bot farming high end legendaries that was allowed to go on.  because of this surge in cheap, high mod loot everyone now is spoiled and expects more (which is natural given the circomstances)

these items we're seeing from maps are on par with what "legendaries" should be in power and frequency. IF we didnt see the grossly inflated stats and frequency from all the years a few players were pumping out 14 mod plus items it very high rates.

(its an item of "legend", shouldnt be seen everyday) 

when despise was first revamped, it took me about 2 months to get my first worthwhile legendary (it might even have just been a major artifact, dont remember)

i sold that item for 450m, about 900m in todays gold considering inflation.  it had about 5 mods plus all high resists.  would be worth 0 to maybe 500k by todays standards.  So by those standards, i think its fine to do months of T-maps, 1,000s of maps before you get something that really stand out.  Theres lots of useable stuff just to gear a basic character.


So yes, the devs really screwed up.  they spoiled everyone with loot for years, then nerfed it back to what it should have been in both power and drop rate.  but the nerf was years too late.

In short, i think the loot is very good, and probably where it should be at when you look at gear progression as a whole, but not when people have become accustomed to the loot we've had since Global loot went live in pub 86, 3 years ago, and definitely not considering the exploiting of 2 of those 3 years inflated expectations even more. 

Thats the problem.  the best loot in the game will never be gotten again, anywhere, and most people already have better than whats currently spawning unless they are new, or have just returned after three years.

#50
Petra_Fyde said:  

I do stuff for all kinds of reasons all over the place, maps are a bonus I get along the way.
Today I've been fishing for mibs ready for the next publish - that got me stash and supply maps for Fel.

.Thanks Petra, I knew I was forgetting a major source of low maps, was way too early for me to think.  I've been getting so many going through my sos.  
#51
MissE said:
There needs to be a much better supply of the lower level maps for facets other than malas. 
Today I've been fishing for mibs ready for the next publish - that got me stash and supply maps for Fel.

I was going to say something about fishing, but Petra beat me to it. (And then Violet posted while I was writing.) I haven't done any fishing in a while, but fishing seems to be an excellent source of Stash/Supply for Fel/Tram/Tok. Alydar on Pac is in GC a lot asking people to buy 60 Fel Stash at a time. Said he got them from fishing.

So, that should be 4/7 facets with accessible Stash/Supply maps.

#52
MissE said:
There needs to be a much better supply of the lower level maps for facets other than malas. 
Today I've been fishing for mibs ready for the next publish - that got me stash and supply maps for Fel.

I was going to say something about fishing, but Petra beat me to it. (And then Violet posted while I was writing.) I haven't done any fishing in a while, but fishing seems to be an excellent source of Stash/Supply for Fel/Tram/Tok. Alydar on Pac is in GC a lot asking people to buy 60 Fel Stash at a time. Said he got them from fishing.

So, that should be 4/7 facets with accessible Stash/Supply maps.

5/7, you can fish for them in Ter Mur too. Here's how.

Fish, throw a net or throw a salvage hook from here:


then run to here to fight them so that you can reach to loot:



I just threw some salvage hooks and got 2 stash, 1 supply and a mib.  though 2 hooks sank with no spawn 🙁  I think I threw 8.
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