2019-08-13 15:13
#0
@kyronix - i've been running the gauntlet quite frequently lately, and for the most part i enjoy it. it's a fun challenge to do it right without collecting many/any death robes, and the chance at an artifact is a nice dangling carrot. I do have a couple complaints though:
- First, multiple bosses spawning when i'm down there solo. Guessing that this is from timed script thieves doing their hourly check-in / logoff for stealable artifacts. Maybe make it so multiple characters have to be aggroed on a boss to spawn a second, third, forth, etc? Anyway, this wouldnt be SO bad if it werent for the next bullet point.
- The dreaded leash. This thing grinds my gears. I'll be whacking on a DF with 10 other mobs around me a mere 8 tiles from the pentagram, then *poof*, DF is back in the center and im taking hits and have to frantically retarget something to maybe leech enough to save myself. Even more annoying when i have to fish the DF back out from a group of 2-3 of them, even though there's nobody else to be found in the area. Again, not that huge a deal, just annoying, even moreso combined with the above point.
- The fleshrenderers sometimes continuing to attack while they're invincible. The fiction here is that they're burrowed underground while yellow and thus unable to attack / be attacked until they pop up with the mandible surprise, no? It's a neat idea and I don't have an issue with the behavior, but if thats the case, how come sometimes they go mobile and continue to attack? This seems to happen mostly when poison damage procs, but not 100% sure.
Nothing really terrible here, just a few mechanics i feel could use some fine tuning.
- First, multiple bosses spawning when i'm down there solo. Guessing that this is from timed script thieves doing their hourly check-in / logoff for stealable artifacts. Maybe make it so multiple characters have to be aggroed on a boss to spawn a second, third, forth, etc? Anyway, this wouldnt be SO bad if it werent for the next bullet point.
- The dreaded leash. This thing grinds my gears. I'll be whacking on a DF with 10 other mobs around me a mere 8 tiles from the pentagram, then *poof*, DF is back in the center and im taking hits and have to frantically retarget something to maybe leech enough to save myself. Even more annoying when i have to fish the DF back out from a group of 2-3 of them, even though there's nobody else to be found in the area. Again, not that huge a deal, just annoying, even moreso combined with the above point.
- The fleshrenderers sometimes continuing to attack while they're invincible. The fiction here is that they're burrowed underground while yellow and thus unable to attack / be attacked until they pop up with the mandible surprise, no? It's a neat idea and I don't have an issue with the behavior, but if thats the case, how come sometimes they go mobile and continue to attack? This seems to happen mostly when poison damage procs, but not 100% sure.
Nothing really terrible here, just a few mechanics i feel could use some fine tuning.