Coming back to UO I see there's no achievement system, was there ever one on the works or just something the devs aren't interested in?
I think I would be most scared of seeing total hours playing
Kyronix once tales about adding an achievement-type system, badges I think he called them.
Sadly, very few of the things than CAN be achieved are publicly viewable. Titles being the best example: you can have many, but only display two-three.
Achievements would have the other perk of providing a little nudge in a direction to have a goal.
I dunno... I hate to be the rain on any parades here but achievement systems weird me out. When I was younger I used to run on the achievement wheel in some games. But it is all a very empty and hollow experience, and in retrospect achievements look more like an elaborate hamster wheel meant to engage players in a somewhat spurious way. A mini-game offering a meaningless reward for doing ordinary things. Not knocking anyone who likes pursuing game achievements, I only find them hollow personally.
It gives me things to aim for. It's not a completing the game task. It's just a fun, hey, lets do this tonight kind of thing.
The Title system itself is a form of achievement system.
It just needs to be given a display as such, instead of being relegated to the title menu gump.
Most achievement systems, though are tied to things accomplished in a class skill tree, which as a template game where a character can be completely different a week later, doesn't really work that well.
So, a limited achievement system, where whether or not you ever fought a specific champion spawn boss, peerless, etc. or took part in certain events (had looting rights on a level X chest, etc.), would work, but that would probably be the limits of it.